DHMP (DOOM High-res Model Project)

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  • perfect, thankyou
  • Oh, the build script, like that, I completely did not expect simply the build script, because who goes to output stuff to the build script, you'd want to keep it intact an unchanged in my experience.

    I'm pretty sure it's unchanged; I don't see any hint of comments and error messages and the last sentence is:

    rm -r $BASE_PATH/doomsday
  • running the build script in a terminal will output the information.
    does git for windows output a log somewhere?
  • Not that I can tell; I've been looking around and found a command line parameter, "git log", with other parameters but that doesn't work at all. I give the comment to output a log to a txt file as mentioned in a help topic, but all git says then "not a git depository".

    Running the build script doesn't seem to create a depository, so...
  • can you make a video of you building the pack?
  • @skyjake thanks for the clipping changes, is there a way in the dei to adjust the fov for the weapon?
  • No, there is no dei setting for that. Do you see a need for it?
  • Yeah It would help to be able to match the sprites. would each hud model be able to have it's own fov or would that be too hard? I'm not sure if fov 95 is the correct setting, i'll do some tests comparing them tot he sprites
  • does the issue happen if you build a medium or low version of the pack?
  • Yep, it doesn't matter which quality I pick, the issue occurs always.
  • edited Jan 14, 10:17
    @skyjake I have found the "rend-model-fov 55" gets the shotgun i'm working quite close to the sprite58sn2o66picu.png

    I'm using the same model that will be used for the pickup

    EDIT: @skyjake also, how many armatures can be loaded with one model?
  • Wip shotgun double barrel shotgun and plasma gun
  • edited Jan 22, 18:36
    KuriKai wrote: »
    @skyjake I have found the "rend-model-fov 55" gets the shotgun i'm working quite close to the sprite

    I'm using the same model that will be used for the pickup

    EDIT: @skyjake also, how many armatures can be loaded with one model?
    Ok, it shouldn't be terribly difficult to add a per-model FOV setting for the psprite models. Here's an issue to track this: https://tracker.dengine.net/issues/2405

    I suppose by armatures you mean the maximum number of bones in the model skeleton? The shader has a limit of 64 unique bones per model. Not sure if Assimp/FBX has some limitations, too.
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