Hexen Deathkings of the Dark Citadel won't run! [Resolved]
I got a problem with the Hexen expansion. I can't get it to work in anyway. Hexen runs perfectly fine on Doomsday KickStart 2.09 but when i try to launch the expansion (i got all WAD files in C:\Doomsday\WADS\HEXEN+DOTDC in the same Folder) it tells me 1. This game requires the file HEXDD.WAD, and it should be placed in the same folder as the main game IWAD file, HEXEN.WAD
Game will not run until this file will be in the right place! ( of course i got the WAD files all named like this and in the same Folder) But if I switch with the dropdown button to Hexen and put the Hexdd.wad file there it works but without any music at all?
Any Idea to fix this?
greetings from Austria
DaKern
Game will not run until this file will be in the right place! ( of course i got the WAD files all named like this and in the same Folder) But if I switch with the dropdown button to Hexen and put the Hexdd.wad file there it works but without any music at all?
Any Idea to fix this?
greetings from Austria
DaKern

Comments
this is my Dday out file if it helps.
Z_Create: New 32.0 MB memory volume. Con_Init: Initializing the console. Executable: 1.9.7 (#294) (Unstable 32-bit) Oct 21 2011 12:17:38. Sys_InitWindowManager: Using Win32 window management. Z_Create: New 32.0 MB memory volume. createContext: OpenGL. OpenGL information: Vendor: NVIDIA Corporation Renderer: GeForce 9800 GT/PCI/SSE2 Version: 3.3.0 GLU Version: 1.2.2.0 Microsoft Corporation Available Texture units: 4 Maximum Texture Size: 8192 Maximum Anisotropy: 16 Num Texture Formats: 3 Line Width Granularity: 0.1 Line Width Range: 0.5...10.0 Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_includ GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustn WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_pro WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl DGL Configuration: NPOT Textures: Disabled Texture Compression: Enabled Variable Texture Anisotropy: Enabled Utilized Texture Units: 2 Multisampling: Enabled (32) createContext: OpenGL. GL_Init: Initializing Doomsday Graphics Library. Multitexturing enabled (full). Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. I_InitJoystick: L Sys_InitTimer. Driver: SDLMixer SDLMixer Configuration: Output: stereo Format: 0x8010 (0x8010) Frequency: 22050Hz (22050Hz) Initial Channels: 8 Sfx_Init: Initializing... Sfx_InitChannels: 16 channels. S_Init: OK. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\GWPuff.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\PhenixFX.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\Arch shot.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\Baron shot.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\BFG shot.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\Imp Fire Ball.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\Plasma ball.ded' to dedFiles. Def_Init: Added 'C:\Games\Doomsday\snowberry\addons\Manc Fire Ball.ded' to dedFiles. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: C:\Games\Doomsday\data\doomsday.pk3 W_AddFile: C:\Games\Doomsday\data\jhexen\jhexen.pk3 W_AddFile: C:\Games\Doomsday\snowberry\addons\HUD-Wand-20090829.pk3 W_AddFile: C:\Games\Doomsday\snowberry\addons\jHRP-Garg.pk3 W_AddFile: C:\Games\Doomsday\snowberry\addons\jdui-all-20080614.pk3 W_AddFile: C:\Games\Doomsday\snowberry\addons\tm_cacodemon_20101114b.zip W_AddFile: C:\Games\Doomsday\snowberry\addons\XMP-Afrit-20090814-1.pk3 W_AddFile: C:\Games\Doomsday\snowberry\addons\jXCCP.pk3 W_AddFile: C:\Games\Doomsday\snowberry\addons\sycraft-hexen-high.zip W_AddFile: C:\Games\Doomsday\data\jhexen\auto\JX-LightMaps.pk3 W_AddFile: C:\Games\Doomsday\data\jhexen\auto\JX-Lights.pk3 W_AddFile: C:\Games\Doomsday\data\jhexen\auto\JX-Sfx.pk3 W_AddFile: C:\Games\Doomsday\data\jhexen\auto\JX-Textures.pk3 W_AddFile: C:\Games\Doomsday\data\jhexen\auto\JX-Ui.pk3 W_AddFile: C:\Games\Doomsday\data\jhexen\HEXDD.WAD IWAD identification: 004601b4 W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\chain.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\chain2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\chain3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\menufog.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp W_AddFile: C:\Games\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp R_InitTextures: Warning, no textures found. Reading definition file: C:\Games\Doomsday\defs\doomsday.ded Reading definition file: C:\Games\Doomsday\defs\jhexen\jhexen.ded Def_GetFlagValue: Undefined flag ';'. Def_GetFlagValue: Undefined flag ';'. Reading definition file: C:\Games\Doomsday\snowberry\addons\GWPuff.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\PhenixFX.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\Arch shot.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\Baron shot.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\BFG shot.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\Imp Fire Ball.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\Plasma ball.ded Reading definition file: C:\Games\Doomsday\snowberry\addons\Manc Fire Ball.ded Def_GetFlagValue: Undefined flag 'gnf_blrnd'. Definitions: 300 sprite names 2877 states 400 things 1934 models Def_Read: Lights: Undefined state 'PHOENIXFX2_1'. Def_Read: Lights: Undefined state 'PHOENIXFX2_2'. Def_Read: Lights: Undefined state 'PHOENIXFX2_3'. Def_Read: Lights: Undefined state 'PHOENIXFX2_4'. Def_Read: Lights: Undefined state 'PHOENIXFX2_5'. Def_Read: Lights: Undefined state 'PHOENIXFX2_6'. Def_Read: Lights: Undefined state 'PHOENIXFX2_7'. Def_Read: Lights: Undefined state 'PHOENIXFX2_8'. Def_Read: Lights: Undefined state 'PHOENIXFX2_9'. Def_Read: Lights: Undefined state 'PHOENIXFX2_10'. Def_Read: Lights: Undefined state 'PHOENIXFXI2_1'. Def_Read: Lights: Undefined state 'PHOENIXFXI2_2'. Def_Read: Lights: Undefined state 'PHOENIXFXI2_3'. Def_Read: Lights: Undefined state 'PHOENIXFXI2_4'. Def_Read: Lights: Undefined state 'PHOENIXFXI2_5'. Def_Read: Lights: Undefined state 'ARACH_PLAZ'. Def_Read: Lights: Undefined state 'ARACH_PLAZ2'. Def_Read: Lights: Undefined state 'ARACH_PLEX'. Def_Read: Lights: Undefined state 'ARACH_PLEX2'. Def_Read: Lights: Undefined state 'ARACH_PLEX3'. Def_Read: Lights: Undefined state 'ARACH_PLEX4'. Def_Read: Lights: Undefined state 'ARACH_PLEX5'. Def_Read: Lights: Undefined state 'BRBALL1'. Def_Read: Lights: Undefined state 'BRBALL2'. Def_Read: Lights: Undefined state 'BRBALLX1'. Def_Read: Lights: Undefined state 'BRBALLX2'. Def_Read: Lights: Undefined state 'BRBALLX3'. Def_Read: Lights: Undefined state 'TBALL1'. Def_Read: Lights: Undefined state 'TBALL2'. Def_Read: Lights: Undefined state 'TBALLX1'. Def_Read: Lights: Undefined state 'TBALLX2'. Def_Read: Lights: Undefined state 'TBALLX1'. Def_Read: Lights: Undefined state 'PLASBALL'. Def_Read: Lights: Undefined state 'PLASBALL2'. Def_Read: Lights: Undefined state 'PLASEXP'. Def_Read: Lights: Undefined state 'PLASEXP2'. Def_Read: Lights: Undefined state 'PLASEXP3'. Def_Read: Lights: Undefined state 'PLASEXP4'. Def_Read: Lights: Undefined state 'PLASEXP5'. Def_Read: Lights: Undefined state 'FATSHOT1'. Def_Read: Lights: Undefined state 'FATSHOT2'. Def_Read: Lights: Undefined state 'FATSHOTX1'. Def_Read: Lights: Undefined state 'FATSHOTX2'. Def_Read: Lights: Undefined state 'FATSHOTX1'. 106 lights 245 sound effects 78 songs 160 text strings 109 particle generators 26 surface decorations 37 surface reflections 30 surface materials 9 finales B_Init: Init bindings. B_BindCommand: Deleting binding 41, it has been overridden by binding 114. Clearing binding context "deui"... Clearing binding context "console"... Clearing binding context "message"... Clearing binding context "chat"... Clearing binding context "shortcut"... Clearing binding context "gameui"... Clearing binding context "menu"... Clearing binding context "map-freepan"... Clearing binding context "map"... Clearing binding context "game"... R_Init: Init the refresh daemon.PS.: 2 out of 10 times i get an error that I have to increase -maxzone. Now what is this and how does it affect the game in anyway?
Doomsday 1.8.6, which I guess you are using, requires the user to allocate memory before they start the engine. Under the Misc tab in Kickstart you will find a memory field. Raise this to 256mb (the max for 1.8.6) and HeXen DK will be fine.
The 1.9 betas of Dday (which Gordon is using btw, so if you are using 1.8.6, you can ignore the issue he and DaniJ are going on about) don't require the user to allocate memory; they dynamically allocate it themselves in game (and support more than 256mb). Of course beta means beta.
The original HeXen and HeXen DK both had CD Audio support (In Dday you can make all the games use CD audio with a little work); insert a CD and that will be used in the place of the default music.
V1.0 of HeXen DK however, had a bug in its music lump that meant non CD music didn't work. Dday, as of writing, still uses said music lump, so if you are running HeXen DK V1.0 on Dday, you won't get non CD music. A patch was released by Raven that fixes this issue (and by extension in Dday); as far as I am aware there was never a commercial release of HeXen DK with this patch included, so every HeXen DK user needs the patch to get non CD music.
Re: No sound (I presume you mean there is no music)
Have you updated your copy of Deathkings with the v1.1 patch Vermil posted about (available here)?
Thank you whoever wrote that and thanks daniJ for putting that link up.
P.S. this is using doomsday 1.9.9 which so far has worked flawlessly for me whereas all the other doomsday versions I always had some kind of problem.