Hexen Deathkings of the Dark Citadel won't run! [Resolved]
I got a problem with the Hexen expansion. I can't get it to work in anyway. Hexen runs perfectly fine on Doomsday KickStart 2.09 but when i try to launch the expansion (i got all WAD files in C:\Doomsday\WADS\HEXEN+DOTDC in the same Folder) it tells me 1. This game requires the file HEXDD.WAD, and it should be placed in the same folder as the main game IWAD file, HEXEN.WAD
Game will not run until this file will be in the right place! ( of course i got the WAD files all named like this and in the same Folder) But if I switch with the dropdown button to Hexen and put the Hexdd.wad file there it works but without any music at all?
Any Idea to fix this?
greetings from Austria
DaKern
Game will not run until this file will be in the right place! ( of course i got the WAD files all named like this and in the same Folder) But if I switch with the dropdown button to Hexen and put the Hexdd.wad file there it works but without any music at all?
Any Idea to fix this?
greetings from Austria
DaKern
Comments
this is my Dday out file if it helps.
PS.: 2 out of 10 times i get an error that I have to increase -maxzone. Now what is this and how does it affect the game in anyway?
Doomsday 1.8.6, which I guess you are using, requires the user to allocate memory before they start the engine. Under the Misc tab in Kickstart you will find a memory field. Raise this to 256mb (the max for 1.8.6) and HeXen DK will be fine.
The 1.9 betas of Dday (which Gordon is using btw, so if you are using 1.8.6, you can ignore the issue he and DaniJ are going on about) don't require the user to allocate memory; they dynamically allocate it themselves in game (and support more than 256mb). Of course beta means beta.
The original HeXen and HeXen DK both had CD Audio support (In Dday you can make all the games use CD audio with a little work); insert a CD and that will be used in the place of the default music.
V1.0 of HeXen DK however, had a bug in its music lump that meant non CD music didn't work. Dday, as of writing, still uses said music lump, so if you are running HeXen DK V1.0 on Dday, you won't get non CD music. A patch was released by Raven that fixes this issue (and by extension in Dday); as far as I am aware there was never a commercial release of HeXen DK with this patch included, so every HeXen DK user needs the patch to get non CD music.
Re: No sound (I presume you mean there is no music)
Have you updated your copy of Deathkings with the v1.1 patch Vermil posted about (available here)?
Thank you whoever wrote that and thanks daniJ for putting that link up.
P.S. this is using doomsday 1.9.9 which so far has worked flawlessly for me whereas all the other doomsday versions I always had some kind of problem.