Friendly monster and classes
Are there any 'friendly monster' (they help you instead, and doesn't attack your team mates) example?
How are Hexen classes defined in DED (or how do I add new classes)?
How are Hexen classes defined in DED (or how do I add new classes)?
Comments
However, he is hardcoded to his timed artefact (i.e he must be spawned from it, else HeXen will crash), as it initializes variables he needs to function (likely things like determining who is friend or foe etc).
Though one can change his attacks for another one of HeXen's and such.
By the way, are these chunks of code relevant?