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I sent him a PM
The new ones look too much like the sprite especially since the don't spin. Trying to make models that look just like the sprites just seems to me to make D-Day improvements rather moot.
I think the sprites should just be a starting point and model artists should make their models close but not so close that they look like just a better sprite.
so should we expect a new texture pack based exclusively on the original textures?
I see you've already got some shiny surfaces going on and presently, thats about the best that can be done. I'd focus on improving your shiny texture by adding some specular highlights.
With regard to the shadows, I was mainly referring to the strength of the shadows generated by the engine for ambient occlusion. Clearly its personal preference but to me they seem unnaturally strong in that pic (I'd reduce the strength of these from the Renderer Appearance editor).
I personally don't like these so would need a way to choose if they are used or not. I think the more rustic look suits the game much better. The grate in particular looks way too crisp for metal that supposed to be rusted and pitted and every square has a sort of white outline.
could you add the door and grates textures located here:
Found, that Vavoom packs contain some textures in hihger resolution, than in xarp