XARP - Hexen Authentic Resource Pack (jXCCP maintained)

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Comments

  • thanks for this great compilation . i'm impressed of the graphic improvement !! even if the walking monsters aren't perfect. this is a great thing .
    I have a problem tough, i'm using a 1920x1080 monitor , so a 16:9 widescreen .
    the weapons equipped in the first person view are staying a lot below the visibility . later i'll post a pic to explain better. but if i run doomsday in window mode and shrink it in 4:3 , the weapons are coming back up . is there any way to fix this ?

    Thank you !
  • @cole
    open console, and type "rend-hud-fov-shift 0"

    that will fix the wrongly lowered position of the hud-weapons ;)
  • oh thank you !!! gonna try asap
  • veirdo, we have some issues with XARP-GUI.pk3 from XARP 0.12:

    XARP-GUI.pk3 in 1.8.6: http://storage1.static.itmages.ru/i/15/ ... a7675d.png (correct user experience)

    XARP-GUI.pk3 in 1.15.0: http://storage4.static.itmages.ru/i/15/ ... 1c56d8.png (incorrect user experience)

    we need to investigate, is this because "incorrect images in xarp" or something is broken in doomsday
  • The whole panel should be recreated. I always hide is as it's look ugly and covers part of the HUD weapon models. I'll take care of it for the next XARP release.
  • Found next issue with Afrit's particles in 1.15: http://tracker.skyjake.fi/issues/2091

    Current workaround while issue is not fixed:

    add next strings after particle generator

    Copy Generator { State = "FIRED_CORPSE1";};
    Copy Generator { State = "FIRED_CORPSE4";};
  • edited 2015 Jun 21
    theleo_ua wrote:
    Found next issue with Afrit's particles in 1.15: http://tracker.skyjake.fi/issues/2091
    _
    Veirdo, please note that same bug is reproduced for Bishop, Reiver and Dragon
    _
    Workaround for Bishop: Copy Generator { State = "BISHOP_PUFF1"; }
    _
    No workarounds found for Reiver and Dragon
  • theleo_ua wrote:
    veirdo, we have some issues with XARP-GUI.pk3 from XARP 0.12:

    XARP-GUI.pk3 in 1.8.6: http://storage1.static.itmages.ru/i/15/ ... a7675d.png (correct user experience)

    XARP-GUI.pk3 in 1.15.0: http://storage4.static.itmages.ru/i/15/ ... 1c56d8.png (incorrect user experience)

    we need to investigate, is this because "incorrect images in xarp" or something is broken in doomsday
    That one is a long long standing issue in modern Dday;

    Vanilla Heretic and HeXen apply a hardcoded horizontal offset to the '1' in the hud because of its narrowness. Dday 1.8.6 replicated this, but since then, as things were rewritten, the offsetting code was accidently removed from Dday.

    Checking through the tracker, it appears it wasn't added back in the day, so I've made a report for it: http://tracker.skyjake.fi/issues/2096
  • Removing the special case offset for the '1' character was no oversight. Previously this was implemented as a special case logic in Hexen's HUD. Once we introduced generalized mechanisms for Fonts and HUD widgets, a mechanism for handling this special compatibility case was not re-introduced.
  • Vermil wrote:
    Checking through the tracker, it appears it wasn't added back in the day, so I've made a report for it: http://tracker.skyjake.fi/issues/2096
    Thanks for the information. I just wonder, is it possible to make a temporary workaround by changing "1" image in xarp, moving "1" a little bit to the left (will try it later).

    Also, as you can see on the screenshots above, there is also a "green mana bar" UI issue (currently I dont know, is it related to incorrect UI images or bug in Dday, because works fine in 1.8.6).
  • The mana bars are positioned correctly for the original game's status bar. As you can see in the 1.8.6 screenshot (zoom in) the problem is the high-res replacement(s).
  • DaniJ wrote:
    The mana bars are positioned correctly for the original game's status bar. As you can see in the 1.8.6 screenshot (zoom in) the problem is the high-res replacement(s).

    Big thanks! Now I made a fix: http://storage4.static.itmages.ru/i/15/ ... 09c1a1.png

    https://drive.google.com/file/d/0BygbyP ... sp=sharing
    theleo_ua wrote:
    I just wonder, is it possible to make a temporary workaround by changing "1" image in xarp, moving "1" a little bit to the left (will try it later).
    Tried, but this doesnt's seem to work
  • Guys, help a noob out. I see that there are three addons listed on the main page:

    Hexen Community Compilation Pack (jXCCP) 1.31
    Hexen Mage Weapons Pack 1.2
    Hexen Texture Pack 2010.07.14

    From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?
  • och wrote:
    Guys, help a noob out. I see that there are three addons listed on the main page:
    From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?
    Addons page is outdated, and XARP contains all you need.
  • veirdo wrote:
    och wrote:
    Guys, help a noob out. I see that there are three addons listed on the main page:
    From what I gather, xARP is the replacement for jXCCP, and if I'm using xARP I don't need the other two addons, as the textures and models are already included in xARP? Am I correct?
    Addons page is outdated, and XARP contains all you need.
    Thanks bud, and keep up the awesome work! Looks great.
  • thanks for keeping this up to date ! ;)
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