DHSP (DOOM high resolution sprite project)
What is the DHSP?
The DHSP is a DOOM community effort to recreate the original DOOM,DOOM2, and Final DOOM sprites in high resolution(minimum 8x larger than the originals), while keeping the same style and feeling of the originals and be to be used by DOOM engines that support it. There are no photoshoped textures or upscaled original in this pack.
The DHSP is a DOOM community effort to recreate the original DOOM,DOOM2, and Final DOOM sprites in high resolution(minimum 8x larger than the originals), while keeping the same style and feeling of the originals and be to be used by DOOM engines that support it. There are no photoshoped textures or upscaled original in this pack.
Comments
As the model may be better than the sprites? This is not real. Model which consists of a polygon whose angular forms, can never replace a photo or drawing. The only advantage of models is that the corpses of monsters can be viewed from all sides.
I'll add to this. Sprites in Dday are lit as if they are 3D (doesn't matter if the sprite has rotations or not). Hence if the dlight source is behind a sprite, you have to go around the back of the sprite to see the dlight on the sprite.
http://forum.zdoom.org/viewtopic.php?f= ... &start=885
Also, you will need to rename most of the sprites as the author remapped all the sprite names (mainly adding '_L' onto the end of them).
You can find the original sprite names inside 'hirestex.txt', inside the PK3.
http://img.photobucket.com/albums/v365/ ... cosink.jpg
Example shot of the shotgun soldiers:
http://img.photobucket.com/albums/v365/ ... hotgun.jpg
https://dl.dropbox.com/u/28944/doomHR.jpg
I was wondering why there are no hi-res sprites, but only models (some of which are very polygonal).
I like the idea of high resolution sprites. It would be great to have sprites for mosters/weapons and models for the various pick-ups in all 3 major games - Doom, Heretic and Hexen.
What would be great though is if a pack where made the same way freeverse did the marathon 2 high res sprites. Highly detailed models that replicate the look of the old sprites perfectly and then prerendered into high res sprites. Couple of quick examples:
http://img.photobucket.com/albums/v365/ ... s/a1_1.jpg
http://img.photobucket.com/albums/v365/ ... s/a1_2.jpg
Also, in my opinion most of the models that are in there now don't look so good because they where made to Quake 1 standards and no one has gotten around to making any newer ones. I guess all the good modelers are waiting for the features they so want like normal mapping, etc. or something.
Alternatively to make high res sprites for Doom one could do like they did for some of the old monsters in the original game and make actual physical stop motion models for all the monster and make a little turn table and pose them and take pictures just like they did when making certain monsters like the Mancubus and Spider Mastermind in the original Doom. Although going the CGI route is probably the more likely and less costly route probably. Just need the right people with the right imagination and skills on the job... lol...
http://www.primevil.fr/index.php?dir=doom%2F
With the Lost Soul, you could probably get away with 1,394
It's true that technically speaking one can probably do more with high res models with all the bells and whistles. But, I still think high res sprites can look really good when done right and it can be done right now with the features we already have in doomsday instead of waiting 5 years for them to implement all the features required for normal, specular, ambient occlusion, etc. maps.
I actually quite like the retro but HD look of having high res sprites rather than models for some games. But again, they need to be done right. I wouldn't go around discouraging people from making high res sprites just because you would like to see 3D models instead. Besides, some people are simply more comfortable with making 2D graphics... and some people would actually prefer for 2.5D games to remain that way and have HD sprites instead of models... a high res sprite pack also has the potential of running on a wider array of systems with more detail than a 3D model pack.
Actually, making a sprite pack and high res models doesn't have to be mutually exclusive. Although of course if one was doing it purely in 2D then it is mutually exclusive. But yeah, like some people have done one could model everything in 3D and prerender it at much higher settings than can be run real time and put it into the game.
Don't get me wrong though I'm not against a good high res model pack. It just doesn't seem likely now with the current feature set and level of interest due to it... and even if one where to be made I bet some people would still like a sprite pack as an alternative for a more old school feel.
Yes! I think HD 2D sprites will fit better and give the game a more classic feeling!
I also like to see the 3D models. But since the levels of doom are very low in details,
some of them could look out of place.
Also, as also proved on the Duke4.net, the best way of creating sprites is to make a model in 3D, light it and render out a still, which you then use as a sprite.
There are also positives and negatives to any solution one would go with. Also, it's possible to mess up any option if one doesn't have the right know how or skill or taste\vision to pull it off. On the other hand it probably is a lot easier to render all the rotation sprites from a model than to try to do it by hand and imagine what the higher resolution version would look from different angles. But that too comes down to skill, know how and vision and good old fashioned motivation... it also comes down to what the person who is donating their time to do the remade assets is comfortable with doing.
It's not impossible just very difficult.
In the long run models are probably better especially if one can get a sufficient amount of detail and the right style to do the original justice but I don't see the harm in HD sprites as well. No, generally speaking they wont fit into a future dynamic lighting scheme but that's not what a person wanting such a thing is looking for anyway and again, who knows when all the required features for a 3D model with all the bells and whistles is going to go into doomsday and to be frank I feel as if waiting for that has been stalling this. I'm glad somebody is working on HD sprites in the meantime. A set of HD assets that would work in any source port not just the ones that have polymeresque engines.