MultiPlayer Help Please

edited 2011 Dec 20 in Technical Support
Could someone please help me get multiplayer to work???

I can see the host info when I "update", but when I "connect" .... nothing happens.

Both computers are in the same room, first time I tried to connect, the "host" computer asked to allow the connection ... so they are seing each other but .... nada!

My son and I are dying to play some Heretic together.

Thanks, Marty

Comments

  • Please post your doomsday.out logs for both machines after having attempted to connect to a game.
  • Thank you for the reply. Not sure how to post a file ... so guess I'll just copy & paste the text from those files?

    Only my Desktop had such a file, the laptop which was "joining" the game did not.
    (BTW) - Diablo 2 LOD works just fine so I know there is nothing wrong with the connection(s)
    Con_Init: Initializing the console.
    SW_Init: Startup message window opened.
    Executable: Version 1.9.0-beta5 Jan  9 2007 (DGL).
    G_PreInit: Registering Bind Classes...
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: data\doomsday.pk3
    W_AddFile: data\jheretic\jheretic.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\Required\fx_and_projectile_bits.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\Required\shinemaps_for_weapons.pk3
    W_AddFile: snowberry\addons\Cain-Golem_Mummy.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\Multi_Player_Models.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Map.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Disciple.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Wings.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\FX-blood_fx.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Flask.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Chicken.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\FX-arti_pickup.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Gauntlets.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Device.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\GUI-jHUI_gui.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-EtherealQuiver.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Staff.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Shadow.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Ophidian.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\K-Yellow.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-RodInferno.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Tome.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-ShieldEnchanted.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\W-Rod.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Sabreclaw.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-MacePile.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-PhRod.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Crossbow.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Liche.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Urn.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Wight.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-HellLesser.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Dsparil.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\Texture_Shinemaps.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\FX-teleport_fx.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Mace.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-ShieldSilver.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-WandGeode.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\FX-hi_res_lights.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-WandCrystal.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\FX-gibs_fx.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-MaceSphere.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\W-Claw.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Bomb.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Wand.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Bag.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Beast.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Gargoyle.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\K-Blue.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-HellGreater.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-ClawOrb.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\K-Green.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-ClawEnergy.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\W-Bow.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-EtherealArrows.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\HUD-Dragonclaw.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\FX-weapons_fx.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\W-Skull_Staff.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Torch.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\A-RodFlame.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\txtures_Htic_Retexted.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Egg.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Vial.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\M-Maulotaur.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\P-Ring.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\W-Gauntlets.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\Decor-decor.pk3
    W_AddFile: snowberry\addons\jhrp1_01.box\W-Mace.pk3
    W_AddFile: C:\!Win98Drive\HERETIC\HERETIC.WAD
      IWAD identification: 00ea102d
    W_AddFile: data\jheretic\auto\.basedata\e2endpcx.lmp
    W_AddFile: data\jheretic\auto\.basedata\fonta59.lmp
    W_AddFile: data\jheretic\auto\.basedata\fonta60.lmp
    W_AddFile: data\jheretic\auto\.basedata\fonta61.lmp
    W_AddFile: data\jheretic\auto\.basedata\fonta62.lmp
    W_AddFile: data\jheretic\auto\.basedata\fonta63.lmp
    W_AddFile: data\jheretic\auto\.basedata\fontb59.lmp
    W_AddFile: data\jheretic\auto\.basedata\fontb60.lmp
    W_AddFile: data\jheretic\auto\.basedata\fontb61.lmp
    W_AddFile: data\jheretic\auto\.basedata\fontb62.lmp
    W_AddFile: data\jheretic\auto\.basedata\fontb63.lmp
    W_AddFile: data\jheretic\auto\.basedata\menufog.lmp
    W_AddFile: data\jheretic\auto\.basedata\pal18to8.lmp
    W_AddFile: data\jheretic\auto\K-Blue.zip
    W_AddFile: C:\db\MyWads\21Xdb.WAD
    Reading definition file: defs\doomsday.ded
    Reading definition file: defs\jheretic\jheretic.ded
      128 sprite names
     1223 states
      161 things
     1450 models
       22 lights
      142 sound effects
       51 songs
      145 text strings
       95 particle generators
        8 animation groups
       20 surface decorations
      144 surface reflections
       49 map infos
        6 finales
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    Sys_InitTimer.
    Sys_InitMixer: Realtek High Definition Audio
    Sfx_Init: Initializing DirectSound...
    DS_EAXInit: Required EAX support missing.
    Sfx_InitChannels: 16 channels.
    DM_WinMusInit: 1 MIDI-Out devices present.
    DM_WinMusInit: MIDI initialized.
    S_Init: OK.
    R_Init: Init the refresh daemon.
    R_InitModels: Initializing MD2 models.
    R_InitModels: Done in 0.37 seconds.
    Net_InitGame: Initializing game data.
    GL_Init: Initializing Doomsday Graphics Library.
    DG_Init: OpenGL.
    Checking OpenGL extension: GL_EXT_compiled_vertex_array
    Checking OpenGL extension: GL_EXT_texture_filter_anisotropic
    Checking OpenGL extension: GL_EXT_blend_subtract
    Checking OpenGL extension: GL_ARB_texture_env_combine
    Checking OpenGL extension: GL_NV_texture_env_combine4
    Checking OpenGL extension: GL_EXT_texture_compression_s3tc
    OpenGL: Texture compression (3 formats).
    Checking OpenGL extension: GL_ARB_multitexture
    Checking OpenGL extension: GL_SGIS_generate_mipmap
    OpenGL information:
      Vendor: NVIDIA Corporation
      Renderer: GeForce 8800 GS/PCI/SSE2
      Version: 3.2.0
      Extensions:
          GL_ARB_color_buffer_float      GL_ARB_compatibility          
          GL_ARB_copy_buffer             GL_ARB_depth_buffer_float     
          GL_ARB_depth_clamp             GL_ARB_depth_texture          
          GL_ARB_draw_buffers            GL_ARB_draw_elements_base_vert
          GL_ARB_draw_instanced          GL_ARB_fragment_coord_conventi
          GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
          GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
          GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
          GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
          GL_ARB_imaging                 GL_ARB_map_buffer_range       
          GL_ARB_multisample             GL_ARB_multitexture           
          GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
          GL_ARB_point_parameters        GL_ARB_point_sprite           
          GL_ARB_provoking_vertex        GL_ARB_seamless_cube_map      
          GL_ARB_shader_objects          GL_ARB_shading_language_100   
          GL_ARB_shadow                  GL_ARB_sync                   
          GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
          GL_ARB_texture_compression     GL_ARB_texture_compression_rgt
          GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
          GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
          GL_ARB_texture_env_dot3        GL_ARB_texture_float          
          GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
          GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
          GL_ARB_texture_rg              GL_ARB_transpose_matrix       
          GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
          GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
          GL_ARB_vertex_program          GL_ARB_vertex_shader          
          GL_ARB_window_pos              GL_ATI_draw_buffers           
          GL_ATI_texture_float           GL_ATI_texture_mirror_once    
          GL_S3_s3tc                     GL_EXT_texture_env_add        
          GL_EXT_abgr                    GL_EXT_bgra                   
          GL_EXT_bindable_uniform        GL_EXT_blend_color            
          GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
          GL_EXT_blend_minmax            GL_EXT_blend_subtract         
          GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
          GL_EXT_depth_bounds_test       GL_EXT_direct_state_access    
          GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
          GL_EXT_draw_range_elements     GL_EXT_fog_coord              
          GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
          GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object     
          GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
          GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
          GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
          GL_EXT_packed_float            GL_EXT_packed_pixels          
          GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
          GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
          GL_EXT_secondary_color         GL_EXT_separate_shader_objects
          GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
          GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
          GL_EXT_texture3D               GL_EXT_texture_array          
          GL_EXT_texture_buffer_object   GL_EXT_texture_compression_lat
          GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
          GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
          GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
          GL_EXT_texture_filter_anisotro GL_EXT_texture_integer        
          GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
          GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
          GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
          GL_EXT_texture_swizzle         GL_EXT_timer_query            
          GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
          GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
          GL_KTX_buffer_region           GL_NV_blend_square            
          GL_NV_conditional_render       GL_NV_copy_depth_to_color     
          GL_NV_copy_image               GL_NV_depth_buffer_float      
          GL_NV_depth_clamp              GL_NV_explicit_multisample    
          GL_NV_fence                    GL_NV_float_buffer            
          GL_NV_fog_distance             GL_NV_fragment_program        
          GL_NV_fragment_program_option  GL_NV_fragment_program2       
          GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
          GL_NV_gpu_program4             GL_NV_half_float              
          GL_NV_light_max_exponent       GL_NV_multisample_coverage    
          GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
          GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
          GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range        
          GL_NV_point_sprite             GL_NV_primitive_restart       
          GL_NV_register_combiners       GL_NV_register_combiners2     
          GL_NV_shader_buffer_load       GL_NV_texgen_reflection       
          GL_NV_texture_barrier          GL_NV_texture_compression_vtc 
          GL_NV_texture_env_combine4     GL_NV_texture_expand_normal   
          GL_NV_texture_rectangle        GL_NV_texture_shader          
          GL_NV_texture_shader2          GL_NV_texture_shader3         
          GL_NV_transform_feedback       GL_NV_vertex_array_range      
          GL_NV_vertex_array_range2      GL_NV_vertex_buffer_unified_me
          GL_NV_vertex_program           GL_NV_vertex_program1_1       
          GL_NV_vertex_program2          GL_NV_vertex_program2_option  
          GL_NV_vertex_program3          GL_NVX_conditional_render     
          GL_NVX_gpu_memory_info         GL_SGIS_generate_mipmap       
          GL_SGIS_texture_lod            GL_SGIX_depth_texture         
          GL_SGIX_shadow                 GL_SUN_slice_accum            
          GL_WIN_swap_hint               WGL_EXT_swap_control          
      GLU Version: 1.2.2.0 Microsoft Corporation
      Texture units: 2
      Maximum texture size: 8192
      Maximum anisotropy: 16
      Using anisotropic texture filtering.
      Multitexturing enabled (full).
    Con_StartupInit: Init startup screen.
    P_Init: Init Playloop state.
    HU_Init: Setting up heads up display.
    ST_Init: Init status bar.
    MN_Init: Init miscellaneous info.
    ----------------------------------------------------------------------
    jheretic Version 1.4.0-beta5 Jan  9 2007 (Doomsday)
    ----------------------------------------------------------------------
    SetupLevel: E2M1
    Opened PWAD file : bspcache\heretic-ext\21XDB-C69C\E2M1.wad
    Reading 11 dir entries at 0x5F5B6
    
    Creating nodes using tunable factor of 7
    
    
    Building GL nodes on E2M1
    
    Loaded 2439 vertices, 768 sectors, 4292 sides, 3067 lines, 567 things
    Map goes from (-1488,-3943) to (2119,3440)
    Creating Segs...
    Built 1396 NODES, 1397 SSECTORS, 6561 SEGS, 3047 VERTEXES
    Heights of left and right subtrees = (19,17)
    
    Saving WAD as bspcache\heretic-ext\21XDB-C69C\E2M1.gwa
    
    Total serious warnings: 0
    Total minor warnings: 0
    
    All levels were built successfully.
    VerifyMapData: BEHAVIOR for "E2M1" could not be found.
    Useable data will be generated automatically if needed.
    DetermineMapDataFormat: (V2 GL Node Data)
    (glBSP 2.20 | 2010-10-20 00:12:56.5890 | 0xe74308d0)
    P_LoadMapData: E2M1
    Loading Sidedef Texture IDs...
    Group lines
     Sector look up
     Build line and subsector tables
    R_InitLinks: Initializing
    P_CheckLevel: Checking E2M1 for errors...
    P_SpawnPlayer: spawning player 0, col=0.
    P_SpawnPlayer: spawning player 0, col=0.
    
    E2M1: The Crater
    Author: Raven Software
    
    ENCHANTED SHIELD
    
    Edit DaniJ: Added /code tags
  • You appear to be using a much older version of Doomsday (2007), first I would suggest you update to the latest release available on both systems before then trying again. There have been numerous network and multiplayer fixes since that version.
  • I'll do that and get back to you .... I really appreciate your time on this.
  • OK ... Well, that didn't work at all. There's no option to HOST a game under Multiplayer and the new & improved graphics don't seem to be working either. Now I'm totally lost.

    Marty
  • Got rid of everything, downloaded v1.8.6 from the homepage and installed it on both. Multiplayer works now ... however ..... I get a bunch of errors related to glBSP utility not found. Do I need to get that elsewhere?

    and

    quiting the game locks up both computers, have to use task manager to shut 'em down. (might have something to do with the above)

    Gonna try one last thing ... I have a file in my downloads folder called 1.9.0 beta5. I'll see what that does.

    Marty
  • ic1hooks wrote:
    Got rid of everything, downloaded v1.8.6 from the homepage and installed it on both. Multiplayer works now ... however ..... I get a bunch of errors related to glBSP utility not found. Do I need to get that elsewhere?
    It is safe to ignore the messages about glBSP.

    (glBSP effectively fixes graphical glitches in a number of maps, but it is not essential to have. To get rid of the messages, you would have to install glBSP separately; I'm not sure where it's available nowadays, if anywhere.)
    ic1hooks wrote:
    quiting the game locks up both computers, have to use task manager to shut 'em down. (might have something to do with the above)
    v1.8.6 is several years old. It's likely that it is incompatible with the graphics and/or audio drivers on your computer, causing the lockup.

    However, you may find that v1.8.6 is for the time being your best option for LAN multiplayer. For the upcoming new version (1.9.7) we have been working on improving the multiplayer support, but currently it has no GUI for hosting games on your own local network. One will be added in the near future, though.
  • The Kickstart launcher has a checkbox for enabling/disabling checking for GLBSP under the misc tab.

    It is Kickstart, not 1.8.6 looking for it; Dday got rid of the requirement for the external GLBSP program before 1.8.6, however the Kickstart launchers default settings were not updated to have the above mentioned checkbox unchecked.

    Another option that 1.8.6's Kickstart was not updated for is memory. Change this from 32 to 256 (256 is the max) for improved performance.
  • Thanks everyone ... appreciate the help .... Happy Holidays!
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