MultiPlayer Help Please
Could someone please help me get multiplayer to work???
I can see the host info when I "update", but when I "connect" .... nothing happens.
Both computers are in the same room, first time I tried to connect, the "host" computer asked to allow the connection ... so they are seing each other but .... nada!
My son and I are dying to play some Heretic together.
Thanks, Marty
I can see the host info when I "update", but when I "connect" .... nothing happens.
Both computers are in the same room, first time I tried to connect, the "host" computer asked to allow the connection ... so they are seing each other but .... nada!
My son and I are dying to play some Heretic together.
Thanks, Marty
Comments
Only my Desktop had such a file, the laptop which was "joining" the game did not.
(BTW) - Diablo 2 LOD works just fine so I know there is nothing wrong with the connection(s)
Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.9.0-beta5 Jan 9 2007 (DGL). G_PreInit: Registering Bind Classes... Parsing configuration files. W_Init: Init WADfiles. W_AddFile: data\doomsday.pk3 W_AddFile: data\jheretic\jheretic.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\Required\fx_and_projectile_bits.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\Required\shinemaps_for_weapons.pk3 W_AddFile: snowberry\addons\Cain-Golem_Mummy.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\Multi_Player_Models.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Map.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Disciple.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Wings.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\FX-blood_fx.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Flask.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Chicken.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\FX-arti_pickup.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Gauntlets.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Device.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\GUI-jHUI_gui.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-EtherealQuiver.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Staff.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Shadow.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Ophidian.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\K-Yellow.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-RodInferno.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Tome.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-ShieldEnchanted.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\W-Rod.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Sabreclaw.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-MacePile.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-PhRod.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Crossbow.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Liche.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Urn.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Wight.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-HellLesser.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Dsparil.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\Texture_Shinemaps.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\FX-teleport_fx.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Mace.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-ShieldSilver.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-WandGeode.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\FX-hi_res_lights.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-WandCrystal.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\FX-gibs_fx.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-MaceSphere.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\W-Claw.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Bomb.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Wand.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Bag.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Beast.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Gargoyle.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\K-Blue.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-HellGreater.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-ClawOrb.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\K-Green.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-ClawEnergy.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\W-Bow.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-EtherealArrows.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Dragonclaw.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\FX-weapons_fx.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\W-Skull_Staff.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Torch.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\A-RodFlame.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\txtures_Htic_Retexted.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Egg.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Vial.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\M-Maulotaur.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\P-Ring.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\W-Gauntlets.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\Decor-decor.pk3 W_AddFile: snowberry\addons\jhrp1_01.box\W-Mace.pk3 W_AddFile: C:\!Win98Drive\HERETIC\HERETIC.WAD IWAD identification: 00ea102d W_AddFile: data\jheretic\auto\.basedata\e2endpcx.lmp W_AddFile: data\jheretic\auto\.basedata\fonta59.lmp W_AddFile: data\jheretic\auto\.basedata\fonta60.lmp W_AddFile: data\jheretic\auto\.basedata\fonta61.lmp W_AddFile: data\jheretic\auto\.basedata\fonta62.lmp W_AddFile: data\jheretic\auto\.basedata\fonta63.lmp W_AddFile: data\jheretic\auto\.basedata\fontb59.lmp W_AddFile: data\jheretic\auto\.basedata\fontb60.lmp W_AddFile: data\jheretic\auto\.basedata\fontb61.lmp W_AddFile: data\jheretic\auto\.basedata\fontb62.lmp W_AddFile: data\jheretic\auto\.basedata\fontb63.lmp W_AddFile: data\jheretic\auto\.basedata\menufog.lmp W_AddFile: data\jheretic\auto\.basedata\pal18to8.lmp W_AddFile: data\jheretic\auto\K-Blue.zip W_AddFile: C:\db\MyWads\21Xdb.WAD Reading definition file: defs\doomsday.ded Reading definition file: defs\jheretic\jheretic.ded 128 sprite names 1223 states 161 things 1450 models 22 lights 142 sound effects 51 songs 145 text strings 95 particle generators 8 animation groups 20 surface decorations 144 surface reflections 49 map infos 6 finales Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: Realtek High Definition Audio Sfx_Init: Initializing DirectSound... DS_EAXInit: Required EAX support missing. Sfx_InitChannels: 16 channels. DM_WinMusInit: 1 MIDI-Out devices present. DM_WinMusInit: MIDI initialized. S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.37 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: OpenGL. Checking OpenGL extension: GL_EXT_compiled_vertex_array Checking OpenGL extension: GL_EXT_texture_filter_anisotropic Checking OpenGL extension: GL_EXT_blend_subtract Checking OpenGL extension: GL_ARB_texture_env_combine Checking OpenGL extension: GL_NV_texture_env_combine4 Checking OpenGL extension: GL_EXT_texture_compression_s3tc OpenGL: Texture compression (3 formats). Checking OpenGL extension: GL_ARB_multitexture Checking OpenGL extension: GL_SGIS_generate_mipmap OpenGL information: Vendor: NVIDIA Corporation Renderer: GeForce 8800 GS/PCI/SSE2 Version: 3.2.0 Extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced GL_ARB_fragment_coord_conventi GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgt GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLU Version: 1.2.2.0 Microsoft Corporation Texture units: 2 Maximum texture size: 8192 Maximum anisotropy: 16 Using anisotropic texture filtering. Multitexturing enabled (full). Con_StartupInit: Init startup screen. P_Init: Init Playloop state. HU_Init: Setting up heads up display. ST_Init: Init status bar. MN_Init: Init miscellaneous info. ---------------------------------------------------------------------- jheretic Version 1.4.0-beta5 Jan 9 2007 (Doomsday) ---------------------------------------------------------------------- SetupLevel: E2M1 Opened PWAD file : bspcache\heretic-ext\21XDB-C69C\E2M1.wad Reading 11 dir entries at 0x5F5B6 Creating nodes using tunable factor of 7 Building GL nodes on E2M1 Loaded 2439 vertices, 768 sectors, 4292 sides, 3067 lines, 567 things Map goes from (-1488,-3943) to (2119,3440) Creating Segs... Built 1396 NODES, 1397 SSECTORS, 6561 SEGS, 3047 VERTEXES Heights of left and right subtrees = (19,17) Saving WAD as bspcache\heretic-ext\21XDB-C69C\E2M1.gwa Total serious warnings: 0 Total minor warnings: 0 All levels were built successfully. VerifyMapData: BEHAVIOR for "E2M1" could not be found. Useable data will be generated automatically if needed. DetermineMapDataFormat: (V2 GL Node Data) (glBSP 2.20 | 2010-10-20 00:12:56.5890 | 0xe74308d0) P_LoadMapData: E2M1 Loading Sidedef Texture IDs... Group lines Sector look up Build line and subsector tables R_InitLinks: Initializing P_CheckLevel: Checking E2M1 for errors... P_SpawnPlayer: spawning player 0, col=0. P_SpawnPlayer: spawning player 0, col=0. E2M1: The Crater Author: Raven Software ENCHANTED SHIELDEdit DaniJ: Added /code tagsMarty
and
quiting the game locks up both computers, have to use task manager to shut 'em down. (might have something to do with the above)
Gonna try one last thing ... I have a file in my downloads folder called 1.9.0 beta5. I'll see what that does.
Marty
(glBSP effectively fixes graphical glitches in a number of maps, but it is not essential to have. To get rid of the messages, you would have to install glBSP separately; I'm not sure where it's available nowadays, if anywhere.)
v1.8.6 is several years old. It's likely that it is incompatible with the graphics and/or audio drivers on your computer, causing the lockup.
However, you may find that v1.8.6 is for the time being your best option for LAN multiplayer. For the upcoming new version (1.9.7) we have been working on improving the multiplayer support, but currently it has no GUI for hosting games on your own local network. One will be added in the near future, though.
It is Kickstart, not 1.8.6 looking for it; Dday got rid of the requirement for the external GLBSP program before 1.8.6, however the Kickstart launchers default settings were not updated to have the above mentioned checkbox unchecked.
Another option that 1.8.6's Kickstart was not updated for is memory. Change this from 32 to 256 (256 is the max) for improved performance.