Cannot start Doomsday on Linux (openSUSE)
Hi all, new here...
I did a previous search beforehand, specifically aiming for the keyword "openSUSE", since I've seen most of Linux users here use Ubuntu or Debian. Didn't find much, then wrote here.
I use openSUSE 12.1 x86_64 with GNOME 3.2 and installed Doomsday through one of its repositories (the games one: http://download.opensuse.org/repositories/games/openSUSE_12.1/). I got the Snowberry icon launcher in my applications menu, but when clicking it absolutely nothing happens!
I tried to start Doomsday using the console and typing "doomsday" (strangely either "doomsday" and "doomsday engine" both launch), but it seems program starts in "console mode".
I read that Snowberry graphic frontend requires Python and WxPython. I have the first installed, but seemingly there's no WxPython package for openSUSE, unless it's the Python WxWidgets one... Anyway, could it really be the reason Snowberry is not working? If it was a matter of WxPython being missing, should I install the normal package or also the development one?
Or if I don't want the frontend (Python WxWidgets package is a bit heavy in Mb's...), is there a guide for using Doomsday with command line? At least for initial settings (WADs, options...), playing, adding add-ons... Because it seems the info in the wiki is outdated....
Thanks for your help, and I apologize beforehand because these could be probably very noob questions.
I did a previous search beforehand, specifically aiming for the keyword "openSUSE", since I've seen most of Linux users here use Ubuntu or Debian. Didn't find much, then wrote here.
I use openSUSE 12.1 x86_64 with GNOME 3.2 and installed Doomsday through one of its repositories (the games one: http://download.opensuse.org/repositories/games/openSUSE_12.1/). I got the Snowberry icon launcher in my applications menu, but when clicking it absolutely nothing happens!
I tried to start Doomsday using the console and typing "doomsday" (strangely either "doomsday" and "doomsday engine" both launch), but it seems program starts in "console mode".
I read that Snowberry graphic frontend requires Python and WxPython. I have the first installed, but seemingly there's no WxPython package for openSUSE, unless it's the Python WxWidgets one... Anyway, could it really be the reason Snowberry is not working? If it was a matter of WxPython being missing, should I install the normal package or also the development one?
Or if I don't want the frontend (Python WxWidgets package is a bit heavy in Mb's...), is there a guide for using Doomsday with command line? At least for initial settings (WADs, options...), playing, adding add-ons... Because it seems the info in the wiki is outdated....
Thanks for your help, and I apologize beforehand because these could be probably very noob questions.
Comments
Can you paste the contents of your doomsday.out file?
It's located in ~/.doomsday/runtime/doomsday.out
Also, you can try running it from the command line
Executable: Doomsday Engine 1.9.8 (Stable 64-bit). Sys_InitWindowManager: Using Qt window management. Initializing plugins... libjdoom libjheretic libjdoom64 libjhexen libdpdehread libdpwadmapconverter applyWindowGeometry: I_InitJoystick: No joysticks found Starting LegacyCore event loop... OpenGL information: Vendor: NVIDIA Corporation Renderer: GeForce 8600M GT/PCIe/SSE2 Version: 3.3.0 NVIDIA 295.49 Available Compressed Texture Formats: 3 Available Texture Units: 4 Maximum Texture Anisotropy: 16 Maximum Texture Size: 8192 Line Width Granularity: 0.1 Line Width Range: 0.5...10.0 Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pac GL_ARB_shading_language_includ GL_ARB_shading_language_packin GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10 GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_line GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Initializing Render subsystem... Setting up platform state... Warning: loadAudioDriver: Loading of "libdsfmod.so" failed. Warning: Failed initializing audio driver "FMOD Ex" Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Canvas: Gained focus. Parsing definition files... Definitions: 1 finales 4 materials Automatic game selection failed. Registered Games: Key: '!'= Incomplete/Not playable '*'= Loaded ---------------------------------------------------------------------------------------- ! chex Chex(R) Quest (Digital Cafe) ! doom2 DOOM 2: Hell on Earth (id Software) ! doom64 Doom 64 (Midway Software) ! doom1 DOOM Registered (id Software) ! doom1-share DOOM Shareware (id Software) ! doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali) ! doom2-tnt Final DOOM: TNT: Evilution (Team TNT) ! hacx HACX - Twitch 'n Kill (Banjo Software) ! heretic Heretic Registered (Raven Software) ! heretic-share Heretic Shareware (Raven Software) ! heretic-ext Heretic: Shadow of the Serpent Riders (Raven Software) ! hexen Hexen (Raven Software) ! hexen-betademo Hexen 4-map Beta Demo (Raven Software) ! hexen-demo Hexen 4-map Demo (Raven Software) ! hexen-dk Hexen: Deathkings of the Dark Citadel (Raven Software) ! doom1-ultimate Ultimate DOOM (id Software) ---------------------------------------------------------------------------------------- 0 of 16 games playable. Use the 'load' command to load a game. For example: "load gamename". >quit Event loop exited with code 0. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.I know Doomsday needs the original Doom WADs, I already have them, but since I haven't been able to properly start or even using Doomsday, I haven't linked them to Doomsday (or set their paths, which is the correct term?)
Sorry for the question, but does this have something to do with not being able to start Doomsday through Snowberry?
Traceback (most recent call last): File "/usr/lib/doomsday/launch-doomsday", line 6, in <module> import snowberry File "./snowberry.py", line 25, in <module> import language, ui, plugins, sb.profdb File "./ui.py", line 37, in <module> import sys, os, wx, string ImportError: No module named wxDoes this have to do with WxPython?Finally played a bit and had a new problem: I have all default settings, but music is not playing at all. What's happening?
Doomsday.out:
Executable: Doomsday Engine 1.9.8 (Stable 64-bit). Sys_InitWindowManager: Using Qt window management. Initializing plugins... libjdoom libjheretic libjdoom64 libjhexen libdpdehread libdpwadmapconverter applyWindowGeometry: I_InitJoystick: No joysticks found Starting LegacyCore event loop... OpenGL information: Vendor: NVIDIA Corporation Renderer: GeForce 8600M GT/PCIe/SSE2 Version: 3.3.0 NVIDIA 295.49 Available Compressed Texture Formats: 3 Available Texture Units: 4 Maximum Texture Anisotropy: 16 Maximum Texture Size: 8192 Line Width Granularity: 0.1 Line Width Range: 0.5...10.0 Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pac GL_ARB_shading_language_includ GL_ARB_shading_language_packin GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10 GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_line GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Initializing Render subsystem... Setting up platform state... Warning: loadAudioDriver: Loading of "libdsfmod.so" failed. Warning: Failed initializing audio driver "FMOD Ex" Sfx_InitChannels: 16 channels. Initializing Resource subsystem... Canvas: Gained focus. Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Loading game resources... IWAD identification: 00d12fbc "data/jdoom/auto/.basedata/fontb042.lmp" already loaded. "data/jdoom/auto/.basedata/fontb088.lmp" already loaded. "data/jdoom/auto/.basedata/fontb051.lmp" already loaded. "data/jdoom/auto/.basedata/bigfn032.lmp" already loaded. "data/jdoom/auto/.basedata/fontb065.lmp" already loaded. "data/jdoom/auto/.basedata/fontb048.lmp" already loaded. "data/jdoom/auto/.basedata/fontb046.lmp" already loaded. "data/jdoom/auto/.basedata/fontb082.lmp" already loaded. "data/jdoom/auto/.basedata/fontb079.lmp" already loaded. "data/jdoom/auto/.basedata/fontb069.lmp" already loaded. "data/jdoom/auto/.basedata/fontb084.lmp" already loaded. "data/jdoom/auto/.basedata/fontb068.lmp" already loaded. "data/jdoom/auto/.basedata/fontb038.lmp" already loaded. "data/jdoom/auto/.basedata/fontb060.lmp" already loaded. "data/jdoom/auto/.basedata/fontb034.lmp" already loaded. "data/jdoom/auto/.basedata/fontb074.lmp" already loaded. "data/jdoom/auto/.basedata/fontb077.lmp" already loaded. "data/jdoom/auto/.basedata/fontb047.lmp" already loaded. "data/jdoom/auto/.basedata/fontb033.lmp" already loaded. "data/jdoom/auto/.basedata/fontb063.lmp" already loaded. "data/jdoom/auto/.basedata/fontb041.lmp" already loaded. "data/jdoom/auto/.basedata/fontb035.lmp" already loaded. "data/jdoom/auto/.basedata/fontb040.lmp" already loaded. "data/jdoom/auto/.basedata/fontb037.lmp" already loaded. "data/jdoom/auto/.basedata/fontb053.lmp" already loaded. "data/jdoom/auto/.basedata/fontb085.lmp" already loaded. "data/jdoom/auto/.basedata/fontb071.lmp" already loaded. "data/jdoom/auto/.basedata/fontb043.lmp" already loaded. "data/jdoom/auto/.basedata/pal18to8.lmp" already loaded. "data/jdoom/auto/.basedata/fontb078.lmp" already loaded. "data/jdoom/auto/.basedata/fontb044.lmp" already loaded. "data/jdoom/auto/.basedata/fontb080.lmp" already loaded. "data/jdoom/auto/.basedata/fontb066.lmp" already loaded. "data/jdoom/auto/.basedata/fontb061.lmp" already loaded. "data/jdoom/auto/.basedata/m_thermm.lmp" already loaded. "data/jdoom/auto/.basedata/fontb050.lmp" already loaded. "data/jdoom/auto/.basedata/fontb064.lmp" already loaded. "data/jdoom/auto/.basedata/fontb089.lmp" already loaded. "data/jdoom/auto/.basedata/fontb062.lmp" already loaded. "data/jdoom/auto/.basedata/fontb056.lmp" already loaded. "data/jdoom/auto/.basedata/fontb036.lmp" already loaded. "data/jdoom/auto/.basedata/fontb039.lmp" already loaded. "data/jdoom/auto/.basedata/fontb070.lmp" already loaded. "data/jdoom/auto/.basedata/fontb054.lmp" already loaded. "data/jdoom/auto/.basedata/fontb073.lmp" already loaded. "data/jdoom/auto/.basedata/fontb055.lmp" already loaded. "data/jdoom/auto/.basedata/fontb090.lmp" already loaded. "data/jdoom/auto/.basedata/fontb045.lmp" already loaded. "data/jdoom/auto/.basedata/fontb083.lmp" already loaded. "data/jdoom/auto/.basedata/fontb067.lmp" already loaded. "data/jdoom/auto/.basedata/fontb072.lmp" already loaded. "data/jdoom/auto/.basedata/menufog.lmp" already loaded. "data/jdoom/auto/.basedata/fontb086.lmp" already loaded. "data/jdoom/auto/.basedata/fontb058.lmp" already loaded. "data/jdoom/auto/.basedata/sndcurve.lmp" already loaded. "data/jdoom/auto/.basedata/mapmask.lmp" already loaded. "data/jdoom/auto/.basedata/fontb075.lmp" already loaded. "data/jdoom/auto/.basedata/fontb081.lmp" already loaded. "data/jdoom/auto/.basedata/stcfn032.lmp" already loaded. "data/jdoom/auto/.basedata/fontb059.lmp" already loaded. "data/jdoom/auto/.basedata/fontb076.lmp" already loaded. "data/jdoom/auto/.basedata/fontb052.lmp" already loaded. "data/jdoom/auto/.basedata/fontb057.lmp" already loaded. "data/jdoom/auto/.basedata/fontb087.lmp" already loaded. "data/jdoom/auto/.basedata/fontb049.lmp" already loaded. "data/jdoom/auto/.basedata/fontb032.lmp" already loaded. "data/jdoom/auto/.basedata/fontb042.lmp" already loaded. "data/jdoom/auto/.basedata/fontb088.lmp" already loaded. "data/jdoom/auto/.basedata/fontb051.lmp" already loaded. "data/jdoom/auto/.basedata/bigfn032.lmp" already loaded. "data/jdoom/auto/.basedata/fontb065.lmp" already loaded. "data/jdoom/auto/.basedata/fontb048.lmp" already loaded. "data/jdoom/auto/.basedata/fontb046.lmp" already loaded. "data/jdoom/auto/.basedata/fontb082.lmp" already loaded. "data/jdoom/auto/.basedata/fontb079.lmp" already loaded. "data/jdoom/auto/.basedata/fontb069.lmp" already loaded. "data/jdoom/auto/.basedata/fontb084.lmp" already loaded. "data/jdoom/auto/.basedata/fontb068.lmp" already loaded. 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"data/jdoom/auto/.basedata/fontb032.lmp" already loaded. Parsing primary config "configs/doom/game.cfg"... Parsing definition files... Definitions: 41 animation groups 6 composite fonts 8 finales 9 lights 38 map infos 4 materials 19 particle generators 4 skies 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 366 text strings 8 texture environments 140 things Warning: Texture "Particle00" not found. ---------------------------------------------------------------------------------------- Ultimate DOOM ---------------------------------------------------------------------------------------- DS_SDLMixer_Music_PlayFile: Error /etc/timidity.cfg: No such file or directory. DS_SDLMixer_Music_PlayFile: Error /etc/timidity.cfg: No such file or directory. NetSv_SendGameState: Game setup: doom1-ultimate E1M1 skill4 coop DS_SDLMixer_Music_PlayFile: Error /etc/timidity.cfg: No such file or directory. Loading Map "E1M1"... BSP built: (16:12) #239 Nodes, #240 Leafs, #1204 HEdges, #133 Vertexes. Map 1: Hangar Author: id Software You got the shotgun! Picked up a health bonus. Picked up a health bonus. You got the shotgun! Picked up an armor bonus. Picked up a health bonus. Picked up a health bonus. You got the shotgun! Picked up an armor bonus. You got the shotgun! Picked up an armor bonus. Picked up the armor. Picked up an armor bonus. Picked up an armor bonus. Event loop exited with code 0. Shutting down the console... Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown. Canvas: Lost focus.Thus Doomsday falls back to the open source but lower quality "SDL_mixer" library for audio. In your doomsday.out it looks like it's trying to use a program called "timidity" to play your music. You could try installing timidity from your openSUSE repository and see if it starts working.
But I noticed the music tracks sound kind of with a slight different style than how they sounded in original classic Doom, I mean, as if they were slightly "remastered" versions. And I know it because I still have classic Doom on a Windows PC. Is it normal, or do you need further details?
Also, is jDoom the default engine Doomsday starts with?
I was very curious about trying Doomsday because of its features and because it supports other games. And it's good, although I also expected it to have options to set Doom like it used to be originally, like Chocolate Doom or kind of...
Thanks for your help.
How Doom's music sounds varies based on ones soundcard, midi soundfont and in Dday's case, audio plugin. This was true back when the game came out and is still true, due to it being midi based (actually a slightly altered variant referred to as mus).
Regards.