Well I understand why things are copy righted etc. What I don't get is as soon as I post a texture up someone wants to immediately start poking at it and needs to know the rights to it lol.
It's a WIP texture, they both are, and less than 24 hours old!
Apparently the next thing will have to do with the lion head not being on the door texture. ~ I know it should have magically been there before I finished drawing the base background heh. ~ but then there woulda been a problem hah.
I also think it's funny that KuriKai didn't think I knew what swirly bars looked like, and if I did? then I sure as hell didn't know that they should have curved edges!
BIGDOOR6 WIP should be showing up now:
MIDGRATE WIP:
If the textures aren't showing up then it's my host timing out..
Well I understand why things are copy righted etc. What I don't get is as soon as I post a texture up someone wants to immediately start poking at it and needs to know the rights to it lol.
Thanks
Problem is this society takes it too far and seems to have a copyright fetish, just as it does an independence and privatization fetish and gun fetish and advertisement fetish, at least here in the USA. Too much copyright also means they can copyright DNA or cures and deprive them to society. I believe technology should benefit all and information should be free. Balance is key.
And that door is nice and hi res. keep it up. I hope many more make it to the pack, and at the rate you are going, and hoping RL doesn't get in your way, we will have many more in no time.
Well I understand why things are copy righted etc. What I don't get is as soon as I post a texture up someone wants to immediately start poking at it and needs to know the rights to it lol.
It's a WIP texture, they both are, and less than 24 hours old!
Why did you post it then if you didn't want people to comment to help you make the best looking texture that you can?
I'm not poking at it, I'm trying to help, by letting you know the same things others have let me know when I started creating textures, and it sure did help me.
I also think it's funny that KuriKai didn't think I knew what swirly bars looked like, and if I did? then I sure as hell didn't know that they should have curved edges!
people don't always pick up on things, even me. was just letting you know that it would look better by not being straight.
Hey, that's cool man.
Though I'v been making textures for a long time now, actually when I was 12 I started making graphics for basic programs I was writing at the time. That however was a pain as there was no such thing as paint shop back then heh, those graphics were grid based, basically write some code to draw a single pixel, then the next etc until you have a picture.
I'm 43 now though and have made hundreds of textures for a couple Doom3 mods in the past 5 years, so I'm not really new to it, but of course always willing to learn something. The textures I'm use to making though are strictly from scratch, no concepts for the most part unlike like this project.
I'v never understood though why others attempt to edit or modify someone else's work? Why can't people just draw the stuff from scratch? It would be a Sin if someone was to modify id software's textures, but okay to modify average Joe's? Aside from average Joe spending 10x the energy to make his hi-res version. And then there's the people that are so ready to say "hey you missed a spot".. well no shit, the lawn mowers out of gas! And we all know the lawn would have never gotten finished if someone didn't say that.
The point is, most people who are drawing the picture are aware of everything about it, good stuff and bad, but the bad stuff is what always bothers them about it the most. ~ And most people don't like to be reminded about the stuff that's already bothering them. They would like to fix that stuff without someone telling them. ~ Their own worst critic.
Anyways, about the bars in the MIDGRATE texture. The first thing I did when I made my alpha channel was have my bars curved..
But noticed they just didn't look right in game, is why they are straight now. Not to mention, the original is straight. That said and as far as I can tell, a 3 pixel gap in an alpha channel is not much on the side of constructive criticism. Especially when I already know about it hah.
But I know that you didn't know that I already knew that. O:-)
While I fully appreciate your point of view Mr.Rocket, you did post a WIP texture, in a thread dedicated to a community built resource pack, on a public community forum. In my book that means you are interested in feedback on some level or other. Yeah, it can be annoying when people point out flaws you consider obvious, or they assume you don't know one end of a paint brush from the other. However when one makes a creative work available to the public (finished or otherwise) you do have to expect a certain amount of undesirable or perhaps downright unhelpful feedback.
I doubt anyone here is deliberately trying to annoy you. Maybe they don't realize your ability or maybe they simply disagree with a decision you made in the creative process. As always, one should not assume others are on your wavelength and are seeing things from the same perspective. (And that goes for everyone. Just to be clear, I'm not singling out anyone; both sides are making many assumptions).
I totally agree with you man, just wish I could explain things as well.
Oh and for the record, I do know both ends of my paint brush, fortunately both ends have bristles.
Unfortunately that can be rather messy.
I personally feel that anything is better than the existing low res version. I would gladly download the existing unfinished hi res version or a hi res version that does not match the original just to replace the ugly low res version, then if a better one comes around, download that later.
Kuri Kai is approaching this as the maintainer of the pack. Like the editor of a newspaper, he's saying that he should have the right to make small alterations so that it fits into the larger whole of the pack.
Mr. Rocket is approaching this as an artist and saying that this is his vision, not yours. If you walk into a gallery and dislike one of the paintings, you don't have the right to get your paint set out and start changing it.
Both views are valid depending on how you look at it.
Difference is that this is virtual and not tampering with a physical object. just like downloading software isn't the same as stealing a physical good. Laws of supply and demand aren't really attached to something that can be copied infinite number of times verses scarce physical goods. Also there is a saying that no one owns an idea. Of course credit should be given. Also, when making textures for Doom, isn't it like agreeing that your textures can be altered and refined to comply with the project?
This one isn't as hi-res as it needs to be yet but the more I work on it the better and hopefully more life like it will become.
Current sketch on the lion head for BIGDOOR6:
Yeah shouldn't take too long to bake or export materials in blender? ~ hard to tell if its blender or zbrush from the shot.
Would make it a lot easier to create depth, without manually drawing it in.
I'v only made models in blender, never used it to create textures however, I'v made a lot of textures for modeler's.
Pretty cool though, heck you could probably make all new startan? textures from that!
Is it planned to be used in DE as a texture? or is it going in a different project as a model?
Cool, we have more than just Mr Rocket doing textures simultaneously. This means maybe it will be out even faster than I initially anticipated, as long as RL doesn't get in the way. If we had more robots do more work in society and everyone could work less without sacrificing wealth, then that pesky RL wouldn't get in the way as much and everyone would have more time for these creative works. Fortunately in the next few decades, we are heading in that direction. You only live once so you may as well enjoy it.
Thanks! Yes, the plan is to make a new set of startan textures from that.
This is Blender, but I've taken texture models into ZBrush before for 'superdetailing'
Initially, I was just going to use it as a texture. I'm making a model of it as it's the best way to get ao/normal/displacement maps for next-gen textures. Having thought about it a bit, I'm terribly tempted to chuck startan and my pinky into octane and see what it makes of them.
Gary - If a robot takes over my job, I won't be able to pay the electricity bill, and then no Dooming or Hereticing!!!! :-O (
not a problem if you change the system, which will be necessary just to prevent it from collapsing, like we did during the great depression when we shortened 60 and 80 hour workweeks into 40, implemented SS and retirement, etc. This time we can tax the robots or capital more. basic income, and shorter mandatory workweeks. no problem in the long run. Off topic, but I wrote this article (I can PM it if you want): http://thelightblueribbon.wordpress.com ... r-society/
As for textures: Hopefully once these textures are done, they don't take long to be updated into the texture pack again.
This version I'v added a bit of adjustments to the color which for the most part reflects the color of the original. Also as you may notice, I started on the shadowing and highlights.
Next step of course is to start smoothing my highlights and finalize. ~ as it currently looks like the face is floating in bubbly goo. But at least you get to see my progress slowing turning into the familiar lion face of DooM.
Then finally place it on BIGDOOR6.
~ Afterwards, we'll have to decide if we should replace all the current lion heads in the pack with this one, as they will tend to look out of place.
I'd say the lion head is currently about 50% now. ~ it will take a few to turn all those little round highlights into for the most part metallic hair.. Also smooth out those sharp edges.
At the moment though, if you squint and look at it, it should look much like the original, even at its current state.
neat, but still much to do. keep it up though. maybe you can add bits of reflective material from parts of textures from different websites. People tend to do that, it seems.
I was thinking it would be faster but now that I think about how certain programs make it easy already, then I guess it can still be fast. I'm not a Photoshop kind of guy, but I have seen programs on a video where people took real details from animals and added it to their model skins, which by the way is here (realistic doom): http://www.youtube.com/watch?v=ZulJCYES5Do
Oh yeah I saw that a few years ago where the guy took animal skin and applied it to the image. Basically taking random images and tying them into an area and then drawing a bit of highlights and applying filters for effect. While it does the job I suppose and doesn't look bad at all, I think it's like painting the carpet in a matter of speaking.
I thought about the same thing then though, the stuff can be drawn in, or you can make your own brush plug-in for example.
There's many ways it could be done, though a big difference is a lot of people draw over something and to me that just isn't art, that's modifying an image, art is creating something from scratch. You look at it, you draw your version of it. Or you just draw what's in your mind. Otherwise you're just a modifier.
So far I'v only used paint shop pro to draw the lion face, but I'm about to take it in photoshop to soften my highlights, and add small details. ~ which is usually the only thing I use photoshop for aside from adding an alpha channel if need be etc. ~ as paint shop pro isn't really that good for applying transparent properties or touch ups etc. ~ I have a pretty old version of paint shop pro, been using it for at least 15 years.
Not a whole lot needs done to the lion face though btw, seems how it's only going to be a 5th of the size it is now after added to the door texture. and less than a 3rd of the size when or if added to other textures, for example if it becomes a new switch.
For now though, I think I'll just have it on BIGDOOR6.
I'm working on BIGDOOR6 and drawing the lion head ^up there^ to place on it.
We have however got some lion heads in the current texture pack that well, just don't look like the lion head in DooM.
Those imo, should be replaced with your version(s).
Excellent timing btw, we're going to have to figure something out here.:
I'v made BIGDOOR6 but have only started to make the lion head to place on it.
These textures weren't in the pack and is why I started to make them:
MIDGRATE and BIGDOOR6 both however are still WIP. After starting on midgrate I noticed that bigdoor6 basically uses the same metal texture trim as midgrate, which is why I started on bigdoor6 also. Well bigdoor6 also needs a lion head on it. And you know as well as I, we need to have these lion heads to match with each other.
So one of a few things are going on here, and we need to decide pretty much right now what needs to be done.
1. Either I finish up BIGDOOR6 and place my lion head on it.
2. Or you make BIGDOOR6 and MIDGRATE so the trims match on them and place your lion head on BIGDOOR6.
3. Or I finish up BIGDOOR6 and you place your lion head on it.
We really need to decide what we'r going to do with these textures asap!
Number 3 would probably be the easiest on both of us, if you're okay with it, I am too. ~ I'm just glad I didn't waste anymore time on the lion head heh. ~ if this is the case, I suppose I could finish it and release it as a wallpaper hah.
On a side note however, I do plan to stay absolutely faithful to the original, especially having to do with these DooM heads, as they are very iconic and really need to look the best and closest they can to the original.
If you like the style and how the lion head has turned out so far? Then I wouldn't have any problem recreating the other 2 heads either. ~ so it's something to think about.
This also means I'd have to recreate some of the metal and marble and some of the switch textures, where ever the the doom heads show up..
Comments
Well I understand why things are copy righted etc. What I don't get is as soon as I post a texture up someone wants to immediately start poking at it and needs to know the rights to it lol.
It's a WIP texture, they both are, and less than 24 hours old!
Apparently the next thing will have to do with the lion head not being on the door texture. ~ I know it should have magically been there before I finished drawing the base background heh. ~ but then there woulda been a problem hah.
I also think it's funny that KuriKai didn't think I knew what swirly bars looked like, and if I did? then I sure as hell didn't know that they should have curved edges!
BIGDOOR6 WIP should be showing up now:
MIDGRATE WIP:
If the textures aren't showing up then it's my host timing out..
Thanks
And that door is nice and hi res. keep it up. I hope many more make it to the pack, and at the rate you are going, and hoping RL doesn't get in your way, we will have many more in no time.
I'm not poking at it, I'm trying to help, by letting you know the same things others have let me know when I started creating textures, and it sure did help me.
[edit]also this is very usefull http://www.pinterest.com/kitemeister/color-theory/[/edit]
people don't always pick up on things, even me. was just letting you know that it would look better by not being straight.
Though I'v been making textures for a long time now, actually when I was 12 I started making graphics for basic programs I was writing at the time. That however was a pain as there was no such thing as paint shop back then heh, those graphics were grid based, basically write some code to draw a single pixel, then the next etc until you have a picture.
I'm 43 now though and have made hundreds of textures for a couple Doom3 mods in the past 5 years, so I'm not really new to it, but of course always willing to learn something. The textures I'm use to making though are strictly from scratch, no concepts for the most part unlike like this project.
I'v never understood though why others attempt to edit or modify someone else's work? Why can't people just draw the stuff from scratch? It would be a Sin if someone was to modify id software's textures, but okay to modify average Joe's? Aside from average Joe spending 10x the energy to make his hi-res version. And then there's the people that are so ready to say "hey you missed a spot".. well no shit, the lawn mowers out of gas! And we all know the lawn would have never gotten finished if someone didn't say that.
The point is, most people who are drawing the picture are aware of everything about it, good stuff and bad, but the bad stuff is what always bothers them about it the most. ~ And most people don't like to be reminded about the stuff that's already bothering them. They would like to fix that stuff without someone telling them. ~ Their own worst critic.
Anyways, about the bars in the MIDGRATE texture. The first thing I did when I made my alpha channel was have my bars curved..
But noticed they just didn't look right in game, is why they are straight now. Not to mention, the original is straight. That said and as far as I can tell, a 3 pixel gap in an alpha channel is not much on the side of constructive criticism. Especially when I already know about it hah.
But I know that you didn't know that I already knew that. O:-)
Cheers
I doubt anyone here is deliberately trying to annoy you. Maybe they don't realize your ability or maybe they simply disagree with a decision you made in the creative process. As always, one should not assume others are on your wavelength and are seeing things from the same perspective. (And that goes for everyone. Just to be clear, I'm not singling out anyone; both sides are making many assumptions).
I totally agree with you man, just wish I could explain things as well.
Oh and for the record, I do know both ends of my paint brush, fortunately both ends have bristles.
Unfortunately that can be rather messy.
Thanks
Mr. Rocket is approaching this as an artist and saying that this is his vision, not yours. If you walk into a gallery and dislike one of the paintings, you don't have the right to get your paint set out and start changing it.
Both views are valid depending on how you look at it.
This one isn't as hi-res as it needs to be yet but the more I work on it the better and hopefully more life like it will become.
Current sketch on the lion head for BIGDOOR6:
I guess it's about at 10% so far..
Cheers
I'll probably have the lion head ready in a couple days.
Started work on this.
Looks nice so far Tea Monster!
Yeah shouldn't take too long to bake or export materials in blender? ~ hard to tell if its blender or zbrush from the shot.
Would make it a lot easier to create depth, without manually drawing it in.
I'v only made models in blender, never used it to create textures however, I'v made a lot of textures for modeler's.
Pretty cool though, heck you could probably make all new startan? textures from that!
Is it planned to be used in DE as a texture? or is it going in a different project as a model?
Cheers
This is Blender, but I've taken texture models into ZBrush before for 'superdetailing'
Initially, I was just going to use it as a texture. I'm making a model of it as it's the best way to get ao/normal/displacement maps for next-gen textures. Having thought about it a bit, I'm terribly tempted to chuck startan and my pinky into octane and see what it makes of them.
Gary - If a robot takes over my job, I won't be able to pay the electricity bill, and then no Dooming or Hereticing!!!! :-O (
As for textures: Hopefully once these textures are done, they don't take long to be updated into the texture pack again.
Lion head WIP:
This version I'v added a bit of adjustments to the color which for the most part reflects the color of the original. Also as you may notice, I started on the shadowing and highlights.
Next step of course is to start smoothing my highlights and finalize. ~ as it currently looks like the face is floating in bubbly goo. But at least you get to see my progress slowing turning into the familiar lion face of DooM.
Then finally place it on BIGDOOR6.
~ Afterwards, we'll have to decide if we should replace all the current lion heads in the pack with this one, as they will tend to look out of place.
I'd say the lion head is currently about 50% now. ~ it will take a few to turn all those little round highlights into for the most part metallic hair.. Also smooth out those sharp edges.
At the moment though, if you squint and look at it, it should look much like the original, even at its current state.
Thanks
Why would I do that when as explained, I can simply draw it in.
Surely you don't think id software did that when they drew the original texture?
Lion head WIP, about 50%..:
After I finish it, I am curious of how it might look with DE's shinymap applied to it though.
Cheers
I thought about the same thing then though, the stuff can be drawn in, or you can make your own brush plug-in for example.
There's many ways it could be done, though a big difference is a lot of people draw over something and to me that just isn't art, that's modifying an image, art is creating something from scratch. You look at it, you draw your version of it. Or you just draw what's in your mind. Otherwise you're just a modifier.
So far I'v only used paint shop pro to draw the lion face, but I'm about to take it in photoshop to soften my highlights, and add small details. ~ which is usually the only thing I use photoshop for aside from adding an alpha channel if need be etc. ~ as paint shop pro isn't really that good for applying transparent properties or touch ups etc. ~ I have a pretty old version of paint shop pro, been using it for at least 15 years.
Not a whole lot needs done to the lion face though btw, seems how it's only going to be a 5th of the size it is now after added to the door texture. and less than a 3rd of the size when or if added to other textures, for example if it becomes a new switch.
For now though, I think I'll just have it on BIGDOOR6.
Cheers
viewtopic.php?f=3&t=875&start=320
Nothing at all actually, they look really good!
I'm working on BIGDOOR6 and drawing the lion head ^up there^ to place on it.
We have however got some lion heads in the current texture pack that well, just don't look like the lion head in DooM.
Those imo, should be replaced with your version(s).
Excellent timing btw, we're going to have to figure something out here.:
I'v made BIGDOOR6 but have only started to make the lion head to place on it.
These textures weren't in the pack and is why I started to make them:
MIDGRATE and BIGDOOR6 both however are still WIP. After starting on midgrate I noticed that bigdoor6 basically uses the same metal texture trim as midgrate, which is why I started on bigdoor6 also. Well bigdoor6 also needs a lion head on it.
And you know as well as I, we need to have these lion heads to match with each other.
So one of a few things are going on here, and we need to decide pretty much right now what needs to be done.
1. Either I finish up BIGDOOR6 and place my lion head on it.
2. Or you make BIGDOOR6 and MIDGRATE so the trims match on them and place your lion head on BIGDOOR6.
3. Or I finish up BIGDOOR6 and you place your lion head on it.
We really need to decide what we'r going to do with these textures asap!
Number 3 would probably be the easiest on both of us, if you're okay with it, I am too. ~ I'm just glad I didn't waste anymore time on the lion head heh. ~ if this is the case, I suppose I could finish it and release it as a wallpaper hah.
On a side note however, I do plan to stay absolutely faithful to the original, especially having to do with these DooM heads, as they are very iconic and really need to look the best and closest they can to the original.
If you like the style and how the lion head has turned out so far? Then I wouldn't have any problem recreating the other 2 heads either. ~ so it's something to think about.
This also means I'd have to recreate some of the metal and marble and some of the switch textures, where ever the the doom heads show up..
Thanks
http://i.xomf.com/dgsfd.png
Midgrate:
http://i.xomf.com/lrygh.png
and old version of Bigdoor6:
http://i.xomf.com/sdwpl.png
They fits together and with metal texture too. You can edit them if you want.
http://i.imgur.com/fjHM0a2.jpg
You can see it compare with original here:
viewtopic.php?f=3&t=875&start=270
Have you made the SW1SATYR texture? it's the 3rd doom head.