Disabling Weapon Raise/Lower Animation
I can see that this is probably similar to the weapon bobbing animation but I'll ask anyways.
We have a 3D weapon with a custom Raise/Lower animation but we cannot find a way to disable the vanilla animation which is interfering with ours causing undesirable results.
Is there a way to disable the vanilla raise/lower animation through our DED? Or is this similar to the weapon bobbing animation where we have no control over that yet?
We have a 3D weapon with a custom Raise/Lower animation but we cannot find a way to disable the vanilla animation which is interfering with ours causing undesirable results.
Is there a way to disable the vanilla raise/lower animation through our DED? Or is this similar to the weapon bobbing animation where we have no control over that yet?

Comments
Setting it to 1 instead of 0 prevents the weapon graphic from visually lowering/raising and instead makes it disapear.
IIRC that field is broken in Dday 1.9/1.10 though and hasn't been repaired yet.
Weapon Info { 0 { Type = "noammo"; Up = "PUNCHUP"; Down = "PUNCHDOWN"; Ready = "PUNCH"; Atk = "PUNCH1"; Flash = "NULL"; Owned = "1"; Static = "0"; }; }I know exactly what NiuHaka is thinking here as I have also been banging my head against the desk trying to get around this issue.
I think your on to something here, lets hope it gets fixed soon - yay
I fixed it for the sprites as well. It will be included in the 1.10.1 patch. Here's the change: https://github.com/skyjake/Doomsday-Eng ... f65919494a