Problem with skyboxes in doomsday 1.9.7

edited 2012 Jun 19 in Technical Support
Sup guys, i put a pk3 with skyboxes and ambient fog effects in doomsday 1.9.7 but that trow 2 problems the first the skys look damaged like this.

doom1ultimate001.jpg
Sorry for black and white colors I take the snap with the doomsday engine.

second problem, in the final maps like E3M4 after defeated the boss spider or cyber, the final credits don´t appear, the game continues and simply i get traped in the final map, i try with the slide´s skyboxes but have the same problem.
so someone have a solution for that problems??

Comments

  • It looks like your sky is not being drawn, can you upload it some place so that we can test it? I know that sky models were working fine last time I tested them but that was a while ago.

    However give that you mention there being a problem with the end of episode finales makes me think that both problems are caused by an outdated Map Info definition.
  • ok here is another snap in the map E3M1 i press ESc and take the snap to have a better look of the problem.

    doom1ultimate003.jpg

    the skys are not drawn i try a solution posted here, i make a folder called slides-skyboxes.box and put all pk3 in there, but dont work, about the fog effects here is and extract of the code
    #----------------------------------
    #  DOOM I
    #----------------------------------
    
    
    Map Info {
      #Header Information ID | Name | Author
      ID = "E1M1";
      Name = "E1M1: Hangar";
      Author = "id Software";
      #Level Gravity
      Gravity = 1;
    
      #Fog Settings
      # mif_fog Activates Fog
      # R = Red value
      # G = Green value
      # B = Blue value
      Flags = "mif_fog";
      Fog color R = 1;
      Fog color G = 1;
      Fog color B = 1;
    
      # Fog dispersion range
      # Start/End for Linear dispersal
      # Density for EXP or EXP2 (Exponential)
      Fog start = 500;
      Fog end = 3000;
      Fog density = 0.0003;
    
      #Sky Model Setup
      Sky Model
        {
            ID = "D1S1Side1";
            Frame interval = 0;
            Offset factor { 0 0 0};
            Rotate {0 0};
            Yaw = 0;
            Yaw speed = 0;
        };
    
      Sky Model
        {
            ID = "D1S1Side2";
            Frame interval = 0;
            Offset factor { 0 0 0};
            Rotate {0 0};
            Yaw = 0;
            Yaw speed = 0;
        };
    
      Sky Model
        {
            ID = "D1S1Side3";
            Frame interval = 0;
            Offset factor { 0 0 0};
            Rotate {0 0};
            Yaw = 0;
            Yaw speed = 0;
        };
    
      Sky Model
        {
            ID = "D1S1Side4";
            Frame interval = 0;
            Offset factor { 0 0 0};
            Rotate {0 0};
            Yaw = 0;
            Yaw speed = 0;
        };
    
      Sky Model
        {
            ID = "D1S1Side5";
            Frame interval = 0;
            Offset factor { 0 0 0};
            Rotate {0 0};
            Yaw = 0;
            Yaw speed = 0;
        };
    
      Sky Model
        {
            ID = "D1S1Side6";
            Frame interval = 0;
            Offset factor { 0 0 0};
            Rotate {0 0};
            Yaw = 0;
            Yaw speed = 0;
        };
    
      # Default sky Sphere settings
    
      # Z Height Defaults for:
      # Sky Sphere	 (default = 0.49)
      # Horizon Offset (default = -0.105)
      Sky height = 0.49;
      Horizon offset = -0.105;
      # Sky Sphere
      Sky Layer 1
        {
            Flags = "slf_enable";
            Texture = "SKY1";
            Offset = 0.0;
            Color limit = 0.0;
        };
    }
    

    this is the code for the fog effects
    PD: this code It corresponds to jdep-skyboxes a pk3 also made by slide ths second snap correspond to the actual slide´s skyboxes.
  • question did you use the 1.9 fixed versions on the addons page as the old pk3 nolonger works
  • i download doomsday 1.9.8 and the problem with the skyboxes disappear, but i have another question, what happened with the Console of commands?? i need to put The command that disappears the corpses because that reduce the charge in my game
  • the key mapping is messed up you need to remap the console from the control panel
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