thanks for this great compilation . i'm impressed of the graphic improvement !! even if the walking monsters aren't perfect. this is a great thing .
I have a problem tough, i'm using a 1920x1080 monitor , so a 16:9 widescreen .
the weapons equipped in the first person view are staying a lot below the visibility . later i'll post a pic to explain better. but if i run doomsday in window mode and shrink it in 4:3 , the weapons are coming back up . is there any way to fix this ?
The whole panel should be recreated. I always hide is as it's look ugly and covers part of the HUD weapon models. I'll take care of it for the next XARP release.
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Veirdo, please note that same bug is reproduced for Bishop, Reiver and Dragon
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Workaround for Bishop: Copy Generator { State = "BISHOP_PUFF1"; }
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No workarounds found for Reiver and Dragon
we need to investigate, is this because "incorrect images in xarp" or something is broken in doomsday
That one is a long long standing issue in modern Dday;
Vanilla Heretic and HeXen apply a hardcoded horizontal offset to the '1' in the hud because of its narrowness. Dday 1.8.6 replicated this, but since then, as things were rewritten, the offsetting code was accidently removed from Dday.
Removing the special case offset for the '1' character was no oversight. Previously this was implemented as a special case logic in Hexen's HUD. Once we introduced generalized mechanisms for Fonts and HUD widgets, a mechanism for handling this special compatibility case was not re-introduced.
Thanks for the information. I just wonder, is it possible to make a temporary workaround by changing "1" image in xarp, moving "1" a little bit to the left (will try it later).
Also, as you can see on the screenshots above, there is also a "green mana bar" UI issue (currently I dont know, is it related to incorrect UI images or bug in Dday, because works fine in 1.8.6).
The mana bars are positioned correctly for the original game's status bar. As you can see in the 1.8.6 screenshot (zoom in) the problem is the high-res replacement(s).
The mana bars are positioned correctly for the original game's status bar. As you can see in the 1.8.6 screenshot (zoom in) the problem is the high-res replacement(s).
From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?
Guys, help a noob out. I see that there are three addons listed on the main page:
From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?
Addons page is outdated, and XARP contains all you need.
Guys, help a noob out. I see that there are three addons listed on the main page:
From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?
Addons page is outdated, and XARP contains all you need.
Thanks bud, and keep up the awesome work! Looks great.
Comments
I have a problem tough, i'm using a 1920x1080 monitor , so a 16:9 widescreen .
the weapons equipped in the first person view are staying a lot below the visibility . later i'll post a pic to explain better. but if i run doomsday in window mode and shrink it in 4:3 , the weapons are coming back up . is there any way to fix this ?
Thank you !
open console, and type "rend-hud-fov-shift 0"
that will fix the wrongly lowered position of the hud-weapons
XARP-GUI.pk3 in 1.8.6: http://storage1.static.itmages.ru/i/15/ ... a7675d.png (correct user experience)
XARP-GUI.pk3 in 1.15.0: http://storage4.static.itmages.ru/i/15/ ... 1c56d8.png (incorrect user experience)
we need to investigate, is this because "incorrect images in xarp" or something is broken in doomsday
Current workaround while issue is not fixed:
add next strings after particle generator
Copy Generator { State = "FIRED_CORPSE1";};
Copy Generator { State = "FIRED_CORPSE4";};
Veirdo, please note that same bug is reproduced for Bishop, Reiver and Dragon
_
Workaround for Bishop: Copy Generator { State = "BISHOP_PUFF1"; }
_
No workarounds found for Reiver and Dragon
Vanilla Heretic and HeXen apply a hardcoded horizontal offset to the '1' in the hud because of its narrowness. Dday 1.8.6 replicated this, but since then, as things were rewritten, the offsetting code was accidently removed from Dday.
Checking through the tracker, it appears it wasn't added back in the day, so I've made a report for it: http://tracker.skyjake.fi/issues/2096
Also, as you can see on the screenshots above, there is also a "green mana bar" UI issue (currently I dont know, is it related to incorrect UI images or bug in Dday, because works fine in 1.8.6).
Big thanks! Now I made a fix: http://storage4.static.itmages.ru/i/15/ ... 09c1a1.png
https://drive.google.com/file/d/0BygbyP ... sp=sharing
Tried, but this doesnt's seem to work
Hexen Community Compilation Pack (jXCCP) 1.31
Hexen Mage Weapons Pack 1.2
Hexen Texture Pack 2010.07.14
From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?