sound won't come back after playing itunes
Hello
. I recently disabled the music in doomsday engine via the standard in-game options menu. However, When I played the game both the music and the sound turned off. Now I cannot re-enable them. I tried deleting the doomsday profile and uninstalling. I have also tried enabling sound from the Snowberry menu, with no effect. What should I do?
Comments
It may help if you posted your doomsday.out log file as this may mention any problems encountered when setting up the audio driver.
Executable: Doomsday Engine 1.9.9 (Stable 32-bit #638) Sep 29 2012 23:22:50. Command line (18 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday 3: -userdir 4: C:\Users\John\Documents\Doomsday Frontend\runtime 5: -sfxchan 6: 16 7: -texcomp 8: -wh 9: 640 10: 480 11: -game 12: doom2 13: -fullscreen 14: -iwad 15: C:\Users\John\Documents\Doom\IWADS\DOOM2.WAD 16: -bpp 17: 32 Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter Starting LegacyCore event loop... Display mode has changed. Canvas: Gained focus. OpenGL information: Vendor: Intel Renderer: Intel(R) HD Graphics Version: 2.1.0 - Build 8.15.10.2202 Available Compressed Texture Formats: 6 Available Texture Units: 8 Maximum Texture Anisotropy: 2 Maximum Texture Size: 4096 Line Width Granularity: 0.5 Line Width Range: 0.0...7.5 Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FX GL_EXT_texture_filter_anisotro GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3t GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_tw GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgt GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object Extensions (WGL): WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB Initializing Render subsystem... Setting up platform state... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012. Audio configuration (by decreasing priority): CD : FMOD/CD Music: FMOD/Ext SFX : FMOD Sfx_InitChannels: 16 channels. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Loading game resources... IWAD identification: 00f36acb "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb033.lmp" already loaded. "data\jdoom\auto\.basedata\fontb034.lmp" already loaded. "data\jdoom\auto\.basedata\fontb035.lmp" already loaded. "data\jdoom\auto\.basedata\fontb036.lmp" already loaded. "data\jdoom\auto\.basedata\fontb037.lmp" already loaded. "data\jdoom\auto\.basedata\fontb038.lmp" already loaded. "data\jdoom\auto\.basedata\fontb039.lmp" already loaded. "data\jdoom\auto\.basedata\fontb040.lmp" already loaded. "data\jdoom\auto\.basedata\fontb041.lmp" already loaded. "data\jdoom\auto\.basedata\fontb042.lmp" already loaded. "data\jdoom\auto\.basedata\fontb043.lmp" already loaded. "data\jdoom\auto\.basedata\fontb044.lmp" already loaded. "data\jdoom\auto\.basedata\fontb045.lmp" already loaded. "data\jdoom\auto\.basedata\fontb046.lmp" already loaded. "data\jdoom\auto\.basedata\fontb047.lmp" already loaded. "data\jdoom\auto\.basedata\fontb048.lmp" already loaded. "data\jdoom\auto\.basedata\fontb049.lmp" already loaded. "data\jdoom\auto\.basedata\fontb050.lmp" already loaded. "data\jdoom\auto\.basedata\fontb051.lmp" already loaded. "data\jdoom\auto\.basedata\fontb052.lmp" already loaded. "data\jdoom\auto\.basedata\fontb053.lmp" already loaded. "data\jdoom\auto\.basedata\fontb054.lmp" already loaded. "data\jdoom\auto\.basedata\fontb055.lmp" already loaded. "data\jdoom\auto\.basedata\fontb056.lmp" already loaded. "data\jdoom\auto\.basedata\fontb057.lmp" already loaded. "data\jdoom\auto\.basedata\fontb058.lmp" already loaded. "data\jdoom\auto\.basedata\fontb059.lmp" already loaded. "data\jdoom\auto\.basedata\fontb060.lmp" already loaded. "data\jdoom\auto\.basedata\fontb061.lmp" already loaded. "data\jdoom\auto\.basedata\fontb062.lmp" already loaded. "data\jdoom\auto\.basedata\fontb063.lmp" already loaded. "data\jdoom\auto\.basedata\fontb064.lmp" already loaded. "data\jdoom\auto\.basedata\fontb065.lmp" already loaded. "data\jdoom\auto\.basedata\fontb066.lmp" already loaded. "data\jdoom\auto\.basedata\fontb067.lmp" already loaded. "data\jdoom\auto\.basedata\fontb068.lmp" already loaded. "data\jdoom\auto\.basedata\fontb069.lmp" already loaded. "data\jdoom\auto\.basedata\fontb070.lmp" already loaded. "data\jdoom\auto\.basedata\fontb071.lmp" already loaded. "data\jdoom\auto\.basedata\fontb072.lmp" already loaded. "data\jdoom\auto\.basedata\fontb073.lmp" already loaded. "data\jdoom\auto\.basedata\fontb074.lmp" already loaded. "data\jdoom\auto\.basedata\fontb075.lmp" already loaded. "data\jdoom\auto\.basedata\fontb076.lmp" already loaded. "data\jdoom\auto\.basedata\fontb077.lmp" already loaded. "data\jdoom\auto\.basedata\fontb078.lmp" already loaded. "data\jdoom\auto\.basedata\fontb079.lmp" already loaded. "data\jdoom\auto\.basedata\fontb080.lmp" already loaded. "data\jdoom\auto\.basedata\fontb081.lmp" already loaded. "data\jdoom\auto\.basedata\fontb082.lmp" already loaded. "data\jdoom\auto\.basedata\fontb083.lmp" already loaded. "data\jdoom\auto\.basedata\fontb084.lmp" already loaded. "data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "data\jdoom\auto\.basedata\menufog.lmp" already loaded. "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. Parsing primary config "configs\doom\game.cfg"... Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Parsing definition files... Definitions: 48 animation groups 6 composite fonts 10 finales 9 lights 33 map infos 4 materials 27 particle generators 3 skies 36 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 368 text strings 11 texture environments 140 things Warning: Texture "Particle00" not found.