Problem with skyboxes in doomsday 1.9.7
Sup guys, i put a pk3 with skyboxes and ambient fog effects in doomsday 1.9.7 but that trow 2 problems the first the skys look damaged like this.

Sorry for black and white colors I take the snap with the doomsday engine.
second problem, in the final maps like E3M4 after defeated the boss spider or cyber, the final credits don´t appear, the game continues and simply i get traped in the final map, i try with the slide´s skyboxes but have the same problem.
so someone have a solution for that problems??

Sorry for black and white colors I take the snap with the doomsday engine.
second problem, in the final maps like E3M4 after defeated the boss spider or cyber, the final credits don´t appear, the game continues and simply i get traped in the final map, i try with the slide´s skyboxes but have the same problem.
so someone have a solution for that problems??

Comments
However give that you mention there being a problem with the end of episode finales makes me think that both problems are caused by an outdated Map Info definition.
the skys are not drawn i try a solution posted here, i make a folder called slides-skyboxes.box and put all pk3 in there, but dont work, about the fog effects here is and extract of the code
#---------------------------------- # DOOM I #---------------------------------- Map Info { #Header Information ID | Name | Author ID = "E1M1"; Name = "E1M1: Hangar"; Author = "id Software"; #Level Gravity Gravity = 1; #Fog Settings # mif_fog Activates Fog # R = Red value # G = Green value # B = Blue value Flags = "mif_fog"; Fog color R = 1; Fog color G = 1; Fog color B = 1; # Fog dispersion range # Start/End for Linear dispersal # Density for EXP or EXP2 (Exponential) Fog start = 500; Fog end = 3000; Fog density = 0.0003; #Sky Model Setup Sky Model { ID = "D1S1Side1"; Frame interval = 0; Offset factor { 0 0 0}; Rotate {0 0}; Yaw = 0; Yaw speed = 0; }; Sky Model { ID = "D1S1Side2"; Frame interval = 0; Offset factor { 0 0 0}; Rotate {0 0}; Yaw = 0; Yaw speed = 0; }; Sky Model { ID = "D1S1Side3"; Frame interval = 0; Offset factor { 0 0 0}; Rotate {0 0}; Yaw = 0; Yaw speed = 0; }; Sky Model { ID = "D1S1Side4"; Frame interval = 0; Offset factor { 0 0 0}; Rotate {0 0}; Yaw = 0; Yaw speed = 0; }; Sky Model { ID = "D1S1Side5"; Frame interval = 0; Offset factor { 0 0 0}; Rotate {0 0}; Yaw = 0; Yaw speed = 0; }; Sky Model { ID = "D1S1Side6"; Frame interval = 0; Offset factor { 0 0 0}; Rotate {0 0}; Yaw = 0; Yaw speed = 0; }; # Default sky Sphere settings # Z Height Defaults for: # Sky Sphere (default = 0.49) # Horizon Offset (default = -0.105) Sky height = 0.49; Horizon offset = -0.105; # Sky Sphere Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; Offset = 0.0; Color limit = 0.0; }; }this is the code for the fog effects
PD: this code It corresponds to jdep-skyboxes a pk3 also made by slide ths second snap correspond to the actual slide´s skyboxes.