3d models for JHeretic/JHexen from 1.8.6 to 1.9.7
Dear Support!
I copied all "data/jhexen/auto" folder from 1.8.6 to 1.9.7, but it only captured textures, music, particles and hud, but didnt captured 3d models
I have next files in my "data/jhexen/auto" folder in 1.9.7:
Also I tried to copy all of these files to "snowberry/addons" folder, and set all ckechboxes in snowberry to load this addons. After this I saw, that loading took more time (with "loading addons" message), but I still not see 3d models in game (and some of the items even did not drawing, for example quartz flask).
Is it a bug? If not - what I'm doing wrong?
Here is my "data/jhexen/auto" folder:
https://www.rapidshare.com/files/223241 ... n_Auto.exe
http://hotfile.com/dl/148565192/ea3918e ... o.exe.html
If you afraid of "launch exe" - please unzip this exe with latest 7-zip: http://7-zip.org/ or ask me to upload this with another archive format.
Thank you in advance
P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example ettin or flechette models).
Here is example of models, which exists in my pack:
1.8.6: http://img696.imageshack.us/img696/6218/models186.jpg
1.9.7: http://img822.imageshack.us/img822/4760/models197.jpg
UPDATE:
Same issue reproduced for JHeretic - here are the packs I using for Heretic (packed with latest 7zip):
Rapidshare: https://www.rapidshare.com/files/860176 ... models.exe
Hotfile: http://hotfile.com/dl/149139688/e413e63 ... s.exe.html
P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example Bishop or claw orb models).
I copied all "data/jhexen/auto" folder from 1.8.6 to 1.9.7, but it only captured textures, music, particles and hud, but didnt captured 3d models
I have next files in my "data/jhexen/auto" folder in 1.9.7:
Actors-XXX.pk3 Core.pk3 Decor-XXX.pk3 FX-Blood.pk3 FX-Decor.pk3 Hexen-Lights.pk3 hexen_rain_20060522.pk3 Item-XXX.pk3 jhexen_skypack-20050318-1.pk3 jX-Flats.pk3 JX-LightMaps.pk3 JX-Lights.pk3 JX-Sfx.pk3 JX-Ui.pk3 jXRP.pk3 Markworth_Particles_jHexen.pk3 Readme.txt Textures-Common.pk3 Textures-Particle.pk3 Textures-Shinemaps.pk3 Weapon-XXX.pk3
Also I tried to copy all of these files to "snowberry/addons" folder, and set all ckechboxes in snowberry to load this addons. After this I saw, that loading took more time (with "loading addons" message), but I still not see 3d models in game (and some of the items even did not drawing, for example quartz flask).
Is it a bug? If not - what I'm doing wrong?
Here is my "data/jhexen/auto" folder:
https://www.rapidshare.com/files/223241 ... n_Auto.exe
http://hotfile.com/dl/148565192/ea3918e ... o.exe.html
If you afraid of "launch exe" - please unzip this exe with latest 7-zip: http://7-zip.org/ or ask me to upload this with another archive format.
Thank you in advance
P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example ettin or flechette models).
Here is example of models, which exists in my pack:
1.8.6: http://img696.imageshack.us/img696/6218/models186.jpg
1.9.7: http://img822.imageshack.us/img822/4760/models197.jpg
UPDATE:
Same issue reproduced for JHeretic - here are the packs I using for Heretic (packed with latest 7zip):
Rapidshare: https://www.rapidshare.com/files/860176 ... models.exe
Hotfile: http://hotfile.com/dl/149139688/e413e63 ... s.exe.html
P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example Bishop or claw orb models).

Comments
Same issue reproduced for JHeretic - please tell me, if I should upload model packs I use for JHeretic
I've had a look at this using the JHRP from the Dday website. A few models wouldn't load in 1.9.7 (build 425). 99% of them did however, load correctly.
In Build430, all of the models, except one, loaded correctly; the teleporter fog dmd. The below message was printed about it, must have been over 100 times in a row, in my out file.
Warning: Failed locating model "Particles/FX/RespawnFOG/TeleFog.dmd", ignoring.
EDIT: Upon looking, the above error is the result of a mistake in one of the deds in the JHRP (the model path was wrong). Correcting the ded, removes the above error message.
Though it seems Dday prints an error message about not finding a model, for every single frame that uses said model, rather than just printing it once.
Though the hud weapon models are displayed way too far down in 425 and 430, to the degree that one can't actually see them if one is using the STBAR hud. That is a bug.
Rapidshare: https://www.rapidshare.com/files/860176 ... models.exe
Hotfile: http://hotfile.com/dl/149139688/e413e63 ... s.exe.html
Could you please try them?
P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example Bishop or claw orb models).
There are two seperate reasons why, one of which may be an issue with Dday. The other is simply because the main Heretic deds have been updated since 1.8.6.
1. Included in your model packs in 'Data/JHeretic' are deds called 'models.ded'. Your packs use these deds to locate the model deds.
1.8.6 would automatically pick up this models.ded on account of a left over and, by default unused, include in 1.8.6's JHeretic.ded.
That include was removed from Jheretic.ded in 1.9.7.
2. The bug with Dday, is that in your model.ded you tell Dday to look up '*.ded' in 'defs/Jheretic/models'.
1.9.7 doesn't appear to recognize the "*" correctly; rather than pick up anything with a .ded extension in the folders and sub folders it is pointed to, it instead looks for a ded file called "*.ded'.
Ok - I will wait until it's fixed
How can I "workaround" this:
1) By editing Jheretic.ded in 1.9.7
2) By deleting all deds from my model pack
3) By editing all deds in my model pack
4) I should not do anything, because this will be fixed too
5) Other way
Thanks
Inside your PK3's, create a new folder called 'Auto', at 'Defs/Jheretic'. Move all your model deds into it.
Dday auto loads anything in an auto folder.
Thanks a lot - it works now (even with teleports in Heretic) both for Heretic and Hexen! Here are the working model packs for 1.9.7:
https://www.rapidshare.com/files/414537 ... _1_9_7.pk3
http://hotfile.com/dl/149211160/53c28fb ... 7.pk3.html
https://www.rapidshare.com/files/353495 ... _1_9_7.pk3
http://hotfile.com/dl/149211148/ed4a4b7 ... 7.pk3.html
Howewer, I found interesting behavior:
Here is disc of repulsion in 1.8.6: http://img594.imageshack.us/img594/3272 ... ion186.jpg
Here is disc of repulsion in 1.9.7: http://img24.imageshack.us/img24/944/repulsion197.jpg
I dont know, why it's happen, but anyway "new" version of disc is better imho.
Screenshot of error:
http://s2.ipicture.ru/uploads/20120605/911LWbA3.jpg
Log file also included.
Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43. Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter Starting LegacyCore event loop... Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6570 Version: 4.2.11566 Compatibility Profile Context Available Compressed Texture Formats: 20 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...63.0 Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellat GL_AMD_vertex_shader_viewport_ GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pac GL_ARB_shading_language_packin GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_r GL_ARB_texture_compression GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Initializing Render subsystem... Using maximum texture size of 4096 x 4096. Setting up platform state... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012. Sfx_InitChannels: 32 channels. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Loading game resources... IWAD identification: 0157031f "data\jhexen\auto\.basedata\armslot1.lmp" already loaded. "data\jhexen\auto\.basedata\armslot2.lmp" already loaded. "data\jhexen\auto\.basedata\armslot3.lmp" already loaded. "data\jhexen\auto\.basedata\armslot4.lmp" already loaded. "data\jhexen\auto\.basedata\chain.lmp" already loaded. "data\jhexen\auto\.basedata\chain2.lmp" already loaded. "data\jhexen\auto\.basedata\chain3.lmp" already loaded. "data\jhexen\auto\.basedata\fonta00.lmp" already loaded. "data\jhexen\auto\.basedata\fonta60.lmp" already loaded. "data\jhexen\auto\.basedata\fonta61.lmp" already loaded. "data\jhexen\auto\.basedata\fonta62.lmp" already loaded. "data\jhexen\auto\.basedata\fonta63.lmp" already loaded. "data\jhexen\auto\.basedata\fontb00.lmp" already loaded. "data\jhexen\auto\.basedata\fontb59.lmp" already loaded. "data\jhexen\auto\.basedata\fontb60.lmp" already loaded. "data\jhexen\auto\.basedata\fontb61.lmp" already loaded. "data\jhexen\auto\.basedata\fontb62.lmp" already loaded. "data\jhexen\auto\.basedata\fontb63.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot1.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot2.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot3.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot4.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot5.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot6.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot7.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot8.lmp" already loaded. "data\jhexen\auto\.basedata\keyslot9.lmp" already loaded. "data\jhexen\auto\.basedata\keyslota.lmp" already loaded. "data\jhexen\auto\.basedata\keyslotb.lmp" already loaded. "data\jhexen\auto\.basedata\lifegem.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc1.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc2.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc3.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc4.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc5.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc6.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc7.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmc8.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf2.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf3.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf4.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf5.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf6.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf7.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmf8.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm1.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm2.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm3.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm4.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm5.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm6.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm7.lmp" already loaded. "data\jhexen\auto\.basedata\lifegmm8.lmp" already loaded. "data\jhexen\auto\.basedata\mapmask.lmp" already loaded. "data\jhexen\auto\.basedata\menufog.lmp" already loaded. "data\jhexen\auto\.basedata\pal18to8.lmp" already loaded. "data\jhexen\auto\.basedata\travlpic.lmp" already loaded. "data\jhexen\auto\.basedata\wpfull0.lmp" already loaded. "data\jhexen\auto\.basedata\wpfull1.lmp" already loaded. "data\jhexen\auto\.basedata\wpfull2.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecec1.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecec2.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecec3.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecef1.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecef2.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecef3.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecem1.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecem2.lmp" already loaded. "data\jhexen\auto\.basedata\wpiecem3.lmp" already loaded. Parsing primary config "configs\hexen\game.cfg"... B_BindCommand: Deleting binding 44, it has been overridden by binding 117. Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Parsing definition files... Definitions: 31 animation groups 5 composite fonts 8 finales 124 lights 4 materials 3 models 34 particle generators 39 songs 245 sound effects 300 sprite names 2848 states 39 surface decorations 37 surface reflections 160 text strings 4 texture environments 400 things Parsing SNDINFO... SN_InitSequenceScript: Registering sound sequences. ---------------------------------------------------------------------------------------- Hexen ---------------------------------------------------------------------------------------- NetSv_SendGameState: Game setup: hexen MAP01 skill3 coop jump Loading Map "MAP01"... Sector 0x2b50b38 #69 is unclosed near [-2090.8, 976.0]. Sector 0x2b563d0 #174 is unclosed near [-824.4, -608.0]. Sector 0x2b50a60 #68 is unclosed near [-2496.0, 1493.5]. Sector 0x2b5c9e8 #295 is unclosed near [-2182.3, 2035.3]. HEdge list for BspLeaf #0x2e22368 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e2240c is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e51d9c is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e5a17c is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e5bc8c is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e5be70 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e80ac0 is not closed (1 gaps, 4 hedges). HEdge list for BspLeaf #0x2e80b64 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e80c08 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e80e88 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e80f2c is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e81d80 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e81f64 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e82148 is not closed (1 gaps, 2 hedges). HEdge list for BspLeaf #0x2e87f94 is not closed (1 gaps, 6 hedges). HEdge list for BspLeaf #0x2e880d4 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e88178 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e88804 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e88a8c is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e88c70 is not closed (1 gaps, 1 hedges). HEdge list for BspLeaf #0x2e89170 is not closed (1 gaps, 2 hedges). HEdge list for BspLeaf #0x2eb3c0c is not closed (2 gaps, 2 hedges). BSP built: (20:28) #1036 Nodes, #1037 Leafs, #5121 HEdges, #596 Vertexes. PO_InitForMap: Initializing polyobjects. Load ACS scripts Map 1 (1): WINNOWING HALL Segmentation Violation Restoring original display mode due to shutdown.Previously I posted Pillar-ORB issues viewtopic.php?f=14&t=1246&p=13676#p13676 and now lets talk about Pillar-Door Statue direction issues: as you know, Pillar Door Statue model is always rotated back to the door or nearest wall. But something is broken in 1.15: http://storage2.static.itmages.ru/i/15/ ... 531643.png
As you see, some statues are rotated facing the door/wall.
Is it a bug and should I create the issue?
Thank you in advance