What am I typing wrong?

edited 2010 Mar 26 in Technical Support
doomsday \-game jdoom \-file /usr/share/deng/data/jdoom/jDRP.pk3 \-def /usr/share/deng/defs/jDRP.ded \-nomusic \-file /usr/share/games/doom/doom.wad

I've checked the locations. Why am I not seeing the nice 3D models?

Comments

  • why are you escaping the "-"s?

    also please post the contents of your doomsday.out after running that command
  • No reason for escaping, the command line I googled had them in so I just cut and paste. Normally I wouldn't switch sound off either. But the locations are correct, I checked.

    Looks like it could be a genuine problem, because I've just downloaded the jDRP snowberry box and got snowberry working (thanks to you) and the lack of 3D models persists.

    Will get hold of doomsday.out tonight when I get back to my pc
  • edited 2010 Mar 26
    Not sure how much of it you needed, so here it is
    Con_Init: Initializing the console.
    Executable: Version 1.9.0-beta6.8 Feb  3 2010 (DGL).
    Command line (12 strings):
      0: /usr/games/doomsday
      1: -verbose
      2: -game
      3: jdoom
      4: -file
      5: /usr/share/games/doom/doom.wad
      6: -file
      7: /usr/share/games/doom/deng-dhtp-20100114.pk3
      8: -file
      9: /usr/share/games/doom/jDRP.pk3
      10: -def
      11: /usr/share/deng/defs/jDRP.ded
    Sys_InitWindowManager: Using SDL window management.
    Z_Create: New 32.0 MB memory volume.
    createContext: OpenGL.
    createContext: OpenGL.
    OpenGL information:
      Vendor: DRI R300 Project
      Renderer: Mesa DRI R300 (RV350 4150) 20090101 AGP 8x x86/MMX+/3DNow!+/SSE TCL
      Version: 1.5 Mesa 7.6
      GLU Version: 1.3
      Available Texture units: 8
      Maximum Texture Size: 2048
      Maximum Anisotropy: 16
      Line Width Granularity: 0.1
      Line Width Range: 1.0...10922.0
      Extensions:
        GL_ARB_depth_texture
        GL_ARB_draw_buffers
        GL_ARB_fragment_program
        GL_ARB_imaging
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_point_parameters
        GL_ARB_shadow
        GL_ARB_shadow_ambient
        GL_ARB_texture_border_clamp
        GL_ARB_texture_compression
        GL_ARB_texture_cube_map
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_MESAX_texture_float
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_rectangle
        GL_ARB_transpose_matrix
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_window_pos
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_logic_op
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_convolution
        GL_EXT_copy_texture
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_gpu_program_parameters
        GL_EXT_histogram
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_pixels
        GL_EXT_point_parameters
        GL_EXT_polygon_offset
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_specular_color
        GL_EXT_shadow_funcs
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_subtexture
        GL_EXT_texture
        GL_EXT_texture3D
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_add
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_rectangle
        GL_EXT_texture_sRGB
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_APPLE_packed_pixels
        GL_ATI_blend_equation_separate
        GL_ATI_texture_env_combine3
        GL_ATI_texture_mirror_once
        GL_ATI_separate_stencil
        GL_IBM_multimode_draw_arrays
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_INGR_blend_func_separate
        GL_MESA_pack_invert
        GL_MESA_ycbcr_texture
        GL_MESA_window_pos
        GL_NV_blend_square
        GL_NV_light_max_exponent
        GL_NV_texture_rectangle
        GL_NV_texgen_reflection
        GL_NV_vertex_program
        GL_OES_read_format
        GL_SGI_color_matrix
        GL_SGI_color_table
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_border_clamp
        GL_SGIS_texture_edge_clamp
        GL_SGIS_texture_lod
        GL_SUN_multi_draw_arrays
    DGL Configuration:
      NPOT Textures: Disabled
      Texture Compression: Enabled
      Variable Texture Anisotropy: Enabled
      Utilized Texture Units: 2
    createContext: OpenGL.
    createContext: OpenGL.
    GL_Init: Initializing Doomsday Graphics Library.
      Multitexturing enabled (full).
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    I_InitJoystick: No joysticks found
    Sys_InitTimer.
      Driver: SDLMixer
    SDLMixer Configuration:
      Output: stereo
      Format: 0x8010 (0x8010)
      Frequency: 22050Hz (22050Hz)
      Initial Channels: 8
    Sfx_Init: Initializing...
    Mus_Init: Interfaces: SDLMixer/Music
    S_Init: OK.
    Zip_Init: Initializing package system...
    Def_Init: Added '/usr/share/deng/defs/jDRP.ded' to dedFiles.
    F_AddMapping: /home/overfiend/.deng/auto/ mapped to /usr/share/deng/data/jdoom/auto/.
    F_AddMapping: /home/overfiend/.deng/auto/ mapped to /usr/share/deng/defs/jdoom/auto/.
    Parsing configuration files.
    Con_ParseCommands: jdoom.cfg (def:1)
    W_Init: Init WADfiles.
    W_AddFile: /usr/share/deng/data/doomsday.pk3
    Zip_Open: /usr/share/deng/data/doomsday.pk3
    W_AddFile: /usr/share/deng/data/jdoom/jdoom.pk3
    Zip_Open: /usr/share/deng/data/jdoom/jdoom.pk3
    W_AddFile: /usr/share/games/doom/deng-dhtp-20100114.pk3
    Zip_Open: /usr/share/games/doom/deng-dhtp-20100114.pk3
    W_AddFile: /usr/share/games/doom/jDRP.pk3
    Zip_Open: /usr/share/games/doom/jDRP.pk3
    W_AddFile: /usr/share/deng/data/jdoom/auto/jDRP.pk3
    Zip_Open: /usr/share/deng/data/jdoom/auto/jDRP.pk3
    W_AddFile: /usr/share/games/doom/doom.wad
      IWAD identification: 00cdce4c
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/menufog.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
    W_AddFile: /usr/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
    W_AddFile: /usr/share/deng/data/jdoom/Auto/AmmoBox.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/AmmoBox.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/AmmoClip.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/AmmoClip.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/ArachnoShot.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/ArachnoShot.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Arachnotron.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Arachnotron.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/ArchVile.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/ArchVile.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Armor.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Armor.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Backpack.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Backpack.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BaronFireball.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BaronFireball.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BaronOfHell.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BaronOfHell.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Barrel.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Barrel.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BerzerkPack.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BerzerkPack.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BFGShot.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BFGShot.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BigLamp.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BigLamp.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BigStonePillar.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BigStonePillar.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BigTree.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BigTree.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BloodPools.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BloodPools.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BossCube.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BossCube.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/BrainStem.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/BrainStem.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Cacodemon.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Cacodemon.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/CacoFireball.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/CacoFireball.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Candelabra.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Candelabra.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Candle.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Candle.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Cell.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Cell.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/CellLarge.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/CellLarge.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/ColonGibs.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/ColonGibs.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/ComputerMap.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/ComputerMap.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/CyberDemon.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/CyberDemon.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/Demon.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/Demon.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/EvilEye.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/EvilEye.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/FireCan.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/FireCan.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/FireStick.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/FireStick.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/FloatingSkulls.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/FloatingSkulls.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/FormerCommando.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/FormerCommando.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/FormerHuman.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/FormerHuman.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/FormerSergeant.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/FormerSergeant.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/GenericModels.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/GenericModels.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangByFeet.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangByFeet.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangingLeg.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangingLeg.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangingLegs.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangingLegs.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangNoBrain.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangNoBrain.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangNoGuts.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangNoGuts.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangNoLeg.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangNoLeg.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtLookDn.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtLookDn.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtLookUp.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtLookUp.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtNoBrain.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtNoBrain.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangTorso.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangTorso.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HangtSkull.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HangtSkull.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HeadCandles.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HeadCandles.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HeadOnAStick.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HeadOnAStick.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HeadsOnStick.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HeadsOnStick.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HealthPotion.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HealthPotion.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HeartPillar.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HeartPillar.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HellKnight.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HellKnight.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-BFG.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-BFG.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Chaingun.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Chaingun.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Chainsaw.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Chainsaw.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Fists.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Fists.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-Pistol.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-Pistol.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-PlasmaRifle.pk3
    Zip_Open: /usr/share/deng/data/jdoom/Auto/HUD-PlasmaRifle.pk3
    W_AddFile: /usr/share/deng/data/jdoom/Auto/HUD-RocketLauncher.pk3
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    Autoload round completed with 179 new files.
    W_Init: Done in 5.23 seconds.
    DD_InitHelp: Done in 0.01 seconds.
    initDataPaths: /usr/share/deng/data/jdoom/
    R_ReadTextureDefs: Processing lump 'TEXTURE1'...
      Loaded 125 of 125 definitions.
    R_ReadTextureDefs: Processing lump 'TEXTURE2'...
      Loaded 162 of 162 definitions.
    R_InitTextures: Done in 0.01 seconds.
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    R_InitSpriteRecords: Done in 0.03 seconds.
    Reading definition file: /usr/share/deng/defs\doomsday.ded
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    Reading definition file: /usr/share/deng/defs/jdoom/jdoom.ded
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    DED done: /usr/share/deng/defs/jdoom/doom1anim.ded
    DED done: /usr/share/deng/defs/jdoom/anim.ded
    DED done: /usr/share/deng/defs/jdoom/doom1music.ded
    DED done: /usr/share/deng/defs/jdoom/audio.ded
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    ReadLumpDefs: 0 definition lumps read.
    Def_ReadDefs: Done in 0.33 seconds.
    Definitions:
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      974 states
      140 things
        0 models
        8 lights
      112 sound effects
       33 songs
      365 text strings
       27 particle generators
        0 detail textures
       28 animation groups
       98 surface decorations
       50 surface reflections
       23 surface materials
       38 map infos
        4 skies
        6 finales
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    B_Init: Init bindings.
    B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'.
    Binding 2 created.
    B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'.
    Binding 4 created.
    B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'.
    Binding 6 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'.
    Binding 8 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'.
    Binding 9 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'.
    Binding 10 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'.
    Binding 11 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'.
    Binding 13 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'.
    Binding 14 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right+modifier-1-down'.
    Binding 15 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'.
    Binding 16 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'.
    Binding 17 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse+modifier-1-down'.
    Binding 18 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pgup-staged'.
    Binding 20 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'.
    Binding 21 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-ins-staged-inverse'.
    Binding 22 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'.
    Binding 23 created.
    Binding 24 created.
    Binding 25 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse+modifier-1-up'.
    Binding 27 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged+modifier-1-up'.
    Binding 28 created.
    B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'.
    Binding 30 created.
    B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pgdown-staged-inverse'.
    Binding 31 created.
    Binding 32 created.
    Binding 33 created.
    Binding 34 created.
    Binding 35 created.
    Binding 36 created.
    Binding 37 created.
    Binding 38 created.
    Binding 39 created.
    Binding 40 created.
    Binding 41 created.
    Binding 42 created.
    Binding 43 created.
    Binding 44 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-up'.
    Binding 45 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x+modifier-1-down'.
    Binding 46 created.
    B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'.
    Binding 47 created.
    B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'.
    Binding 48 created.
    Binding 49 created.
    Binding 50 created.
    Binding 51 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-up'.
    Binding 52 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x+modifier-1-down'.
    Binding 53 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'.
    Binding 54 created.
    Binding 55 created.
    Binding 56 created.
    Binding 57 created.
    Binding 58 created.
    Binding 59 created.
    Binding 60 created.
    Binding 61 created.
    Binding 62 created.
    Binding 63 created.
    Binding 64 created.
    Binding 65 created.
    Binding 66 created.
    Binding 67 created.
    Binding 68 created.
    Binding 69 created.
    Binding 70 created.
    Binding 71 created.
    Binding 72 created.
    Binding 73 created.
    Binding 74 created.
    Binding 75 created.
    B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'.
    Binding 77 created.
    B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'.
    Binding 78 created.
    Binding 79 created.
    Binding 80 created.
    Binding 81 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'.
    Binding 83 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'.
    Binding 84 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'.
    Binding 85 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'.
    Binding 86 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'.
    Binding 88 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'.
    Binding 89 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'.
    Binding 90 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'.
    Binding 91 created.
    Binding 92 created.
    Binding 93 created.
    Binding 94 created.
    Binding 95 created.
    Binding 96 created.
    Binding 97 created.
    Binding 98 created.
    Binding 99 created.
    Binding 100 created.
    Binding 101 created.
    Binding 102 created.
    Binding 103 created.
    Binding 104 created.
    Binding 105 created.
    Binding 106 created.
    Binding 107 created.
    Binding 108 created.
    Binding 109 created.
    Binding 110 created.
    Binding 111 created.
    Binding 112 created.
    Binding 113 created.
    Binding 114 created.
    Binding 115 created.
    Binding 116 created.
    Binding 117 created.
    Binding 118 created.
    Binding 119 created.
    Binding 120 created.
    Binding 121 created.
    Binding 122 created.
    Binding 123 created.
    Binding 124 created.
    Binding 125 created.
    Binding 126 created.
    Binding 127 created.
    Binding 128 created.
    Binding 129 created.
    Binding 130 created.
    Binding 131 created.
    Binding 132 created.
    Binding 133 created.
    Binding 134 created.
    Binding 135 created.
    Binding 136 created.
    Binding 137 created.
    Binding 138 created.
    Binding 139 created.
    Binding 140 created.
    Binding 141 created.
    B_ActivateContext: Activating context "game".
    Con_ParseCommands: jdoom-bindings.cfg (def:0)
    Clearing binding context "deui"...
    Clearing binding context "console"...
    Clearing binding context "message"...
    Clearing binding context "chat"...
    Clearing binding context "shortcut"...
    Clearing binding context "gameui"...
    Clearing binding context "menu"...
    Clearing binding context "map-freepan"...
    Clearing binding context "map"...
    Clearing binding context "game"...
    Binding 1 created.
    Binding 2 created.
    Binding 3 created.
    Binding 4 created.
    Binding 5 created.
    Binding 6 created.
    Binding 7 created.
    Binding 8 created.
    Binding 9 created.
    Binding 10 created.
    Binding 11 created.
    Binding 12 created.
    Binding 13 created.
    Binding 14 created.
    Binding 15 created.
    Binding 16 created.
    Binding 17 created.
    Binding 18 created.
    Binding 19 created.
    Binding 20 created.
    Binding 21 created.
    Binding 22 created.
    Binding 23 created.
    Binding 24 created.
    Binding 25 created.
    Binding 26 created.
    Binding 27 created.
    Binding 28 created.
    Binding 29 created.
    Binding 30 created.
    Binding 31 created.
    Binding 32 created.
    Binding 33 created.
    Binding 34 created.
    Binding 35 created.
    Binding 36 created.
    Binding 37 created.
    Binding 38 created.
    Binding 39 created.
    Binding 40 created.
    Binding 41 created.
    Binding 42 created.
    Binding 43 created.
    Binding 44 created.
    Binding 45 created.
    Binding 46 created.
    Binding 47 created.
    Binding 48 created.
    Binding 49 created.
    Binding 50 created.
    Binding 51 created.
    Binding 52 created.
    Binding 53 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-up'.
    Binding 55 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-w'.
    Binding 56 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-down-inverse'.
    Binding 57 created.
    B_BindControl: Control 'mappany' in context 'map-freepan' of local player 0 to be bound to 'key-s-inverse'.
    Binding 58 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-right'.
    Binding 60 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-d'.
    Binding 61 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-left-inverse'.
    Binding 62 created.
    B_BindControl: Control 'mappanx' in context 'map-freepan' of local player 0 to be bound to 'key-a-inverse'.
    Binding 63 created.
    Binding 64 created.
    Binding 65 created.
    Binding 66 created.
    Binding 67 created.
    Binding 68 created.
    B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-equals'.
    Binding 70 created.
    B_BindControl: Control 'mapzoom' in context 'map' of local player 0 to be bound to 'key-minus-inverse'.
    Binding 71 created.
    Binding 72 created.
    Binding 73 created.
    Binding 74 created.
    Binding 75 created.
    Binding 76 created.
    Binding 77 created.
    Binding 78 created.
    Binding 79 created.
    Binding 80 created.
    Binding 81 created.
    Binding 82 created.
    Binding 83 created.
    Binding 84 created.
    Binding 85 created.
    Binding 86 created.
    Binding 87 created.
    Binding 88 created.
    Binding 89 created.
    Binding 90 created.
    Binding 91 created.
    Binding 92 created.
    Binding 93 created.
    Binding 94 created.
    Binding 95 created.
    Binding 96 created.
    Binding 97 created.
    Binding 98 created.
    Binding 99 created.
    Binding 100 created.
    Binding 101 created.
    Binding 102 created.
    Binding 103 created.
    Binding 104 created.
    B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'key-ctrl'.
    Binding 106 created.
    B_BindControl: Control 'attack' in context 'game' of local player 0 to be bound to 'mouse-left'.
    Binding 107 created.
    B_BindControl: Control 'speed' in context 'game' of local player 0 to be bound to 'key-shift'.
    Binding 109 created.
    B_BindControl: Control 'strafe' in context 'game' of local player 0 to be bound to 'key-alt'.
    Binding 111 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-up'.
    Binding 113 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-w'.
    Binding 114 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-down-inverse'.
    Binding 115 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'key-s-inverse'.
    Binding 116 created.
    B_BindControl: Control 'walk' in context 'game' of local player 0 to be bound to 'joy-y-inverse'.
    Binding 117 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-period'.
    Binding 119 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-d'.
    Binding 120 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-right + modifier-1-down'.
    Binding 121 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-comma-inverse'.
    Binding 122 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-a-inverse'.
    Binding 123 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'key-left-inverse + modifier-1-down'.
    Binding 124 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-down'.
    Binding 125 created.
    B_BindControl: Control 'sidestep' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-down'.
    Binding 126 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-pageup-staged'.
    Binding 128 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-e-staged'.
    Binding 129 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-insert-staged-inverse'.
    Binding 130 created.
    B_BindControl: Control 'zfly' in context 'game' of local player 0 to be bound to 'key-q-staged-inverse'.
    Binding 131 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-left-staged-inverse + modifier-1-up'.
    Binding 133 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'key-right-staged + modifier-1-up'.
    Binding 134 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'mouse-x + modifier-1-up'.
    Binding 135 created.
    B_BindControl: Control 'turn' in context 'game' of local player 0 to be bound to 'joy-x + modifier-1-up'.
    Binding 136 created.
    B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-delete-staged'.
    Binding 138 created.
    B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'key-pagedown-staged-inverse'.
    Binding 139 created.
    B_BindControl: Control 'look' in context 'game' of local player 0 to be bound to 'mouse-y'.
    Binding 140 created.
    R_Init: Init the refresh daemon.
    R_InitSprites: Done in -0.00 seconds.
    R_InitModels: Initializing MD2 models.
    R_InitModels: Done in 0.00 seconds.
    Net_InitGame: Initializing game data.
      E1M1-E1M9: /usr/share/games/doom/doom.wad
      E2M1-E2M9: /usr/share/games/doom/doom.wad
      E3M1-E3M9: /usr/share/games/doom/doom.wad
      E4M1-E4M9: /usr/share/games/doom/doom.wad
    R_InitRefresh: Loading data for referesh.
    P_Init: Init Playloop state.
    P_InitSwitchList: ADD ("SW1BRCOM" | "SW2BRCOM" #1)
    P_InitSwitchList: ADD ("SW1BRN1" | "SW2BRN1" #1)
    P_InitSwitchList: ADD ("SW1BRN2" | "SW2BRN2" #1)
    P_InitSwitchList: ADD ("SW1BRNGN" | "SW2BRNGN" #1)
    P_InitSwitchList: ADD ("SW1BROWN" | "SW2BROWN" #1)
    P_InitSwitchList: ADD ("SW1COMM" | "SW2COMM" #1)
    P_InitSwitchList: ADD ("SW1COMP" | "SW2COMP" #1)
    P_InitSwitchList: ADD ("SW1DIRT" | "SW2DIRT" #1)
    P_InitSwitchList: ADD ("SW1EXIT" | "SW2EXIT" #1)
    P_InitSwitchList: ADD ("SW1GRAY" | "SW2GRAY" #1)
    P_InitSwitchList: ADD ("SW1GRAY1" | "SW2GRAY1" #1)
    P_InitSwitchList: ADD ("SW1METAL" | "SW2METAL" #1)
    P_InitSwitchList: ADD ("SW1PIPE" | "SW2PIPE" #1)
    P_InitSwitchList: ADD ("SW1SLAD" | "SW2SLAD" #1)
    P_InitSwitchList: ADD ("SW1STARG" | "SW2STARG" #1)
    P_InitSwitchList: ADD ("SW1STON1" | "SW2STON1" #1)
    P_InitSwitchList: ADD ("SW1STON2" | "SW2STON2" #1)
    P_InitSwitchList: ADD ("SW1STONE" | "SW2STONE" #1)
    P_InitSwitchList: ADD ("SW1STRTN" | "SW2STRTN" #1)
    P_InitSwitchList: ADD ("SW1BLUE" | "SW2BLUE" #2)
    P_InitSwitchList: ADD ("SW1CMT" | "SW2CMT" #2)
    P_InitSwitchList: ADD ("SW1GARG" | "SW2GARG" #2)
    P_InitSwitchList: ADD ("SW1GSTON" | "SW2GSTON" #2)
    P_InitSwitchList: ADD ("SW1HOT" | "SW2HOT" #2)
    P_InitSwitchList: ADD ("SW1LION" | "SW2LION" #2)
    P_InitSwitchList: ADD ("SW1SATYR" | "SW2SATYR" #2)
    P_InitSwitchList: ADD ("SW1SKIN" | "SW2SKIN" #2)
    P_InitSwitchList: ADD ("SW1VINE" | "SW2VINE" #2)
    P_InitSwitchList: ADD ("SW1WOOD" | "SW2WOOD" #2)
    P_InitPicAnims: Registering default animations...
    P_InitPicAnims: ADD ("BLOOD1" > "BLOOD3" 8)
    P_InitPicAnims: ADD ("FWATER1" > "FWATER4" 8)
    P_InitPicAnims: ADD ("LAVA1" > "LAVA4" 8)
    P_InitPicAnims: ADD ("NUKAGE1" > "NUKAGE3" 8)
    P_InitPicAnims: ADD ("BLODRIP1" > "BLODRIP4" 8)
    P_InitPicAnims: ADD ("FIREBLU1" > "FIREBLU2" 8)
    P_InitPicAnims: ADD ("FIRELAV2" > "FIRELAVA" 8)
    P_InitPicAnims: ADD ("FIREMAG1" > "FIREMAG3" 8)
    P_InitPicAnims: ADD ("FIREWALA" > "FIREWALL" 8)
    P_InitPicAnims: ADD ("GSTFONT1" > "GSTFONT3" 8)
    P_InitPicAnims: ADD ("ROCKRED1" > "ROCKRED3" 8)
    P_InitPicAnims: ADD ("SLADRIP1" > "SLADRIP3" 8)
    P_InitPicAnims: ADD ("BLODGR1" > "BLODGR4" 8)
    P_InitPicAnims: Done.
    P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
    P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
    Hu_LoadData: Setting up heads up display.
    ST_Init: Init status bar.
    Hu_MenuInit: Init miscellaneous info.
    M_InitControlsMenu: Creating controls items.
    AM_Init: Init automap.
    ----------------------------------------------------------------------
    The Ultimate DOOM Startup
    ----------------------------------------------------------------------
    Game state parameters:
    Con_Busy: Was busy for 7.38 seconds.
    FR_PrepareFont: New font 0: console14.
    FR_PrepareFont: New font 1: normal12.
    FR_PrepareFont: New font 2: normalbold12.
    FR_PrepareFont: New font 3: normallight12.
    LoadImage: /usr/share/deng/data/graphics/mouse.png (32x64)
    LoadImage: /usr/share/deng/data/graphics/boxcorner.png (64x64)
    LoadImage: /usr/share/deng/data/graphics/boxfill.png (64x64)
    LoadImage: /usr/share/deng/data/graphics/boxshade.png (128x128)
    LoadImage: /usr/share/deng/data/graphics/hint.png (64x64)
    LoadImage: /usr/share/deng/data/graphics/logo.png (256x256)
    LoadImage: /usr/share/deng/data/graphics/background.pcx (512x512)
    LoadImage: /usr/share/deng/data/graphics/dlight.pcx (64x64)
    LoadImage: /usr/share/deng/data/graphics/wallglow.pcx (4x64)
    LoadImage: /usr/share/deng/data/graphics/dlight.pcx (64x64)
    LoadImage: /usr/share/deng/data/graphics/flare.pcx (64x64)
    LoadImage: /usr/share/deng/data/graphics/zeroth.pcx (32x32)
    TGA_Load32_rgba8888: I don't know this format!
      (type=1 pxsize=8 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle00.tga (64x64)
    Rend_ParticleInitTextures: Texture 00: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle01.tga (64x64)
    Rend_ParticleInitTextures: Texture 01: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle02.tga (64x64)
    Rend_ParticleInitTextures: Texture 02: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle03.tga (64x64)
    Rend_ParticleInitTextures: Texture 03: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle04.tga (64x64)
    Rend_ParticleInitTextures: Texture 04: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle05.tga (64x64)
    Rend_ParticleInitTextures: Texture 05: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle06.tga (32x32)
    Rend_ParticleInitTextures: Texture 06: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle07.tga (32x32)
    Rend_ParticleInitTextures: Texture 07: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle08.tga (64x64)
    Rend_ParticleInitTextures: Texture 08: 64 * 64 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle09.tga (32x32)
    Rend_ParticleInitTextures: Texture 09: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle10.tga (32x32)
    Rend_ParticleInitTextures: Texture 10: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle11.tga (32x32)
    Rend_ParticleInitTextures: Texture 11: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle12.tga (32x32)
    Rend_ParticleInitTextures: Texture 12: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle13.tga (32x32)
    Rend_ParticleInitTextures: Texture 13: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle14.tga (32x32)
    Rend_ParticleInitTextures: Texture 14: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle15.tga (32x32)
    Rend_ParticleInitTextures: Texture 15: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle16.tga (32x32)
    Rend_ParticleInitTextures: Texture 16: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle17.tga (32x32)
    Rend_ParticleInitTextures: Texture 17: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle18.tga (32x32)
    Rend_ParticleInitTextures: Texture 18: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle19.tga (32x32)
    Rend_ParticleInitTextures: Texture 19: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle20.tga (32x32)
    Rend_ParticleInitTextures: Texture 20: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle21.tga (32x32)
    Rend_ParticleInitTextures: Texture 21: 32 * 32 * 4
    (TGA: type=2 pxsize=32 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle22.tga (32x32)
    Rend_ParticleInitTextures: Texture 22: 32 * 32 * 4
    TGA_Load32_rgba8888: I don't know this format!
      (type=1 pxsize=8 abits=8)
    LoadImage: /usr/share/deng/data/jdoom/textures/Particle23.tga (128x128)
    Rend_ParticleInitTextures: Texture 23: 128 * 128 * 4
    Rend_ParticleInitTextures: Particle24 not found.
    LoadImage: }data/graphics/loading1.png (256x256)
    LoadImage: }data/graphics/loading2.png (256x256)
    Con_Busy: Was busy for 0.15 seconds.
    S_StartMusic: intro.
    B_ActivateContext: Deactivating context "console".
    B_ActivateContext: Deactivating context "console".
    B_ActivateContext: Deactivating context "console".
    Con_WriteState: jdoom.cfg; jdoom-bindings.cfg
    Con_Shutdown: Shuting down the console...
    
    Anything in there suggest why my models aren't in lovely 3D?
  • Your log shows that the definitions which define the models are not being found. This is why the models aren't working.

    You also seem to be loading the models twice...

    I also noticed that you are using a much older version of the model pack, any particular reason for this? You can find the newest version on the Add-ons page.
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