heretic video issues

edited 2011 Dec 23 in Technical Support
First off, thank you for revitalizing these classic games. I just got Heretic Shadow of the Serpent Riders, and have some graphics issues. Some levels show multi-colored pixel "mess-ups" on anything that is not right in front of me, but not very far (very far is blackness). I am a new member and didn't find anything on the search function - sorry if has been discussed before. Am running the Snowberry 1.2, Doomsday 1.9.0, Windows Vista. Also, Is there any way to turn off the shadows / blackness in front of me? Can't see some of the monsters shooting me. Can see farther to the side oddly enough. Thanks.

Comments

  • Those are some rather strange symptoms (a screenshot or two would help), can you post your doomsday.out please. My initial guess is that these are video driver related issues.
  • Didn't think you'd want the hole thing. Let me know if you want more. I am past where it was doing the color mess up. I'll have to run though it to get back there. Tried to post a screen shot of the blackness only slightly in front of you, although the console is somewhat in the way, but won't allow any file extension I've tried.
    Z_Create: New 32.0 MB memory volume.
    Con_Init: Initializing the console.
    Executable: Version 1.9.0-beta6.9 Apr  7 2010 (DGL).
    Sys_InitWindowManager: Using Win32 window management.
    Z_Create: New 32.0 MB memory volume.
    createContext: OpenGL.
    OpenGL information:
      Vendor: Intel
      Renderer: Intel Bear Lake B
      Version: 1.4.0 - Build 7.14.10.1329
      GLU Version: 1.2.2.0 Microsoft Corporation
      Available Texture units: 8
      Maximum Texture Size: 2048
      Maximum Anisotropy: 4
      Num Texture Formats: 6
      Line Width Granularity: 0.5
      Line Width Range: 0.5...7.5
      Extensions:
        GL_ARB_depth_texture           GL_ARB_multitexture           
        GL_ARB_point_parameters        GL_ARB_shadow                 
        GL_ARB_texture_border_clamp    GL_ARB_texture_compression    
        GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
        GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
        GL_ARB_texture_env_crossbar    GL_ARB_transpose_matrix       
        GL_ARB_vertex_buffer_object    GL_ARB_window_pos             
        GL_EXT_abgr                    GL_EXT_bgra                   
        GL_EXT_blend_color             GL_EXT_blend_func_separate    
        GL_EXT_blend_minmax            GL_EXT_blend_subtract         
        GL_EXT_clip_volume_hint        GL_EXT_compiled_vertex_array  
        GL_EXT_cull_vertex             GL_EXT_draw_range_elements    
        GL_EXT_fog_coord               GL_EXT_multi_draw_arrays      
        GL_EXT_packed_pixels           GL_EXT_rescale_normal         
        GL_EXT_secondary_color         GL_EXT_separate_specular_color
        GL_EXT_shadow_funcs            GL_EXT_stencil_two_side       
        GL_EXT_stencil_wrap            GL_EXT_texture_compression_s3t
        GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
        GL_EXT_texture_lod_bias        GL_EXT_texture_filter_anisotro
        GL_EXT_texture3D               GL_3DFX_texture_compression_FX
        GL_IBM_texture_mirrored_repeat GL_NV_blend_square            
        GL_NV_texgen_reflection        GL_SGIS_generate_mipmap       
        GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
        GL_WIN_swap_hint              
      Extensions (WGL):
        WGL_ARB_buffer_region          WGL_ARB_extensions_string     
        WGL_ARB_make_current_read      WGL_ARB_pixel_format          
        WGL_ARB_pbuffer                WGL_EXT_extensions_string     
        WGL_EXT_swap_control          
    DGL Configuration:
      NPOT Textures: Disabled
      Texture Compression: Enabled
      Variable Texture Anisotropy: Enabled
      Utilized Texture Units: 2
      Multisampling: DisabledcreateContext: OpenGL.
    GL_Init: Initializing Doomsday Graphics Library.
      Multitexturing enabled (partial).
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    Sys_InitTimer.
      Driver: SDLMixer
    SDLMixer Configuration:
      Output: stereo
      Format: 0x8010 (0x8010)
      Frequency: 22050Hz (22050Hz)
      Initial Channels: 8
    Sfx_Init: Initializing...
    Sfx_InitChannels: 16 channels.
    S_Init: OK.
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: C:\Program Files (x86)\Doomsday\data\doomsday.pk3
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\jheretic.pk3
    W_AddFile: C:\Program Files (x86)\Steam\steamapps\common\Heretic Shadow of the Serpent Riders\base\HERETIC.WAD
      IWAD identification: 00ea102d
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\e2endpcx.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta00.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta60.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta61.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta62.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fonta63.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb00.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb59.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb60.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb61.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb62.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\fontb63.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\mapmask.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\menufog.lmp
    W_AddFile: C:\Program Files (x86)\Doomsday\data\jheretic\auto\.basedata\pal18to8.lmp
    Reading definition file: C:\Program Files (x86)\Doomsday\defs\doomsday.ded
    Reading definition file: C:\Program Files (x86)\Doomsday\defs\jheretic\jheretic.ded
    Definitions:
      128 sprite names
     1222 states
      161 things
       12 lights
      143 sound effects
       22 songs
      210 text strings
        1 particle generators
        2 animation groups
        4 surface decorations
        8 surface materials
       49 map infos
        3 skies
        6 finales
    B_Init: Init bindings.
    Clearing binding context "deui"...
    Clearing binding context "console"...
    Clearing binding context "message"...
    Clearing binding context "chat"...
    Clearing binding context "shortcut"...
    Clearing binding context "gameui"...
    Clearing binding context "menu"...
    Clearing binding context "map-freepan"...
    Clearing binding context "map"...
    Clearing binding context "game"...
    R_Init: Init the refresh daemon.
    R_InitModels: Initializing MD2 models.
    R_InitModels: Done in 0.00 seconds.
    Net_InitGame: Initializing game data.
    P_Init: Init Playloop state.
    P_InitPicAnims: Registering default animations...
    P_InitTerrainTypes: Material 'FLTWAWA1' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'FLTFLWW1' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'FLTLAVA1' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'FLATHUH1' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'FLTSLUD1' linked to terrain type 'Sludge'.
    Hu_LoadData: Setting up heads up display.
    ST_Init: Init status bar.
    Hu_MenuInit: Init miscellaneous info.
    AM_Init: Init automap.
    ----------------------------------------------------------------------
    Heretic: Shadow of the Serpent Riders Startup
    ----------------------------------------------------------------------
    P_LoadMap: "E2M8"
    convertMap: Attempting conversion of "E2M8".
    WadMapConverter::Convert: Attempting map conversion...
    WadMapConverter::Convert: DOOM map format.
    BSP_Build: Built 366 Nodes, 367 Subsectors, 1931 Segs, 831 Vertexes
      Balance +14 (l26 - r12).
     Build subsector tables...
     Build line tables...
    convertMap: Successful.
    R_InitLinks: Initializing
    
    Edit DaniJ: Added /code tags
  • Apologies for the issue trying to upload a screenshot, seems our forum had not been configured to allow images... should be working now.

    Tip: You can resize the console using various methods, hold shift and press the default console key to toggle between halfscreen > fullscreen > singleline. You can also resize three lines at a time by holding shift and pressing PageUp/PageDown.

    Tip: If you create an event binding for the screenshot command you can take a screenshot without having to open the console. Open the console and enter the following to bind the backspace key to take a screenshot:
    bindevent key-backspace-down screenshot
    
  • Cool, thanks for the knowledge. Here is a screenshot of the blackness right in front. I can see the ceiling no problem.
  • Update:
    I installed the game on another computer, only Doomsday. I didn't do anything about the "no glbsp" error. I also ignored errors and told windows not to try to fix, that the game installed correctly (leap of faith). Low and behold it works normally on that system. I'll re-install on my other computer and see what happens.
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