What am I typing wrong?
doomsday \-game jdoom \-file /usr/share/deng/data/jdoom/jDRP.pk3 \-def /usr/share/deng/defs/jDRP.ded \-nomusic \-file /usr/share/games/doom/doom.wad
I've checked the locations. Why am I not seeing the nice 3D models?
I've checked the locations. Why am I not seeing the nice 3D models?
Comments
also please post the contents of your doomsday.out after running that command
Looks like it could be a genuine problem, because I've just downloaded the jDRP snowberry box and got snowberry working (thanks to you) and the lack of 3D models persists.
Will get hold of doomsday.out tonight when I get back to my pc
Con_Init: Initializing the console. Executable: Version 1.9.0-beta6.8 Feb 3 2010 (DGL). Command line (12 strings): 0: /usr/games/doomsday 1: -verbose 2: -game 3: jdoom 4: -file 5: /usr/share/games/doom/doom.wad 6: -file 7: /usr/share/games/doom/deng-dhtp-20100114.pk3 8: -file 9: /usr/share/games/doom/jDRP.pk3 10: -def 11: /usr/share/deng/defs/jDRP.ded Sys_InitWindowManager: Using SDL window management. Z_Create: New 32.0 MB memory volume. createContext: OpenGL. createContext: OpenGL. OpenGL information: Vendor: DRI R300 Project Renderer: Mesa DRI R300 (RV350 4150) 20090101 AGP 8x x86/MMX+/3DNow!+/SSE TCL Version: 1.5 Mesa 7.6 GLU Version: 1.3 Available Texture units: 8 Maximum Texture Size: 2048 Maximum Anisotropy: 16 Line Width Granularity: 0.1 Line Width Range: 1.0...10922.0 Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays DGL Configuration: NPOT Textures: Disabled Texture Compression: Enabled Variable Texture Anisotropy: Enabled Utilized Texture Units: 2 createContext: OpenGL. createContext: OpenGL. GL_Init: Initializing Doomsday Graphics Library. Multitexturing enabled (full). Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. I_InitJoystick: No joysticks found Sys_InitTimer. Driver: SDLMixer SDLMixer Configuration: Output: stereo Format: 0x8010 (0x8010) Frequency: 22050Hz (22050Hz) Initial Channels: 8 Sfx_Init: Initializing... Mus_Init: Interfaces: SDLMixer/Music S_Init: OK. Zip_Init: Initializing package system... Def_Init: Added '/usr/share/deng/defs/jDRP.ded' to dedFiles. F_AddMapping: /home/overfiend/.deng/auto/ mapped to /usr/share/deng/data/jdoom/auto/. F_AddMapping: /home/overfiend/.deng/auto/ mapped to /usr/share/deng/defs/jdoom/auto/. Parsing configuration files. Con_ParseCommands: jdoom.cfg (def:1) W_Init: Init WADfiles. 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/usr/share/deng/data/jdoom/auto/.basedata/fontb038.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb039.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb040.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb041.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb042.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb043.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb044.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb045.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb046.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb047.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb048.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb049.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb050.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb051.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb052.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb053.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb054.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb055.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb056.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb057.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb058.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb059.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb060.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb061.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb062.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb063.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb064.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb065.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb066.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb067.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb068.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb069.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb070.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb071.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb072.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb073.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb074.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb075.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb076.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb077.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb078.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb079.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb080.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb081.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb082.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb083.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb084.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb085.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb086.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb087.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb088.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb089.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb090.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/mapmask.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/menufog.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp W_AddFile: /usr/share/deng/data/jdoom/Auto/AmmoBox.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/AmmoBox.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/AmmoClip.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/AmmoClip.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/ArachnoShot.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/ArachnoShot.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Arachnotron.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Arachnotron.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/ArchVile.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/ArchVile.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Armor.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Armor.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Backpack.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Backpack.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BaronFireball.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BaronFireball.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BaronOfHell.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BaronOfHell.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Barrel.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Barrel.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BerzerkPack.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BerzerkPack.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BFGShot.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BFGShot.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BigLamp.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BigLamp.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BigStonePillar.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BigStonePillar.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BigTree.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BigTree.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BloodPools.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BloodPools.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BossCube.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BossCube.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/BrainStem.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/BrainStem.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Cacodemon.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Cacodemon.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/CacoFireball.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/CacoFireball.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Candelabra.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Candelabra.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Candle.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Candle.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Cell.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Cell.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/CellLarge.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/CellLarge.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/ColonGibs.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/ColonGibs.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/ComputerMap.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/ComputerMap.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/CyberDemon.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/CyberDemon.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/Demon.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/Demon.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/EvilEye.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/EvilEye.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/FireCan.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/FireCan.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/FireStick.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/FireStick.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/FloatingSkulls.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/FloatingSkulls.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/FormerCommando.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/FormerCommando.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/FormerHuman.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/FormerHuman.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/FormerSergeant.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/FormerSergeant.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/GenericModels.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/GenericModels.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangByFeet.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangByFeet.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangingLeg.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangingLeg.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangingLegs.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangingLegs.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangNoBrain.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangNoBrain.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangNoGuts.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangNoGuts.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangNoLeg.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangNoLeg.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtLookDn.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtLookDn.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtLookUp.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtLookUp.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtNoBrain.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtNoBrain.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangTorso.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangTorso.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtSkull.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtSkull.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HeadCandles.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HeadCandles.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HeadOnAStick.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HeadOnAStick.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HeadsOnStick.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HeadsOnStick.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HealthPotion.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HealthPotion.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HeartPillar.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HeartPillar.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HellKnight.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HellKnight.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-BFG.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-BFG.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Chaingun.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Chaingun.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Chainsaw.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Chainsaw.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Fists.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Fists.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Pistol.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Pistol.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-PlasmaRifle.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-PlasmaRifle.pk3 W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-RocketLauncher.pk3 Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-RocketLauncher.pk3 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W_Init: Done in 5.23 seconds. DD_InitHelp: Done in 0.01 seconds. initDataPaths: /usr/share/deng/data/jdoom/ R_ReadTextureDefs: Processing lump 'TEXTURE1'... Loaded 125 of 125 definitions. R_ReadTextureDefs: Processing lump 'TEXTURE2'... Loaded 162 of 162 definitions. R_InitTextures: Done in 0.01 seconds. R_InitFlats: Done in 0.00 seconds. R_InitSpriteRecords: Done in 0.03 seconds. Reading definition file: /usr/share/deng/defs\doomsday.ded DED done: /usr/share/deng/defs/flags.ded DED done: /usr/share/deng/defs/xg.ded DED done: /usr/share/deng/defs\doomsday.ded Reading definition file: /usr/share/deng/defs/jdoom/jdoom.ded DED done: /usr/share/deng/defs/jdoom/flags.ded DED done: /usr/share/deng/defs/jdoom/objects.ded DED done: /usr/share/deng/defs/jdoom/sprites.ded DED done: /usr/share/deng/defs/jdoom/materials.ded DED done: /usr/share/deng/defs/jdoom/doom1anim.ded DED done: /usr/share/deng/defs/jdoom/anim.ded DED done: /usr/share/deng/defs/jdoom/doom1music.ded DED done: /usr/share/deng/defs/jdoom/audio.ded DED done: /usr/share/deng/defs/jdoom/particles.ded DED done: /usr/share/deng/defs/jdoom/special.ded DED done: /usr/share/deng/defs/jdoom/doom1lights.ded DED done: /usr/share/deng/defs/jdoom/doom2lights.ded DED done: /usr/share/deng/defs/jdoom/doom2-tntlights.ded DED done: /usr/share/deng/defs/jdoom/doom2-plutlights.ded DED done: /usr/share/deng/defs/jdoom/lights.ded DED done: /usr/share/deng/defs/jdoom/doom1skies.ded DED done: /usr/share/deng/defs/jdoom/skies.ded DED done: /usr/share/deng/defs/jdoom/doom1maps.ded DED done: /usr/share/deng/defs/jdoom/maps.ded DED done: /usr/share/deng/defs/jdoom/doom1finales.ded DED done: /usr/share/deng/defs/jdoom/finales.ded DED done: /usr/share/deng/defs/jdoom/text.ded DED done: /usr/share/deng/defs/jdoom/values.ded CheckFile: /usr/share/deng/defs/jdoom/models.ded not found. 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CheckFile: /usr/share/deng/defs/HUD-SuperShotgun.ded not found. CheckFile: /usr/share/deng/defs/M-Arachnotron.ded not found. CheckFile: /usr/share/deng/defs/M-ArchVile.ded not found. CheckFile: /usr/share/deng/defs/M-BaronOfHell.ded not found. CheckFile: /usr/share/deng/defs/M-BossCube.ded not found. CheckFile: /usr/share/deng/defs/M-Cacodemon.ded not found. CheckFile: /usr/share/deng/defs/M-Cyberdemon.ded not found. CheckFile: /usr/share/deng/defs/M-Demon.ded not found. CheckFile: /usr/share/deng/defs/M-FormerCommando.ded not found. CheckFile: /usr/share/deng/defs/M-FormerHuman.ded not found. CheckFile: /usr/share/deng/defs/M-FormerSergeant.ded not found. CheckFile: /usr/share/deng/defs/M-HellKnight.ded not found. CheckFile: /usr/share/deng/defs/M-Imp.ded not found. CheckFile: /usr/share/deng/defs/M-Keen.ded not found. CheckFile: /usr/share/deng/defs/M-LostSoul.ded not found. CheckFile: /usr/share/deng/defs/M-Mancubus.ded not found. CheckFile: /usr/share/deng/defs/M-PainElemental.ded not found. CheckFile: /usr/share/deng/defs/M-Revenant.ded not found. CheckFile: /usr/share/deng/defs/M-Spectre.ded not found. CheckFile: /usr/share/deng/defs/M-SpiderMastermind.ded not found. CheckFile: /usr/share/deng/defs/M-SSSoldier.ded not found. CheckFile: /usr/share/deng/defs/Player.ded not found. CheckFile: /usr/share/deng/defs/W-BFG.ded not found. CheckFile: /usr/share/deng/defs/W-Chaingun.ded not found. CheckFile: /usr/share/deng/defs/W-Chainsaw.ded not found. CheckFile: /usr/share/deng/defs/W-PlasmaRifle.ded not found. CheckFile: /usr/share/deng/defs/W-RocketLauncher.ded not found. CheckFile: /usr/share/deng/defs/W-Shotgun.ded not found. CheckFile: /usr/share/deng/defs/W-SuperShotgun.ded not found. CheckFile: /usr/share/deng/defs/A-AmmoBox.ded not found. CheckFile: /usr/share/deng/defs/H-ArmorBlue.ded not found. CheckFile: /usr/share/deng/defs/H-ArmorGreen.ded not found. 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CheckFile: /usr/share/deng/defs/A-RocketBox.ded not found. CheckFile: /usr/share/deng/defs/A-Rocket.ded not found. CheckFile: /usr/share/deng/defs/A-ShellBox.ded not found. CheckFile: /usr/share/deng/defs/A-Shells.ded not found. CheckFile: /usr/share/deng/defs/K-SkullKeyBlue.ded not found. CheckFile: /usr/share/deng/defs/K-SkullKeyRed.ded not found. CheckFile: /usr/share/deng/defs/K-SkullKeyYellow.ded not found. CheckFile: /usr/share/deng/defs/P-SoulSphere.ded not found. CheckFile: /usr/share/deng/defs/H-SpiritualArmor.ded not found. CheckFile: /usr/share/deng/defs/H-Stimpack.ded not found. CheckFile: /usr/share/deng/defs/D-Barrel.ded not found. CheckFile: /usr/share/deng/defs/D-BloodPool.ded not found. CheckFile: /usr/share/deng/defs/D-BigGreenStonePillar.ded not found. CheckFile: /usr/share/deng/defs/D-BigRedStonePillar.ded not found. CheckFile: /usr/share/deng/defs/N-BigTree.ded not found. CheckFile: /usr/share/deng/defs/D-BrainStem.ded not found. CheckFile: /usr/share/deng/defs/D-Candelabra.ded not found. CheckFile: /usr/share/deng/defs/D-Candle.ded not found. CheckFile: /usr/share/deng/defs/D-ColonGibs.ded not found. CheckFile: /usr/share/deng/defs/D-EvilEye.ded not found. CheckFile: /usr/share/deng/defs/D-FireCan.ded not found. CheckFile: /usr/share/deng/defs/D-FireStickBlue.ded not found. CheckFile: /usr/share/deng/defs/D-FireStickGreen.ded not found. CheckFile: /usr/share/deng/defs/D-FireStickRed.ded not found. CheckFile: /usr/share/deng/defs/D-FloatSkulls.ded not found. CheckFile: /usr/share/deng/defs/D-HangByFeet.ded not found. CheckFile: /usr/share/deng/defs/D-HangingLeg.ded not found. CheckFile: /usr/share/deng/defs/D-HangingLegs.ded not found. CheckFile: /usr/share/deng/defs/D-HangNoBrain.ded not found. CheckFile: /usr/share/deng/defs/D-HangNoLeg.ded not found. CheckFile: /usr/share/deng/defs/D-HangNoGuts.ded not found. CheckFile: /usr/share/deng/defs/D-HangTorso.ded not found. CheckFile: /usr/share/deng/defs/D-HangtLookDn.ded not found. CheckFile: /usr/share/deng/defs/D-HangtLookUp.ded not found. CheckFile: /usr/share/deng/defs/D-HangtNoBrain.ded not found. CheckFile: /usr/share/deng/defs/D-HangtSkull.ded not found. CheckFile: /usr/share/deng/defs/D-HeadCandles.ded not found. CheckFile: /usr/share/deng/defs/D-HeadOnAStick.ded not found. CheckFile: /usr/share/deng/defs/D-HeadsOnStick.ded not found. CheckFile: /usr/share/deng/defs/D-HeartPillar.ded not found. CheckFile: /usr/share/deng/defs/D-ImpaledTwitcherAlive.ded not found. CheckFile: /usr/share/deng/defs/D-ImpaledTwitcherDead.ded not found. CheckFile: /usr/share/deng/defs/D-SkullPillar.ded not found. CheckFile: /usr/share/deng/defs/D-SpinalColumn.ded not found. CheckFile: /usr/share/deng/defs/D-BigLamp.ded not found. CheckFile: /usr/share/deng/defs/D-MediumLamp.ded not found. CheckFile: /usr/share/deng/defs/D-SmallLamp.ded not found. CheckFile: /usr/share/deng/defs/N-Stalag.ded not found. CheckFile: /usr/share/deng/defs/N-Stalagtite.ded not found. CheckFile: /usr/share/deng/defs/D-GreenStonePillar.ded not found. CheckFile: /usr/share/deng/defs/D-RedStonePillar.ded not found. CheckFile: /usr/share/deng/defs/D-TallTorchBlue.ded not found. CheckFile: /usr/share/deng/defs/D-TallTorchGreen.ded not found. CheckFile: /usr/share/deng/defs/D-TallTorchRed.ded not found. CheckFile: /usr/share/deng/defs/T-TechPillar.ded not found. CheckFile: /usr/share/deng/defs/N-Tree.ded not found. CheckFile: /usr/share/deng/defs/X-ArachnoShot.ded not found. CheckFile: /usr/share/deng/defs/X-BaronFireball.ded not found. CheckFile: /usr/share/deng/defs/X-BFGShot.ded not found. CheckFile: /usr/share/deng/defs/X-CacoFireball.ded not found. CheckFile: /usr/share/deng/defs/X-ImpFireball.ded not found. CheckFile: /usr/share/deng/defs/X-MancFireball.ded not found. CheckFile: /usr/share/deng/defs/X-PlasmaShot.ded not found. CheckFile: /usr/share/deng/defs/X-RevRocket.ded not found. CheckFile: /usr/share/deng/defs/X-Rocket.ded not found. CheckFile: /usr/share/deng/defs/X-BloodFX.ded not found. CheckFile: /usr/share/deng/defs/X-ImpactFX.ded not found. CheckFile: /usr/share/deng/defs/X-TeleportFX.ded not found. DED done: /usr/share/deng/defs/jDRP.ded ReadLumpDefs: 0 definition lumps read. Def_ReadDefs: Done in 0.33 seconds. Definitions: 138 sprite names 974 states 140 things 0 models 8 lights 112 sound effects 33 songs 365 text strings 27 particle generators 0 detail textures 28 animation groups 98 surface decorations 50 surface reflections 23 surface materials 38 map infos 4 skies 6 finales 0 line types 0 sector types B_Init: Init bindings. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 2 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 4 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 6 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 8 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 9 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 10 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 11 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 13 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 14 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right+modifier-1-down'. Binding 15 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 16 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 17 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse+modifier-1-down'. Binding 18 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pgup-staged'. Binding 20 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'. Binding 21 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-ins-staged-inverse'. Binding 22 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 23 created. Binding 24 created. Binding 25 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse+modifier-1-up'. Binding 27 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged+modifier-1-up'. Binding 28 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 30 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pgdown-staged-inverse'. Binding 31 created. Binding 32 created. Binding 33 created. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-up'. Binding 45 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-down'. Binding 46 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 47 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 48 created. Binding 49 created. Binding 50 created. Binding 51 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-up'. Binding 52 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-down'. Binding 53 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 54 created. Binding 55 created. Binding 56 created. Binding 57 created. Binding 58 created. Binding 59 created. Binding 60 created. Binding 61 created. Binding 62 created. Binding 63 created. Binding 64 created. Binding 65 created. Binding 66 created. Binding 67 created. Binding 68 created. Binding 69 created. Binding 70 created. Binding 71 created. Binding 72 created. Binding 73 created. Binding 74 created. Binding 75 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 77 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 78 created. Binding 79 created. Binding 80 created. Binding 81 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 83 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 84 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 85 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 86 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 88 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 89 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 90 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 91 created. Binding 92 created. Binding 93 created. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. Binding 105 created. Binding 106 created. Binding 107 created. Binding 108 created. Binding 109 created. Binding 110 created. Binding 111 created. Binding 112 created. Binding 113 created. Binding 114 created. Binding 115 created. Binding 116 created. Binding 117 created. Binding 118 created. Binding 119 created. Binding 120 created. Binding 121 created. Binding 122 created. Binding 123 created. Binding 124 created. Binding 125 created. Binding 126 created. Binding 127 created. Binding 128 created. Binding 129 created. Binding 130 created. Binding 131 created. Binding 132 created. Binding 133 created. Binding 134 created. Binding 135 created. Binding 136 created. Binding 137 created. Binding 138 created. Binding 139 created. Binding 140 created. Binding 141 created. B_ActivateContext: Activating context "game". Con_ParseCommands: jdoom-bindings.cfg (def:0) Clearing binding context "deui"... Clearing binding context "console"... Clearing binding context "message"... Clearing binding context "chat"... Clearing binding context "shortcut"... Clearing binding context "gameui"... Clearing binding context "menu"... Clearing binding context "map-freepan"... Clearing binding context "map"... Clearing binding context "game"... Binding 1 created. Binding 2 created. Binding 3 created. Binding 4 created. Binding 5 created. Binding 6 created. Binding 7 created. Binding 8 created. Binding 9 created. Binding 10 created. Binding 11 created. Binding 12 created. Binding 13 created. Binding 14 created. Binding 15 created. Binding 16 created. Binding 17 created. Binding 18 created. Binding 19 created. Binding 20 created. Binding 21 created. Binding 22 created. Binding 23 created. Binding 24 created. Binding 25 created. Binding 26 created. Binding 27 created. Binding 28 created. Binding 29 created. Binding 30 created. Binding 31 created. Binding 32 created. Binding 33 created. Binding 34 created. Binding 35 created. Binding 36 created. Binding 37 created. Binding 38 created. Binding 39 created. Binding 40 created. Binding 41 created. Binding 42 created. Binding 43 created. Binding 44 created. Binding 45 created. Binding 46 created. Binding 47 created. Binding 48 created. Binding 49 created. Binding 50 created. Binding 51 created. Binding 52 created. Binding 53 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'. Binding 55 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'. Binding 56 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'. Binding 57 created. B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'. Binding 58 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'. Binding 60 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'. Binding 61 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'. Binding 62 created. B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'. Binding 63 created. Binding 64 created. Binding 65 created. Binding 66 created. Binding 67 created. Binding 68 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'. Binding 70 created. B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'. Binding 71 created. Binding 72 created. Binding 73 created. Binding 74 created. Binding 75 created. Binding 76 created. Binding 77 created. Binding 78 created. Binding 79 created. Binding 80 created. Binding 81 created. Binding 82 created. Binding 83 created. Binding 84 created. Binding 85 created. Binding 86 created. Binding 87 created. Binding 88 created. Binding 89 created. Binding 90 created. Binding 91 created. Binding 92 created. Binding 93 created. Binding 94 created. Binding 95 created. Binding 96 created. Binding 97 created. Binding 98 created. Binding 99 created. Binding 100 created. Binding 101 created. Binding 102 created. Binding 103 created. Binding 104 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'. Binding 106 created. B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'. Binding 107 created. B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'. Binding 109 created. B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'. Binding 111 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'. Binding 113 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'. Binding 114 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'. Binding 115 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'. Binding 116 created. B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'. Binding 117 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'. Binding 119 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'. Binding 120 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right + modifier-1-down'. Binding 121 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'. Binding 122 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'. Binding 123 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse + modifier-1-down'. Binding 124 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-down'. Binding 125 created. B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-down'. Binding 126 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pageup-staged'. Binding 128 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'. Binding 129 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-insert-staged-inverse'. Binding 130 created. B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'. Binding 131 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse + modifier-1-up'. Binding 133 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged + modifier-1-up'. Binding 134 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-up'. Binding 135 created. B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-up'. Binding 136 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'. Binding 138 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pagedown-staged-inverse'. Binding 139 created. B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'. Binding 140 created. R_Init: Init the refresh daemon. R_InitSprites: Done in -0.00 seconds. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. E1M1-E1M9: /usr/share/games/doom/doom.wad E2M1-E2M9: /usr/share/games/doom/doom.wad E3M1-E3M9: /usr/share/games/doom/doom.wad E4M1-E4M9: /usr/share/games/doom/doom.wad R_InitRefresh: Loading data for referesh. P_Init: Init Playloop state. P_InitSwitchList: ADD ("SW1BRCOM" | "SW2BRCOM" #1) P_InitSwitchList: ADD ("SW1BRN1" | "SW2BRN1" #1) P_InitSwitchList: ADD ("SW1BRN2" | "SW2BRN2" #1) P_InitSwitchList: ADD ("SW1BRNGN" | "SW2BRNGN" #1) P_InitSwitchList: ADD ("SW1BROWN" | "SW2BROWN" #1) P_InitSwitchList: ADD ("SW1COMM" | "SW2COMM" #1) P_InitSwitchList: ADD ("SW1COMP" | "SW2COMP" #1) P_InitSwitchList: ADD ("SW1DIRT" | "SW2DIRT" #1) P_InitSwitchList: ADD ("SW1EXIT" | "SW2EXIT" #1) P_InitSwitchList: ADD ("SW1GRAY" | "SW2GRAY" #1) P_InitSwitchList: ADD ("SW1GRAY1" | "SW2GRAY1" #1) P_InitSwitchList: ADD ("SW1METAL" | "SW2METAL" #1) P_InitSwitchList: ADD ("SW1PIPE" | "SW2PIPE" #1) P_InitSwitchList: ADD ("SW1SLAD" | "SW2SLAD" #1) P_InitSwitchList: ADD ("SW1STARG" | "SW2STARG" #1) P_InitSwitchList: ADD ("SW1STON1" | "SW2STON1" #1) P_InitSwitchList: ADD ("SW1STON2" | "SW2STON2" #1) P_InitSwitchList: ADD ("SW1STONE" | "SW2STONE" #1) P_InitSwitchList: ADD ("SW1STRTN" | "SW2STRTN" #1) P_InitSwitchList: ADD ("SW1BLUE" | "SW2BLUE" #2) P_InitSwitchList: ADD ("SW1CMT" | "SW2CMT" #2) P_InitSwitchList: ADD ("SW1GARG" | "SW2GARG" #2) P_InitSwitchList: ADD ("SW1GSTON" | "SW2GSTON" #2) P_InitSwitchList: ADD ("SW1HOT" | "SW2HOT" #2) P_InitSwitchList: ADD ("SW1LION" | "SW2LION" #2) P_InitSwitchList: ADD ("SW1SATYR" | "SW2SATYR" #2) P_InitSwitchList: ADD ("SW1SKIN" | "SW2SKIN" #2) P_InitSwitchList: ADD ("SW1VINE" | "SW2VINE" #2) P_InitSwitchList: ADD ("SW1WOOD" | "SW2WOOD" #2) P_InitPicAnims: Registering default animations... P_InitPicAnims: ADD ("BLOOD1" > "BLOOD3" 8) P_InitPicAnims: ADD ("FWATER1" > "FWATER4" 8) P_InitPicAnims: ADD ("LAVA1" > "LAVA4" 8) P_InitPicAnims: ADD ("NUKAGE1" > "NUKAGE3" 8) P_InitPicAnims: ADD ("BLODRIP1" > "BLODRIP4" 8) P_InitPicAnims: ADD ("FIREBLU1" > "FIREBLU2" 8) P_InitPicAnims: ADD ("FIRELAV2" > "FIRELAVA" 8) P_InitPicAnims: ADD ("FIREMAG1" > "FIREMAG3" 8) P_InitPicAnims: ADD ("FIREWALA" > "FIREWALL" 8) P_InitPicAnims: ADD ("GSTFONT1" > "GSTFONT3" 8) P_InitPicAnims: ADD ("ROCKRED1" > "ROCKRED3" 8) P_InitPicAnims: ADD ("SLADRIP1" > "SLADRIP3" 8) P_InitPicAnims: ADD ("BLODGR1" > "BLODGR4" 8) P_InitPicAnims: Done. P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'. P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'. P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'. P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'. Hu_LoadData: Setting up heads up display. ST_Init: Init status bar. Hu_MenuInit: Init miscellaneous info. M_InitControlsMenu: Creating controls items. AM_Init: Init automap. ---------------------------------------------------------------------- The Ultimate DOOM Startup ---------------------------------------------------------------------- Game state parameters: Con_Busy: Was busy for 7.38 seconds. FR_PrepareFont: New font 0: console14. FR_PrepareFont: New font 1: normal12. FR_PrepareFont: New font 2: normalbold12. FR_PrepareFont: New font 3: normallight12. LoadImage: /usr/share/deng/data/graphics/mouse.png (32x64) LoadImage: /usr/share/deng/data/graphics/boxcorner.png (64x64) LoadImage: /usr/share/deng/data/graphics/boxfill.png (64x64) LoadImage: /usr/share/deng/data/graphics/boxshade.png (128x128) LoadImage: /usr/share/deng/data/graphics/hint.png (64x64) LoadImage: /usr/share/deng/data/graphics/logo.png (256x256) LoadImage: /usr/share/deng/data/graphics/background.pcx (512x512) LoadImage: /usr/share/deng/data/graphics/dlight.pcx (64x64) LoadImage: /usr/share/deng/data/graphics/wallglow.pcx (4x64) LoadImage: /usr/share/deng/data/graphics/dlight.pcx (64x64) LoadImage: /usr/share/deng/data/graphics/flare.pcx (64x64) LoadImage: /usr/share/deng/data/graphics/zeroth.pcx (32x32) TGA_Load32_rgba8888: I don't know this format! (type=1 pxsize=8 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle00.tga (64x64) Rend_ParticleInitTextures: Texture 00: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle01.tga (64x64) Rend_ParticleInitTextures: Texture 01: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle02.tga (64x64) Rend_ParticleInitTextures: Texture 02: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle03.tga (64x64) Rend_ParticleInitTextures: Texture 03: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle04.tga (64x64) Rend_ParticleInitTextures: Texture 04: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle05.tga (64x64) Rend_ParticleInitTextures: Texture 05: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle06.tga (32x32) Rend_ParticleInitTextures: Texture 06: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle07.tga (32x32) Rend_ParticleInitTextures: Texture 07: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle08.tga (64x64) Rend_ParticleInitTextures: Texture 08: 64 * 64 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle09.tga (32x32) Rend_ParticleInitTextures: Texture 09: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle10.tga (32x32) Rend_ParticleInitTextures: Texture 10: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle11.tga (32x32) Rend_ParticleInitTextures: Texture 11: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle12.tga (32x32) Rend_ParticleInitTextures: Texture 12: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle13.tga (32x32) Rend_ParticleInitTextures: Texture 13: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle14.tga (32x32) Rend_ParticleInitTextures: Texture 14: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle15.tga (32x32) Rend_ParticleInitTextures: Texture 15: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle16.tga (32x32) Rend_ParticleInitTextures: Texture 16: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle17.tga (32x32) Rend_ParticleInitTextures: Texture 17: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle18.tga (32x32) Rend_ParticleInitTextures: Texture 18: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle19.tga (32x32) Rend_ParticleInitTextures: Texture 19: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle20.tga (32x32) Rend_ParticleInitTextures: Texture 20: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle21.tga (32x32) Rend_ParticleInitTextures: Texture 21: 32 * 32 * 4 (TGA: type=2 pxsize=32 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle22.tga (32x32) Rend_ParticleInitTextures: Texture 22: 32 * 32 * 4 TGA_Load32_rgba8888: I don't know this format! (type=1 pxsize=8 abits=8) LoadImage: /usr/share/deng/data/jdoom/textures/Particle23.tga (128x128) Rend_ParticleInitTextures: Texture 23: 128 * 128 * 4 Rend_ParticleInitTextures: Particle24 not found. LoadImage: }data/graphics/loading1.png (256x256) LoadImage: }data/graphics/loading2.png (256x256) Con_Busy: Was busy for 0.15 seconds. S_StartMusic: intro. B_ActivateContext: Deactivating context "console". B_ActivateContext: Deactivating context "console". B_ActivateContext: Deactivating context "console". Con_WriteState: jdoom.cfg; jdoom-bindings.cfg Con_Shutdown: Shuting down the console...Anything in there suggest why my models aren't in lovely 3D?You also seem to be loading the models twice...
I also noticed that you are using a much older version of the model pack, any particular reason for this? You can find the newest version on the Add-ons page.