DHTP (DOOM high resolution texture project)

13435363840

Comments

  • Here's some makeshift replacements that the new metal textures needed to get to.0lr657cgf6ty.png
    0d0nboueb924.png
    llczdi2blf82.png
    294wabk65pwb.png
  • @Naknakha Looking good, are you able to request a pull of them into the dhtp?
  • KuriKai wrote: »
    @Naknakha Looking good, are you able to request a pull of them into the dhtp?

    Not really. I don't know how this all works.
    (I just wanted to help make textures for the pack however I could.)
  • do you have a place to download them?
  • Great work on everything so far, I really love the aesthetic of these textures. I'm glad the original projects were salvaged and combined into this. Is this still being worked on?
  • Hey all. I see the project is still going after all these years. Wow its been a while!
  • It's still here, I haven't been working on textures for a while, i'm waiting on bump map support and such
  • I noticed something that is not right; I built the pack the way I'm supposed to; install github, run the build script, go the engine folder and zip everything there. Still I get the following issue in the first episode exit, and wherever the texture is used:

    pp8dh5mw7znr.jpg

    If you look closely you find it's the same wall-with-button texture that was there in the picture I showed on the previous page; just the way newer Doomsday's processing effects work, the color is closer to the wall textures.

    Indeed, if I build the pack for zDoom and use it, the texture still has the same very dark color as the picture on the previous page.

    Did the person who created the new wall texture not also created a wall-with-button texture to match? If they did, shouldn't that texture be in the pack, rather than this older worse, far too dark version? What happened to it?
  • edited 2020 Mar 1
    Hi all,
    long time not here

    DHTP

    qun8vq27a3br.png083jnka369e4.png

    Original

    giiyaaarauhp.png


    New

    f5aevbz0dghs.pngmnc7rn2gp8dz.pngxwmuyis5ygk6.png


    x40xh3ornhmv.jpg
    7gzrpa1wnxe7.jpg




    and try some sprites. Yes I know this discussion is only for textures but I not find any discussion about hd sprites. Only bad looking AI ... sorry...

    jtzmpdx4mljx.gif



    d14lh8w0relo.png9miaucihj3lm.png

    d4zgsekpcvlc.png

    er4xir5g293o.jpg
  • They look great.
  • edited 2020 Mar 1
    I have one year pause from textures and made only sprites for doom and hexen. This texture was unfinished before year and now is finished.

    DHTP

    2bnj0d4xs50t.png


    New

    flat3

    h82y217wh4mn.png


    and finished all columns sprites

    6184ncwg0pxs.pngpfqbl07xh6cm.png

    4pff8igft0xd.pngqdlwmt347aiz.png

    rszrlyfutlaf.pngbc4qhmpl3st0.png

    0fusp9f07u9t.gif


    t1aofb0js7l0.png

    7d7bjhmxysvr.gif


    qiywrjtvwkts.jpg


    question about this texture. I see good faces or skulls on this texture?

    floor6_2

    l07id1dyirp3.png
    2rox7ms44uon.png
    6vyttjx8bobc.png
  • Hi - I want to use these textures in a doom boardgame and the info on github lists several authors whose textures you can use, with conditions, which is great. But how do you know which textures are assigned to and what is the best way to contact the authors who arent listed on github because this project stretches back many years and it is not clear?

    Thanks and great work on these textures - I love them.
  • edited 2020 Apr 24
    3DMaster wrote: »
    I noticed something that is not right; I built the pack the way I'm supposed to; install github, run the build script, go the engine folder and zip everything there. Still I get the following issue in the first episode exit, and wherever the texture is used:

    pp8dh5mw7znr.jpg

    If you look closely you find it's the same wall-with-button texture that was there in the picture I showed on the previous page; just the way newer Doomsday's processing effects work, the color is closer to the wall textures.

    Indeed, if I build the pack for zDoom and use it, the texture still has the same very dark color as the picture on the previous page.

    Did the person who created the new wall texture not also created a wall-with-button texture to match? If they did, shouldn't that texture be in the pack, rather than this older worse, far too dark version? What happened to it?

    Hi I've already made fitting switch textures:
    eyi39cgatomd.png
    yrcwgcf76umi.png

    Also for some other missing walls switch textures.
    6e26b7yt3pec.png
    z8t9w687zqyy.png

    I'm working on harmonising the DHTP textures, so they match up, in shape, grey levels, colours, style, resolution, quality etc.

    d02weulvbm2y.png
    3etb8y8bk8hj.png
    yfhp036wqe2m.png
    d8mqoyl5rqmh.png

    Recently I've been toying with developing a way to quickly enhance the monsters, as those are severely lacking in detail compared to the high resolution walls.
    5a9lw0m9hf84.png
    I still need to add the spikes.

    Greetz,
    Kars
  • marcelus wrote: »
    floor6_2

    2rox7ms44uon.png

    eihl5gt4hcte.png

    Nice to see some updates here! :-)

    @marcelus: I would edit the front wing of the rocket:

    Rocket:
    nqlkz56ieknj.png
    8ng2cfgcqvgb.png

    Armor:
    ys3xmtjzteoz.png
    4v7dxqk2b1be.png

    Keycards:
    xj7xy58eotx9.png
    06803dnjz2k8.png
    putraizwjtbk.png
  • Besli wrote: »
    Original
    skinface.jpg
    Redone
    dfcmacidspfh.png

    ptmb4axiy46p.png
  • Blood fall:
    khzt1dzc3hmf.png
    k6anr1yfpyjm.png
    xh65uvp3keh0.png
    38sxm8srlgd8.png

    Slime fall:
    84eivac6cr6h.png
    73fabprschdu.png
    iym7t3apoklo.png
    3n8nmpy0ze5t.png

    Water fall:
    1q6wvtw5d014.png
    88faev0fwyqn.png
    l9lwetcmvdne.png
    py7nxt3kzwe4.png
  • wow what a nice batch of new textures here..... :)

    will these be added to the DTHP?
  • edited 2020 May 22
    Besli wrote: »
    eihl5gt4hcte.png

    1fyr7d2gcedk.png

  • Old:
    8wlvccd1wvqs.png

    New:
    07qy74wgxqtq.png

  • Old:
    z298fkabi50f.png

    New:
    e56p8xhrzz1w.png
  • Old:
    3tcw2jlj5aeo.png

    New:
    5n4zf0j0u00r.png
  • @Besli can you fork the dhtp on github and add yuor changes to your fork?
  • @KuriKai forked, take a look:
    https://github.com/Besli81/DHTP

    Tell me what you think...
  • Looks good.
  • The key cards and armour look incredible. Great stuff.
  • Original:
    zzwolf2.jpg

    Old Hires:
    zzwolf2.jpg

    New Hires:
    ds4odgo32jpg.jpg

    Edit:
    h622vmblcerh.png

    Test:
    svgjprek0r3l.png
  • Original:
    zzwolf4.jpg

    Old Hires:
    8cscsr3zuksu.png

    New Hires:
    h9x1mgsvnknt.png
  • Original:
    zzwolf5.jpg

    Old Hires:
    zzwolf5.jpg

    New Hires:
    fx6pa95j1gnn.png
Sign In or Register to comment.