Great work on everything so far, I really love the aesthetic of these textures. I'm glad the original projects were salvaged and combined into this. Is this still being worked on?
I noticed something that is not right; I built the pack the way I'm supposed to; install github, run the build script, go the engine folder and zip everything there. Still I get the following issue in the first episode exit, and wherever the texture is used:
If you look closely you find it's the same wall-with-button texture that was there in the picture I showed on the previous page; just the way newer Doomsday's processing effects work, the color is closer to the wall textures.
Indeed, if I build the pack for zDoom and use it, the texture still has the same very dark color as the picture on the previous page.
Did the person who created the new wall texture not also created a wall-with-button texture to match? If they did, shouldn't that texture be in the pack, rather than this older worse, far too dark version? What happened to it?
Hi - I want to use these textures in a doom boardgame and the info on github lists several authors whose textures you can use, with conditions, which is great. But how do you know which textures are assigned to and what is the best way to contact the authors who arent listed on github because this project stretches back many years and it is not clear?
Thanks and great work on these textures - I love them.
I noticed something that is not right; I built the pack the way I'm supposed to; install github, run the build script, go the engine folder and zip everything there. Still I get the following issue in the first episode exit, and wherever the texture is used:
If you look closely you find it's the same wall-with-button texture that was there in the picture I showed on the previous page; just the way newer Doomsday's processing effects work, the color is closer to the wall textures.
Indeed, if I build the pack for zDoom and use it, the texture still has the same very dark color as the picture on the previous page.
Did the person who created the new wall texture not also created a wall-with-button texture to match? If they did, shouldn't that texture be in the pack, rather than this older worse, far too dark version? What happened to it?
Hi I've already made fitting switch textures:
Also for some other missing walls switch textures.
I'm working on harmonising the DHTP textures, so they match up, in shape, grey levels, colours, style, resolution, quality etc.
Recently I've been toying with developing a way to quickly enhance the monsters, as those are severely lacking in detail compared to the high resolution walls.
Comments
Not really. I don't know how this all works.
(I just wanted to help make textures for the pack however I could.)
If you look closely you find it's the same wall-with-button texture that was there in the picture I showed on the previous page; just the way newer Doomsday's processing effects work, the color is closer to the wall textures.
Indeed, if I build the pack for zDoom and use it, the texture still has the same very dark color as the picture on the previous page.
Did the person who created the new wall texture not also created a wall-with-button texture to match? If they did, shouldn't that texture be in the pack, rather than this older worse, far too dark version? What happened to it?
long time not here
DHTP
Original
New
and try some sprites. Yes I know this discussion is only for textures but I not find any discussion about hd sprites. Only bad looking AI ... sorry...
DHTP
New
flat3
and finished all columns sprites
question about this texture. I see good faces or skulls on this texture?
floor6_2
Thanks and great work on these textures - I love them.
Hi I've already made fitting switch textures:
Also for some other missing walls switch textures.
I'm working on harmonising the DHTP textures, so they match up, in shape, grey levels, colours, style, resolution, quality etc.
Recently I've been toying with developing a way to quickly enhance the monsters, as those are severely lacking in detail compared to the high resolution walls.
I still need to add the spikes.
Greetz,
Kars
Nice to see some updates here! :-)
@marcelus: I would edit the front wing of the rocket:
Rocket:
Armor:
Keycards:
Slime fall:
Water fall:
will these be added to the DTHP?
New:
New:
New:
https://github.com/Besli81/DHTP
Tell me what you think...
Old Hires:
New Hires:
Edit:
Test:
Old Hires:
New Hires:
Old Hires:
New Hires: