Skybox won't render

edited 2013 Aug 11 in Technical Support
Hi,

After a long time I have decided to play the good ol games like Doom, Hexen and Heretic again with doomsday engine. Although for the most part it runs like a charm, there is 1 bug that is extremely annoying.

None of the skyboxes are being rendered in the engine. I have included a screenshot of the problem, this happens on all maps, in all games. As you can see I have a couple of addons installed, one of those are skyboxes that I downloaded from the main website. If I disable these addons skyboxes, the skybox still won't render.

I reinstalled doomsday 3 times now but it doesn't work. Is this a known issue? do I need to download the "unstable" version to fix this? or is there a workaround?

I someone has a solution, this is the only problem I have with Doomsday, everything else works perfectly. :)

EDIT: The website won't allow me to upload my picture for some reason so I can't show you what I mean. What it does is kinda "mimic" everything that is moving in front of it and then it "sticks" in the skybox, that is about as accurate as a description as I can make, unless the forum allows me to upload the image.

Comments

  • It would help if you posted your doomsday.out or named the version of Doomsday you are using and list the names of the add-ons you are loading. Sky models should be working just fine in current releases.
  • I am using Doomsday Engine 1.9.8-1 (Stable 32-bit #543) Jun 26 2012 16:32:33.

    The addons I am using are: Doom hi-res pack, doom sky1, 2, 3, 4. HQ Doom SFX, Jdoom Music pack, jdui-all-20120223, jDRP.
    All these addons have been downloaded from the website a few days ago, so it should be the latest version.
  • Please try updating to the latest unstable release of Doomsday 1.9.9 (build 591) - sky models are working expectedly for me with this version.
  • Ok I have installed the latest unstable build.

    And I still have the same problem with the skymodel :(
  • In that case this is most likely a configuration problem. Disable all add-ons except the skyboxes and then re-test. Also check whether models are disabled in the control panel and if so, enable them.
  • I have disabled all add-ons except for skyboxes but still the same issue.
    Disabling skyboxes as well makes no difference.

    I looked through the control panel, every setting with model/models in it is enabled.
  • Please post your doomsday.out log. I've tested the sky box add-ons available here with the current stable and unstable releases and they are working fine for me on Windows.
  • The forum doesn't allow me to upload the file.
    If I change it to a .txt file it isn't allowed either.

    Should I paste the last bit of the file here?
    There is an error in the last part of the log file.
  • Since I can't upload it I will just paste this here:
    Executable: Doomsday Engine 1.9.9 [#591] (Unstable 32-bit) Aug 13 2012 17:18:49.
    Sys_InitWindowManager: Using Qt window management.
    Initializing plugins...
      jDoom
      jHeretic
      jHexen
      dpdehread
      dpwadmapconverter
    Starting LegacyCore event loop...
    Canvas: Gained focus.
    OpenGL information:
      Vendor: ATI Technologies Inc.
      Renderer: ATI Radeon HD 5800 Series
      Version: 4.2.11762 Compatibility Profile Context
      Available Compressed Texture Formats: 20
      Available Texture Units: 8
      Maximum Texture Anisotropy: 16
      Maximum Texture Size: 16384
      Line Width Granularity: 0.1
      Line Width Range: 1.0...63.0
      Extensions:
        GL_AMDX_debug_output           GL_AMDX_vertex_shader_tessella
        GL_AMD_conservative_depth      GL_AMD_debug_output           
        GL_AMD_depth_clamp_separate    GL_AMD_draw_buffers_blend     
        GL_AMD_multi_draw_indirect     GL_AMD_name_gen_delete        
        GL_AMD_performance_monitor     GL_AMD_pinned_memory          
        GL_AMD_query_buffer_object     GL_AMD_sample_positions       
        GL_AMD_seamless_cubemap_per_te GL_AMD_shader_stencil_export  
        GL_AMD_shader_trace            GL_AMD_texture_cube_map_array 
        GL_AMD_texture_texture4        GL_AMD_transform_feedback3_lin
        GL_AMD_vertex_shader_layer     GL_AMD_vertex_shader_tessellat
        GL_AMD_vertex_shader_viewport_ GL_ARB_ES2_compatibility      
        GL_ARB_base_instance           GL_ARB_blend_func_extended    
        GL_ARB_color_buffer_float      GL_ARB_compressed_texture_pixe
        GL_ARB_conservative_depth      GL_ARB_copy_buffer            
        GL_ARB_depth_buffer_float      GL_ARB_depth_clamp            
        GL_ARB_depth_texture           GL_ARB_draw_buffers           
        GL_ARB_draw_buffers_blend      GL_ARB_draw_elements_base_vert
        GL_ARB_draw_indirect           GL_ARB_draw_instanced         
        GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
        GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
        GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
        GL_ARB_get_program_binary      GL_ARB_gpu_shader5            
        GL_ARB_gpu_shader_fp64         GL_ARB_half_float_pixel       
        GL_ARB_half_float_vertex       GL_ARB_imaging                
        GL_ARB_instanced_arrays        GL_ARB_internalformat_query   
        GL_ARB_map_buffer_alignment    GL_ARB_map_buffer_range       
        GL_ARB_multisample             GL_ARB_multitexture           
        GL_ARB_occlusion_query         GL_ARB_occlusion_query2       
        GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
        GL_ARB_point_sprite            GL_ARB_provoking_vertex       
        GL_ARB_sample_shading          GL_ARB_sampler_objects        
        GL_ARB_seamless_cube_map       GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counters  GL_ARB_shader_bit_encoding    
        GL_ARB_shader_image_load_store GL_ARB_shader_objects         
        GL_ARB_shader_precision        GL_ARB_shader_stencil_export  
        GL_ARB_shader_subroutine       GL_ARB_shader_texture_lod     
        GL_ARB_shading_language_100    GL_ARB_shading_language_420pac
        GL_ARB_shading_language_packin GL_ARB_shadow                 
        GL_ARB_shadow_ambient          GL_ARB_sync                   
        GL_ARB_tessellation_shader     GL_ARB_texture_border_clamp   
        GL_ARB_texture_buffer_object   GL_ARB_texture_buffer_object_r
        GL_ARB_texture_compression     GL_ARB_texture_compression_bpt
        GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map       
        GL_ARB_texture_cube_map_array  GL_ARB_texture_env_add        
        GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
        GL_ARB_texture_env_dot3        GL_ARB_texture_float          
        GL_ARB_texture_gather          GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample     GL_ARB_texture_non_power_of_tw
        GL_ARB_texture_query_lod       GL_ARB_texture_rectangle      
        GL_ARB_texture_rg              GL_ARB_texture_rgb10_a2ui     
        GL_ARB_texture_snorm           GL_ARB_texture_storage        
        GL_ARB_timer_query             GL_ARB_transform_feedback2    
        GL_ARB_transform_feedback3     GL_ARB_transform_feedback_inst
        GL_ARB_transpose_matrix        GL_ARB_uniform_buffer_object  
        GL_ARB_vertex_array_bgra       GL_ARB_vertex_array_object    
        GL_ARB_vertex_attrib_64bit     GL_ARB_vertex_buffer_object   
        GL_ARB_vertex_program          GL_ARB_vertex_shader          
        GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array         
        GL_ARB_window_pos              GL_ATI_draw_buffers           
        GL_ATI_envmap_bumpmap          GL_ATI_fragment_shader        
        GL_ATI_meminfo                 GL_ATI_separate_stencil       
        GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3   
        GL_ATI_texture_float           GL_ATI_texture_mirror_once    
        GL_EXT_abgr                    GL_EXT_bgra                   
        GL_EXT_bindable_uniform        GL_EXT_blend_color            
        GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
        GL_EXT_blend_minmax            GL_EXT_blend_subtract         
        GL_EXT_compiled_vertex_array   GL_EXT_copy_buffer            
        GL_EXT_copy_texture            GL_EXT_direct_state_access    
        GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
        GL_EXT_draw_range_elements     GL_EXT_fog_coord              
        GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object      GL_EXT_framebuffer_sRGB       
        GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters 
        GL_EXT_gpu_shader4             GL_EXT_histogram              
        GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
        GL_EXT_packed_float            GL_EXT_packed_pixels          
        GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
        GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
        GL_EXT_secondary_color         GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_store GL_EXT_shadow_funcs           
        GL_EXT_stencil_wrap            GL_EXT_subtexture             
        GL_EXT_texgen_reflection       GL_EXT_texture3D              
        GL_EXT_texture_array           GL_EXT_texture_buffer_object  
        GL_EXT_texture_compression_bpt GL_EXT_texture_compression_lat
        GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
        GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
        GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
        GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
        GL_EXT_texture_integer         GL_EXT_texture_lod            
        GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
        GL_EXT_texture_object          GL_EXT_texture_rectangle      
        GL_EXT_texture_sRGB            GL_EXT_texture_sRGB_decode    
        GL_EXT_texture_shared_exponent GL_EXT_texture_snorm          
        GL_EXT_texture_storage         GL_EXT_texture_swizzle        
        GL_EXT_timer_query             GL_EXT_transform_feedback     
        GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
        GL_EXT_vertex_attrib_64bit     GL_IBM_texture_mirrored_repeat
        GL_KTX_buffer_region           GL_NV_blend_square            
        GL_NV_conditional_render       GL_NV_copy_depth_to_color     
        GL_NV_copy_image               GL_NV_explicit_multisample    
        GL_NV_float_buffer             GL_NV_half_float              
        GL_NV_primitive_restart        GL_NV_texgen_reflection       
        GL_NV_texture_barrier          GL_SGIS_generate_mipmap       
        GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
        GL_SUN_multi_draw_arrays       GL_WIN_swap_hint              
        WGL_EXT_swap_control          
      Extensions (WGL):
        WGL_ARB_extensions_string      WGL_ARB_pixel_format          
        WGL_ATI_pixel_format_float     WGL_ARB_pixel_format_float    
        WGL_ARB_multisample            WGL_EXT_swap_control          
        WGL_EXT_swap_control_tear      WGL_ARB_pbuffer               
        WGL_ARB_render_texture         WGL_ARB_make_current_read     
        WGL_EXT_extensions_string      WGL_ARB_buffer_region         
        WGL_EXT_framebuffer_sRGB       WGL_ATI_render_texture_rectang
        WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock               
        WGL_NV_swap_group              WGL_ARB_create_context        
        WGL_AMD_gpu_association        WGL_AMDX_gpu_association      
        WGL_ARB_create_context_profile WGL_NV_float_buffer           
    Initializing Render subsystem...
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
    Audio configuration (by decreasing priority):
      CD   : FMOD/CD
      Music: FMOD/Ext
      SFX  : FMOD
    Sfx_InitChannels: 32 channels.
    Initializing Resource subsystem...
    Initializing Binding subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Loading game resources...
      IWAD identification: 00d12fbc
    "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb032.lmp" already loaded.
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    "data\jdoom\auto\.basedata\mapmask.lmp" already loaded.
    "data\jdoom\auto\.basedata\menufog.lmp" already loaded.
    "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded.
    "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded.
    "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded.
    "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded.
    Parsing primary config "configs\doom\game.cfg"...
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    Definitions:
       41 animation groups
        6 composite fonts
        8 finales
      175 lights
       38 map infos
        4 materials
     1418 models
      139 particle generators
        8 skies
       74 songs
      110 sound effects
      138 sprite names
     1368 states
       98 surface decorations
       50 surface reflections
      368 text strings
        8 texture environments
      140 things
    Warning: Failed locating skin "bfgm3.pcx" (#3) for model "data\jdoom\Models\Projectiles\
             BFGshot\BFGShot.md2".
    Warning: Failed locating skin "chaingun-mf2.pcx" (#2) for model "data\jdoom\Models\HUD\
             Chaingun\Chaingun-MF.md2".
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2".
      This model will be rendered without a skin.
    Warning: Texture "Particle00" not found.
    -----------------------------------------------------------------------------------------
    Ultimate DOOM
    -----------------------------------------------------------------------------------------
    NetSv_SendGameState: Game setup: doom1-ultimate E1M6 skill3 coop jump
    Loading Map "E1M6"...
    WadMapConverter: Recognized a Doom format map.
    BSP built: (13:14) #596 Nodes, #597 Leafs, #2901 HEdges, #280 Vertexes.
    
    Map 6: Central Processing
    Author: id Software
    
    Picked up an armor bonus.
    Event loop exited with code 0.
    Shutting down the console...
    Z_Shutdown: Used 1 volumes, total 33554432 bytes.
    Restoring original display mode due to shutdown.
    Canvas: Lost focus.
    
  • Have you left anything in your auto folder by mistake (data/Jdoom/Auto)?
    Can you increase the verbosity of the out file (settings, then developer, in Snowberry or by adding '-v -v' to the Command Line)?

    Certainly, this is the important part of your Dday out file; Dday isn't finding the textures for the skyboxes:
    Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2".
      This model will be rendered without a skin.
    
  • I don't have a auto folder in Jdoom.

    I put the verbose on lvl 2, but I can't post the log, it is waaaaay to long and will take more then 30 posts to fully dump the file.

    Is there any particular part you need, or is there some way I can upload this to the forum??

    EDIT: I searched the out file for the specific file that get's this error, here is the part of the error:
    ZipFile::ReadLumpSection: "C:\Users\Selvator\Documents\Doomsday Frontend\addons\
                              slide-doom-sky1.pk3:data\jdoom\Models\unitquad.md2" (1376
                              bytes, compressed) [0 +1376]
    Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2".
      This model will be rendered without a skin.
    ZipFile::ReadLumpSection: "C:\Users\Selvator\Documents\Doomsday Frontend\addons\
                              slide-doom-sky4.pk3:data\jdoom\Models\skies\doom1\sky4-top.png"
                              (140401 bytes) [0 +140401]
    
  • We don't allow uploading log files to the forum as attachments because services such as pastebin.com are far better for this sort of thing.
  • ah ok.

    Well I can't put it on Pastebin either, the file is still to big.....
    I hope you can make something out of what I have pasted already, if there is any other part of the log file you need, please say so.
  • Please re-run Doomsday, this time without adding -v -v to the command line and upload your log to pastebin for us to look at.

    In general it is unnecessary to enable extra verbose logging when diagnosing a problem such as this with modern Doomsday. This is because any issues or warnings are always logged at the highest level so that they don't go unnoticed or end up buried.
  • Ok here it is again.
    If I compare the log file to the other one I made a couple of hours ago, there is no change, it's still the same as a couple of hours ago that I already posted here.
    Executable: Doomsday Engine 1.9.9 [#591] (Unstable 32-bit) Aug 13 2012 17:18:49.
    Sys_InitWindowManager: Using Qt window management.
    Initializing plugins...
      jDoom
      jHeretic
      jHexen
      dpdehread
      dpwadmapconverter
    Starting LegacyCore event loop...
    Canvas: Gained focus.
    OpenGL information:
      Vendor: ATI Technologies Inc.
      Renderer: ATI Radeon HD 5800 Series
      Version: 4.2.11762 Compatibility Profile Context
      Available Compressed Texture Formats: 20
      Available Texture Units: 8
      Maximum Texture Anisotropy: 16
      Maximum Texture Size: 16384
      Line Width Granularity: 0.1
      Line Width Range: 1.0...63.0
      Extensions:
        GL_AMDX_debug_output           GL_AMDX_vertex_shader_tessella
        GL_AMD_conservative_depth      GL_AMD_debug_output           
        GL_AMD_depth_clamp_separate    GL_AMD_draw_buffers_blend     
        GL_AMD_multi_draw_indirect     GL_AMD_name_gen_delete        
        GL_AMD_performance_monitor     GL_AMD_pinned_memory          
        GL_AMD_query_buffer_object     GL_AMD_sample_positions       
        GL_AMD_seamless_cubemap_per_te GL_AMD_shader_stencil_export  
        GL_AMD_shader_trace            GL_AMD_texture_cube_map_array 
        GL_AMD_texture_texture4        GL_AMD_transform_feedback3_lin
        GL_AMD_vertex_shader_layer     GL_AMD_vertex_shader_tessellat
        GL_AMD_vertex_shader_viewport_ GL_ARB_ES2_compatibility      
        GL_ARB_base_instance           GL_ARB_blend_func_extended    
        GL_ARB_color_buffer_float      GL_ARB_compressed_texture_pixe
        GL_ARB_conservative_depth      GL_ARB_copy_buffer            
        GL_ARB_depth_buffer_float      GL_ARB_depth_clamp            
        GL_ARB_depth_texture           GL_ARB_draw_buffers           
        GL_ARB_draw_buffers_blend      GL_ARB_draw_elements_base_vert
        GL_ARB_draw_indirect           GL_ARB_draw_instanced         
        GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
        GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
        GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
        GL_ARB_get_program_binary      GL_ARB_gpu_shader5            
        GL_ARB_gpu_shader_fp64         GL_ARB_half_float_pixel       
        GL_ARB_half_float_vertex       GL_ARB_imaging                
        GL_ARB_instanced_arrays        GL_ARB_internalformat_query   
        GL_ARB_map_buffer_alignment    GL_ARB_map_buffer_range       
        GL_ARB_multisample             GL_ARB_multitexture           
        GL_ARB_occlusion_query         GL_ARB_occlusion_query2       
        GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
        GL_ARB_point_sprite            GL_ARB_provoking_vertex       
        GL_ARB_sample_shading          GL_ARB_sampler_objects        
        GL_ARB_seamless_cube_map       GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counters  GL_ARB_shader_bit_encoding    
        GL_ARB_shader_image_load_store GL_ARB_shader_objects         
        GL_ARB_shader_precision        GL_ARB_shader_stencil_export  
        GL_ARB_shader_subroutine       GL_ARB_shader_texture_lod     
        GL_ARB_shading_language_100    GL_ARB_shading_language_420pac
        GL_ARB_shading_language_packin GL_ARB_shadow                 
        GL_ARB_shadow_ambient          GL_ARB_sync                   
        GL_ARB_tessellation_shader     GL_ARB_texture_border_clamp   
        GL_ARB_texture_buffer_object   GL_ARB_texture_buffer_object_r
        GL_ARB_texture_compression     GL_ARB_texture_compression_bpt
        GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map       
        GL_ARB_texture_cube_map_array  GL_ARB_texture_env_add        
        GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
        GL_ARB_texture_env_dot3        GL_ARB_texture_float          
        GL_ARB_texture_gather          GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample     GL_ARB_texture_non_power_of_tw
        GL_ARB_texture_query_lod       GL_ARB_texture_rectangle      
        GL_ARB_texture_rg              GL_ARB_texture_rgb10_a2ui     
        GL_ARB_texture_snorm           GL_ARB_texture_storage        
        GL_ARB_timer_query             GL_ARB_transform_feedback2    
        GL_ARB_transform_feedback3     GL_ARB_transform_feedback_inst
        GL_ARB_transpose_matrix        GL_ARB_uniform_buffer_object  
        GL_ARB_vertex_array_bgra       GL_ARB_vertex_array_object    
        GL_ARB_vertex_attrib_64bit     GL_ARB_vertex_buffer_object   
        GL_ARB_vertex_program          GL_ARB_vertex_shader          
        GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array         
        GL_ARB_window_pos              GL_ATI_draw_buffers           
        GL_ATI_envmap_bumpmap          GL_ATI_fragment_shader        
        GL_ATI_meminfo                 GL_ATI_separate_stencil       
        GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3   
        GL_ATI_texture_float           GL_ATI_texture_mirror_once    
        GL_EXT_abgr                    GL_EXT_bgra                   
        GL_EXT_bindable_uniform        GL_EXT_blend_color            
        GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
        GL_EXT_blend_minmax            GL_EXT_blend_subtract         
        GL_EXT_compiled_vertex_array   GL_EXT_copy_buffer            
        GL_EXT_copy_texture            GL_EXT_direct_state_access    
        GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
        GL_EXT_draw_range_elements     GL_EXT_fog_coord              
        GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object      GL_EXT_framebuffer_sRGB       
        GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters 
        GL_EXT_gpu_shader4             GL_EXT_histogram              
        GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
        GL_EXT_packed_float            GL_EXT_packed_pixels          
        GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
        GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
        GL_EXT_secondary_color         GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_store GL_EXT_shadow_funcs           
        GL_EXT_stencil_wrap            GL_EXT_subtexture             
        GL_EXT_texgen_reflection       GL_EXT_texture3D              
        GL_EXT_texture_array           GL_EXT_texture_buffer_object  
        GL_EXT_texture_compression_bpt GL_EXT_texture_compression_lat
        GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
        GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
        GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
        GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
        GL_EXT_texture_integer         GL_EXT_texture_lod            
        GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
        GL_EXT_texture_object          GL_EXT_texture_rectangle      
        GL_EXT_texture_sRGB            GL_EXT_texture_sRGB_decode    
        GL_EXT_texture_shared_exponent GL_EXT_texture_snorm          
        GL_EXT_texture_storage         GL_EXT_texture_swizzle        
        GL_EXT_timer_query             GL_EXT_transform_feedback     
        GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
        GL_EXT_vertex_attrib_64bit     GL_IBM_texture_mirrored_repeat
        GL_KTX_buffer_region           GL_NV_blend_square            
        GL_NV_conditional_render       GL_NV_copy_depth_to_color     
        GL_NV_copy_image               GL_NV_explicit_multisample    
        GL_NV_float_buffer             GL_NV_half_float              
        GL_NV_primitive_restart        GL_NV_texgen_reflection       
        GL_NV_texture_barrier          GL_SGIS_generate_mipmap       
        GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
        GL_SUN_multi_draw_arrays       GL_WIN_swap_hint              
        WGL_EXT_swap_control          
      Extensions (WGL):
        WGL_ARB_extensions_string      WGL_ARB_pixel_format          
        WGL_ATI_pixel_format_float     WGL_ARB_pixel_format_float    
        WGL_ARB_multisample            WGL_EXT_swap_control          
        WGL_EXT_swap_control_tear      WGL_ARB_pbuffer               
        WGL_ARB_render_texture         WGL_ARB_make_current_read     
        WGL_EXT_extensions_string      WGL_ARB_buffer_region         
        WGL_EXT_framebuffer_sRGB       WGL_ATI_render_texture_rectang
        WGL_EXT_pixel_format_packed_fl WGL_I3D_genlock               
        WGL_NV_swap_group              WGL_ARB_create_context        
        WGL_AMD_gpu_association        WGL_AMDX_gpu_association      
        WGL_ARB_create_context_profile WGL_NV_float_buffer           
    Initializing Render subsystem...
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
    Audio configuration (by decreasing priority):
      CD   : FMOD/CD
      Music: FMOD/Ext
      SFX  : FMOD
    Sfx_InitChannels: 32 channels.
    Initializing Resource subsystem...
    Initializing Binding subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Loading game resources...
      IWAD identification: 00d12fbc
    "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb032.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb033.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb034.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb035.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb036.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb037.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb038.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb039.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb040.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb041.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb042.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb043.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb044.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb045.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb046.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb047.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb048.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb049.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb050.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb051.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb052.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb053.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb054.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb055.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb056.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb057.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb058.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb059.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb060.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb061.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb062.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb063.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb064.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb065.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb066.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb067.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb068.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb069.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb070.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb071.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb072.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb073.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb074.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb075.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb076.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb077.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb078.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb079.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb080.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb081.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb082.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb083.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb084.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb085.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb086.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb087.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb088.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb089.lmp" already loaded.
    "data\jdoom\auto\.basedata\fontb090.lmp" already loaded.
    "data\jdoom\auto\.basedata\mapmask.lmp" already loaded.
    "data\jdoom\auto\.basedata\menufog.lmp" already loaded.
    "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded.
    "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded.
    "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded.
    "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded.
    Parsing primary config "configs\doom\game.cfg"...
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    Definitions:
       41 animation groups
        6 composite fonts
        8 finales
      175 lights
       38 map infos
        4 materials
     1418 models
      139 particle generators
        8 skies
       74 songs
      110 sound effects
      138 sprite names
     1368 states
       98 surface decorations
       50 surface reflections
      368 text strings
        8 texture environments
      140 things
    Warning: Failed locating skin "bfgm3.pcx" (#3) for model "data\jdoom\Models\Projectiles\
             BFGshot\BFGShot.md2".
    Warning: Failed locating skin "chaingun-mf2.pcx" (#2) for model "data\jdoom\Models\HUD\
             Chaingun\Chaingun-MF.md2".
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating model "LostSoul/Lostsoul_flame.md2", ignoring.
    Warning: Failed locating skin "side1.pcx" (#0) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side2.pcx" (#1) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side3.pcx" (#2) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side4.pcx" (#3) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side5.pcx" (#4) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed locating skin "side6.pcx" (#5) for model "data\jdoom\Models\
             unitquad.md2".
    Warning: Failed to locate a skin for model "data\jdoom\Models\unitquad.md2".
      This model will be rendered without a skin.
    Warning: Texture "Particle00" not found.
    -----------------------------------------------------------------------------------------
    Ultimate DOOM
    -----------------------------------------------------------------------------------------
    NetSv_SendGameState: Game setup: doom1-ultimate E1M6 skill3 coop jump
    Loading Map "E1M6"...
    WadMapConverter: Recognized a Doom format map.
    BSP built: (13:14) #596 Nodes, #597 Leafs, #2901 HEdges, #280 Vertexes.
    
    Map 6: Central Processing
    Author: id Software
    
    Event loop exited with code 0.
    Shutting down the console...
    Z_Shutdown: Used 1 volumes, total 33554432 bytes.
    Restoring original display mode due to shutdown.
    Canvas: Lost focus.
    
  • One of the reasons I suggested making the log more verbose is because you mentioned that the sky was not rendering (a.k.a you were still getting a HOM), even with the skybox add-on disabled.

    The full verbosity log details exactly what files are being loaded and from where, at the start of the log; the standard verbosity doesn't display this. It would have allowed us to see if you were, say, loading a file from the auto folder you weren’t aware of, that was causing issues.
  • Alright I understand.

    So what log file would you like to see?
    The one with verbose lvl 2?
    If so where can I upload this so you can see the log.
    the forum doesn't allow this, it's to long to post here and it's even to long to post on pastebin.

    Can I send it to you through mail?
  • If the sky still doesn't render correctly even when you disable all your add-ons then I can only assume that this is an issue specific to your installation.

    Please try deleting your config files (or make backups) and let Doomsday re-create them for you. If that still doesn't fix it then it sounds like a complete re-install is necessary (don't install over a previous version, for example).
  • Ok I have completly erased everything from my PC that has something to do with Doomsday engine, all config files etc.
    Then I reinstalled doomsday from scratch and I have not yet added any add-ons to it.

    When I start a new game either in Doom, Heretic or Hexen, STILL there is no sky being rendered :(

    I am 100% sure that I did not forget anything when I deleted all the content, I don't understand why the sky won't render...
  • In that case all we are left with is the possibility that this is a video driver incompatibility. Have you tried updating your video driver?
  • I just updated my drivers 2 days ago, I am running on Catalyst Version 12.8. updated from 12.6 since 2 days.
    My video card is a ATI Radeon 5870.

    I could downgrade back to 12.6 but I really dislike re-rolling video drivers, I have some bad experience with that in the past.
    I would only try it if I am sure that may fix the problem, other games I have may get artifacts if I go back a version.
  • I can't give you any assurance or guarantee that it will even have an effect on this issue. What would help is some more feedback from ATI users with a similar setup to you.
  • I am going to see if I can downgrade back to 12.6 if that makes a difference.
    First I will need my good ol tool that fully deletes my video driver and then I can install 12.6

    Since I am a bit busy with other stuff first I can't do that right now, when I find the time I will check it out and report back with any changes.
  • Well, it took quite a while before I re-rolled my drivers but I found some time and gone back to 12.6

    And guess what, the issue is gone, the sky renders again!
    I wonder what AMD "updated" in there new driver that causes the sky not to render correctly.

    Anyway, thanks for the awesome support for my problem, I really appreciate it and keep up the good work!
  • Hmm same issue here but with nvidia. Sky looks like a HOM. No addons installed.

    Xubuntu 12.10 x64 geforce 7600gs driver 304.88
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