3d models for JHeretic/JHexen from 1.8.6 to 1.9.7

edited 2015 Jun 19 in Technical Support
Dear Support!

I copied all "data/jhexen/auto" folder from 1.8.6 to 1.9.7, but it only captured textures, music, particles and hud, but didnt captured 3d models

I have next files in my "data/jhexen/auto" folder in 1.9.7:

Actors-XXX.pk3
Core.pk3
Decor-XXX.pk3
FX-Blood.pk3
FX-Decor.pk3
Hexen-Lights.pk3
hexen_rain_20060522.pk3
Item-XXX.pk3
jhexen_skypack-20050318-1.pk3
jX-Flats.pk3
JX-LightMaps.pk3
JX-Lights.pk3
JX-Sfx.pk3
JX-Ui.pk3
jXRP.pk3
Markworth_Particles_jHexen.pk3
Readme.txt
Textures-Common.pk3
Textures-Particle.pk3
Textures-Shinemaps.pk3
Weapon-XXX.pk3


Also I tried to copy all of these files to "snowberry/addons" folder, and set all ckechboxes in snowberry to load this addons. After this I saw, that loading took more time (with "loading addons" message), but I still not see 3d models in game (and some of the items even did not drawing, for example quartz flask).

Is it a bug? If not - what I'm doing wrong?

Here is my "data/jhexen/auto" folder:

https://www.rapidshare.com/files/223241 ... n_Auto.exe
http://hotfile.com/dl/148565192/ea3918e ... o.exe.html

If you afraid of "launch exe" - please unzip this exe with latest 7-zip: http://7-zip.org/ or ask me to upload this with another archive format.

Thank you in advance

P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example ettin or flechette models).

Here is example of models, which exists in my pack:

1.8.6: http://img696.imageshack.us/img696/6218/models186.jpg

1.9.7: http://img822.imageshack.us/img822/4760/models197.jpg

UPDATE:

Same issue reproduced for JHeretic - here are the packs I using for Heretic (packed with latest 7zip):

Rapidshare: https://www.rapidshare.com/files/860176 ... models.exe

Hotfile: http://hotfile.com/dl/149139688/e413e63 ... s.exe.html

P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example Bishop or claw orb models).

Comments

  • UPDATE:

    Same issue reproduced for JHeretic - please tell me, if I should upload model packs I use for JHeretic
  • theleo_ua wrote:
    UPDATE:

    Same issue reproduced for JHeretic - please tell me, if I should upload model packs I use for JHeretic

    I've had a look at this using the JHRP from the Dday website. A few models wouldn't load in 1.9.7 (build 425). 99% of them did however, load correctly.

    In Build430, all of the models, except one, loaded correctly; the teleporter fog dmd. The below message was printed about it, must have been over 100 times in a row, in my out file.

    Warning: Failed locating model "Particles/FX/RespawnFOG/TeleFog.dmd", ignoring.

    EDIT: Upon looking, the above error is the result of a mistake in one of the deds in the JHRP (the model path was wrong). Correcting the ded, removes the above error message.

    Though it seems Dday prints an error message about not finding a model, for every single frame that uses said model, rather than just printing it once.


    Though the hud weapon models are displayed way too far down in 425 and 430, to the degree that one can't actually see them if one is using the STBAR hud. That is a bug.
  • Here are the packs I using for Heretic (packed with latest 7zip):

    Rapidshare: https://www.rapidshare.com/files/860176 ... models.exe

    Hotfile: http://hotfile.com/dl/149139688/e413e63 ... s.exe.html

    Could you please try them?

    P.S. Please note, that my model pack is not full - I removed all unnecessary models which I dont like (for example Bishop or claw orb models).
  • You are right in that your model pack doesn't work with 1.9.7, but it does 1.8.6.

    There are two seperate reasons why, one of which may be an issue with Dday. The other is simply because the main Heretic deds have been updated since 1.8.6.

    1. Included in your model packs in 'Data/JHeretic' are deds called 'models.ded'. Your packs use these deds to locate the model deds.

    1.8.6 would automatically pick up this models.ded on account of a left over and, by default unused, include in 1.8.6's JHeretic.ded.

    That include was removed from Jheretic.ded in 1.9.7.

    2. The bug with Dday, is that in your model.ded you tell Dday to look up '*.ded' in 'defs/Jheretic/models'.

    1.9.7 doesn't appear to recognize the "*" correctly; rather than pick up anything with a .ded extension in the folders and sub folders it is pointed to, it instead looks for a ded file called "*.ded'.
  • 2. The bug with Dday, is that in your model.ded you tell Dday to look up '*.ded' in 'defs/Jheretic/models'.

    Ok - I will wait until it's fixed
    1. Included in your model packs in 'Data/JHeretic' are deds called 'models.ded'. Your packs use these deds to locate the model deds.

    How can I "workaround" this:

    1) By editing Jheretic.ded in 1.9.7
    2) By deleting all deds from my model pack
    3) By editing all deds in my model pack
    4) I should not do anything, because this will be fixed too
    5) Other way

    Thanks
  • I wouldn't tamper with the JHeretic.ded; if nothing else because you'd have to re-edit it everytime you download a new version of Doomsday.

    Inside your PK3's, create a new folder called 'Auto', at 'Defs/Jheretic'. Move all your model deds into it.

    Dday auto loads anything in an auto folder.
  • Inside your PK3's, create a new folder called 'Auto', at 'Defs/Jheretic'. Move all your model deds into it.

    Thanks a lot - it works now (even with teleports in Heretic) both for Heretic and Hexen! Here are the working model packs for 1.9.7:

    https://www.rapidshare.com/files/414537 ... _1_9_7.pk3
    http://hotfile.com/dl/149211160/53c28fb ... 7.pk3.html

    https://www.rapidshare.com/files/353495 ... _1_9_7.pk3
    http://hotfile.com/dl/149211148/ed4a4b7 ... 7.pk3.html

    Howewer, I found interesting behavior:

    Here is disc of repulsion in 1.8.6: http://img594.imageshack.us/img594/3272 ... ion186.jpg

    Here is disc of repulsion in 1.9.7: http://img24.imageshack.us/img24/944/repulsion197.jpg

    I dont know, why it's happen, but anyway "new" version of disc is better imho.
  • This method was helpful for me. But after 1 min of playing game crushes with error.
    Screenshot of error:
    http://s2.ipicture.ru/uploads/20120605/911LWbA3.jpg
    Log file also included.
    Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43.
    Sys_InitWindowManager: Using Qt window management.
    Initializing plugins...
      jDoom
      jHeretic
      jHexen
      dpdehread
      dpwadmapconverter
    Starting LegacyCore event loop...
    Canvas: Gained focus.
    OpenGL information:
      Vendor: ATI Technologies Inc.
      Renderer: AMD Radeon HD 6570
      Version: 4.2.11566 Compatibility Profile Context
      Available Compressed Texture Formats: 20
      Available Texture Units: 8
      Maximum Texture Anisotropy: 16
      Maximum Texture Size: 16384
      Line Width Granularity: 0.1
      Line Width Range: 1.0...63.0
      Extensions:
        GL_AMDX_debug_output           GL_AMDX_vertex_shader_tessella
        GL_AMD_conservative_depth      GL_AMD_debug_output           
        GL_AMD_depth_clamp_separate    GL_AMD_draw_buffers_blend     
        GL_AMD_multi_draw_indirect     GL_AMD_name_gen_delete        
        GL_AMD_performance_monitor     GL_AMD_pinned_memory          
        GL_AMD_sample_positions        GL_AMD_seamless_cubemap_per_te
        GL_AMD_shader_stencil_export   GL_AMD_shader_trace           
        GL_AMD_texture_cube_map_array  GL_AMD_texture_texture4       
        GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_layer    
        GL_AMD_vertex_shader_tessellat GL_AMD_vertex_shader_viewport_
        GL_ARB_ES2_compatibility       GL_ARB_base_instance          
        GL_ARB_blend_func_extended     GL_ARB_color_buffer_float     
        GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth     
        GL_ARB_copy_buffer             GL_ARB_depth_buffer_float     
        GL_ARB_depth_clamp             GL_ARB_depth_texture          
        GL_ARB_draw_buffers            GL_ARB_draw_buffers_blend     
        GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect          
        GL_ARB_draw_instanced          GL_ARB_explicit_attrib_locatio
        GL_ARB_fragment_coord_conventi GL_ARB_fragment_program       
        GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
        GL_ARB_framebuffer_object      GL_ARB_framebuffer_sRGB       
        GL_ARB_geometry_shader4        GL_ARB_get_program_binary     
        GL_ARB_gpu_shader5             GL_ARB_gpu_shader_fp64        
        GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
        GL_ARB_imaging                 GL_ARB_instanced_arrays       
        GL_ARB_internalformat_query    GL_ARB_map_buffer_alignment   
        GL_ARB_map_buffer_range        GL_ARB_multisample            
        GL_ARB_multitexture            GL_ARB_occlusion_query        
        GL_ARB_occlusion_query2        GL_ARB_pixel_buffer_object    
        GL_ARB_point_parameters        GL_ARB_point_sprite           
        GL_ARB_provoking_vertex        GL_ARB_sample_shading         
        GL_ARB_sampler_objects         GL_ARB_seamless_cube_map      
        GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters 
        GL_ARB_shader_bit_encoding     GL_ARB_shader_image_load_store
        GL_ARB_shader_objects          GL_ARB_shader_precision       
        GL_ARB_shader_stencil_export   GL_ARB_shader_subroutine      
        GL_ARB_shader_texture_lod      GL_ARB_shading_language_100   
        GL_ARB_shading_language_420pac GL_ARB_shading_language_packin
        GL_ARB_shadow                  GL_ARB_shadow_ambient         
        GL_ARB_sync                    GL_ARB_tessellation_shader    
        GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
        GL_ARB_texture_buffer_object_r GL_ARB_texture_compression    
        GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
        GL_ARB_texture_cube_map        GL_ARB_texture_cube_map_array 
        GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
        GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
        GL_ARB_texture_float           GL_ARB_texture_gather         
        GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
        GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod      
        GL_ARB_texture_rectangle       GL_ARB_texture_rg             
        GL_ARB_texture_rgb10_a2ui      GL_ARB_texture_snorm          
        GL_ARB_texture_storage         GL_ARB_timer_query            
        GL_ARB_transform_feedback2     GL_ARB_transform_feedback3    
        GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix       
        GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
        GL_ARB_vertex_array_object     GL_ARB_vertex_attrib_64bit    
        GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
        GL_ARB_vertex_shader           GL_ARB_vertex_type_2_10_10_10_
        GL_ARB_viewport_array          GL_ARB_window_pos             
        GL_ATI_draw_buffers            GL_ATI_envmap_bumpmap         
        GL_ATI_fragment_shader         GL_ATI_meminfo                
        GL_ATI_separate_stencil        GL_ATI_texture_compression_3dc
        GL_ATI_texture_env_combine3    GL_ATI_texture_float          
        GL_ATI_texture_mirror_once     GL_EXT_abgr                   
        GL_EXT_bgra                    GL_EXT_bindable_uniform       
        GL_EXT_blend_color             GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
        GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
        GL_EXT_copy_buffer             GL_EXT_copy_texture           
        GL_EXT_direct_state_access     GL_EXT_draw_buffers2          
        GL_EXT_draw_instanced          GL_EXT_draw_range_elements    
        GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
        GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object     
        GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
        GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
        GL_EXT_histogram               GL_EXT_multi_draw_arrays      
        GL_EXT_packed_depth_stencil    GL_EXT_packed_float           
        GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
        GL_EXT_point_parameters        GL_EXT_provoking_vertex       
        GL_EXT_rescale_normal          GL_EXT_secondary_color        
        GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
        GL_EXT_shadow_funcs            GL_EXT_stencil_wrap           
        GL_EXT_subtexture              GL_EXT_texgen_reflection      
        GL_EXT_texture3D               GL_EXT_texture_array          
        GL_EXT_texture_buffer_object   GL_EXT_texture_compression_bpt
        GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
        GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
        GL_EXT_texture_edge_clamp      GL_EXT_texture_env_add        
        GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
        GL_EXT_texture_filter_anisotro GL_EXT_texture_integer        
        GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
        GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
        GL_EXT_texture_rectangle       GL_EXT_texture_sRGB           
        GL_EXT_texture_shared_exponent GL_EXT_texture_snorm          
        GL_EXT_texture_storage         GL_EXT_texture_swizzle        
        GL_EXT_timer_query             GL_EXT_transform_feedback     
        GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
        GL_EXT_vertex_attrib_64bit     GL_IBM_texture_mirrored_repeat
        GL_KTX_buffer_region           GL_NV_blend_square            
        GL_NV_conditional_render       GL_NV_copy_depth_to_color     
        GL_NV_copy_image               GL_NV_explicit_multisample    
        GL_NV_float_buffer             GL_NV_half_float              
        GL_NV_primitive_restart        GL_NV_texgen_reflection       
        GL_NV_texture_barrier          GL_SGIS_generate_mipmap       
        GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
        GL_SUN_multi_draw_arrays       GL_WIN_swap_hint              
        WGL_EXT_swap_control          
      Extensions (WGL):
        WGL_ARB_extensions_string      WGL_ARB_pixel_format          
        WGL_ATI_pixel_format_float     WGL_ARB_pixel_format_float    
        WGL_ARB_multisample            WGL_EXT_swap_control          
        WGL_EXT_swap_control_tear      WGL_ARB_pbuffer               
        WGL_ARB_render_texture         WGL_ARB_make_current_read     
        WGL_EXT_extensions_string      WGL_ARB_buffer_region         
        WGL_EXT_framebuffer_sRGB       WGL_ATI_render_texture_rectang
        WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock               
        WGL_NV_swap_group              WGL_ARB_create_context        
        WGL_AMD_gpu_association        WGL_AMDX_gpu_association      
        WGL_ARB_create_context_profile WGL_NV_float_buffer           
    Initializing Render subsystem...
    Using maximum texture size of 4096 x 4096.
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
    Sfx_InitChannels: 32 channels.
    Initializing Resource subsystem...
    Initializing Binding subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Loading game resources...
      IWAD identification: 0157031f
    "data\jhexen\auto\.basedata\armslot1.lmp" already loaded.
    "data\jhexen\auto\.basedata\armslot2.lmp" already loaded.
    "data\jhexen\auto\.basedata\armslot3.lmp" already loaded.
    "data\jhexen\auto\.basedata\armslot4.lmp" already loaded.
    "data\jhexen\auto\.basedata\chain.lmp" already loaded.
    "data\jhexen\auto\.basedata\chain2.lmp" already loaded.
    "data\jhexen\auto\.basedata\chain3.lmp" already loaded.
    "data\jhexen\auto\.basedata\fonta00.lmp" already loaded.
    "data\jhexen\auto\.basedata\fonta60.lmp" already loaded.
    "data\jhexen\auto\.basedata\fonta61.lmp" already loaded.
    "data\jhexen\auto\.basedata\fonta62.lmp" already loaded.
    "data\jhexen\auto\.basedata\fonta63.lmp" already loaded.
    "data\jhexen\auto\.basedata\fontb00.lmp" already loaded.
    "data\jhexen\auto\.basedata\fontb59.lmp" already loaded.
    "data\jhexen\auto\.basedata\fontb60.lmp" already loaded.
    "data\jhexen\auto\.basedata\fontb61.lmp" already loaded.
    "data\jhexen\auto\.basedata\fontb62.lmp" already loaded.
    "data\jhexen\auto\.basedata\fontb63.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot1.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot2.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot3.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot4.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot5.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot6.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot7.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot8.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslot9.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslota.lmp" already loaded.
    "data\jhexen\auto\.basedata\keyslotb.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegem.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc1.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc2.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc3.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc4.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc5.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc6.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc7.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmc8.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf2.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf3.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf4.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf5.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf6.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf7.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmf8.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm1.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm2.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm3.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm4.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm5.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm6.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm7.lmp" already loaded.
    "data\jhexen\auto\.basedata\lifegmm8.lmp" already loaded.
    "data\jhexen\auto\.basedata\mapmask.lmp" already loaded.
    "data\jhexen\auto\.basedata\menufog.lmp" already loaded.
    "data\jhexen\auto\.basedata\pal18to8.lmp" already loaded.
    "data\jhexen\auto\.basedata\travlpic.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpfull0.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpfull1.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpfull2.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecec1.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecec2.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecec3.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecef1.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecef2.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecef3.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecem1.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecem2.lmp" already loaded.
    "data\jhexen\auto\.basedata\wpiecem3.lmp" already loaded.
    Parsing primary config "configs\hexen\game.cfg"...
    B_BindCommand: Deleting binding 44, it has been overridden by binding 117.
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    Definitions:
       31 animation groups
        5 composite fonts
        8 finales
      124 lights
        4 materials
        3 models
       34 particle generators
       39 songs
      245 sound effects
      300 sprite names
     2848 states
       39 surface decorations
       37 surface reflections
      160 text strings
        4 texture environments
      400 things
    Parsing SNDINFO...
    SN_InitSequenceScript: Registering sound sequences.
    ----------------------------------------------------------------------------------------
    Hexen
    ----------------------------------------------------------------------------------------
    NetSv_SendGameState: Game setup: hexen MAP01 skill3 coop jump
    Loading Map "MAP01"...
    Sector 0x2b50b38 #69 is unclosed near [-2090.8, 976.0].
    Sector 0x2b563d0 #174 is unclosed near [-824.4, -608.0].
    Sector 0x2b50a60 #68 is unclosed near [-2496.0, 1493.5].
    Sector 0x2b5c9e8 #295 is unclosed near [-2182.3, 2035.3].
    HEdge list for BspLeaf #0x2e22368 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e2240c is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e51d9c is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e5a17c is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e5bc8c is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e5be70 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e80ac0 is not closed (1 gaps, 4 hedges).
    HEdge list for BspLeaf #0x2e80b64 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e80c08 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e80e88 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e80f2c is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e81d80 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e81f64 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e82148 is not closed (1 gaps, 2 hedges).
    HEdge list for BspLeaf #0x2e87f94 is not closed (1 gaps, 6 hedges).
    HEdge list for BspLeaf #0x2e880d4 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e88178 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e88804 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e88a8c is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e88c70 is not closed (1 gaps, 1 hedges).
    HEdge list for BspLeaf #0x2e89170 is not closed (1 gaps, 2 hedges).
    HEdge list for BspLeaf #0x2eb3c0c is not closed (2 gaps, 2 hedges).
    BSP built: (20:28) #1036 Nodes, #1037 Leafs, #5121 HEdges, #596 Vertexes.
    PO_InitForMap: Initializing polyobjects.
    Load ACS scripts
    
    Map 1 (1): WINNOWING HALL
    
    Segmentation Violation
    
    Restoring original display mode due to shutdown.
    
  • Hi Deng team

    Previously I posted Pillar-ORB issues viewtopic.php?f=14&t=1246&p=13676#p13676 and now lets talk about Pillar-Door Statue direction issues: as you know, Pillar Door Statue model is always rotated back to the door or nearest wall. But something is broken in 1.15: http://storage2.static.itmages.ru/i/15/ ... 531643.png

    As you see, some statues are rotated facing the door/wall.

    Is it a bug and should I create the issue?

    Thank you in advance
  • Yes, it's a bug that the statues are rotated in the incorrect direction. Please submit a bug report about this.
  • skyjake wrote:
    Yes, it's a bug that the statues are rotated in the incorrect direction. Please submit a bug report about this.
    Done: http://tracker.skyjake.fi/issues/2094
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