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animations look quite bad though imo
Tea Monster wrote:
I agree with Splitterface and Vermil that you should animate an attack animation that looks good - as a 3D model. Don't copy the sprite too much. What works in 2d sprites doesn't necessarily translate well to 3d model animation.
I'm still experimenting with different types of animation. I decide to make 8 frames for more smooth animation. Take a look:
https://www.youtube.com/watch?v=JKdul3u ... e=youtu.be
In this test I don't have attack frames. There are some inconsistencies between "spawn" and "see" frames, and scale is not perfect, just ignore that, this is only test.
And I'm upgrade his skin a little: