Skybox won't render
Hi,
After a long time I have decided to play the good ol games like Doom, Hexen and Heretic again with doomsday engine. Although for the most part it runs like a charm, there is 1 bug that is extremely annoying.
None of the skyboxes are being rendered in the engine. I have included a screenshot of the problem, this happens on all maps, in all games. As you can see I have a couple of addons installed, one of those are skyboxes that I downloaded from the main website. If I disable these addons skyboxes, the skybox still won't render.
I reinstalled doomsday 3 times now but it doesn't work. Is this a known issue? do I need to download the "unstable" version to fix this? or is there a workaround?
I someone has a solution, this is the only problem I have with Doomsday, everything else works perfectly.
EDIT: The website won't allow me to upload my picture for some reason so I can't show you what I mean. What it does is kinda "mimic" everything that is moving in front of it and then it "sticks" in the skybox, that is about as accurate as a description as I can make, unless the forum allows me to upload the image.
After a long time I have decided to play the good ol games like Doom, Hexen and Heretic again with doomsday engine. Although for the most part it runs like a charm, there is 1 bug that is extremely annoying.
None of the skyboxes are being rendered in the engine. I have included a screenshot of the problem, this happens on all maps, in all games. As you can see I have a couple of addons installed, one of those are skyboxes that I downloaded from the main website. If I disable these addons skyboxes, the skybox still won't render.
I reinstalled doomsday 3 times now but it doesn't work. Is this a known issue? do I need to download the "unstable" version to fix this? or is there a workaround?
I someone has a solution, this is the only problem I have with Doomsday, everything else works perfectly.
EDIT: The website won't allow me to upload my picture for some reason so I can't show you what I mean. What it does is kinda "mimic" everything that is moving in front of it and then it "sticks" in the skybox, that is about as accurate as a description as I can make, unless the forum allows me to upload the image.
Comments
The addons I am using are: Doom hi-res pack, doom sky1, 2, 3, 4. HQ Doom SFX, Jdoom Music pack, jdui-all-20120223, jDRP.
All these addons have been downloaded from the website a few days ago, so it should be the latest version.
And I still have the same problem with the skymodel
Disabling skyboxes as well makes no difference.
I looked through the control panel, every setting with model/models in it is enabled.
If I change it to a .txt file it isn't allowed either.
Should I paste the last bit of the file here?
There is an error in the last part of the log file.
Executable: Doomsday Engine 1.9.9 [#591] (Unstable 32-bit) Aug 13 2012 17:18:49. Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter Starting LegacyCore event loop... Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5800 Series Version: 4.2.11762 Compatibility Profile Context Available Compressed Texture Formats: 20 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...63.0 Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellat GL_AMD_vertex_shader_viewport_ GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pac GL_ARB_shading_language_packin GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_r GL_ARB_texture_compression GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Initializing Render subsystem... Setting up platform state... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012. Audio configuration (by decreasing priority): CD : FMOD/CD Music: FMOD/Ext SFX : FMOD Sfx_InitChannels: 32 channels. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Loading game resources... IWAD identification: 00d12fbc "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb033.lmp" already loaded. "data\jdoom\auto\.basedata\fontb034.lmp" already loaded. "data\jdoom\auto\.basedata\fontb035.lmp" already loaded. "data\jdoom\auto\.basedata\fontb036.lmp" already loaded. "data\jdoom\auto\.basedata\fontb037.lmp" already loaded. "data\jdoom\auto\.basedata\fontb038.lmp" already loaded. "data\jdoom\auto\.basedata\fontb039.lmp" already loaded. "data\jdoom\auto\.basedata\fontb040.lmp" already loaded. "data\jdoom\auto\.basedata\fontb041.lmp" already loaded. "data\jdoom\auto\.basedata\fontb042.lmp" already loaded. "data\jdoom\auto\.basedata\fontb043.lmp" already loaded. "data\jdoom\auto\.basedata\fontb044.lmp" already loaded. "data\jdoom\auto\.basedata\fontb045.lmp" already loaded. "data\jdoom\auto\.basedata\fontb046.lmp" already loaded. "data\jdoom\auto\.basedata\fontb047.lmp" already loaded. "data\jdoom\auto\.basedata\fontb048.lmp" already loaded. "data\jdoom\auto\.basedata\fontb049.lmp" already loaded. "data\jdoom\auto\.basedata\fontb050.lmp" already loaded. "data\jdoom\auto\.basedata\fontb051.lmp" already loaded. "data\jdoom\auto\.basedata\fontb052.lmp" already loaded. "data\jdoom\auto\.basedata\fontb053.lmp" already loaded. "data\jdoom\auto\.basedata\fontb054.lmp" already loaded. "data\jdoom\auto\.basedata\fontb055.lmp" already loaded. "data\jdoom\auto\.basedata\fontb056.lmp" already loaded. "data\jdoom\auto\.basedata\fontb057.lmp" already loaded. "data\jdoom\auto\.basedata\fontb058.lmp" already loaded. "data\jdoom\auto\.basedata\fontb059.lmp" already loaded. "data\jdoom\auto\.basedata\fontb060.lmp" already loaded. "data\jdoom\auto\.basedata\fontb061.lmp" already loaded. "data\jdoom\auto\.basedata\fontb062.lmp" already loaded. "data\jdoom\auto\.basedata\fontb063.lmp" already loaded. "data\jdoom\auto\.basedata\fontb064.lmp" already loaded. "data\jdoom\auto\.basedata\fontb065.lmp" already loaded. "data\jdoom\auto\.basedata\fontb066.lmp" already loaded. "data\jdoom\auto\.basedata\fontb067.lmp" already loaded. "data\jdoom\auto\.basedata\fontb068.lmp" already loaded. "data\jdoom\auto\.basedata\fontb069.lmp" already loaded. "data\jdoom\auto\.basedata\fontb070.lmp" already loaded. "data\jdoom\auto\.basedata\fontb071.lmp" already loaded. "data\jdoom\auto\.basedata\fontb072.lmp" already loaded. "data\jdoom\auto\.basedata\fontb073.lmp" already loaded. "data\jdoom\auto\.basedata\fontb074.lmp" already loaded. "data\jdoom\auto\.basedata\fontb075.lmp" already loaded. "data\jdoom\auto\.basedata\fontb076.lmp" already loaded. "data\jdoom\auto\.basedata\fontb077.lmp" already loaded. "data\jdoom\auto\.basedata\fontb078.lmp" already loaded. "data\jdoom\auto\.basedata\fontb079.lmp" already loaded. "data\jdoom\auto\.basedata\fontb080.lmp" already loaded. "data\jdoom\auto\.basedata\fontb081.lmp" already loaded. "data\jdoom\auto\.basedata\fontb082.lmp" already loaded. "data\jdoom\auto\.basedata\fontb083.lmp" already loaded. "data\jdoom\auto\.basedata\fontb084.lmp" already loaded. "data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "data\jdoom\auto\.basedata\menufog.lmp" already loaded. "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. Parsing primary config "configs\doom\game.cfg"... Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Parsing definition files... Definitions: 41 animation groups 6 composite fonts 8 finales 175 lights 38 map infos 4 materials 1418 models 139 particle generators 8 skies 74 songs 110 sound effects 138 sprite names 1368 states 98 surface decorations 50 surface reflections 368 text strings 8 texture environments 140 things Warning: Failed locating skin "bfgm3.pcx" (#3) for model "data\jdoom\Models\Projectiles\ BFGshot\BFGShot.md2". Warning: Failed locating skin "chaingun-mf2.pcx" (#2) for model "data\jdoom\Models\HUD\ Chaingun\Chaingun-MF.md2". Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2". This model will be rendered without a skin. Warning: Texture "Particle00" not found. ----------------------------------------------------------------------------------------- Ultimate DOOM ----------------------------------------------------------------------------------------- NetSv_SendGameState: Game setup: doom1-ultimate E1M6 skill3 coop jump Loading Map "E1M6"... WadMapConverter: Recognized a Doom format map. BSP built: (13:14) #596 Nodes, #597 Leafs, #2901 HEdges, #280 Vertexes. Map 6: Central Processing Author: id Software Picked up an armor bonus. Event loop exited with code 0. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.Can you increase the verbosity of the out file (settings, then developer, in Snowberry or by adding '-v -v' to the Command Line)?
Certainly, this is the important part of your Dday out file; Dday isn't finding the textures for the skyboxes:
Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2". This model will be rendered without a skin.I put the verbose on lvl 2, but I can't post the log, it is waaaaay to long and will take more then 30 posts to fully dump the file.
Is there any particular part you need, or is there some way I can upload this to the forum??
EDIT: I searched the out file for the specific file that get's this error, here is the part of the error:
ZipFile::ReadLumpSection: "C:\Users\Selvator\Documents\Doomsday Frontend\addons\ slide-doom-sky1.pk3:data\jdoom\Models\unitquad.md2" (1376 bytes, compressed) [0 +1376] Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2". This model will be rendered without a skin. ZipFile::ReadLumpSection: "C:\Users\Selvator\Documents\Doomsday Frontend\addons\ slide-doom-sky4.pk3:data\jdoom\Models\skies\doom1\sky4-top.png" (140401 bytes) [0 +140401]Well I can't put it on Pastebin either, the file is still to big.....
I hope you can make something out of what I have pasted already, if there is any other part of the log file you need, please say so.
In general it is unnecessary to enable extra verbose logging when diagnosing a problem such as this with modern Doomsday. This is because any issues or warnings are always logged at the highest level so that they don't go unnoticed or end up buried.
If I compare the log file to the other one I made a couple of hours ago, there is no change, it's still the same as a couple of hours ago that I already posted here.
Executable: Doomsday Engine 1.9.9 [#591] (Unstable 32-bit) Aug 13 2012 17:18:49. Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter Starting LegacyCore event loop... Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5800 Series Version: 4.2.11762 Compatibility Profile Context Available Compressed Texture Formats: 20 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...63.0 Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellat GL_AMD_vertex_shader_viewport_ GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pac GL_ARB_shading_language_packin GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_r GL_ARB_texture_compression GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Initializing Render subsystem... Setting up platform state... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012. Audio configuration (by decreasing priority): CD : FMOD/CD Music: FMOD/Ext SFX : FMOD Sfx_InitChannels: 32 channels. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Loading game resources... IWAD identification: 00d12fbc "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb033.lmp" already loaded. "data\jdoom\auto\.basedata\fontb034.lmp" already loaded. "data\jdoom\auto\.basedata\fontb035.lmp" already loaded. "data\jdoom\auto\.basedata\fontb036.lmp" already loaded. "data\jdoom\auto\.basedata\fontb037.lmp" already loaded. "data\jdoom\auto\.basedata\fontb038.lmp" already loaded. "data\jdoom\auto\.basedata\fontb039.lmp" already loaded. "data\jdoom\auto\.basedata\fontb040.lmp" already loaded. "data\jdoom\auto\.basedata\fontb041.lmp" already loaded. "data\jdoom\auto\.basedata\fontb042.lmp" already loaded. "data\jdoom\auto\.basedata\fontb043.lmp" already loaded. "data\jdoom\auto\.basedata\fontb044.lmp" already loaded. "data\jdoom\auto\.basedata\fontb045.lmp" already loaded. "data\jdoom\auto\.basedata\fontb046.lmp" already loaded. "data\jdoom\auto\.basedata\fontb047.lmp" already loaded. "data\jdoom\auto\.basedata\fontb048.lmp" already loaded. "data\jdoom\auto\.basedata\fontb049.lmp" already loaded. "data\jdoom\auto\.basedata\fontb050.lmp" already loaded. "data\jdoom\auto\.basedata\fontb051.lmp" already loaded. "data\jdoom\auto\.basedata\fontb052.lmp" already loaded. "data\jdoom\auto\.basedata\fontb053.lmp" already loaded. "data\jdoom\auto\.basedata\fontb054.lmp" already loaded. "data\jdoom\auto\.basedata\fontb055.lmp" already loaded. "data\jdoom\auto\.basedata\fontb056.lmp" already loaded. "data\jdoom\auto\.basedata\fontb057.lmp" already loaded. "data\jdoom\auto\.basedata\fontb058.lmp" already loaded. "data\jdoom\auto\.basedata\fontb059.lmp" already loaded. "data\jdoom\auto\.basedata\fontb060.lmp" already loaded. "data\jdoom\auto\.basedata\fontb061.lmp" already loaded. "data\jdoom\auto\.basedata\fontb062.lmp" already loaded. "data\jdoom\auto\.basedata\fontb063.lmp" already loaded. "data\jdoom\auto\.basedata\fontb064.lmp" already loaded. "data\jdoom\auto\.basedata\fontb065.lmp" already loaded. "data\jdoom\auto\.basedata\fontb066.lmp" already loaded. "data\jdoom\auto\.basedata\fontb067.lmp" already loaded. "data\jdoom\auto\.basedata\fontb068.lmp" already loaded. "data\jdoom\auto\.basedata\fontb069.lmp" already loaded. "data\jdoom\auto\.basedata\fontb070.lmp" already loaded. "data\jdoom\auto\.basedata\fontb071.lmp" already loaded. "data\jdoom\auto\.basedata\fontb072.lmp" already loaded. "data\jdoom\auto\.basedata\fontb073.lmp" already loaded. "data\jdoom\auto\.basedata\fontb074.lmp" already loaded. "data\jdoom\auto\.basedata\fontb075.lmp" already loaded. "data\jdoom\auto\.basedata\fontb076.lmp" already loaded. "data\jdoom\auto\.basedata\fontb077.lmp" already loaded. "data\jdoom\auto\.basedata\fontb078.lmp" already loaded. "data\jdoom\auto\.basedata\fontb079.lmp" already loaded. "data\jdoom\auto\.basedata\fontb080.lmp" already loaded. "data\jdoom\auto\.basedata\fontb081.lmp" already loaded. "data\jdoom\auto\.basedata\fontb082.lmp" already loaded. "data\jdoom\auto\.basedata\fontb083.lmp" already loaded. "data\jdoom\auto\.basedata\fontb084.lmp" already loaded. "data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "data\jdoom\auto\.basedata\menufog.lmp" already loaded. "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. Parsing primary config "configs\doom\game.cfg"... Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Parsing definition files... Definitions: 41 animation groups 6 composite fonts 8 finales 175 lights 38 map infos 4 materials 1418 models 139 particle generators 8 skies 74 songs 110 sound effects 138 sprite names 1368 states 98 surface decorations 50 surface reflections 368 text strings 8 texture environments 140 things Warning: Failed locating skin "bfgm3.pcx" (#3) for model "data\jdoom\Models\Projectiles\ BFGshot\BFGShot.md2". Warning: Failed locating skin "chaingun-mf2.pcx" (#2) for model "data\jdoom\Models\HUD\ Chaingun\Chaingun-MF.md2". Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring. Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\ unitquad.md2". Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2". This model will be rendered without a skin. Warning: Texture "Particle00" not found. ----------------------------------------------------------------------------------------- Ultimate DOOM ----------------------------------------------------------------------------------------- NetSv_SendGameState: Game setup: doom1-ultimate E1M6 skill3 coop jump Loading Map "E1M6"... WadMapConverter: Recognized a Doom format map. BSP built: (13:14) #596 Nodes, #597 Leafs, #2901 HEdges, #280 Vertexes. Map 6: Central Processing Author: id Software Event loop exited with code 0. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.The full verbosity log details exactly what files are being loaded and from where, at the start of the log; the standard verbosity doesn't display this. It would have allowed us to see if you were, say, loading a file from the auto folder you weren’t aware of, that was causing issues.
So what log file would you like to see?
The one with verbose lvl 2?
If so where can I upload this so you can see the log.
the forum doesn't allow this, it's to long to post here and it's even to long to post on pastebin.
Can I send it to you through mail?
Please try deleting your config files (or make backups) and let Doomsday re-create them for you. If that still doesn't fix it then it sounds like a complete re-install is necessary (don't install over a previous version, for example).
Then I reinstalled doomsday from scratch and I have not yet added any add-ons to it.
When I start a new game either in Doom, Heretic or Hexen, STILL there is no sky being rendered
I am 100% sure that I did not forget anything when I deleted all the content, I don't understand why the sky won't render...
My video card is a ATI Radeon 5870.
I could downgrade back to 12.6 but I really dislike re-rolling video drivers, I have some bad experience with that in the past.
I would only try it if I am sure that may fix the problem, other games I have may get artifacts if I go back a version.
First I will need my good ol tool that fully deletes my video driver and then I can install 12.6
Since I am a bit busy with other stuff first I can't do that right now, when I find the time I will check it out and report back with any changes.
And guess what, the issue is gone, the sky renders again!
I wonder what AMD "updated" in there new driver that causes the sky not to render correctly.
Anyway, thanks for the awesome support for my problem, I really appreciate it and keep up the good work!
Xubuntu 12.10 x64 geforce 7600gs driver 304.88