heretic video issues
First off, thank you for revitalizing these classic games. I just got Heretic Shadow of the Serpent Riders, and have some graphics issues. Some levels show multi-colored pixel "mess-ups" on anything that is not right in front of me, but not very far (very far is blackness). I am a new member and didn't find anything on the search function - sorry if has been discussed before. Am running the Snowberry 1.2, Doomsday 1.9.0, Windows Vista. Also, Is there any way to turn off the shadows / blackness in front of me? Can't see some of the monsters shooting me. Can see farther to the side oddly enough. Thanks.
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Z_Create: New 32.0 MB memory volume. Con_Init: Initializing the console. Executable: Version 1.9.0-beta6.9 Apr 7 2010 (DGL). Sys_InitWindowManager: Using Win32 window management. Z_Create: New 32.0 MB memory volume. createContext: OpenGL. OpenGL information: Vendor: Intel Renderer: Intel Bear Lake B Version: 1.4.0 - Build 7.14.10.1329 GLU Version: 1.2.2.0 Microsoft Corporation Available Texture units: 8 Maximum Texture Size: 2048 Maximum Anisotropy: 4 Num Texture Formats: 6 Line Width Granularity: 0.5 Line Width Range: 0.5...7.5 Extensions: GL_ARB_depth_texture GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3t GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotro GL_EXT_texture3D GL_3DFX_texture_compression_FX GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint Extensions (WGL): WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control DGL Configuration: NPOT Textures: Disabled Texture Compression: Enabled Variable Texture Anisotropy: Enabled Utilized Texture Units: 2 Multisampling: DisabledcreateContext: OpenGL. GL_Init: Initializing Doomsday Graphics Library. Multitexturing enabled (partial). Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Driver: SDLMixer SDLMixer Configuration: Output: stereo Format: 0x8010 (0x8010) Frequency: 22050Hz (22050Hz) Initial Channels: 8 Sfx_Init: Initializing... Sfx_InitChannels: 16 channels. S_Init: OK. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: C:\Program Files (x86)\Doomsday\data\doomsday.pk3 W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\jheretic.pk3 W_AddFile: C:\Program Files (x86)\Steam\steamapps\common\Heretic Shadow of the Serpent Riders\base\HERETIC.WAD IWAD identification: 00ea102d W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\e2endpcx.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta00.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta60.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta61.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta62.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta63.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb00.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb59.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb60.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb61.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb62.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb63.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\mapmask.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\menufog.lmp W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\pal18to8.lmp Reading definition file: C:\Program Files (x86)\Doomsday\defs\doomsday.ded Reading definition file: C:\Program Files (x86)\Doomsday\defs\jheretic\jheretic.ded Definitions: 128 sprite names 1222 states 161 things 12 lights 143 sound effects 22 songs 210 text strings 1 particle generators 2 animation groups 4 surface decorations 8 surface materials 49 map infos 3 skies 6 finales B_Init: Init bindings. Clearing binding context "deui"... Clearing binding context "console"... Clearing binding context "message"... Clearing binding context "chat"... Clearing binding context "shortcut"... Clearing binding context "gameui"... Clearing binding context "menu"... Clearing binding context "map-freepan"... Clearing binding context "map"... Clearing binding context "game"... R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. P_Init: Init Playloop state. P_InitPicAnims: Registering default animations... P_InitTerrainTypes: Material 'FLTWAWA1' linked to terrain type 'Water'. P_InitTerrainTypes: Material 'FLTFLWW1' linked to terrain type 'Water'. P_InitTerrainTypes: Material 'FLTLAVA1' linked to terrain type 'Lava'. P_InitTerrainTypes: Material 'FLATHUH1' linked to terrain type 'Lava'. P_InitTerrainTypes: Material 'FLTSLUD1' linked to terrain type 'Sludge'. Hu_LoadData: Setting up heads up display. ST_Init: Init status bar. Hu_MenuInit: Init miscellaneous info. AM_Init: Init automap. ---------------------------------------------------------------------- Heretic: Shadow of the Serpent Riders Startup ---------------------------------------------------------------------- P_LoadMap: "E2M8" convertMap: Attempting conversion of "E2M8". WadMapConverter::Convert: Attempting map conversion... WadMapConverter::Convert: DOOM map format. BSP_Build: Built 366 Nodes, 367 Subsectors, 1931 Segs, 831 Vertexes Balance +14 (l26 - r12). Build subsector tables... Build line tables... convertMap: Successful. R_InitLinks: InitializingEdit DaniJ: Added /code tagsTip: You can resize the console using various methods, hold shift and press the default console key to toggle between halfscreen > fullscreen > singleline. You can also resize three lines at a time by holding shift and pressing PageUp/PageDown.
Tip: If you create an event binding for the screenshot command you can take a screenshot without having to open the console. Open the console and enter the following to bind the backspace key to take a screenshot:
I installed the game on another computer, only Doomsday. I didn't do anything about the "no glbsp" error. I also ignored errors and told windows not to try to fix, that the game installed correctly (leap of faith). Low and behold it works normally on that system. I'll re-install on my other computer and see what happens.