XARP - Hexen Authentic Resource Pack (jXCCP maintained)
Hexen Authentic Resource Pack
The XARP is based on veirdo's "Sapphire wand" pack and built to achieve authentic Hexen look.
Consists of the official jHexen Modelpack enhanced with contributions from the jHexen community
and additional content by Cain and deus-ex..
Thanks to all contributors and the community for providing
resources and valuable feedback throughout the years.
* All models/effecs are separated and switchable
* All cleaned up and error free
* High Quality Sound Pack included
Current version 0.13
Download link
INSTALL INSTRUCTIONS:
Unzip the xarp_013.box folder in your \Doomsday\Snowberry\Addons
This pack works only on Doomsday Engine 1.12 build 944 or later.
Changelog:
XARP 0.12 => XARP 0.13 @ February 2016
Books03.png replaced with correct image with "K" "R" "X" letters;
Gardoyle.dmd missing skin #1 fix;
Gardoyle_Skull.dmd missing skin #1 fix;
Ettin.dmd missing skin #1 fix;
XARP 0.1 => XARP 0.12 @ March 2015
Replaced Textures:
d_winnow.png;
gate02.png;
gate03.png;
gate04.png;
gate51.png;
gate52.png;
gate53.png;
Brass1.png;
Brass3.png;
Brass4.png;
D_Brass1.png;
D_Brass2.png;
D_EndBr.png;
D_EndSlv.png;
D_Slv1.png;
D_Slv2.png;
Forest01.png;
jXCCP 1.31 => XARP 0.1 @ August 2014
New Walltorch model.
New Twined Torch model.
New HUD Spiked Gauntlets Model and punch FX.
New Flame mask item model and interface icon.
New Flechette model, interface icon and effects for all three classes.
New Quartz Flask interface icon
New frozen skins for actors: Ettin, Chaos Serpent, Centaur, Bishop and Pig
Say goodbye to all old particle textures as they have been replaced
by "Sapphire wand" pack ones for compatibility reasons.
All particle effects have been updated and optimized.
Dropped models and effects:
HUD Bloodscourge by Cain
HUD Frostshards by Cain
HUD Wand by Jaquboss
HUD ArcOfDeath by Jaquboss
HUD Spiked Gauntlets by Cain
Item Chaos Devise by Raven
Item Quartz Flask by Raven
Item Flechette by Cain
Item Frostshards by Jaquboss
Item Torch by Raven
Item Mystic Urn by Raven
Item Crystal Vial by Raven
Item Wings of Wrath by Slyrr
FX Afrit missile by Deus-ex
FX Bloodscourge by Cain and Deus-ex
FX Frostshards by Deus-ex
Actor Afrit by ChipAlert
Actor Ettin from XRP 2004
1.31 @ October 2013
Blue, Green and Combined mana models by Raven replaced by veirdo's models.
New Arc Of Death World Weapon model.
Some tweaks for the FrostShards World Weapon model.
New correct masks for the brass doors by PostFatal.
1.30 @ August 2013
Repack of all Hexen resources.
The XARP is based on veirdo's "Sapphire wand" pack and built to achieve authentic Hexen look.
Consists of the official jHexen Modelpack enhanced with contributions from the jHexen community
and additional content by Cain and deus-ex..
Thanks to all contributors and the community for providing
resources and valuable feedback throughout the years.
* All models/effecs are separated and switchable
* All cleaned up and error free
* High Quality Sound Pack included
Current version 0.13
Download link
INSTALL INSTRUCTIONS:
Unzip the xarp_013.box folder in your \Doomsday\Snowberry\Addons
This pack works only on Doomsday Engine 1.12 build 944 or later.
Changelog:
XARP 0.12 => XARP 0.13 @ February 2016
Books03.png replaced with correct image with "K" "R" "X" letters;
Gardoyle.dmd missing skin #1 fix;
Gardoyle_Skull.dmd missing skin #1 fix;
Ettin.dmd missing skin #1 fix;
XARP 0.1 => XARP 0.12 @ March 2015
Replaced Textures:
d_winnow.png;
gate02.png;
gate03.png;
gate04.png;
gate51.png;
gate52.png;
gate53.png;
Brass1.png;
Brass3.png;
Brass4.png;
D_Brass1.png;
D_Brass2.png;
D_EndBr.png;
D_EndSlv.png;
D_Slv1.png;
D_Slv2.png;
Forest01.png;
jXCCP 1.31 => XARP 0.1 @ August 2014
New Walltorch model.
New Twined Torch model.
New HUD Spiked Gauntlets Model and punch FX.
New Flame mask item model and interface icon.
New Flechette model, interface icon and effects for all three classes.
New Quartz Flask interface icon
New frozen skins for actors: Ettin, Chaos Serpent, Centaur, Bishop and Pig
Say goodbye to all old particle textures as they have been replaced
by "Sapphire wand" pack ones for compatibility reasons.
All particle effects have been updated and optimized.
Dropped models and effects:
HUD Bloodscourge by Cain
HUD Frostshards by Cain
HUD Wand by Jaquboss
HUD ArcOfDeath by Jaquboss
HUD Spiked Gauntlets by Cain
Item Chaos Devise by Raven
Item Quartz Flask by Raven
Item Flechette by Cain
Item Frostshards by Jaquboss
Item Torch by Raven
Item Mystic Urn by Raven
Item Crystal Vial by Raven
Item Wings of Wrath by Slyrr
FX Afrit missile by Deus-ex
FX Bloodscourge by Cain and Deus-ex
FX Frostshards by Deus-ex
Actor Afrit by ChipAlert
Actor Ettin from XRP 2004
1.31 @ October 2013
Blue, Green and Combined mana models by Raven replaced by veirdo's models.
New Arc Of Death World Weapon model.
Some tweaks for the FrostShards World Weapon model.
New correct masks for the brass doors by PostFatal.
1.30 @ August 2013
Repack of all Hexen resources.
Comments
I personally might have separated the GUI pack into a few sub packs (font, hud and everything else), but otherwise the set is all great.
You missed a generator for the Porkelator explosion though
I will say that you probably shouldn't have used the 'J' prefix; that implies it's a pack maintained by Deng team, rather than a community maintained pack. Also, as of 1.9.10, the 'J' prefix was officially dropped by Deng team and replaced with 'Lib' (i.e 'LibHeXen').
I agree, this would be more appropriately called "XCCP".
If I try adding via snowberry it says
folder name not valid... any idea?
EDIT: I am using Windows 7 64 bit with an Nvidia video card and an Intel CPU.
So I don't think your are going something wrong, if you are then I guess both of us have problems.
I am using Windows 7 64 bit with an Nvidia video card and an Intel CPU.
When you have that file in your addons folder, right-click and choose "Extract All". When done, delete the original zipped version.
I guess this was a real zip file unlike most of the other "pk3.zip" files I have used.
thx vierdo for the making this pack
I think we can live sometime with "j" burden till next release. Then again if someone searching for addon for Doomsday he (or she) types "j(Game)" and it's work.
Without an extension Windows users can't set a default program (for instance notepad), to open them.
http://notepad-plus-plus.org/
so thanx for taking the effort to take everything out there and put it all together into a nice box with options to pick which models to use and which not and such
I also darkened up the door textures for the 6 smaller portal doors a bit and it looks much better now and seems to match the big 7th portal doors closer than it did. but it may just be my monitor so I won't post those.
There are only credits to the authors in the pack itself. Well done! I'll include it to the next version of the pack.
Nice to see someone taking an interest in the pack though
Most of the work will affect the particle systems. All particles should use my textures. I'll pick the most appropriate of the available for each effect or will build a new.
That's a heavy task and may take a couple of months, but it's worth it.
please don't make this a veirdo only upgrade. it should be community driven.
Regarding psy's stuff. If the conflict is over particle textures, can't you just renumber yours or his particle textures?
Dday 1.11.1 upped the number of particle textures supported to 300.
http://www.dengine.net/dew/index.php?ti ... ion_1.11.1
I think the sprites should just be a starting point and model artists should make their models close but not so close that they look like just a better sprite.
The punching arm is a good example, I had to open up the models folder to convince myself it was indeed a model. The flatness look of it kind of robs it of depth as it punches but it happens so fast I suppose that can be overlooked. Please know I am not trying to disrespect the work, I think it's amazing just too sprite looking.