(Hello!) Some new models
Hello doomsday community, iv always wanted to make some models for doom/doomsday but haven't had the time before. But now that I do, I thought I give it a shot. Here is a WIP of my doom marine so far. comments, suggestions, complaints welcome .
Tried to keep the poly count down. I always liked how doom could put allot of characters on the screen and i didn't want to slow that down. when i first finished it was around 4000, but now its down to 1720 polys (but maybe i can get by with a few more?). Texture is still kinda rough but its getting there.
I would like to finish all the doom models but I dunno if ill get to them all. so as it stands now im just going to release each model as it becomes game ready.
O and Thank you for keeping doomsday alive!
Tried to keep the poly count down. I always liked how doom could put allot of characters on the screen and i didn't want to slow that down. when i first finished it was around 4000, but now its down to 1720 polys (but maybe i can get by with a few more?). Texture is still kinda rough but its getting there.
I would like to finish all the doom models but I dunno if ill get to them all. so as it stands now im just going to release each model as it becomes game ready.
O and Thank you for keeping doomsday alive!
Comments
Good work there!
Just FYI, there have been some experiments made with 4K and 6K poly models and the engine runs fine with them, but I would stick under 4K as the MD2Tool that is used to make LOD models (amongst other things) is limited to 4096 triangles and 2048 vertices. As long as you don't go over those limits, it should be fine.
So don't be afraid to use the higher-res mesh!
Keep us informed, and great work!
I can't tell if the green on the legs is supposed to be armour worn over his pants, or a pattern on his pants.
Finally, I think the texture on the boots looks a bit blurry compared to the rest of the textures.
Is he wearing high heels?
Also, will the model be able to support Dday's weapon change feature (i.e. player models in Dday can display the weapon the player is using).
The new Tea Monster Pinky model already causes major slowdown when 5 or more are on the screen at the same time. Can someone who is much more knowledgeable about Doomsday than me tell me why this is the case?
Performance isn't going to improve until we radically redesign the internals of the renderer to leverage the features of modern hardware.
Also, IIRC, you have said you use the latest 1.9 beta. As I mentioned to you in another thread, many elements of 1.9 beta 6.9 are faster than 1.8.6. But some elements are considerably slower than 1.8.6, on account of half rewritten or temporary code.
One example would be animated textures/flats; beta 6.9 has temporary code in place for handling those, that can be considerably slower than 1.8.6.
That said, as DaniJ says, on top of the above, the Dday renderer is indeed old and not really designed for modern cards (video cards have become considerably more powerful over time, but have become less efficient at handling certain older rendering techniques (some of which, may be used by Dday, though I don't have any coding knowledge to even begin to back that up), simply because they are old or not so commonly used by software these days).
Im planing to do the weapons and items first then move onto the monsters.
hmm yeah i think your right, ill try bulking him up a bit and changing the armor. im trying to go for a more realistic body build that doesn't feel to gears of warish.
Hes wearing pants just haven't painted in the wrinkles yet. The boots to, i haven't done to much texture work on um.
No heels lol- just the the sole of the boot is split, was something i referenced off a unreal character. that being said, im not really liking the style anymore. im going to be reworking them soon.
Yes! there will be the weapon change thing. if i can figure it out, which shouldn't be to hard :P
I think that the old player model uses it, so you could use it as an example.
only personally i dont like the exposed tummy-part in between the top and jeans, it looks weird. it should show his skin there, not some weird metallic texture. looks kinda like as if the marine has some metal block where his tummy should be and he is some kinda cyborg or such, lol )
suggestion...try putting a texture of his exposed skin there instead, with cool abbs?
think that would look way more awesome then the odd metal texture that part has now
If I could enquire - JHexen has suffered from a grievous lack of proper models for many years now, and of the three games, it's the only one that has to be considered 'unfinished'.
There's absolutely no models for Centaur, Stalker or The Heresiarch. The Dark Bishop and Afrit models are generally considered to still be works in progress. There is also no HUD model (that I know of) for The Fighter's Quietus weapon.
I've been waiting for so long for someone to complete these models. Cain used to have a couple of wireframe screenshots on his website of WIPs, but they were never taken any further than this initial stage, and he seems to have vanished from the community. If you would ever consider taking a look at Hexen it would be fantastic.
Ah well, just thought I'd ask....
It's possible someone may step up sooner or later... ahem...
Still, I considered the Afrit to be done... I thought I modeled rock pieces for it and did particles, but I can't remember. If someone else wants to mess with it they can, but I lost the blender file for it I think. I also lost the Corvus model in a crash, so that would have to be redone... That's what I get for procrastinating like a champ!
The model of Afrit that I have (which I think dates from somewhere around 2005 or thereabouts) is not I think made by you. The one I have is a rather basic Afrit that was described as a "temporary work in progress" by the author, who also uploaded a WIP of the Dark Bishop. I've completely forgot the name of the guy who made it (and the Bishop) but I'm pretty sure it wasn't you.
The Afrit described in your post sounds awesome, and at the risk of sounding like an ignorant scrub, is there any kind of link that would allow me to download it?
Thank you.
psychikon's afrit is here on the forums too
viewtopic.php?f=18&t=108
it looks just as amazing as his imp for hexen, its pure awesome
you are here too? GREAT:)
hiya
nice to see you on here on these forums too
and of course im here too, im a big fan of doomsday ever since i first discovered it years ago )
am mostly here on the forums for heretic & hexen related stuff. im especially a big fan of psychikons models for both games
THANKS
i really love all your models, the details on them look so amazing, especially compared to all the other content there is out there for those games
and i hope you continue making more amazing models like the ones you've made
hope you'll be making more new monsters too, cuz some of the other monsters from heretic could seriously use an update too. especially the weredragon, the current weredragon model looks pretty mcuh like shit if you ask me
not exactly very threatening looking, looks more silly and cute rather then evil if you ask me :P
that would totally rock if you did that teamonster, you make awesome models!
like i love that cacodaemon you made, and the pistol for eduke32
would be awesome if you'd make stuff for heretic
Thanks very much for the heads up. Sadly the radidshare link for the Afrit is no longer valid, and so I won't be able to have the model for myself, but even so it's good to know that it exists somewhere out there.