Doomsday 1.4 Music doens't play right
Hi everyone, I have started to use Doomsday but the music won't won't.
I tried multiple sound drivers, but only the intro theme plays and repeats itself.
I tried multiple sound drivers, but only the intro theme plays and repeats itself.
Comments
EDIT: I tried Heretic, and the music works fine.
Can you paste the contents of your Doomsday.out file (in code tags)?
The out file is a log of everything Dday did the last time you launched it and can be found in 'snowberry/runtime'.
You can also increase the amount of information printed in the log through Snowberry, with the 'verbose messages' option under 'settings', then 'developer'. Bear in mind that increasing the verbosity of the log might have a little impact on performance.
Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43. Command line (34 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: F:\Doomsday 3: -userdir 4: C:\Users\Ofir\Documents\Doomsday Frontend\runtime 5: -file 6: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky1.pk3 7: -file 8: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky3.pk3 9: -file 10: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky4.pk3 11: -file 12: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky2.pk3 13: -file 14: F:\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3 15: -dsound 16: -sfxchan 17: 16 18: -w 19: 1920 20: -texcomp 21: -game 22: doom1 23: -pwadtex 24: -h 25: 1200 26: -fullscreen 27: -maxtex 28: 4096 29: -iwad 30: F:\Doomsday\data\jdoom\DOOM.WAD 31: -bpp 32: 32 33: -v Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter applyWindowGeometry: Joystick_Init: L applyWindowGeometry: Joystick_Init: Failed to set axis 'RX' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'RY' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'Slider 1' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'Slider 2' range (0x80070002: Not found). Starting LegacyCore event loop... Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6900 Series Version: 4.2.11631 Compatibility Profile Context Available Compressed Texture Formats: 20 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...63.0 Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Initializing Render subsystem... Using maximum texture size of 4096 x 4096. Render configuration: Multisampling: enabled (sf:0) Multitexturing: full Texture Anisotropy: variable Texture Compression: enabled Texture NPOT: enabled Setting up platform state... Initializing Timing subsystem... Initializing Input subsystem... Initializing Audio subsystem... dsDirectSound::DS_Init: Initializing Direct Sound... DirectSound configuration: Primary Buffer: 3D (software) Hardware Buffers: 0 DSP: EAX 2.0 (disabled) EAX Listner Environment: Environment: Not available Room: Not available Room HF: Not available Decay time: Not available Room roll-off factor: Not available dsDirectSound::DS_Init: Initialization complete, OK. Initializing Sound Effects subsystem... Sfx_InitChannels: 16 channels. Initializing Music subsystem... Music configuration: Music: N/A CD : N/A Errors during audio subsystem initialization. Initializing Network subsystem... Initializing Fonts collection... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) New font "System:normal18" Initializing Resource subsystem... Loading "data\doomsday.pk3"... ZipFile::readLumpDirectory: "data\doomsday.pk3" Initializing Help subsystem... Initializing Textures collection... Initializing Materials collection... Initializing Binding subsystem... Deactivating binding context 'deui'... Deactivating binding context 'message'... Deactivating binding context 'chat'... Deactivating binding context 'shortcut'... Deactivating binding context 'gameui'... Deactivating binding context 'menu'... Deactivating binding context 'finale'... Deactivating binding context 'map-freepan'... Deactivating binding context 'map'... Deactivating binding context 'game'... Activating binding context 'game'... Fonts::ResolveUri: "console18" not found! New font "System:console18" Fonts::ResolveUri: "normal24" not found! New font "System:normal24" Fonts::ResolveUri: "normalbold24" not found! New font "System:normalbold24" Fonts::ResolveUri: "normallight24" not found! New font "System:normallight24" Initializing InFine subsystem... Activating binding context 'finale'... Initializing UI subsystem... Con_Busy: Was busy for 0.34 seconds. Initializing System textures... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Locating resources for "HACX - Twitch 'n Kill"... Game: HACX - Twitch 'n Kill - Banjo Software IdentityKey: hacx Startup resources: ! hacx.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Chex(R) Quest"... Game: Chex(R) Quest - Digital Cafe IdentityKey: chex Startup resources: ! chex.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Final DOOM: TNT: Evilution"... Game: Final DOOM: TNT: Evilution - Team TNT IdentityKey: doom2-tnt Startup resources: tnt.wad - found data\jdoom\TNT.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "Final DOOM: The Plutonia Experiment"... Game: Final DOOM: The Plutonia Experiment - Dario Casali and Milo Casali IdentityKey: doom2-plut Startup resources: plutonia.wad - found data\jdoom\PLUTONIA.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM 2: Hell on Earth"... Game: DOOM 2: Hell on Earth - id Software IdentityKey: doom2 Startup resources: doom2.wad or doom2f.wad - found data\jdoom\DOOM2.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "Ultimate DOOM"... Game: Ultimate DOOM - id Software IdentityKey: doom1-ultimate Startup resources: doom.wad or doomu.wad - found data\jdoom\DOOM.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM Registered"... Game: DOOM Registered - id Software IdentityKey: doom1 Startup resources: doom.wad - found data\jdoom\DOOM.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM Shareware"... Game: DOOM Shareware - id Software IdentityKey: doom1-share Startup resources: ! doom1.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Heretic: Shadow of the Serpent Riders"... Game: Heretic: Shadow of the Serpent Riders - Raven Software IdentityKey: heretic-ext Startup resources: heretic.wad - found data\jheretic\HERETIC.WAD jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Complete/Playable Locating resources for "Heretic Registered"... Game: Heretic Registered - Raven Software IdentityKey: heretic Startup resources: heretic.wad - found data\jheretic\HERETIC.WAD jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Complete/Playable Locating resources for "Heretic Shareware"... Game: Heretic Shareware - Raven Software IdentityKey: heretic-share Startup resources: ! heretic1.wad - missing jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Incomplete/Not playable Locating resources for "Hexen: Deathkings of the Dark Citadel"... Game: Hexen: Deathkings of the Dark Citadel - Raven Software IdentityKey: hexen-dk Startup resources: ! hexen.wad - missing ! hexdd.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen"... Game: Hexen - Raven Software IdentityKey: hexen Startup resources: ! hexen.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen 4-map Demo"... Game: Hexen 4-map Demo - Raven Software IdentityKey: hexen-demo Startup resources: hexen.wad or machexendemo.wad or hexendemo.wad - found data\jhexen\HEXEN.WAD jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Complete/Playable Locating resources for "Hexen 4-map Beta Demo"... Game: Hexen 4-map Beta Demo - Raven Software IdentityKey: hexen-betademo Startup resources: ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Con_Busy: Was busy for 0.94 seconds. Releasing Runtime textures... Releasing System textures... GL_LoadImageFromFile: "data\graphics\mouse.png" (32x64) GL_LoadImageFromFile: "data\graphics\boxcorner.png" (64x64) GL_LoadImageFromFile: "data\graphics\boxfill.png" (64x64) GL_LoadImageFromFile: "data\graphics\boxshade.png" (128x128) GL_LoadImageFromFile: "data\graphics\hint.png" (64x64) GL_LoadImageFromFile: "data\graphics\logo.png" (256x256) GL_LoadImageFromFile: "data\graphics\background.pcx" (512x512) GL_LoadImageFromFile: "data\graphics\dlight.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\wallglow.pcx" (4x64) GL_LoadImageFromFile: "data\graphics\dlight.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\flare.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\zeroth.pcx" (32x32) Deactivating binding context 'finale'... Selecting game 'doom1'... Initializing Materials collection... Activating binding context 'finale'... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. Resources in "C:\Users\Ofir\Documents\Doomsday Frontend\runtime\auto\" now mapped to "data\jdoom\auto\" Resources in "C:\Users\Ofir\Documents\Doomsday Frontend\runtime\auto\" now mapped to "defs\jdoom\auto\" Loading game resources: Loading "data\jdoom\DOOM.WAD"... IWAD identification: 00d12fbc Loading "data\jdoom\jdoom.pk3"... ZipFile::readLumpDirectory: "data\jdoom\jdoom.pk3" Con_Busy: Was busy for 0.29 seconds. Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky1.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky1.pk3" Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky3.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky3.pk3" Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky4.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky4.pk3" Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky2.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky2.pk3" Loading "snowberry\addons\pk-doom-sfx-20100109.pk3"... ZipFile::readLumpDirectory: "snowberry\addons\pk-doom-sfx-20100109.pk3" Loading "data\jdoom\auto\jDUI-EP1-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP1-Map.pk3" Loading "data\jdoom\auto\jDUI-EP2-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP2-Map.pk3" Loading "data\jdoom\auto\jDUI-EP3-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP3-Map.pk3" Loading "data\jdoom\auto\jDEP-Ext.pk3.zip"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDEP-Ext.pk3.zip" Loading "data\jdoom\auto\jDEP.pk3.zip"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDEP.pk3.zip" Loading "data\jdoom\auto\.basedata\bigfn032.lmp"... 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Loading "data\jdoom\auto\.basedata\fontb089.lmp"... Loading "data\jdoom\auto\.basedata\fontb090.lmp"... Loading "data\jdoom\auto\.basedata\mapmask.lmp"... Loading "data\jdoom\auto\.basedata\menufog.lmp"... Loading "data\jdoom\auto\.basedata\m_thermm.lmp"... Loading "data\jdoom\auto\.basedata\pal18to8.lmp"... Loading "data\jdoom\auto\.basedata\sndcurve.lmp"... Loading "data\jdoom\auto\.basedata\stcfn032.lmp"... "data\jdoom\auto\jDUI-EP1-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP2-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP3-Map.pk3" already loaded. "data\jdoom\auto\jDEP-Ext.pk3.zip" already loaded. "data\jdoom\auto\jDEP.pk3.zip" already loaded. Autoload round completed with 66 new files. "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb033.lmp" already loaded. "data\jdoom\auto\.basedata\fontb034.lmp" already loaded. "data\jdoom\auto\.basedata\fontb035.lmp" already loaded. 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"data\jdoom\auto\.basedata\fontb070.lmp" already loaded. "data\jdoom\auto\.basedata\fontb071.lmp" already loaded. "data\jdoom\auto\.basedata\fontb072.lmp" already loaded. "data\jdoom\auto\.basedata\fontb073.lmp" already loaded. "data\jdoom\auto\.basedata\fontb074.lmp" already loaded. "data\jdoom\auto\.basedata\fontb075.lmp" already loaded. "data\jdoom\auto\.basedata\fontb076.lmp" already loaded. "data\jdoom\auto\.basedata\fontb077.lmp" already loaded. "data\jdoom\auto\.basedata\fontb078.lmp" already loaded. "data\jdoom\auto\.basedata\fontb079.lmp" already loaded. "data\jdoom\auto\.basedata\fontb080.lmp" already loaded. "data\jdoom\auto\.basedata\fontb081.lmp" already loaded. "data\jdoom\auto\.basedata\fontb082.lmp" already loaded. "data\jdoom\auto\.basedata\fontb083.lmp" already loaded. "data\jdoom\auto\.basedata\fontb084.lmp" already loaded. "data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "data\jdoom\auto\.basedata\menufog.lmp" already loaded. "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. "data\jdoom\auto\jDUI-EP1-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP2-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP3-Map.pk3" already loaded. "data\jdoom\auto\jDEP-Ext.pk3.zip" already loaded. "data\jdoom\auto\jDEP.pk3.zip" already loaded. Con_Busy: Was busy for 0.30 seconds. Initializing PatchComposite textures... Processing "TEXTURE1.lmp"... Processing "TEXTURE2.lmp"... Initializing Flat textures... Initializing Sprite textures... Registering default texture animations... Parsing primary config "configs\doom\game.cfg"... Con_ParseCommands: configs\doom\game.cfg (def:1) B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 4 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 6 created. Binding 7 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 9 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 11 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 12 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 13 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 14 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 16 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 17 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right+modifier-1-down'. Binding 18 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 19 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 20 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse+modifier-1-down'. Binding 21 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pgup-staged'. Binding 23 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'. Binding 24 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-ins-staged-inverse'. Binding 25 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 26 created. Binding 27 created. Binding 28 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse+modifier-1-up'. Binding 30 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged+modifier-1-up'. Binding 31 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 33 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pgdown-staged-inverse'. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-up'. Binding 48 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-down'. Binding 49 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 50 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 51 created. Binding 52 created. Binding 53 created. Binding 54 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-up'. Binding 55 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-down'. Binding 56 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 57 created. Binding 58 created. Binding 59 created. Binding 60 created. Binding 61 created. Binding 62 created. Binding 63 created. Binding 64 created. Binding 65 created. Binding 66 created. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. Binding 73 created. Binding 74 created. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 80 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 86 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 87 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 88 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 89 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 91 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 92 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 93 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. Binding 111 created. Binding 112 created. Binding 113 created. Binding 114 created. Binding 115 created. Binding 116 created. Binding 117 created. Binding 118 created. Binding 119 created. Binding 120 created. Binding 121 created. Binding 122 created. Binding 123 created. Binding 124 created. Binding 125 created. Binding 126 created. Binding 127 created. Binding 128 created. Binding 129 created. Binding 130 created. Binding 131 created. Binding 132 created. Binding 133 created. Binding 134 created. Binding 135 created. Binding 136 created. Binding 137 created. Binding 138 created. Binding 139 created. Binding 140 created. Binding 141 created. Binding 142 created. Binding 143 created. Binding 144 created. Binding 145 created. Binding 146 created. Con_ParseCommands: configs\doom\player\bindings.cfg (def:0) Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Binding 1 created. Binding 2 created. Binding 3 created. Binding 4 created. Binding 5 created. Binding 6 created. Binding 7 created. Binding 8 created. Binding 9 created. Binding 10 created. Binding 11 created. Binding 12 created. Binding 13 created. Binding 14 created. Binding 15 created. Binding 16 created. Binding 17 created. Binding 18 created. Binding 19 created. Binding 20 created. Binding 21 created. Binding 22 created. Binding 23 created. Binding 24 created. Binding 25 created. Binding 26 created. Binding 27 created. Binding 28 created. Binding 29 created. Binding 30 created. Binding 31 created. Binding 32 created. Binding 33 created. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. Binding 48 created. Binding 49 created. Binding 50 created. Binding 51 created. Binding 52 created. Binding 53 created. Binding 54 created. Binding 55 created. Binding 56 created. Binding 57 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 59 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 60 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 61 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 62 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 64 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 65 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 66 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 74 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. Binding 79 created. Binding 80 created. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. Binding 85 created. Binding 86 created. Binding 87 created. Binding 88 created. Binding 89 created. Binding 90 created. Binding 91 created. Binding 92 created. Binding 93 created. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. Binding 111 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 113 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 114 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 116 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 118 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 120 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 121 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 122 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 123 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 124 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 126 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 127 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right + modifier-1-down'. Binding 128 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 129 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 130 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse + modifier-1-down'. Binding 131 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-down'. Binding 132 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-down'. Binding 133 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pageup-staged'. Binding 135 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-insert-staged-inverse'. Binding 136 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 137 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse + modifier-1-up'. Binding 139 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged + modifier-1-up'. Binding 140 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-up'. Binding 141 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-up'. Binding 142 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 144 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pagedown-staged-inverse'. Binding 145 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 146 created. Parsing definition files: Processing 'defs\jdoom\doom1.ded'... New font "Game:index" New font "Game:mappoint" New font "Game:small" New font "Game:status" New font "Game:a" New font "Game:b" Definitions: 41 animation groups 6 composite fonts 0 detail textures 7 finales 9 lights 0 line types 65 map infos 4 materials 42 models 19 particle generators 8 skies 0 sector types 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 0 surface reflections 366 text strings 8 texture environments 140 things Initializing Sprites... Initializing Models... R_InitRefresh: Loading data for referesh. Initializing playsim... Registering default switches... P_InitTerrainTypes: Material "Flats:FWATER1" linked to terrain type 'Water'. P_InitTerrainTypes: Material "Flats:LAVA1" linked to terrain type 'Lava'. P_InitTerrainTypes: Material "Flats:BLOOD1" linked to terrain type 'Blood'. P_InitTerrainTypes: Material "Flats:NUKAGE1" linked to terrain type 'Nukage'. Warning: Materials::ResolveUri: "Flats:SLIME01" not found, returning NOMATERIALID. Initializing head-up displays... Hu_MenuInitControlsPage: Creating controls items. Con_Busy: Was busy for 0.42 seconds. Warning: Texture "Particle00" not found. ---------------------------------------------------------------------------------------- DOOM Registered ---------------------------------------------------------------------------------------- Starting music 'intro'... GL_LoadImageFromFile: "data\jdoom\patches\TITLEPIC.png" (1024x768) GL_LoadImageFromFile: "data\jdoom\patches\M_DOOM.png" (563x270) GL_LoadImageFromFile: "data\jdoom\patches\fontb033.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb033.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb034.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb034.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb035.png" (64x63) GL_LoadImageFromFile: "data\jdoom\patches\fontb035.png" (64x63) GL_LoadImageFromFile: "data\jdoom\patches\fontb036.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb036.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB037.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB037.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb038.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb038.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb039.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb039.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb040.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb040.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb041.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb041.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb042.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb042.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb043.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb043.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb044.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb044.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb045.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb045.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb046.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb046.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb047.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb047.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB048.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB048.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB049.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB049.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB050.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB050.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB051.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB051.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB052.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB052.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB053.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB053.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB054.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB054.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB055.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB055.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB056.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB056.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB057.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB057.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb058.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb058.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb059.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb059.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb060.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb060.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb061.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb061.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb062.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb062.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb063.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb063.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb064.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb064.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB065.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB065.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB066.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB066.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB067.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB067.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB068.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB068.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB069.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB069.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB070.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB070.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB071.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB071.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB072.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB072.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB073.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB073.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB074.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB074.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB075.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB075.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB076.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB076.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB077.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB077.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB078.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB078.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB079.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB079.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB080.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB080.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB081.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB081.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB082.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB082.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB083.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB083.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB084.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB084.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB085.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB085.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB086.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB086.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB087.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB087.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB088.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB088.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB089.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB089.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB090.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB090.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\m_skull1.png" (53x53) GL_LoadImageFromFile: "data\jdoom\patches\m_skull2.png" (53x53) GL_LoadImageFromFile: "data\jdoom\patches\M_NMARE.png" (1090x136) NetSv_SendGameState: Game setup: doom1 E1M1 skill3 coop jump GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Loading Map "E1M1"... collectMapLumps: Locating lumps... createArchivedMap: Add record for map 'E1M1'. convertMap: Attempting conversion of 'E1M1'. WadMapConverter: Recognised a DOOM format map. Blockmap::New: Width:36 Height:23 Blockmap::New: Width:36 Height:23 Blockmap::New: Width:36 Height:23 Building BSP using tunable split factor of 7... BSP built: (16:12) #239 Nodes, #240 Leafs, #1204 HEdges, #133 Vertexes. Build BSP leaf tables... Build line tables... S_DetermineBspLeafsAffectingSectorReverb: Done in 0.00 seconds. GameMap::InitNodePiles: Initializing... Blockmap::New: Width:36 Height:23 Warning: SideDef #353 is missing a material for the top section. Flats:f_sky1 was chosen to complete the definition. Warning: SideDef #355 is missing a material for the top section. Flats:f_sky1 was chosen to complete the definition. GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side1.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side2.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side3.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side4.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side5.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side6.png" (512x512) GL_LoadImageFromFile: "data\jdoom\patches\SBOXA0.png" (320x120) GL_LoadImageFromFile: "data\jdoom\patches\AMMOA0.png" (224x128) GL_LoadImageFromFile: "data\jdoom\patches\STIMA0.png" (112x120) GL_LoadImageFromFile: "data\jdoom\patches\ARM2A0.png" (229x126) GL_LoadImageFromFile: "data\jdoom\patches\ARM1A0.png" (229x126) Precaching took 0.19 seconds. Map 1: Hangar Author: id Software Con_Busy: Was busy for 0.62 seconds. GL_LoadImageFromFile: "data\graphics\radiooo.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\radiocc.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\radioco.pcx" (64x64) Deactivating binding context 'deui'... GL_LoadImageFromFile: "data\jdoom\patches\STIMA0.png" (112x120) GL_LoadImageFromFile: "data\jdoom\patches\AMMOA0.png" (224x128) GL_LoadImageFromFile: "data\jdoom\patches\ARM1A0.png" (229x126) Event loop exited with code 0. Deactivating binding context 'deui'... Deactivating binding context 'message'... Deactivating binding context 'chat'... Deactivating binding context 'shortcut'... Deactivating binding context 'gameui'... Deactivating binding context 'menu'... Deactivating binding context 'finale'... Deactivating binding context 'map-freepan'... Deactivating binding context 'map'... Deactivating binding context 'game'... Activating binding context 'game'... Deactivating binding context 'finale'... Unloaded game. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.Rememeber that Snowberry allows you to set options both globally and on a game by game basis; check the audio plugin field on both the shared settings and on the Doom profile specifically.
EDIT: I've changed back, still no music. HEre is the new out file:
Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43. Command line (33 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: F:\Doomsday 3: -userdir 4: C:\Users\Ofir\Documents\Doomsday Frontend\runtime 5: -file 6: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky1.pk3 7: -file 8: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky3.pk3 9: -file 10: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky4.pk3 11: -file 12: C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky2.pk3 13: -file 14: F:\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3 15: -sfxchan 16: 16 17: -w 18: 1920 19: -texcomp 20: -game 21: doom1 22: -pwadtex 23: -h 24: 1200 25: -fullscreen 26: -maxtex 27: 4096 28: -iwad 29: F:\Doomsday\data\jdoom\DOOM.WAD 30: -bpp 31: 32 32: -v Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter applyWindowGeometry: Joystick_Init: L applyWindowGeometry: Joystick_Init: Failed to set axis 'RX' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'RY' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'Slider 1' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'Slider 2' range (0x80070002: Not found). Starting LegacyCore event loop... Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6900 Series Version: 4.2.11631 Compatibility Profile Context Available Compressed Texture Formats: 20 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...63.0 Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Initializing Render subsystem... Using maximum texture size of 4096 x 4096. Render configuration: Multisampling: enabled (sf:0) Multitexturing: full Texture Anisotropy: variable Texture Compression: enabled Texture NPOT: enabled Setting up platform state... Initializing Timing subsystem... Initializing Input subsystem... Initializing Audio subsystem... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012. Initializing Sound Effects subsystem... Sfx_InitChannels: 16 channels. Sfx_StartRefresh: Driver does not require a refresh thread. Initializing Music subsystem... Music configuration: Music: FMOD/Ext CD : FMOD/CD Initializing Network subsystem... Initializing Fonts collection... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) New font "System:normal18" Initializing Resource subsystem... Loading "data\doomsday.pk3"... ZipFile::readLumpDirectory: "data\doomsday.pk3" Initializing Help subsystem... Initializing Textures collection... Initializing Materials collection... Initializing Binding subsystem... Deactivating binding context 'deui'... Deactivating binding context 'message'... Deactivating binding context 'chat'... Deactivating binding context 'shortcut'... Deactivating binding context 'gameui'... Deactivating binding context 'menu'... Deactivating binding context 'finale'... Deactivating binding context 'map-freepan'... Deactivating binding context 'map'... Deactivating binding context 'game'... Activating binding context 'game'... Fonts::ResolveUri: "console18" not found! New font "System:console18" Fonts::ResolveUri: "normal24" not found! New font "System:normal24" Fonts::ResolveUri: "normalbold24" not found! New font "System:normalbold24" Fonts::ResolveUri: "normallight24" not found! New font "System:normallight24" Initializing InFine subsystem... Activating binding context 'finale'... Initializing UI subsystem... Con_Busy: Was busy for 0.32 seconds. Initializing System textures... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Locating resources for "HACX - Twitch 'n Kill"... Game: HACX - Twitch 'n Kill - Banjo Software IdentityKey: hacx Startup resources: ! hacx.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Chex(R) Quest"... Game: Chex(R) Quest - Digital Cafe IdentityKey: chex Startup resources: ! chex.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Final DOOM: TNT: Evilution"... Game: Final DOOM: TNT: Evilution - Team TNT IdentityKey: doom2-tnt Startup resources: tnt.wad - found data\jdoom\TNT.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "Final DOOM: The Plutonia Experiment"... Game: Final DOOM: The Plutonia Experiment - Dario Casali and Milo Casali IdentityKey: doom2-plut Startup resources: plutonia.wad - found data\jdoom\PLUTONIA.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM 2: Hell on Earth"... Game: DOOM 2: Hell on Earth - id Software IdentityKey: doom2 Startup resources: doom2.wad or doom2f.wad - found data\jdoom\DOOM2.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "Ultimate DOOM"... Game: Ultimate DOOM - id Software IdentityKey: doom1-ultimate Startup resources: doom.wad or doomu.wad - found data\jdoom\DOOM.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM Registered"... Game: DOOM Registered - id Software IdentityKey: doom1 Startup resources: doom.wad - found data\jdoom\DOOM.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM Shareware"... Game: DOOM Shareware - id Software IdentityKey: doom1-share Startup resources: ! doom1.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Heretic: Shadow of the Serpent Riders"... Game: Heretic: Shadow of the Serpent Riders - Raven Software IdentityKey: heretic-ext Startup resources: heretic.wad - found data\jheretic\HERETIC.WAD jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Complete/Playable Locating resources for "Heretic Registered"... Game: Heretic Registered - Raven Software IdentityKey: heretic Startup resources: heretic.wad - found data\jheretic\HERETIC.WAD jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Complete/Playable Locating resources for "Heretic Shareware"... Game: Heretic Shareware - Raven Software IdentityKey: heretic-share Startup resources: ! heretic1.wad - missing jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Incomplete/Not playable Locating resources for "Hexen: Deathkings of the Dark Citadel"... Game: Hexen: Deathkings of the Dark Citadel - Raven Software IdentityKey: hexen-dk Startup resources: ! hexen.wad - missing ! hexdd.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen"... Game: Hexen - Raven Software IdentityKey: hexen Startup resources: ! hexen.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen 4-map Demo"... Game: Hexen 4-map Demo - Raven Software IdentityKey: hexen-demo Startup resources: hexen.wad or machexendemo.wad or hexendemo.wad - found data\jhexen\HEXEN.WAD jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Complete/Playable Locating resources for "Hexen 4-map Beta Demo"... Game: Hexen 4-map Beta Demo - Raven Software IdentityKey: hexen-betademo Startup resources: ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Con_Busy: Was busy for 0.93 seconds. Releasing Runtime textures... Releasing System textures... GL_LoadImageFromFile: "data\graphics\mouse.png" (32x64) GL_LoadImageFromFile: "data\graphics\boxcorner.png" (64x64) GL_LoadImageFromFile: "data\graphics\boxfill.png" (64x64) GL_LoadImageFromFile: "data\graphics\boxshade.png" (128x128) GL_LoadImageFromFile: "data\graphics\hint.png" (64x64) GL_LoadImageFromFile: "data\graphics\logo.png" (256x256) GL_LoadImageFromFile: "data\graphics\background.pcx" (512x512) GL_LoadImageFromFile: "data\graphics\dlight.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\wallglow.pcx" (4x64) GL_LoadImageFromFile: "data\graphics\dlight.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\flare.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\zeroth.pcx" (32x32) Deactivating binding context 'finale'... Selecting game 'doom1'... Initializing Materials collection... Activating binding context 'finale'... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. Resources in "C:\Users\Ofir\Documents\Doomsday Frontend\runtime\auto\" now mapped to "data\jdoom\auto\" Resources in "C:\Users\Ofir\Documents\Doomsday Frontend\runtime\auto\" now mapped to "defs\jdoom\auto\" Loading game resources: Loading "data\jdoom\DOOM.WAD"... IWAD identification: 00d12fbc Loading "data\jdoom\jdoom.pk3"... ZipFile::readLumpDirectory: "data\jdoom\jdoom.pk3" Con_Busy: Was busy for 0.29 seconds. Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky1.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky1.pk3" Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky3.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky3.pk3" Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky4.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky4.pk3" Loading "C:\Users\Ofir\Documents\Doomsday Frontend\addons\slide-doom-sky2.pk3"... ZipFile::readLumpDirectory: "C:\Users\Ofir\Documents\Doomsday Frontend\addons\ slide-doom-sky2.pk3" Loading "snowberry\addons\pk-doom-sfx-20100109.pk3"... ZipFile::readLumpDirectory: "snowberry\addons\pk-doom-sfx-20100109.pk3" Loading "data\jdoom\auto\jDUI-EP1-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP1-Map.pk3" Loading "data\jdoom\auto\jDUI-EP2-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP2-Map.pk3" Loading "data\jdoom\auto\jDUI-EP3-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP3-Map.pk3" Loading "data\jdoom\auto\jDEP-Ext.pk3.zip"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDEP-Ext.pk3.zip" Loading "data\jdoom\auto\jDEP.pk3.zip"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDEP.pk3.zip" Loading "data\jdoom\auto\.basedata\bigfn032.lmp"... Loading "data\jdoom\auto\.basedata\fontb032.lmp"... Loading "data\jdoom\auto\.basedata\fontb033.lmp"... Loading "data\jdoom\auto\.basedata\fontb034.lmp"... Loading "data\jdoom\auto\.basedata\fontb035.lmp"... Loading "data\jdoom\auto\.basedata\fontb036.lmp"... Loading "data\jdoom\auto\.basedata\fontb037.lmp"... Loading "data\jdoom\auto\.basedata\fontb038.lmp"... Loading "data\jdoom\auto\.basedata\fontb039.lmp"... Loading "data\jdoom\auto\.basedata\fontb040.lmp"... Loading "data\jdoom\auto\.basedata\fontb041.lmp"... Loading "data\jdoom\auto\.basedata\fontb042.lmp"... Loading "data\jdoom\auto\.basedata\fontb043.lmp"... Loading "data\jdoom\auto\.basedata\fontb044.lmp"... Loading "data\jdoom\auto\.basedata\fontb045.lmp"... Loading "data\jdoom\auto\.basedata\fontb046.lmp"... Loading "data\jdoom\auto\.basedata\fontb047.lmp"... Loading "data\jdoom\auto\.basedata\fontb048.lmp"... Loading "data\jdoom\auto\.basedata\fontb049.lmp"... Loading "data\jdoom\auto\.basedata\fontb050.lmp"... Loading "data\jdoom\auto\.basedata\fontb051.lmp"... Loading "data\jdoom\auto\.basedata\fontb052.lmp"... Loading "data\jdoom\auto\.basedata\fontb053.lmp"... Loading "data\jdoom\auto\.basedata\fontb054.lmp"... Loading "data\jdoom\auto\.basedata\fontb055.lmp"... Loading "data\jdoom\auto\.basedata\fontb056.lmp"... Loading "data\jdoom\auto\.basedata\fontb057.lmp"... Loading "data\jdoom\auto\.basedata\fontb058.lmp"... Loading "data\jdoom\auto\.basedata\fontb059.lmp"... Loading "data\jdoom\auto\.basedata\fontb060.lmp"... Loading "data\jdoom\auto\.basedata\fontb061.lmp"... Loading "data\jdoom\auto\.basedata\fontb062.lmp"... Loading "data\jdoom\auto\.basedata\fontb063.lmp"... Loading "data\jdoom\auto\.basedata\fontb064.lmp"... Loading "data\jdoom\auto\.basedata\fontb065.lmp"... Loading "data\jdoom\auto\.basedata\fontb066.lmp"... Loading "data\jdoom\auto\.basedata\fontb067.lmp"... Loading "data\jdoom\auto\.basedata\fontb068.lmp"... Loading "data\jdoom\auto\.basedata\fontb069.lmp"... Loading "data\jdoom\auto\.basedata\fontb070.lmp"... Loading "data\jdoom\auto\.basedata\fontb071.lmp"... Loading "data\jdoom\auto\.basedata\fontb072.lmp"... Loading "data\jdoom\auto\.basedata\fontb073.lmp"... Loading "data\jdoom\auto\.basedata\fontb074.lmp"... Loading "data\jdoom\auto\.basedata\fontb075.lmp"... Loading "data\jdoom\auto\.basedata\fontb076.lmp"... Loading "data\jdoom\auto\.basedata\fontb077.lmp"... Loading "data\jdoom\auto\.basedata\fontb078.lmp"... Loading "data\jdoom\auto\.basedata\fontb079.lmp"... Loading "data\jdoom\auto\.basedata\fontb080.lmp"... Loading "data\jdoom\auto\.basedata\fontb081.lmp"... Loading "data\jdoom\auto\.basedata\fontb082.lmp"... Loading "data\jdoom\auto\.basedata\fontb083.lmp"... Loading "data\jdoom\auto\.basedata\fontb084.lmp"... Loading "data\jdoom\auto\.basedata\fontb085.lmp"... Loading "data\jdoom\auto\.basedata\fontb086.lmp"... Loading "data\jdoom\auto\.basedata\fontb087.lmp"... Loading "data\jdoom\auto\.basedata\fontb088.lmp"... Loading "data\jdoom\auto\.basedata\fontb089.lmp"... Loading "data\jdoom\auto\.basedata\fontb090.lmp"... Loading "data\jdoom\auto\.basedata\mapmask.lmp"... Loading "data\jdoom\auto\.basedata\menufog.lmp"... Loading "data\jdoom\auto\.basedata\m_thermm.lmp"... Loading "data\jdoom\auto\.basedata\pal18to8.lmp"... Loading "data\jdoom\auto\.basedata\sndcurve.lmp"... Loading "data\jdoom\auto\.basedata\stcfn032.lmp"... "data\jdoom\auto\jDUI-EP1-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP2-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP3-Map.pk3" already loaded. "data\jdoom\auto\jDEP-Ext.pk3.zip" already loaded. "data\jdoom\auto\jDEP.pk3.zip" already loaded. Autoload round completed with 66 new files. "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb033.lmp" already loaded. "data\jdoom\auto\.basedata\fontb034.lmp" already loaded. "data\jdoom\auto\.basedata\fontb035.lmp" already loaded. "data\jdoom\auto\.basedata\fontb036.lmp" already loaded. "data\jdoom\auto\.basedata\fontb037.lmp" already loaded. "data\jdoom\auto\.basedata\fontb038.lmp" already loaded. "data\jdoom\auto\.basedata\fontb039.lmp" already loaded. "data\jdoom\auto\.basedata\fontb040.lmp" already loaded. "data\jdoom\auto\.basedata\fontb041.lmp" already loaded. "data\jdoom\auto\.basedata\fontb042.lmp" already loaded. "data\jdoom\auto\.basedata\fontb043.lmp" already loaded. "data\jdoom\auto\.basedata\fontb044.lmp" already loaded. "data\jdoom\auto\.basedata\fontb045.lmp" already loaded. "data\jdoom\auto\.basedata\fontb046.lmp" already loaded. "data\jdoom\auto\.basedata\fontb047.lmp" already loaded. "data\jdoom\auto\.basedata\fontb048.lmp" already loaded. "data\jdoom\auto\.basedata\fontb049.lmp" already loaded. "data\jdoom\auto\.basedata\fontb050.lmp" already loaded. "data\jdoom\auto\.basedata\fontb051.lmp" already loaded. "data\jdoom\auto\.basedata\fontb052.lmp" already loaded. "data\jdoom\auto\.basedata\fontb053.lmp" already loaded. "data\jdoom\auto\.basedata\fontb054.lmp" already loaded. "data\jdoom\auto\.basedata\fontb055.lmp" already loaded. "data\jdoom\auto\.basedata\fontb056.lmp" already loaded. "data\jdoom\auto\.basedata\fontb057.lmp" already loaded. "data\jdoom\auto\.basedata\fontb058.lmp" already loaded. "data\jdoom\auto\.basedata\fontb059.lmp" already loaded. "data\jdoom\auto\.basedata\fontb060.lmp" already loaded. "data\jdoom\auto\.basedata\fontb061.lmp" already loaded. "data\jdoom\auto\.basedata\fontb062.lmp" already loaded. "data\jdoom\auto\.basedata\fontb063.lmp" already loaded. "data\jdoom\auto\.basedata\fontb064.lmp" already loaded. "data\jdoom\auto\.basedata\fontb065.lmp" already loaded. "data\jdoom\auto\.basedata\fontb066.lmp" already loaded. "data\jdoom\auto\.basedata\fontb067.lmp" already loaded. "data\jdoom\auto\.basedata\fontb068.lmp" already loaded. "data\jdoom\auto\.basedata\fontb069.lmp" already loaded. "data\jdoom\auto\.basedata\fontb070.lmp" already loaded. "data\jdoom\auto\.basedata\fontb071.lmp" already loaded. "data\jdoom\auto\.basedata\fontb072.lmp" already loaded. "data\jdoom\auto\.basedata\fontb073.lmp" already loaded. "data\jdoom\auto\.basedata\fontb074.lmp" already loaded. "data\jdoom\auto\.basedata\fontb075.lmp" already loaded. "data\jdoom\auto\.basedata\fontb076.lmp" already loaded. "data\jdoom\auto\.basedata\fontb077.lmp" already loaded. "data\jdoom\auto\.basedata\fontb078.lmp" already loaded. "data\jdoom\auto\.basedata\fontb079.lmp" already loaded. "data\jdoom\auto\.basedata\fontb080.lmp" already loaded. "data\jdoom\auto\.basedata\fontb081.lmp" already loaded. "data\jdoom\auto\.basedata\fontb082.lmp" already loaded. "data\jdoom\auto\.basedata\fontb083.lmp" already loaded. "data\jdoom\auto\.basedata\fontb084.lmp" already loaded. "data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "data\jdoom\auto\.basedata\menufog.lmp" already loaded. "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. "data\jdoom\auto\jDUI-EP1-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP2-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP3-Map.pk3" already loaded. "data\jdoom\auto\jDEP-Ext.pk3.zip" already loaded. "data\jdoom\auto\jDEP.pk3.zip" already loaded. Con_Busy: Was busy for 0.32 seconds. Initializing PatchComposite textures... Processing "TEXTURE1.lmp"... Processing "TEXTURE2.lmp"... Initializing Flat textures... Initializing Sprite textures... Registering default texture animations... Parsing primary config "configs\doom\game.cfg"... Con_ParseCommands: configs\doom\game.cfg (def:1) B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 4 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 6 created. Binding 7 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 9 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 11 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 12 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 13 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 14 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 16 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 17 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right+modifier-1-down'. Binding 18 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 19 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 20 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse+modifier-1-down'. Binding 21 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pgup-staged'. Binding 23 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'. Binding 24 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-ins-staged-inverse'. Binding 25 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 26 created. Binding 27 created. Binding 28 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse+modifier-1-up'. Binding 30 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged+modifier-1-up'. Binding 31 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 33 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pgdown-staged-inverse'. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-up'. Binding 48 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-down'. Binding 49 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 50 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 51 created. Binding 52 created. Binding 53 created. Binding 54 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-up'. Binding 55 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-down'. Binding 56 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 57 created. Binding 58 created. Binding 59 created. Binding 60 created. Binding 61 created. Binding 62 created. Binding 63 created. Binding 64 created. Binding 65 created. Binding 66 created. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. Binding 73 created. Binding 74 created. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 80 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 86 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 87 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 88 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 89 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 91 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 92 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 93 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. Binding 111 created. Binding 112 created. Binding 113 created. Binding 114 created. Binding 115 created. Binding 116 created. Binding 117 created. Binding 118 created. Binding 119 created. Binding 120 created. Binding 121 created. Binding 122 created. Binding 123 created. Binding 124 created. Binding 125 created. Binding 126 created. Binding 127 created. Binding 128 created. Binding 129 created. Binding 130 created. Binding 131 created. Binding 132 created. Binding 133 created. Binding 134 created. Binding 135 created. Binding 136 created. Binding 137 created. Binding 138 created. Binding 139 created. Binding 140 created. Binding 141 created. Binding 142 created. Binding 143 created. Binding 144 created. Binding 145 created. Binding 146 created. Con_ParseCommands: configs\doom\player\bindings.cfg (def:0) Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Binding 1 created. Binding 2 created. Binding 3 created. Binding 4 created. Binding 5 created. Binding 6 created. Binding 7 created. Binding 8 created. Binding 9 created. Binding 10 created. Binding 11 created. Binding 12 created. Binding 13 created. Binding 14 created. Binding 15 created. Binding 16 created. Binding 17 created. Binding 18 created. Binding 19 created. Binding 20 created. Binding 21 created. Binding 22 created. Binding 23 created. Binding 24 created. Binding 25 created. Binding 26 created. Binding 27 created. Binding 28 created. Binding 29 created. Binding 30 created. Binding 31 created. Binding 32 created. Binding 33 created. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. Binding 48 created. Binding 49 created. Binding 50 created. Binding 51 created. Binding 52 created. Binding 53 created. Binding 54 created. Binding 55 created. Binding 56 created. Binding 57 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 59 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 60 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 61 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 62 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 64 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 65 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 66 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 74 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. Binding 79 created. Binding 80 created. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. Binding 85 created. Binding 86 created. Binding 87 created. Binding 88 created. Binding 89 created. Binding 90 created. Binding 91 created. Binding 92 created. Binding 93 created. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. Binding 111 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 113 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 114 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 116 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 118 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 120 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 121 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 122 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 123 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 124 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 126 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 127 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right + modifier-1-down'. Binding 128 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 129 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 130 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse + modifier-1-down'. Binding 131 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-down'. Binding 132 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-down'. Binding 133 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pageup-staged'. Binding 135 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-insert-staged-inverse'. Binding 136 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 137 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse + modifier-1-up'. Binding 139 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged + modifier-1-up'. Binding 140 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-up'. Binding 141 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-up'. Binding 142 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 144 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pagedown-staged-inverse'. Binding 145 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 146 created. Parsing definition files: Processing 'defs\jdoom\doom1.ded'... New font "Game:index" New font "Game:mappoint" New font "Game:small" New font "Game:status" New font "Game:a" New font "Game:b" Definitions: 41 animation groups 6 composite fonts 0 detail textures 7 finales 9 lights 0 line types 65 map infos 4 materials 42 models 19 particle generators 8 skies 0 sector types 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 0 surface reflections 366 text strings 8 texture environments 140 things Initializing Sprites... Initializing Models... R_InitRefresh: Loading data for referesh. Initializing playsim... Registering default switches... P_InitTerrainTypes: Material "Flats:FWATER1" linked to terrain type 'Water'. P_InitTerrainTypes: Material "Flats:LAVA1" linked to terrain type 'Lava'. P_InitTerrainTypes: Material "Flats:BLOOD1" linked to terrain type 'Blood'. P_InitTerrainTypes: Material "Flats:NUKAGE1" linked to terrain type 'Nukage'. Warning: Materials::ResolveUri: "Flats:SLIME01" not found, returning NOMATERIALID. Initializing head-up displays... Hu_MenuInitControlsPage: Creating controls items. Con_Busy: Was busy for 0.42 seconds. Warning: Texture "Particle00" not found. ---------------------------------------------------------------------------------------- DOOM Registered ---------------------------------------------------------------------------------------- Starting music 'intro'... GL_LoadImageFromFile: "data\jdoom\patches\TITLEPIC.png" (1024x768) GL_LoadImageFromFile: "data\jdoom\patches\M_DOOM.png" (563x270) GL_LoadImageFromFile: "data\jdoom\patches\fontb033.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb033.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb034.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb034.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb035.png" (64x63) GL_LoadImageFromFile: "data\jdoom\patches\fontb035.png" (64x63) GL_LoadImageFromFile: "data\jdoom\patches\fontb036.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb036.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB037.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB037.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb038.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb038.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb039.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb039.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb040.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb040.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb041.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb041.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb042.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb042.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb043.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb043.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb044.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb044.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb045.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb045.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb046.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb046.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb047.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb047.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB048.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB048.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB049.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB049.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB050.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB050.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB051.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB051.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB052.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB052.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB053.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB053.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB054.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB054.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB055.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB055.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB056.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB056.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB057.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB057.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb058.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb058.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb059.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb059.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb060.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb060.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb061.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb061.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb062.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb062.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb063.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb063.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb064.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb064.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB065.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB065.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB066.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB066.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB067.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB067.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB068.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB068.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB069.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB069.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB070.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB070.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB071.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB071.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB072.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB072.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB073.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB073.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB074.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB074.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB075.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB075.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB076.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB076.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB077.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB077.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB078.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB078.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB079.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB079.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB080.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB080.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB081.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB081.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB082.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB082.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB083.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB083.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB084.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB084.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB085.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB085.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB086.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB086.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB087.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB087.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB088.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB088.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB089.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB089.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB090.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB090.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\m_skull1.png" (53x53) GL_LoadImageFromFile: "data\jdoom\patches\m_skull2.png" (53x53) GL_LoadImageFromFile: "data\jdoom\patches\CREDIT.png" (1024x640) GL_LoadImageFromFile: "data\jdoom\patches\m_lsleft.png" (110x192) GL_LoadImageFromFile: "data\jdoom\patches\m_lsrght.png" (110x192) GL_LoadImageFromFile: "data\jdoom\patches\m_lscntr.png" (110x192) GL_LoadImageFromFile: "data\jdoom\patches\m_lscntr.png" (110x192) FIC_SetPatch: Warning, missing Patch 'HELP2'. Attempting load of game-save slot #0... NetSv_SendGameState: Game setup: doom1 E2M4 skill4 coop jump GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Loading Map "E2M4"... collectMapLumps: Locating lumps... createArchivedMap: Add record for map 'E2M4'. convertMap: Attempting conversion of 'E2M4'. WadMapConverter: Recognised a DOOM format map. Blockmap::New: Width:31 Height:30 Blockmap::New: Width:31 Height:30 Blockmap::New: Width:31 Height:30 Building BSP using tunable split factor of 7... BSP built: (16:12) #501 Nodes, #502 Leafs, #2423 HEdges, #250 Vertexes. Build BSP leaf tables... Build line tables... S_DetermineBspLeafsAffectingSectorReverb: Done in 0.01 seconds. GameMap::InitNodePiles: Initializing... Blockmap::New: Width:31 Height:30 Warning: SideDef #1379 is missing a material for the top section. Flats:flat5_4 was chosen to complete the definition. Warning: SideDef #667 is missing a material for the top section. Flats:ceil3_5 was chosen to complete the definition. Warning: SideDef #1363 is missing a material for the top section. Flats:flat20 was chosen to complete the definition. Warning: SideDef #1090 is missing a material for the bottom section. Flats:ceil4_2 was chosen to complete the definition. GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky2\side1.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky2\side2.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky2\side3.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky2\side4.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky2\side5.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky2\side6.png" (512x512) GL_LoadImageFromFile: "data\jdoom\patches\SBOXA0.png" (320x120) GL_LoadImageFromFile: "data\jdoom\patches\CELLA0.png" (170x120) GL_LoadImageFromFile: "data\jdoom\patches\ROCKA0.png" (60x135) GL_LoadImageFromFile: "data\jdoom\patches\AMMOA0.png" (224x128) GL_LoadImageFromFile: "data\jdoom\patches\STIMA0.png" (112x120) GL_LoadImageFromFile: "data\jdoom\patches\YKEYA0.png" (120x120) GL_LoadImageFromFile: "data\jdoom\patches\BKEYA0.png" (120x120) GL_LoadImageFromFile: "data\jdoom\patches\ARM2A0.png" (229x126) GL_LoadImageFromFile: "data\jdoom\patches\ARM1A0.png" (229x126) Precaching took 0.35 seconds. Map 4: Deimos Lab Author: id Software Con_Busy: Was busy for 0.74 seconds. GL_LoadImageFromFile: "data\graphics\radiooo.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\radiocc.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\radioco.pcx" (64x64) Deactivating binding context 'deui'... GL_LoadImageFromFile: "data\jdoom\patches\STIMA0.png" (112x120) GL_LoadImageFromFile: "data\jdoom\patches\SBOXA0.png" (320x120) GL_LoadImageFromFile: "data\jdoom\patches\ARM1A0.png" (229x126) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 1, state 1 - threshold 233 (control-doubleclick-positive-sidestep) GL_LoadImageFromFile: "data\graphics\radiooe.pcx" (64x64) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 8, state 1 - threshold 150 (control-doubleclick-positive-use) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 8, state 1 - threshold 200 (control-doubleclick-positive-use) Event loop exited with code 0. Deactivating binding context 'deui'... Deactivating binding context 'message'... Deactivating binding context 'chat'... Deactivating binding context 'shortcut'... Deactivating binding context 'gameui'... Deactivating binding context 'menu'... Deactivating binding context 'finale'... Deactivating binding context 'map-freepan'... Deactivating binding context 'map'... Deactivating binding context 'game'... Activating binding context 'game'... Deactivating binding context 'finale'... Unloaded game. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.Edit: I just tested something else. If I LOAD a saved game, it's the intro music that constantly being repeated.
While we are diagnosing the problem, may I ask why aren't they supported in the first place and why they are on the add on part?
The reason that add-on is not supported is because it is missing data definitions for the music and the episode endings (hence your problems).
Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43. Command line (21 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: F:\Doomsday 3: -userdir 4: C:\Users\Ofir\Documents\Doomsday Frontend\runtime 5: -sfxchan 6: 16 7: -w 8: 1920 9: -texcomp 10: -game 11: doom1 12: -pwadtex 13: -h 14: 1200 15: -fullscreen 16: -iwad 17: F:\Doomsday\data\jdoom\DOOM.WAD 18: -bpp 19: 32 20: -v Sys_InitWindowManager: Using Qt window management. Initializing plugins... jDoom jHeretic jHexen dpdehread dpwadmapconverter applyWindowGeometry: Joystick_Init: L applyWindowGeometry: Joystick_Init: Failed to set axis 'RX' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'RY' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'Slider 1' range (0x80070002: Not found). applyWindowGeometry: Joystick_Init: Failed to set axis 'Slider 2' range (0x80070002: Not found). Starting LegacyCore event loop... Canvas: Gained focus. OpenGL information: Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6900 Series Version: 4.2.11631 Compatibility Profile Context Available Compressed Texture Formats: 20 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...63.0 Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Extensions (WGL): WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer Initializing Render subsystem... Render configuration: Multisampling: enabled (sf:0) Multitexturing: full Texture Anisotropy: variable Texture Compression: enabled Texture NPOT: enabled Setting up platform state... Initializing Timing subsystem... Initializing Input subsystem... Initializing Audio subsystem... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012. Initializing Sound Effects subsystem... Sfx_InitChannels: 16 channels. Sfx_StartRefresh: Driver does not require a refresh thread. Initializing Music subsystem... Music configuration: Music: FMOD/Ext CD : FMOD/CD Initializing Network subsystem... Initializing Fonts collection... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) New font "System:normal18" Initializing Resource subsystem... Loading "data\doomsday.pk3"... ZipFile::readLumpDirectory: "data\doomsday.pk3" Initializing Help subsystem... Initializing Textures collection... Initializing Materials collection... Initializing Binding subsystem... Deactivating binding context 'deui'... Deactivating binding context 'message'... Deactivating binding context 'chat'... Deactivating binding context 'shortcut'... Deactivating binding context 'gameui'... Deactivating binding context 'menu'... Deactivating binding context 'finale'... Deactivating binding context 'map-freepan'... Deactivating binding context 'map'... Deactivating binding context 'game'... Activating binding context 'game'... Fonts::ResolveUri: "console18" not found! New font "System:console18" Fonts::ResolveUri: "normal24" not found! New font "System:normal24" Fonts::ResolveUri: "normalbold24" not found! New font "System:normalbold24" Fonts::ResolveUri: "normallight24" not found! New font "System:normallight24" Initializing InFine subsystem... Activating binding context 'finale'... Initializing UI subsystem... Con_Busy: Was busy for 0.32 seconds. Initializing System textures... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Locating resources for "HACX - Twitch 'n Kill"... Game: HACX - Twitch 'n Kill - Banjo Software IdentityKey: hacx Startup resources: ! hacx.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Chex(R) Quest"... Game: Chex(R) Quest - Digital Cafe IdentityKey: chex Startup resources: ! chex.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Final DOOM: TNT: Evilution"... Game: Final DOOM: TNT: Evilution - Team TNT IdentityKey: doom2-tnt Startup resources: tnt.wad - found data\jdoom\TNT.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "Final DOOM: The Plutonia Experiment"... Game: Final DOOM: The Plutonia Experiment - Dario Casali and Milo Casali IdentityKey: doom2-plut Startup resources: plutonia.wad - found data\jdoom\PLUTONIA.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM 2: Hell on Earth"... Game: DOOM 2: Hell on Earth - id Software IdentityKey: doom2 Startup resources: doom2.wad or doom2f.wad - found data\jdoom\DOOM2.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "Ultimate DOOM"... Game: Ultimate DOOM - id Software IdentityKey: doom1-ultimate Startup resources: doom.wad or doomu.wad - found data\jdoom\DOOM.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM Registered"... Game: DOOM Registered - id Software IdentityKey: doom1 Startup resources: doom.wad - found data\jdoom\DOOM.WAD jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Complete/Playable Locating resources for "DOOM Shareware"... Game: DOOM Shareware - id Software IdentityKey: doom1-share Startup resources: ! doom1.wad - missing jdoom.pk3 - found data\jdoom\jdoom.pk3 Status: Incomplete/Not playable Locating resources for "Heretic: Shadow of the Serpent Riders"... Game: Heretic: Shadow of the Serpent Riders - Raven Software IdentityKey: heretic-ext Startup resources: heretic.wad - found data\jheretic\HERETIC.WAD jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Complete/Playable Locating resources for "Heretic Registered"... Game: Heretic Registered - Raven Software IdentityKey: heretic Startup resources: heretic.wad - found data\jheretic\HERETIC.WAD jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Complete/Playable Locating resources for "Heretic Shareware"... Game: Heretic Shareware - Raven Software IdentityKey: heretic-share Startup resources: ! heretic1.wad - missing jheretic.pk3 - found data\jheretic\jheretic.pk3 Status: Incomplete/Not playable Locating resources for "Hexen: Deathkings of the Dark Citadel"... Game: Hexen: Deathkings of the Dark Citadel - Raven Software IdentityKey: hexen-dk Startup resources: ! hexen.wad - missing ! hexdd.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen"... Game: Hexen - Raven Software IdentityKey: hexen Startup resources: ! hexen.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen 4-map Demo"... Game: Hexen 4-map Demo - Raven Software IdentityKey: hexen-demo Startup resources: hexen.wad or machexendemo.wad or hexendemo.wad - found data\jhexen\HEXEN.WAD jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Complete/Playable Locating resources for "Hexen 4-map Beta Demo"... Game: Hexen 4-map Beta Demo - Raven Software IdentityKey: hexen-betademo Startup resources: ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad - missing jhexen.pk3 - found data\jhexen\jhexen.pk3 Status: Incomplete/Not playable Con_Busy: Was busy for 0.93 seconds. Releasing Runtime textures... Releasing System textures... GL_LoadImageFromFile: "data\graphics\mouse.png" (32x64) GL_LoadImageFromFile: "data\graphics\boxcorner.png" (64x64) GL_LoadImageFromFile: "data\graphics\boxfill.png" (64x64) GL_LoadImageFromFile: "data\graphics\boxshade.png" (128x128) GL_LoadImageFromFile: "data\graphics\hint.png" (64x64) GL_LoadImageFromFile: "data\graphics\logo.png" (256x256) GL_LoadImageFromFile: "data\graphics\background.pcx" (512x512) GL_LoadImageFromFile: "data\graphics\dlight.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\wallglow.pcx" (4x64) GL_LoadImageFromFile: "data\graphics\dlight.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\flare.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\zeroth.pcx" (32x32) Deactivating binding context 'finale'... Selecting game 'doom1'... Initializing Materials collection... Activating binding context 'finale'... GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. Resources in "C:\Users\Ofir\Documents\Doomsday Frontend\runtime\auto\" now mapped to "data\jdoom\auto\" Resources in "C:\Users\Ofir\Documents\Doomsday Frontend\runtime\auto\" now mapped to "defs\jdoom\auto\" Loading game resources: Loading "data\jdoom\DOOM.WAD"... IWAD identification: 00d12fbc Loading "data\jdoom\jdoom.pk3"... ZipFile::readLumpDirectory: "data\jdoom\jdoom.pk3" Con_Busy: Was busy for 0.29 seconds. Loading "data\jdoom\auto\jDUI-EP1-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP1-Map.pk3" Loading "data\jdoom\auto\jDUI-EP2-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP2-Map.pk3" Loading "data\jdoom\auto\jDUI-EP3-Map.pk3"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDUI-EP3-Map.pk3" Loading "data\jdoom\auto\jDEP-Ext.pk3.zip"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDEP-Ext.pk3.zip" Loading "data\jdoom\auto\jDEP.pk3.zip"... ZipFile::readLumpDirectory: "data\jdoom\auto\jDEP.pk3.zip" Loading "data\jdoom\auto\.basedata\bigfn032.lmp"... Loading "data\jdoom\auto\.basedata\fontb032.lmp"... Loading "data\jdoom\auto\.basedata\fontb033.lmp"... Loading "data\jdoom\auto\.basedata\fontb034.lmp"... Loading "data\jdoom\auto\.basedata\fontb035.lmp"... Loading "data\jdoom\auto\.basedata\fontb036.lmp"... Loading "data\jdoom\auto\.basedata\fontb037.lmp"... Loading "data\jdoom\auto\.basedata\fontb038.lmp"... Loading "data\jdoom\auto\.basedata\fontb039.lmp"... Loading "data\jdoom\auto\.basedata\fontb040.lmp"... Loading "data\jdoom\auto\.basedata\fontb041.lmp"... Loading "data\jdoom\auto\.basedata\fontb042.lmp"... Loading "data\jdoom\auto\.basedata\fontb043.lmp"... Loading "data\jdoom\auto\.basedata\fontb044.lmp"... Loading "data\jdoom\auto\.basedata\fontb045.lmp"... Loading "data\jdoom\auto\.basedata\fontb046.lmp"... Loading "data\jdoom\auto\.basedata\fontb047.lmp"... Loading "data\jdoom\auto\.basedata\fontb048.lmp"... 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Loading "data\jdoom\auto\.basedata\fontb087.lmp"... Loading "data\jdoom\auto\.basedata\fontb088.lmp"... Loading "data\jdoom\auto\.basedata\fontb089.lmp"... Loading "data\jdoom\auto\.basedata\fontb090.lmp"... Loading "data\jdoom\auto\.basedata\mapmask.lmp"... Loading "data\jdoom\auto\.basedata\menufog.lmp"... Loading "data\jdoom\auto\.basedata\m_thermm.lmp"... Loading "data\jdoom\auto\.basedata\pal18to8.lmp"... Loading "data\jdoom\auto\.basedata\sndcurve.lmp"... Loading "data\jdoom\auto\.basedata\stcfn032.lmp"... "data\jdoom\auto\jDUI-EP1-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP2-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP3-Map.pk3" already loaded. "data\jdoom\auto\jDEP-Ext.pk3.zip" already loaded. "data\jdoom\auto\jDEP.pk3.zip" already loaded. Autoload round completed with 66 new files. "data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "data\jdoom\auto\.basedata\fontb033.lmp" already loaded. 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"data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "data\jdoom\auto\.basedata\menufog.lmp" already loaded. "data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. "data\jdoom\auto\jDUI-EP1-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP2-Map.pk3" already loaded. "data\jdoom\auto\jDUI-EP3-Map.pk3" already loaded. "data\jdoom\auto\jDEP-Ext.pk3.zip" already loaded. "data\jdoom\auto\jDEP.pk3.zip" already loaded. Con_Busy: Was busy for 0.30 seconds. Initializing PatchComposite textures... Processing "TEXTURE1.lmp"... Processing "TEXTURE2.lmp"... Initializing Flat textures... Initializing Sprite textures... Registering default texture animations... Parsing primary config "configs\doom\game.cfg"... Con_ParseCommands: configs\doom\game.cfg (def:1) B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 4 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 6 created. Binding 7 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 9 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 11 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 12 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 13 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 14 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 16 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 17 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right+modifier-1-down'. Binding 18 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 19 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 20 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse+modifier-1-down'. Binding 21 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pgup-staged'. Binding 23 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'. Binding 24 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-ins-staged-inverse'. Binding 25 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 26 created. Binding 27 created. Binding 28 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse+modifier-1-up'. Binding 30 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged+modifier-1-up'. Binding 31 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 33 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pgdown-staged-inverse'. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-up'. Binding 48 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-down'. Binding 49 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 50 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 51 created. Binding 52 created. Binding 53 created. Binding 54 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-up'. Binding 55 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-down'. Binding 56 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 57 created. Binding 58 created. Binding 59 created. Binding 60 created. Binding 61 created. Binding 62 created. Binding 63 created. Binding 64 created. Binding 65 created. Binding 66 created. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. Binding 73 created. Binding 74 created. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 80 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 86 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 87 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 88 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 89 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 91 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 92 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 93 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. Binding 111 created. Binding 112 created. Binding 113 created. Binding 114 created. Binding 115 created. Binding 116 created. Binding 117 created. Binding 118 created. Binding 119 created. Binding 120 created. Binding 121 created. Binding 122 created. Binding 123 created. Binding 124 created. Binding 125 created. Binding 126 created. Binding 127 created. Binding 128 created. Binding 129 created. Binding 130 created. Binding 131 created. Binding 132 created. Binding 133 created. Binding 134 created. Binding 135 created. Binding 136 created. Binding 137 created. Binding 138 created. Binding 139 created. Binding 140 created. Binding 141 created. Binding 142 created. Binding 143 created. Binding 144 created. Binding 145 created. Binding 146 created. Con_ParseCommands: configs\doom\player\bindings.cfg (def:0) Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Binding 1 created. Binding 2 created. Binding 3 created. Binding 4 created. Binding 5 created. Binding 6 created. Binding 7 created. Binding 8 created. Binding 9 created. Binding 10 created. Binding 11 created. Binding 12 created. Binding 13 created. Binding 14 created. Binding 15 created. Binding 16 created. Binding 17 created. Binding 18 created. Binding 19 created. Binding 20 created. Binding 21 created. Binding 22 created. Binding 23 created. Binding 24 created. Binding 25 created. Binding 26 created. Binding 27 created. Binding 28 created. Binding 29 created. Binding 30 created. Binding 31 created. Binding 32 created. Binding 33 created. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. Binding 48 created. Binding 49 created. Binding 50 created. Binding 51 created. Binding 52 created. Binding 53 created. Binding 54 created. Binding 55 created. Binding 56 created. Binding 57 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 59 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 60 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 61 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 62 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 64 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 65 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 66 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 74 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. Binding 79 created. Binding 80 created. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. Binding 85 created. Binding 86 created. Binding 87 created. Binding 88 created. Binding 89 created. Binding 90 created. Binding 91 created. Binding 92 created. Binding 93 created. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 112 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 113 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 115 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 117 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 119 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 120 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 121 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 122 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 123 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 125 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 126 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right + modifier-1-down'. Binding 127 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 128 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 129 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse + modifier-1-down'. Binding 130 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-down'. Binding 131 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-down'. Binding 132 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pageup-staged'. Binding 134 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'. Binding 135 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-insert-staged-inverse'. Binding 136 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 137 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse + modifier-1-up'. Binding 139 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged + modifier-1-up'. Binding 140 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-up'. Binding 141 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-up'. Binding 142 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 144 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pagedown-staged-inverse'. Binding 145 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 146 created. Parsing definition files: Processing 'defs\jdoom\doom1.ded'... New font "Game:index" New font "Game:mappoint" New font "Game:small" New font "Game:status" New font "Game:a" New font "Game:b" Definitions: 41 animation groups 6 composite fonts 0 detail textures 7 finales 9 lights 0 line types 65 map infos 4 materials 18 models 19 particle generators 4 skies 0 sector types 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 0 surface reflections 366 text strings 8 texture environments 140 things Initializing Sprites... Initializing Models... R_InitRefresh: Loading data for referesh. Initializing playsim... Registering default switches... P_InitTerrainTypes: Material "Flats:FWATER1" linked to terrain type 'Water'. P_InitTerrainTypes: Material "Flats:LAVA1" linked to terrain type 'Lava'. P_InitTerrainTypes: Material "Flats:BLOOD1" linked to terrain type 'Blood'. P_InitTerrainTypes: Material "Flats:NUKAGE1" linked to terrain type 'Nukage'. Warning: Materials::ResolveUri: "Flats:SLIME01" not found, returning NOMATERIALID. Initializing head-up displays... Hu_MenuInitControlsPage: Creating controls items. Con_Busy: Was busy for 0.40 seconds. Warning: Texture "Particle00" not found. ---------------------------------------------------------------------------------------- DOOM Registered ---------------------------------------------------------------------------------------- Starting music 'intro'... GL_LoadImageFromFile: "data\jdoom\patches\TITLEPIC.png" (1024x768) GL_LoadImageFromFile: "data\jdoom\patches\M_DOOM.png" (563x270) GL_LoadImageFromFile: "data\jdoom\patches\fontb033.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb033.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb034.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb034.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb035.png" (64x63) GL_LoadImageFromFile: "data\jdoom\patches\fontb035.png" (64x63) GL_LoadImageFromFile: "data\jdoom\patches\fontb036.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb036.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB037.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB037.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb038.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb038.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb039.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb039.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb040.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb040.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb041.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb041.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb042.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb042.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb043.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb043.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb044.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb044.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb045.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb045.png" (64x32) GL_LoadImageFromFile: "data\jdoom\patches\fontb046.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb046.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb047.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb047.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB048.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB048.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB049.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB049.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB050.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB050.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB051.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB051.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB052.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB052.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB053.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB053.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB054.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB054.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB055.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB055.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB056.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB056.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB057.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB057.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb058.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb058.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb059.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb059.png" (32x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb060.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb060.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb061.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb061.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb062.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb062.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb063.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb063.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb064.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\fontb064.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB065.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB065.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB066.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB066.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB067.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB067.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB068.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB068.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB069.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB069.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB070.png" (64x64) GL_LoadImageFromFile: 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(64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB078.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB079.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB079.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB080.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB080.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB081.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB081.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB082.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB082.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB083.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB083.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB084.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB084.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB085.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB085.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB086.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB086.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB087.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB087.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB088.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB088.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB089.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB089.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB090.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\FONTB090.png" (64x64) GL_LoadImageFromFile: "data\jdoom\patches\m_skull1.png" (53x53) GL_LoadImageFromFile: "data\jdoom\patches\m_skull2.png" (53x53) GL_LoadImageFromFile: "data\jdoom\patches\M_NMARE.png" (1090x136) NetSv_SendGameState: Game setup: doom1 E1M1 skill3 coop GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Loading Map "E1M1"... collectMapLumps: Locating lumps... createArchivedMap: Add record for map 'E1M1'. convertMap: Attempting conversion of 'E1M1'. WadMapConverter: Recognised a DOOM format map. Blockmap::New: Width:36 Height:23 Blockmap::New: Width:36 Height:23 Blockmap::New: Width:36 Height:23 Building BSP using tunable split factor of 7... BSP built: (16:12) #239 Nodes, #240 Leafs, #1204 HEdges, #133 Vertexes. Build BSP leaf tables... Build line tables... S_DetermineBspLeafsAffectingSectorReverb: Done in 0.00 seconds. GameMap::InitNodePiles: Initializing... Blockmap::New: Width:36 Height:23 Warning: SideDef #353 is missing a material for the top section. Flats:f_sky1 was chosen to complete the definition. Warning: SideDef #355 is missing a material for the top section. Flats:f_sky1 was chosen to complete the definition. GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side1.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side2.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side3.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side4.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side5.png" (512x512) GL_LoadImageFromFile: "data\jdoom\Models\Skies\Doom1\Sky1\side6.png" (512x512) GL_LoadImageFromFile: "data\jdoom\patches\SBOXA0.png" (320x120) GL_LoadImageFromFile: "data\jdoom\patches\AMMOA0.png" (224x128) GL_LoadImageFromFile: "data\jdoom\patches\STIMA0.png" (112x120) GL_LoadImageFromFile: "data\jdoom\patches\ARM2A0.png" (229x126) GL_LoadImageFromFile: "data\jdoom\patches\ARM1A0.png" (229x126) Precaching took 0.20 seconds. Map 1: Hangar Author: id Software Con_Busy: Was busy for 0.61 seconds. GL_LoadImageFromFile: "data\graphics\radiooo.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\radiocc.pcx" (64x64) GL_LoadImageFromFile: "data\graphics\radioco.pcx" (64x64) Deactivating binding context 'deui'... GL_LoadImageFromFile: "data\jdoom\patches\STIMA0.png" (112x120) GL_LoadImageFromFile: "data\jdoom\patches\AMMOA0.png" (224x128) GL_LoadImageFromFile: "data\jdoom\patches\ARM1A0.png" (229x126) Very Happy Ammo added GL_LoadImageFromFile: "data\jdoom\patches\ARM2A0.png" (229x126) GL_LoadImageFromFile: "data\jdoom\patches\BKEYA0.png" (120x120) GL_LoadImageFromFile: "data\jdoom\patches\YKEYA0.png" (120x120) GL_LoadImageFromFile: "data\jdoom\patches\RKEYA0.png" (120x120) GL_LoadImageFromFile: "data\jdoom\patches\BSKUA0.png" (96x96) GL_LoadImageFromFile: "data\jdoom\patches\YSKUA0.png" (96x96) GL_LoadImageFromFile: "data\jdoom\patches\RSKUA0.png" (96x96) Changing map... NetSv_SendGameState: Game setup: doom1 E1M8 skill3 coop GL_LoadImageFromFile: "data\graphics\loading1.png" (256x256) GL_LoadImageFromFile: "data\graphics\loading2.png" (256x256) Loading Map "E1M8"... collectMapLumps: Locating lumps... createArchivedMap: Add record for map 'E1M8'. convertMap: Attempting conversion of 'E1M8'. WadMapConverter: Recognised a DOOM format map. Blockmap::New: Width:52 Height:56 Blockmap::New: Width:52 Height:56 Blockmap::New: Width:52 Height:56 Building BSP using tunable split factor of 7... BSP built: (16:11) #186 Nodes, #187 Leafs, #922 HEdges, #100 Vertexes. Build BSP leaf tables... Build line tables... S_DetermineBspLeafsAffectingSectorReverb: Done in 0.00 seconds. GameMap::InitNodePiles: Initializing... Blockmap::New: Width:52 Height:56 Precaching took 0.10 seconds. Map 8: Phobos Anomaly Author: id Software Con_Busy: Was busy for 0.56 seconds. Deactivating binding context 'deui'... GL_LoadImageFromFile: "data\graphics\radiooe.pcx" (64x64) Very Happy Ammo added Picked up a medikit. P_MaintainControlDoubleClicks: Triggered plr 0, ctl 1, state 1 - threshold 200 (control-doubleclick-positive-sidestep) Degreelessness Mode On P_MaintainControlDoubleClicks: Triggered plr 0, ctl 1, state 1 - threshold 233 (control-doubleclick-positive-sidestep) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 8, state 1 - threshold 233 (control-doubleclick-positive-use) GL_LoadImageFromFile: "data\jdoom\patches\CELLA0.png" (170x120) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 200 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 233 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 134 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 167 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 183 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 167 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 167 (control-doubleclick-positive-attack) Partial Invisibility P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 183 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 200 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 200 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 200 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 166 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 201 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 167 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 167 (control-doubleclick-positive-attack) P_MaintainControlDoubleClicks: Triggered plr 0, ctl 7, state 1 - threshold 183 (control-doubleclick-positive-attack) Event loop exited with code 0. Deactivating binding context 'deui'... Deactivating binding context 'message'... Deactivating binding context 'chat'... Deactivating binding context 'shortcut'... Deactivating binding context 'gameui'... Deactivating binding context 'menu'... Deactivating binding context 'finale'... Deactivating binding context 'map-freepan'... Deactivating binding context 'map'... Deactivating binding context 'game'... Activating binding context 'game'... Deactivating binding context 'finale'... Unloaded game. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.As I said, you have to remove them manually from your Doomsday install directory, not the Doomsday Frontend directory.
Still, it seems I was right all along as to the cause of the problem, to point back to my first reply in this topic and the second post
Since this is an issue that comes up semi often, I think a note should be added to the notes section on the Dday Add-ons page that states that 'Slides Skyboxes' is the new version of the JDEP; the change in name might be confusing people into thinking they are different add-ons and the in hindsight poorly chosen 'J' prefix makes the JDEP seem 'official' and hence people may think the latest version will always work with the latest Dday. If you get what I mean.
Maybe the 'J' prefix should be removed from all the add-on names that still use it, on the Dday site?
What I was getting at was that removing the 'J' prefix from all add-ons on the Dday site, that still use it, might help Dday distance itself from it, given that the prefix no longer means what it once did.
Since people keep trying to run the JDEP with modern Dday, for whatever reason (there are several threads on this forum where people are having music issues that turned out to be because they were running the JDEP with modern Dday), I was also suggesting a note be added to the Slides Skybox add-ons on the Dday website stating that 'they are the updated version of the old JDEP add-on'.
Those should all work with modern Dday. If they don't in any way, make a thread about it as it may be a bug in the current version of Dday or the add-on may need updating.