ELV Project: Hexen
It's been since mars 2019 I started a project with some people of the community of Hexen, we plan to release a project for Hexen in Doomsday who has a good quality.
I can't share things from the game because the team have to finish some stuff for the world renderer and others but i'm allowed to show some 3D models of the sketchfab. I paid for all the 3D models, animations and textures of it except a few, beside, Veirdo code the stuff for it to put it in the game with some improvements and modifications and VFX, he uses a custom FBX code he made who make it really great, Doomsday has really a big potential for that!
We plan to release a first version (beta without exploded corpses) in late 2022 if everything go well, not sure about the date, it will be compatible with classic/vanilla maps.
GrigoryArx for the work on the 3D models, animations and textures (all drawed by hand).
Skyjake is working on the new world renderer and other stuff for doomsday.
Veirdo is working now to put everything in the game and VFX
Leo for the support and help, he will make video streams of the mod.
I saw some stuff in action in game and i can tell you it's gonna be really amazing!
Hexen forever!
Screenshot of a few 3D models on Sketchfab:
(all the 3D models are done with animations, need a few more textures, the VFX ect..)
Comments
BTW, have you considered setting up some sort of a website for the project? And/or a social media presence, like a Twitter account? Perhaps even a Patreon? These would help drive attention, allow people to follow the progress and give their support, and build momentum.
a lot of dedication has gone into it.....
To share it to some friends if you want
I greatly appreciate the job as long for the last 15 years I kinda check from time to time whether someone has done the complete model pack for Hexen.
In the case you won't be able to finish the project, please, don't scrap your job, but share the assets with the public.
Can I please echo the other poster. Every two or three months I check the Doomsday forums in the (usually vain) hope that something new for Hexen might be in the works, and have probably been doing so since around 2004 - ever hoping to see some new models to complete the pack - please do not scrap any of this work if the project, for any reason, cannot be completed.
quick questions...
a) are you using a speical development build of the engine or just the public build?
b) are there any performance issues with such detailed models?
The performance is at least 2-x faster than for the old md2 models. The new models are calculating on GPU. Also, I'm rewriting all particle effects from scratch with great optimization.
Thanks for the efforts and keep up the amazing work.
I'm working in Maya using Doomsday world units, so I don't need to convert values.
This tweet shows Maya and Doomsday viewports
If I wouldn't be so lazy, I would write a direct converter from Maya to Doomsday using Python.
do you use particles, animated textures, shaders?
are you able to post some example deds?
assets and textures
One small nitpick though. Your mage model has a clearly visible face, where as the original sprites for the player characters, have no face visible.
Looking awesome but as Vermil mentioned the mage face was indeed darkened so you couldn’t see it. My other comment is the Minotaur I know it’s still a WIP but The original you could see it had a neck to it while this one looks crunched. Also the legs should be fuzzy and not look clean shaven. Otherwise I’ve loved everything up to this point. Keep up the great work!