Doomsday engine not working on windows 7
Please can anybody help? The doomsday engine is NOT working on windows 7 64 bit ... while it works perfect on Win 8 and 8.1. When I select doom 2 or plutonia or tnt and click play a black window appears and nothing else and then it asks me to end the process.
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Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe Created a new 32.0 MB memory volume. Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35 Command line options: 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom2 8: -iwad 9: F:\WADS\doom2.wad 10: -userdir 11: C:\Users\Crater\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"] from archive in read-only "(basedir)\data\doomsday.pk3" OpenGL 2.1 supported Sys_GLInitialize: OpenGL information: Version: 2.1.9117 Renderer: ATI Mobility Radeon HD 5470 Vendor: ATI Technologies Inc. Capabilities: Compressed texture formats: 0 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.125 Line width range: 1...63 ^ : OpenGL Extensions: ^ : AMD extensions: draw_buffers_blend, performance_monitor, seamless_cubemap_per_texture, texture_compression_dxt6, texture_compression_dxt7, texture_texture4, vertex_shader_tessellator ^ : AMDX extensions: random_access_target, vertex_shader_tessellator ^ : ARB extensions: color_buffer_float, copy_buffer, depth_buffer_float, depth_texture, draw_buffers, draw_buffers_blend, draw_instanced, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4, half_float_pixel, half_float_vertex, instanced_arrays, map_buffer_range, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, seamless_cube_map, shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, texture_border_clamp, texture_buffer_object, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, texture_rg, texture_snorm, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, window_pos ^ : ATI extensions: draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil, texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once ^ : EXT extensions: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle, transform_feedback, vertex_array, vertex_array_bgra ^ : IBM extensions: texture_mirrored_repeat ^ : KTX extensions: buffer_region ^ : NV extensions: blend_square, conditional_render, copy_depth_to_color, explicit_multisample, primitive_restart, texgen_reflection ^ : SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod ^ : SUN extensions: multi_draw_arrays ^ : WGL extensions: EXT_swap_control ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float, ARB_pixel_format_float, ARB_multisample, EXT_swap_control, ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string, ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle, EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context, AMD_gpu_association, AMDX_gpu_association FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels Segmentation ViolationApplication path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe Created a new 32.0 MB memory volume. Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35 Command line options: 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom2 8: -iwad 9: C:\Program Files (x86)\Steam\steamapps\common\Doom 2\base\DOOM2.WAD 10: -userdir 11: C:\Users\Owner\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"] from archive in read-only "(basedir)\data\doomsday.pk3" OpenGL 2.1 supported Sys_GLInitialize: OpenGL information: Version: 2.1.8545 Release Renderer: ATI Radeon X1950 GT Vendor: ATI Technologies Inc. Capabilities: Compressed texture formats: 0 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 4096 Line width granularity: 0.166667 Line width range: 1...63 ^ : OpenGL Extensions: ^ : AMD extensions: performance_monitor ^ : ARB extensions: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, half_float_pixel, half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, transpose_matrix, vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, window_pos ^ : ATI extensions: draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil, texture_compression_3dc, texture_env_combine3, texture_float ^ : EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, copy_texture, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, texture_sRGB, texture_swizzle, vertex_array ^ : KTX extensions: buffer_region ^ : NV extensions: blend_square, texgen_reflection ^ : SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod ^ : WGL extensions: EXT_swap_control ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float, ARB_pixel_format_float, ARB_multisample, EXT_swap_control, ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string, ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle, EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context, AMDX_gpu_association FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels Using SteamApps path: c:\program files (x86)\steam\SteamApps\common Segmentation ViolationThe BFG edition Doom2 Iwad is slightly different to the original Doom2 1.9 Iwad and isn't officially supported by Dday; though Dday will attempt to run the Doom2 BFG Iwad assuming it's an original Doom2 1.9 Iwad.
One of these differences will result in a black screen when you start Doom2, that isn't caused by Vsync issues; the BFG edition of Doom2 lacks the title pic graphic of the original version, hence you will get no title graphic (as Dday is expecting Doom2 1.9, it is expecting the mentioned title pic graphic). But the game menu should still be openable and the game playable etc.
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe Created a new 32.0 MB memory volume. Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35 Command line options: 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom2-plut 8: -iwad 9: C:\Program Files (x86)\Steam\steamapps\common\Final Doom\base\PLUTONIA.WAD 10: -nofsaa 11: -userdir 12: C:\Users\Owner\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"] from archive in read-only "(basedir)\data\doomsday.pk3" OpenGL 2.1 supported Sys_GLInitialize: OpenGL information: Version: 2.1.8545 Release Renderer: ATI Radeon X1950 GT Vendor: ATI Technologies Inc. Capabilities: Compressed texture formats: 0 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 4096 Line width granularity: 0.166667 Line width range: 1...63 ^ : OpenGL Extensions: ^ : AMD extensions: performance_monitor ^ : ARB extensions: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, half_float_pixel, half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, transpose_matrix, vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, window_pos ^ : ATI extensions: draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil, texture_compression_3dc, texture_env_combine3, texture_float ^ : EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, copy_texture, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, texture_sRGB, texture_swizzle, vertex_array ^ : KTX extensions: buffer_region ^ : NV extensions: blend_square, texgen_reflection ^ : SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod ^ : WGL extensions: EXT_swap_control ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float, ARB_pixel_format_float, ARB_multisample, EXT_swap_control, ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string, ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle, EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context, AMDX_gpu_association FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels Using SteamApps path: c:\program files (x86)\steam\SteamApps\common User-supplied IWAD path: "C:/Program Files (x86)/Steam/steamapps/common/Final Doom/base/" Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "c:\program files (x86)\steam\SteamApps\common\final doom\base\TNT.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "c:\program files (x86)\steam\SteamApps\common\final doom\base\ PLUTONIA.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "c:\program files (x86)\steam\SteamApps\common\doom 2\base\ DOOM2.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "c:\program files (x86)\steam\SteamApps\common\ultimate doom\ base\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Registered"... - doom.wad: "c:\program files (x86)\steam\SteamApps\common\ultimate doom\base\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... ! heretic.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Heretic Registered"... ! heretic.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... ! hexen.wad: missing ! hexdd.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen"... - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" ! hexen.wad: missing => Not playable (incomplete resources) Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Selecting game 'doom2-plut'... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading game resources... IWAD identification: 0x12fcc36 ResourceSystem > loadCompositeTextureDefs: Loaded all 505 texture definitions from "c:\program files (x86)\steam\SteamApps\ common\final doom\base\PLUTONIA.WAD:(basedir)\TEXTURE1.lmp" Parsing primary config "configs\doom\game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 31 animation groups 6 composite fonts 11 finales 9 lights 33 map infos 11 materials 27 particle generators 3 skies 36 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 368 text strings 11 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Available maps: MAP01-MAP32 c:\program files (x86)\steam\SteamApps\common\final doom\base\PLUTONIA.WAD Final DOOM: The Plutonia Experiment Starting tutorial (not shown before) Loop: Uncaught exception during loop iteration: [LinkerError] (GLProgram::link) Linking failed: Fragment shader(s) linked, vertex shader(s) failed to link. ^ : Application terminated due to exception: Uncaught exception during loop iteration: [LinkerError] (GLProgram::link) Linking failed: Fragment shader(s) linked, vertex shader(s) failed to link. ^ : Unloaded game ^ : Restoring original display mode due to shutdown ^ : (PersistentCanvasWindow::main) No window found with id "main" ^ : Z_Shutdown: Used 1 volumes, total 33554432 bytes.Historically failure during engine startup relating to shaders has been because the users OpenGL requirement isn't high enough for Dday's implementation of them. Could it be that some supposedly OpenGL 2.1 compatible cards also lack certain features needed by Dday's implementation of shaders? Or maybe Dday is in-avertedly doing something in a way that isn't 2.0 compatible (i.e meaning Dday won't actually run on 2.0 cards)?
Zrkhan mentioned Windows 8 as well as Windows 7; are both OS installed on the same computer, are they two different computers, with their own video cards?
Thanks for the tip, I will try out 1.10.4
14.5 would crash right as the game tried to start.
Executable: Doomsday Engine 1.10.4 (Stable 32-bit #939) Jul 28 2013 09:02:44. Command line (16 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -file 4: C:\Users\Owner\Documents\Doomsday Frontend\addons\jdmu-all-remix-Sycraft-v4.pk3 5: -file 6: C:\Users\Owner\Documents\Doomsday Frontend\addons\jdrp-packaged-20070404.zip 7: -sfxchan 8: 16 9: -notexcomp 10: -game 11: doom2 12: -iwad 13: C:\Program Files (x86)\Steam\steamapps\common\Doom 2\base\DOOM2.WAD 14: -userdir 15: C:\Users\Owner\Documents\Doomsday Frontend\runtime/ Window::initialize: Using Qt window management. Initializing plugins... Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot load library C:\Program Files (x86)\ Doomsday\Bin\plugins\audio_openal.dll: The specified module could not be found. loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot load library C:\Program Files (x86)\Doomsday\Bin\plugins\audio_openal.dll: The specified module could not be found.). (id:1) dehread (id:2) doom (id:3) heretic (id:4) hexen (id:5) wadmapconverter Starting GuiApp event loop... Display mode has changed. Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon X1950 GT Version: 2.1.8545 Release Available Compressed Texture Formats: 0 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 4096 Line Width Granularity: 0.2 Line Width Range: 1.0...63.0 Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association Initializing Render subsystem... Setting up platform state... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013. Audio configuration (by decreasing priority): CD : FMOD/CD Music: FMOD/Ext SFX : FMOD Sfx_InitChannels: 16 channels. Initializing Resource subsystem... Initializing Texture subsystem... Initializing Material subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Locating "HACX - Twitch 'n Kill"... Locating "Chex(R) Quest"... Locating "Final DOOM: TNT: Evilution"... Locating "Final DOOM: The Plutonia Experiment"... Locating "DOOM 2: Hell on Earth"... Locating "Ultimate DOOM"... Locating "DOOM Registered"... Locating "DOOM Shareware"... Locating "Heretic: Shadow of the Serpent Riders"... Locating "Heretic Registered"... Locating "Heretic Shareware"... Locating "Hexen: Deathkings of the Dark Citadel"... Locating "Hexen"... Locating "Hexen v1.0"... Locating "Hexen 4-map Demo"... Locating "Hexen 4-map Beta Demo"... Loading game resources... IWAD identification: 010424c4 loadCompositeTextureDefs: Loaded all 428 texture definitions from "C:\Program Files (x86)\ Steam\steamapps\common\Doom 2\base\DOOM2.WAD:(basedir)\ TEXTURE1.lmp". R_InitCompositeTextures: Done in 0.69 seconds. R_InitFlatTetxures: Done in 0.014 seconds. R_InitSpriteTextures: Completed in 1.1 seconds. Parsing primary config "configs\doom\game.cfg"... Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Parsing definition files... readAllDefinitions: Completed in 0.068 seconds. Definitions: 30 animation groups 6 composite fonts 11 finales 9 lights 33 map infos 11 materials 27 particle generators 3 skies 36 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 368 text strings 11 texture environments 140 things buildSprites: Done in 0.029 seconds. R_InitSprites: Done in 0.03 seconds. Models_Init: Done in 0 seconds. Failed locating image resource for "Particle00". ----------------------------------------------------------------------------------------- DOOM 2: Hell on Earth ----------------------------------------------------------------------------------------- Loading Map "MAP01"... WadMapConverter: Recognized a Doom format map. Building BSP using tunable split factor of 7... BSP built: (13:12) 205 Nodes, 206 Leafs, 1062 HEdges, 131 Vertexes. BSP built in 0.07 seconds. P_PtcInitForMap: Done in 0 seconds. Player starting spots: - pl0: color 0, spot 0 Map 1: Entryway Author: id Software Canvas: Lost focus. ^ : Gained focus. >listdisplaymodes There are 40 display modes available: 640 x 480 x 16 (4:3, refresh: 60.0 Hz) 640 x 480 x 16 (4:3, refresh: 59.0 Hz) 640 x 480 x 16 (4:3, refresh: 73.0 Hz) 640 x 480 x 16 (4:3, refresh: 75.0 Hz) 640 x 480 x 32 (4:3, refresh: 60.0 Hz) 640 x 480 x 32 (4:3, refresh: 59.0 Hz) 640 x 480 x 32 (4:3, refresh: 73.0 Hz) 640 x 480 x 32 (4:3, refresh: 75.0 Hz) 720 x 480 x 16 (3:2, refresh: 60.0 Hz) 720 x 480 x 16 (3:2, refresh: 75.0 Hz) 720 x 480 x 32 (3:2, refresh: 60.0 Hz) 720 x 480 x 32 (3:2, refresh: 75.0 Hz) 720 x 576 x 16 (5:4, refresh: 60.0 Hz) 720 x 576 x 16 (5:4, refresh: 75.0 Hz) 720 x 576 x 32 (5:4, refresh: 60.0 Hz) 720 x 576 x 32 (5:4, refresh: 75.0 Hz) 800 x 480 x 16 (5:3, refresh: 70.0 Hz) 800 x 480 x 32 (5:3, refresh: 70.0 Hz) 800 x 600 x 16 (4:3, refresh: 60.0 Hz) 800 x 600 x 16 (4:3, refresh: 70.0 Hz) 800 x 600 x 16 (4:3, refresh: 72.0 Hz) 800 x 600 x 16 (4:3, refresh: 75.0 Hz) 800 x 600 x 32 (4:3, refresh: 60.0 Hz) 800 x 600 x 32 (4:3, refresh: 70.0 Hz) 800 x 600 x 32 (4:3, refresh: 72.0 Hz) 800 x 600 x 32 (4:3, refresh: 75.0 Hz) 848 x 480 x 16 (53:30, refresh: 60.0 Hz) 848 x 480 x 16 (53:30, refresh: 75.0 Hz) 848 x 480 x 32 (53:30, refresh: 60.0 Hz) 848 x 480 x 32 (53:30, refresh: 75.0 Hz) 1024 x 768 x 16 (4:3, refresh: 60.0 Hz) 1024 x 768 x 16 (4:3, refresh: 70.0 Hz) 1024 x 768 x 16 (4:3, refresh: 72.0 Hz) 1024 x 768 x 16 (4:3, refresh: 75.0 Hz) 1024 x 768 x 32 (4:3, refresh: 60.0 Hz) 1024 x 768 x 32 (4:3, refresh: 70.0 Hz) 1024 x 768 x 32 (4:3, refresh: 72.0 Hz) 1024 x 768 x 32 (4:3, refresh: 75.0 Hz) 1360 x 768 x 16 (85:48, refresh: 60.0 Hz) 1360 x 768 x 32 (85:48, refresh: 60.0 Hz) Canvas: Lost focus. ^ : Gained focus. >listdisplaymodes There are 40 display modes available: 640 x 480 x 16 (4:3, refresh: 60.0 Hz) 640 x 480 x 16 (4:3, refresh: 59.0 Hz) 640 x 480 x 16 (4:3, refresh: 73.0 Hz) 640 x 480 x 16 (4:3, refresh: 75.0 Hz) 640 x 480 x 32 (4:3, refresh: 60.0 Hz) 640 x 480 x 32 (4:3, refresh: 59.0 Hz) 640 x 480 x 32 (4:3, refresh: 73.0 Hz) 640 x 480 x 32 (4:3, refresh: 75.0 Hz) 720 x 480 x 16 (3:2, refresh: 60.0 Hz) 720 x 480 x 16 (3:2, refresh: 75.0 Hz) 720 x 480 x 32 (3:2, refresh: 60.0 Hz) 720 x 480 x 32 (3:2, refresh: 75.0 Hz) 720 x 576 x 16 (5:4, refresh: 60.0 Hz) 720 x 576 x 16 (5:4, refresh: 75.0 Hz) 720 x 576 x 32 (5:4, refresh: 60.0 Hz) 720 x 576 x 32 (5:4, refresh: 75.0 Hz) 800 x 480 x 16 (5:3, refresh: 70.0 Hz) 800 x 480 x 32 (5:3, refresh: 70.0 Hz) 800 x 600 x 16 (4:3, refresh: 60.0 Hz) 800 x 600 x 16 (4:3, refresh: 70.0 Hz) 800 x 600 x 16 (4:3, refresh: 72.0 Hz) 800 x 600 x 16 (4:3, refresh: 75.0 Hz) 800 x 600 x 32 (4:3, refresh: 60.0 Hz) 800 x 600 x 32 (4:3, refresh: 70.0 Hz) 800 x 600 x 32 (4:3, refresh: 72.0 Hz) 800 x 600 x 32 (4:3, refresh: 75.0 Hz) 848 x 480 x 16 (53:30, refresh: 60.0 Hz) 848 x 480 x 16 (53:30, refresh: 75.0 Hz) 848 x 480 x 32 (53:30, refresh: 60.0 Hz) 848 x 480 x 32 (53:30, refresh: 75.0 Hz) 1024 x 768 x 16 (4:3, refresh: 60.0 Hz) 1024 x 768 x 16 (4:3, refresh: 70.0 Hz) 1024 x 768 x 16 (4:3, refresh: 72.0 Hz) 1024 x 768 x 16 (4:3, refresh: 75.0 Hz) 1024 x 768 x 32 (4:3, refresh: 60.0 Hz) 1024 x 768 x 32 (4:3, refresh: 70.0 Hz) 1024 x 768 x 32 (4:3, refresh: 72.0 Hz) 1024 x 768 x 32 (4:3, refresh: 75.0 Hz) 1360 x 768 x 16 (85:48, refresh: 60.0 Hz) 1360 x 768 x 32 (85:48, refresh: 60.0 Hz) >listdisplaymodes There are 40 display modes available: 640 x 480 x 16 (4:3, refresh: 60.0 Hz) 640 x 480 x 16 (4:3, refresh: 59.0 Hz) 640 x 480 x 16 (4:3, refresh: 73.0 Hz) 640 x 480 x 16 (4:3, refresh: 75.0 Hz) 640 x 480 x 32 (4:3, refresh: 60.0 Hz) 640 x 480 x 32 (4:3, refresh: 59.0 Hz) 640 x 480 x 32 (4:3, refresh: 73.0 Hz) 640 x 480 x 32 (4:3, refresh: 75.0 Hz) 720 x 480 x 16 (3:2, refresh: 60.0 Hz) 720 x 480 x 16 (3:2, refresh: 75.0 Hz) 720 x 480 x 32 (3:2, refresh: 60.0 Hz) 720 x 480 x 32 (3:2, refresh: 75.0 Hz) 720 x 576 x 16 (5:4, refresh: 60.0 Hz) 720 x 576 x 16 (5:4, refresh: 75.0 Hz) 720 x 576 x 32 (5:4, refresh: 60.0 Hz) 720 x 576 x 32 (5:4, refresh: 75.0 Hz) 800 x 480 x 16 (5:3, refresh: 70.0 Hz) 800 x 480 x 32 (5:3, refresh: 70.0 Hz) 800 x 600 x 16 (4:3, refresh: 60.0 Hz) 800 x 600 x 16 (4:3, refresh: 70.0 Hz) 800 x 600 x 16 (4:3, refresh: 72.0 Hz) 800 x 600 x 16 (4:3, refresh: 75.0 Hz) 800 x 600 x 32 (4:3, refresh: 60.0 Hz) 800 x 600 x 32 (4:3, refresh: 70.0 Hz) 800 x 600 x 32 (4:3, refresh: 72.0 Hz) 800 x 600 x 32 (4:3, refresh: 75.0 Hz) 848 x 480 x 16 (53:30, refresh: 60.0 Hz) 848 x 480 x 16 (53:30, refresh: 75.0 Hz) 848 x 480 x 32 (53:30, refresh: 60.0 Hz) 848 x 480 x 32 (53:30, refresh: 75.0 Hz) 1024 x 768 x 16 (4:3, refresh: 60.0 Hz) 1024 x 768 x 16 (4:3, refresh: 70.0 Hz) 1024 x 768 x 16 (4:3, refresh: 72.0 Hz) 1024 x 768 x 16 (4:3, refresh: 75.0 Hz) 1024 x 768 x 32 (4:3, refresh: 60.0 Hz) 1024 x 768 x 32 (4:3, refresh: 70.0 Hz) 1024 x 768 x 32 (4:3, refresh: 72.0 Hz) 1024 x 768 x 32 (4:3, refresh: 75.0 Hz) 1360 x 768 x 16 (85:48, refresh: 60.0 Hz) 1360 x 768 x 32 (85:48, refresh: 60.0 Hz) Canvas: Lost focus. ^ : Gained focus. ^ : Lost focus. ^ : Gained focus. ^ : Lost focus. ^ : Gained focus. ^ : Lost focus. ^ : Gained focus. Stopping GuiApp event loop GuiApp event loop exited with code 0 Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus. Stopping GuiApp event loopInteresting. As your video driver is evidently reporting only two display modes for 1360x768 (16 and 32 bits) it is likely that the one 32-bit mode doesn't support the method of multisampling that Doomsday tries to use. I suspect the driver is indeed reporting a pixel format that isn't exactly what Doomsday asked for and consequently it fails trying to create the render context/framebuffer/canvas.
It would appear that ATI is indeed misreporting availability at some resolutions. The Doomsday window manager, canvas (etc...) is supposed to check this, though, and automatically disable it if its not actually available. We'll have to go through that code and double check its behaving correctly in that situation.
C:\Users\username\Documents\Doomsday Frontend
C:\Users\username\AppData\Local\Deng Team
on windows 7
Appinit failed:
[createdirerror] (directoryfeed::createdir) could not create: c:\users\??? Any help?
Thx
[DuplicateNameError] (Folder::add) Folder cannot contain two files with the same name: 'decorate'
Please Help !!!
Thanks.