Final Doom: Plutonia Experiment music issue
Well I finally gave up with the MIDI, and just downloaded OGG soundtracks for the Dooms and Heretic, but I don't understand-- Is there any way to get Plutonia to play the proper music tracks? All I can do is replicate the Doom 2 level soundtrack. I suppose it would need a custom .ded file or something, but I have no idea where to start there... And it baffles me that it doesn't seem like anybody has done it, nor can I seem to even find any discussion anywhere on the subject.
I did find out that Plutonia plays tracks from Doom and Doom 2, but that's as far as I got.
I did find out that Plutonia plays tracks from Doom and Doom 2, but that's as far as I got.
Comments
As such, you have to make a custom music pack for Plutonia or, as you commented, you can make a custom ded that remaps tracks from Doom1 and Doom2 music add-ons.
I believe Sycraft actually made such a ded you can base off; you can find his music add-on on the Dday add-ons page I believe.
I never want to cut and paste this much ever again. lol
# jDoom: Music and Sound Effects Header { Version = 5; } #####====--- MUSIC ---====##### Music { ID = "None"; } Music { ID = "runnin"; Lump = "D_RUNNIN"; Ext = "Data\jDoom\Music\d_e1m2.ogg"; } Music { ID = "stalks"; Lump = "D_STALKS"; Ext = "Data\jDoom\Music\d_e1m3.ogg"; } Music { ID = "countd"; Lump = "D_COUNTD"; Ext = "Data\jDoom\Music\d_e1m6.ogg"; } Music { ID = "betwee"; Lump = "D_BETWEE"; Ext = "Data\jDoom\Music\d_e1m4.ogg"; } Music { ID = "doom"; Lump = "D_DOOM"; Ext = "Data\jDoom\Music\d_e1m9.ogg"; } Music { ID = "the_da"; Lump = "D_THE_DA"; Ext = "Data\jDoom\Music\d_e1m8.ogg"; } Music { ID = "shawn"; Lump = "D_SHAWN"; Ext = "Data\jDoom\Music\d_e2m1.ogg"; } Music { ID = "ddtblu"; Lump = "D_DDTBLU";Ext = "Data\jDoom\Music\d_e2m2.ogg"; } Music { ID = "in_cit"; Lump = "D_IN_CIT"; Ext = "Data\jDoom\Music\d_e3m3.ogg"; } Music { ID = "dead"; Lump = "D_DEAD"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; } Music { ID = "stlks2"; Lump = "D_STLKS2"; Ext = "Data\jDoom\Music\d_bunny.ogg"; } Music { ID = "theda2"; Lump = "D_THEDA2"; Ext = "Data\jDoom\Music\d_e3m8.ogg"; } Music { ID = "doom2"; Lump = "D_DOOM2"; Ext = "Data\jDoom\Music\d_e3m2.ogg"; } Music { ID = "ddtbl2"; Lump = "D_DDTBL2"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; } Music { ID = "runni2"; Lump = "D_RUNNI2"; Ext = "Data\jDoom\Music\d_e2m7.ogg"; } Music { ID = "dead2"; Lump = "D_DEAD2"; Ext = "Data\jDoom\Music\d_e3m1.ogg"; } Music { ID = "stlks3"; Lump = "D_STLKS3"; Ext = "Data\jDoom\Music\d_e1m1.ogg"; } Music { ID = "romero"; Lump = "D_ROMERO"; Ext = "Data\jDoom\Music\d_e1m7.ogg"; } Music { ID = "shawn2"; Lump = "D_SHAWN2"; Ext = "Data\jDoom\Music\d_e1m5.ogg"; } Music { ID = "messag"; Lump = "D_MESSAG"; Ext = "Data\jDoom\Music\d_messag.ogg"; } Music { ID = "count2"; Lump = "D_COUNT2"; Ext = "Data\jDoom\Music\d_read_m.ogg"; } Music { ID = "ddtbl3"; Lump = "D_DDTBL3"; Ext = "Data\jDoom\Music\d_ddtblu.ogg"; } Music { ID = "ampie"; Lump = "D_AMPIE"; Ext = "Data\jDoom\Music\d_ampie.ogg"; } Music { ID = "theda3"; Lump = "D_THEDA3"; Ext = "Data\jDoom\Music\d_the_da.ogg"; } Music { ID = "adrian"; Lump = "D_ADRIAN"; Ext = "Data\jDoom\Music\d_adrian.ogg"; } Music { ID = "messg2"; Lump = "D_MESSG2"; Ext = "Data\jDoom\Music\d_messag.ogg"; } Music { ID = "romer2"; Lump = "D_ROMER2"; Ext = "Data\jDoom\Music\d_e2m1.ogg"; } Music { ID = "tense"; Lump = "D_TENSE"; Ext = "Data\jDoom\Music\d_e2m2.ogg"; } Music { ID = "shawn3"; Lump = "D_SHAWN3"; Ext = "Data\jDoom\Music\d_e1m1.ogg"; } Music { ID = "openin"; Lump = "D_OPENIN"; Ext = "Data\jDoom\Music\d_victor.ogg"; } Music { ID = "evil"; Lump = "D_EVIL"; Ext = "Data\jDoom\Music\d_e1m8.ogg"; } Music { ID = "ultima"; Lump = "D_ULTIMA"; Ext = "Data\jDoom\Music\d_e2m8.ogg"; } Music { ID = "read_m"; Lump = "D_READ_M"; Ext = "Data\jDoom\Music\d_read_m.ogg"; } Music { ID = "dm2ttl"; Lump = "D_DM2TTL"; Ext = "Data\jDoom\Music\d_dm2ttl.ogg"; } Music { ID = "dm2int"; Lump = "D_DM2INT"; Ext = "Data\jDoom\Music\d_dm2int.ogg"; }It just sucked because I had to look through other mods to get the gist of .ded files so I could figure it out.
Took me forever to figure out all I had to do was use the ID and Lumps of Doom2 and just change the Ext stuff!