[Solved]1.9.7-Ubuntu 11.10-Don't work (cannot locate IWADs)
i'm trying to get working the 1.9.7, without success
loaded all the WADs but when i try to open a game, it open and says he can't run the game and ask to load a game (it write a games list) but no one work, so i have to write "quit"
after the first try i get only a funny black screen and i have to hard reboot the system
i have ultimate doom, doom 2, final doom on ubuntu 11.10
notebook, intel i3 350m, intel integrated graphics/ati HD5470m(i can choose wich use), 4gb ddr3 RAM
SOLVED : the last build doesn't have this problem
loaded all the WADs but when i try to open a game, it open and says he can't run the game and ask to load a game (it write a games list) but no one work, so i have to write "quit"
after the first try i get only a funny black screen and i have to hard reboot the system
i have ultimate doom, doom 2, final doom on ubuntu 11.10
notebook, intel i3 350m, intel integrated graphics/ati HD5470m(i can choose wich use), 4gb ddr3 RAM
SOLVED : the last build doesn't have this problem
Comments
Vendor: X.Org Renderer: Gallium 0.4 on AMD CEDAR Version: 2.1 Mesa 7.11 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 16384 Line Width Granularity: 0.1 Line Width Range: 1.0...16384.0 Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_tw GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgt GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgt GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_compression_lat GL_EXT_texture_env_combine GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_te GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vert GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness createContext: OpenGL. Initializing Render subsystem... Setting up platform state... I_InitJoystick: No joysticks found Warning: Sys_LoadAudioDriver: Loading of "libdsfmod.so" failed. Warning: Failed initializing audio driver "FMOD Ex" Sfx_InitChannels: 16 channels. S_Init: OK. Initializing Resource subsystem... Initializing Binding subsystem... Initializing InFine subsystem... Initializing UI subsystem... Parsing definition files... Definitions: 1 finales 4 materials Automatic game selection failed. Registered Games: Key: '!'= Incomplete/Not playable '*'= Loaded ---------------------------------------------------------------------- ! chex Chex(R) Quest (Digital Cafe) ! doom2 DOOM 2: Hell on Earth (id Software) ! doom64 Doom 64 (Midway Software) ! doom1 DOOM Registered (id Software) ! doom1-share DOOM Shareware (id Software) ! doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali) ! doom2-tnt Final DOOM: TNT: Evilution (Team TNT) ! hacx HACX - Twitch 'n Kill (Banjo Software) ! heretic Heretic Registered (Raven Software) ! heretic-share Heretic Shareware (Raven Software) ! heretic-ext Heretic: Shadow of the Serpent Riders (Raven Software) ! hexen Hexen (Raven Software) ! hexen-demo Hexen 4-map Beta Demo (Raven Software) ! hexen-dk Hexen: Deathkings of the Dark Citadel (Raven Software) ! doom1-ultimate Ultimate DOOM (id Software) ---------------------------------------------------------------------- 0 of 15 games playable. Use the 'load' command to load a game. For example: "load gamename". >quit Shutting down the console...directed with the simple wizard you get when you run the application for the first time
Doomsday can automatically detect the wads if you open a terminal and type replace "/path/to/you/doom/wad/folder/" with the location of your doom/heretic/hexen wad files
Then after you restart the xserver/logout then login again all you need to type to start doomsday is:
Then in doomsday just open the consol and type
Executable: Doomsday Engine 1.9.7 [#425] (Stable 64-bit) Feb 29 2012 12:12:37. Command line (15 strings): 0: doomsday 1: -userdir 2: /home/daniele/.doomsday/runtime 3: -sfxchan 4: 16 5: -w 6: 1366 7: -texcomp 8: -game 9: doom1-ultimate 10: -h 11: 768 12: -v 13: -iwad 14: /home/daniele/Modelli/jDoom/doom.wad Sys_InitWindowManager: Using SDL window management. Initializing plugins... libjheretic libjdoom libjdoom64 libjhexen libdpwadmapconverter libdpdehread createContext: OpenGL. OpenGL information: Vendor: Tungsten Graphics, Inc Renderer: Mesa DRI Intel(R) Ironlake Mobile Version: 2.1 Mesa 7.11 Available Texture Units: 8 Maximum Texture Anisotropy: 16 Maximum Texture Size: 8192 Line Width Granularity: 0.5 Line Width Range: 1.0...5.0 Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness createContext: OpenGL. Initializing Render subsystem... Render configuration: Multisampling: disabled Multitexturing: full Texture Anisotropy: variable Texture Compression: enabled Texture NPOT: enabled Setting up platform state... Initializing Timing subsystem... Initializing Input subsystem... I_InitJoystick: No joysticks found Initializing Audio subsystem... Warning: Sys_LoadAudioDriver: Loading of "libdsfmod.so" failed. Warning: Failed initializing audio driver "FMOD Ex" SDLMixer configuration: Output: stereo Format: 0x8010 (0x8010) Frequency: 22050Hz (22050Hz) Initial Channels: 8 Initializing Sound Effects subsystem... Sfx_InitChannels: 16 channels. Initializing Music subsystem... Music configuration: Music: SDLMixer::Music CD : N/A S_Init: OK. Initializing Network subsystem... MasterWorker_Init: Starting worker thread... Initializing Fonts collection... GL_LoadImageFromFile: "data/graphics/loading1.png" (256x256) GL_LoadImageFromFile: "data/graphics/loading2.png" (256x256) New font "System:normal18" Initializing Resource subsystem... Loading "data/doomsday.pk3"... ZipFile::readLumpDirectory: "data/doomsday.pk3" Initializing Help subsystem... Initializing Textures collection... Initializing Materials collection... Initializing Binding subsystem... Activating binding context 'game'... New font "System:console18" New font "System:normalbold18" New font "System:normallight18" Initializing InFine subsystem... Activating binding context 'finale'... Initializing UI subsystem... Con_Busy: Was busy for 0.37 seconds. Initializing System textures... GL_LoadImageFromFile: "data/graphics/loading1.png" (256x256) GL_LoadImageFromFile: "data/graphics/loading2.png" (256x256) Con_Busy: Was busy for 0.26 seconds. GL_LoadImageFromFile: "data/graphics/loading1.png" (256x256) GL_LoadImageFromFile: "data/graphics/loading2.png" (256x256) Locating resources for "Heretic: Shadow of the Serpent Riders"... Game: Heretic: Shadow of the Serpent Riders - Raven Software IdentityKey: heretic-ext Startup resources: ! heretic.wad - missing jheretic.pk3 - found data/jheretic/jheretic.pk3 Status: Incomplete/Not playable Locating resources for "Heretic Registered"... Game: Heretic Registered - Raven Software IdentityKey: heretic Startup resources: ! heretic.wad - missing jheretic.pk3 - found data/jheretic/jheretic.pk3 Status: Incomplete/Not playable Locating resources for "Heretic Shareware"... Game: Heretic Shareware - Raven Software IdentityKey: heretic-share Startup resources: ! heretic1.wad - missing jheretic.pk3 - found data/jheretic/jheretic.pk3 Status: Incomplete/Not playable Locating resources for "HACX - Twitch 'n Kill"... Game: HACX - Twitch 'n Kill - Banjo Software IdentityKey: hacx Startup resources: ! hacx.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "Chex(R) Quest"... Game: Chex(R) Quest - Digital Cafe IdentityKey: chex Startup resources: ! chex.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "Final DOOM: TNT: Evilution"... Game: Final DOOM: TNT: Evilution - Team TNT IdentityKey: doom2-tnt Startup resources: ! tnt.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "Final DOOM: The Plutonia Experiment"... Game: Final DOOM: The Plutonia Experiment - Dario Casali and Milo Casali IdentityKey: doom2-plut Startup resources: ! plutonia.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "DOOM 2: Hell on Earth"... Game: DOOM 2: Hell on Earth - id Software IdentityKey: doom2 Startup resources: ! doom2.wad or doom2f.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "Ultimate DOOM"... Game: Ultimate DOOM - id Software IdentityKey: doom1-ultimate Startup resources: ! doom.wad or doomu.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "DOOM Registered"... Game: DOOM Registered - id Software IdentityKey: doom1 Startup resources: ! doom.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "DOOM Shareware"... Game: DOOM Shareware - id Software IdentityKey: doom1-share Startup resources: ! doom1.wad - missing ! jdoom.pk3 - missing Status: Incomplete/Not playable Locating resources for "Doom 64"... Game: Doom 64 - Midway Software IdentityKey: doom64 Startup resources: ! doom64.wad - missing jdoom64.pk3 - found data/jdoom64/jdoom64.pk3 Status: Incomplete/Not playable Locating resources for "Hexen: Deathkings of the Dark Citadel"... Game: Hexen: Deathkings of the Dark Citadel - Raven Software IdentityKey: hexen-dk Startup resources: ! hexen.wad - missing ! hexdd.wad - missing jhexen.pk3 - found data/jhexen/jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen"... Game: Hexen - Raven Software IdentityKey: hexen Startup resources: ! hexen.wad - missing jhexen.pk3 - found data/jhexen/jhexen.pk3 Status: Incomplete/Not playable Locating resources for "Hexen 4-map Beta Demo"... Game: Hexen 4-map Beta Demo - Raven Software IdentityKey: hexen-demo Startup resources: ! hexen.wad - missing jhexen.pk3 - found data/jhexen/jhexen.pk3 Status: Incomplete/Not playable Con_Busy: Was busy for 0.55 seconds. Initializing PatchComposite textures... Initializing Flat textures... Initializing Sprite textures... Parsing definition files: Definitions: 0 animation groups 0 composite fonts 0 detail textures 1 finales 0 lights 0 line types 0 map infos 4 materials 0 models 0 particle generators 0 skies 0 sector types 0 songs 0 sound effects 0 sprite names 0 states 0 surface decorations 0 surface reflections 0 text strings 0 texture environments 0 things Initializing Sprites... Initializing Models... Automatic game selection failed. Registered Games: Key: '!'= Incomplete/Not playable '*'= Loaded ---------------------------------------------------------------------- ! chex Chex(R) Quest (Digital Cafe) ! doom2 DOOM 2: Hell on Earth (id Software) ! doom64 Doom 64 (Midway Software) ! doom1 DOOM Registered (id Software) ! doom1-share DOOM Shareware (id Software) ! doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali) ! doom2-tnt Final DOOM: TNT: Evilution (Team TNT) ! hacx HACX - Twitch 'n Kill (Banjo Software) ! heretic Heretic Registered (Raven Software) ! heretic-share Heretic Shareware (Raven Software) ! heretic-ext Heretic: Shadow of the Serpent Riders (Raven Software) ! hexen Hexen (Raven Software) ! hexen-demo Hexen 4-map Beta Demo (Raven Software) ! hexen-dk Hexen: Deathkings of the Dark Citadel (Raven Software) ! doom1-ultimate Ultimate DOOM (id Software) ---------------------------------------------------------------------- 0 of 15 games playable. Use the 'load' command to load a game. For example: "load gamename". GL_LoadImageFromFile: "data/graphics/background.pcx" (512x512) >quit MasterWorker_Shutdown: Waiting for thread to stop... Shutting down the console...this time i used intel graphics, it run well on windows
@KuriKai it don't work, i had only a black screen
edit: lol i see another alternative
first one: it run but don't load the game
second: black screen
third: it close my session on ubuntu and i have to login again xD
-rw
1 daniele daniele 12408292 1996-06-12 22:59 /home/daniele/Giochi/Doom/wad/doom.wad
i've tried to change the position, the directory "Modelli" is an useless folder created by system, now i use "Giochi", games in italian :P (also tried to reinstall the package and modified the path for wad)
all the wad are from a collectors cd, original and they work on windows and also on mac osx
I'm just wondering if there might be a bug in doomsday about unix file paths
so if the above doesn't work try this... then restart the xserver, then start doomsday using
but only if i open it with terminal, and i can't put my resolution (1366x768), if i use it system log off O_o
and if i want to add some addons?
edit: solved the resolution problem, intel graphics+ubuntu doesn't work well xD if i use ati graphics i can change it, it's ok