Friendly monster and classes
Are there any 'friendly monster' (they help you instead, and doesn't attack your team mates) example?
How are Hexen classes defined in DED (or how do I add new classes)?
How are Hexen classes defined in DED (or how do I add new classes)?
Comments
However, he is hardcoded to his timed artefact (i.e he must be spawned from it, else HeXen will crash), as it initializes variables he needs to function (likely things like determining who is friend or foe etc).
Though one can change his attacks for another one of HeXen's and such.
By the way, are these chunks of code relevant?
Thing { ID = "MINOTAUR"; DoomEd number = 9; Spawn state = "MNTR_SPAWN1"; See state = "MNTR_WALK1"; Pain state = "MNTR_PAIN1"; Melee state = "MNTR_ATK1_1"; Missile state = "MNTR_ATK2_1"; Crash state = "NULL"; Death state = "MNTR_DIE1"; Xdeath state = "NULL"; See sound = "MAULATOR_SIGHT"; Attack sound = "MAULATOR_HAMMER_SWING"; Pain sound = "MAULATOR_PAIN"; Death sound = "MAULATOR_DEATH"; Active sound = "MAULATOR_ACTIVE"; Reaction time = 8; Pain chance = 25; Spawn health = 2500; Speed = 16; Radius = 28; Height = 100; Mass = 800; Damage = 7; Flags = "mf_solid mf_shootable mf_countkill mf_shadow"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; } Thing { ID = "SUMMONMAULATOR"; DoomEd number = 86; Spawn state = "ARTI_SUMMON"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } State { ID = "ARTI_SUMMON"; Sprite = "SUMN"; Frame = 0; Tics = 350; Next state = "ARTI_SUMMON"; }