No graphics when launching Hexen with Doomsday Engine
Hi!
I'm trying to launch Hexen game with Doomsday Engine, but command "doomsday" shows me window with some graphics garbage and no audio present.
1. Installed Doomsday Engine 1.14.5 from DEB package.
2. Downloaded HEXEN archive
3. Configured HEXEN game using Snowberry wizard.
4. Tried to launch HEXEN from Snowberry, got window with graphics garbage and no audio.
5. Tried to launch Ringzero with "doomsday" command, got the same result and following output:
Thanks for support!
Additional info:
using Ubuntu 14.04:
Hardware:
I'm trying to launch Hexen game with Doomsday Engine, but command "doomsday" shows me window with some graphics garbage and no audio present.
1. Installed Doomsday Engine 1.14.5 from DEB package.
2. Downloaded HEXEN archive
3. Configured HEXEN game using Snowberry wizard.
4. Tried to launch HEXEN from Snowberry, got window with graphics garbage and no audio.
5. Tried to launch Ringzero with "doomsday" command, got the same result and following output:
dmitry@r2d2:~$ doomsday
Application path: /usr/bin/doomsday
Created a new 32,0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1265 ]
Executable: Doomsday Engine 1.14.5 (Stable 64-bit #1265) Jun 19 2014 12:55:16
Command line options:
0: doomsday
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
from archive in read-only "(basedir)/data/doomsday.pk3"
Joystick_Init: No joysticks found
fluidsynth: Using PulseAudio driver
OpenGL 3.0 supported
Sys_GLInitialize: OpenGL information:
Version: 3.0 Mesa 10.1.3
Renderer: Gallium 0.4 on AMD RV770
Vendor: X.Org
Capabilities:
Compressed texture formats: 3
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.1
Line width range: 1...8192
^ : OpenGL Extensions:
^ : AMD extensions:
conservative_depth, draw_buffers_blend, shader_stencil_export,
shader_trinary_minmax
^ : ANGLE extensions:
texture_compression_dxt3, texture_compression_dxt5
^ : APPLE extensions:
packed_pixels, vertex_array_object
^ : ARB extensions:
multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map,
texture_env_add, transpose_matrix, texture_border_clamp, texture_compression,
depth_texture, occlusion_query, shadow, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos,
draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program,
vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel,
occlusion_query2, point_sprite, shading_language_100, sync,
texture_non_power_of_two, vertex_buffer_object, color_buffer_float,
pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle,
framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float,
draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range,
texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility,
blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex,
explicit_attrib_location, fragment_coord_conventions, provoking_vertex,
sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod,
texture_multisample, texture_rgb10_a2ui, uniform_buffer_object,
vertex_type_2_10_10_10_rev, get_program_binary, robustness, shader_bit_encoding,
timer_query, transform_feedback2, transform_feedback3, base_instance,
conservative_depth, internalformat_query, map_buffer_alignment,
shading_language_420pack, shading_language_packing, texture_storage,
transform_feedback_instanced, clear_buffer_object, invalidate_subdata,
texture_storage_multisample, vertex_attrib_binding, texture_mirror_clamp_to_edge,
vertex_type_10f_11f_11f_rev
^ : ATI extensions:
draw_buffers, texture_env_combine3, texture_float, blend_equation_separate,
texture_compression_3dc, separate_stencil, texture_mirror_once
^ : EXT extensions:
abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture,
polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array,
texture, texture3D, draw_range_elements, packed_pixels, point_parameters,
rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB,
blend_func_separate, fog_coord, multi_draw_arrays, secondary_color,
texture_env_add, texture_filter_anisotropic, texture_lod_bias,
framebuffer_object, texture_compression_s3tc, texture_env_combine,
texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap,
blend_equation_separate, packed_float, pixel_buffer_object,
texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp,
texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit,
framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced,
gpu_program_parameters, texture_array, texture_compression_latc, texture_integer,
texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra,
provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled,
transform_feedback
^ : IBM extensions:
rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat
^ : INGR extensions:
blend_func_separate
^ : KHR extensions:
debug
^ : MESA extensions:
window_pos, pack_invert, texture_signed_rgba
^ : NV extensions:
blend_square, light_max_exponent, texgen_reflection, texture_env_combine4,
packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance,
primitive_restart, conditional_render, texture_barrier, vdpau_interop
^ : OES extensions:
read_format, EGL_image
^ : S3 extensions:
s3tc
^ : SGIS extensions:
generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
^ : SUN extensions:
multi_draw_arrays
^ : Extensions (GLX):
^ : GLX extensions:
ARB_create_context, ARB_create_context_profile, ARB_fbconfig_float,
ARB_framebuffer_sRGB, ARB_get_proc_address, ARB_multisample, EXT_import_context,
EXT_visual_info, EXT_visual_rating, EXT_framebuffer_sRGB,
EXT_create_context_es2_profile, MESA_copy_sub_buffer,
MESA_multithread_makecurrent, MESA_swap_control, OML_swap_method,
OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync,
SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group,
EXT_texture_from_pixmap, INTEL_swap_event
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FluidSynth/Ext (MIDI only)
Music: FMOD/Ext
SFX: FMOD
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
! tnt.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
! plutonia.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
! doom2.wad or doom2f.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Ultimate DOOM"...
! doom.wad or doomu.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "DOOM Registered"...
! doom.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Doom 64"...
! doom64.wad: missing
- libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
! hexen.wad: missing
⇒ Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
FI_Execute2 > FIC_PredefinedFont: Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
Def_Read: Parsing definition files...
^ : Definitions:
^ : 1 finales
11 materials
ResourceSystem: Model init completed in 0.00 seconds
Game could not be selected automatically
MasterWorker: Received 2 servers from master
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown
~App > ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/persist.pack"
Thanks for support!
Additional info:
using Ubuntu 14.04:
dmitry@r2d2:~$ uname -a Linux r2d2 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13 15:45:27 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
Hardware:
dmitry@r2d2:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices, Inc. [AMD/ATI] RX780/RX790 Host Bridge 00:02.0 PCI bridge: Advanced Micro Devices, Inc. [AMD/ATI] RX780/RD790 PCI to PCI bridge (external gfx0 port A) 00:0a.0 PCI bridge: Advanced Micro Devices, Inc. [AMD/ATI] RD790 PCI to PCI bridge (PCI express gpp port F) 00:11.0 SATA controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.1 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0 USB OHCI1 Controller 00:12.2 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.1 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0 USB OHCI1 Controller 00:13.2 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 SMBus Controller (rev 3c) 00:14.1 IDE interface: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 IDE Controller 00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 LPC host controller 00:14.4 PCI bridge: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 PCI to PCI Bridge 00:14.5 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Link Control 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV770 [Radeon HD 4850] 01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] RV770 HDMI Audio [Radeon HD 4850/4870] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 02) 03:06.0 FireWire (IEEE 1394): Texas Instruments TSB12LV26 IEEE-1394 Controller (Link) 03:0e.0 FireWire (IEEE 1394): Texas Instruments TSB43AB23 IEEE-1394a-2000 Controller (PHY/Link)
dmitry@r2d2:~$ glxinfo
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.3
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate,
GL_ATI_texture_compression_3dc, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_KHR_debug, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 10.1.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object,
GL_ARB_color_buffer_float, GL_ARB_conservative_depth, GL_ARB_copy_buffer,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
...
dmitry@r2d2:~$ cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 16 model : 4 model name : AMD Phenom(tm) II X3 710 Processor stepping : 2 microcode : 0x1000086 cpu MHz : 800.000 cache size : 512 KB physical id : 0 siblings : 3 core id : 0 cpu cores : 3 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save bogomips : 5223.12 TLB size : 1024 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm stc 100mhzsteps hwpstate processor : 1 vendor_id : AuthenticAMD cpu family : 16 model : 4 model name : AMD Phenom(tm) II X3 710 Processor stepping : 2 microcode : 0x1000086 cpu MHz : 800.000 cache size : 512 KB physical id : 0 siblings : 3 core id : 1 cpu cores : 3 apicid : 1 initial apicid : 1 fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save bogomips : 5223.12 TLB size : 1024 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm stc 100mhzsteps hwpstate processor : 2 vendor_id : AuthenticAMD cpu family : 16 model : 4 model name : AMD Phenom(tm) II X3 710 Processor stepping : 2 microcode : 0x1000086 cpu MHz : 800.000 cache size : 512 KB physical id : 0 siblings : 3 core id : 2 cpu cores : 3 apicid : 2 initial apicid : 2 fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save bogomips : 5223.12 TLB size : 1024 4K pages clflush size : 64 cache_alignment : 64 address sizes : 48 bits physical, 48 bits virtual power management: ts ttp tm stc 100mhzsteps hwpstate
Comments
I've found following messages in log file:
Locating "Hexen 4-map Demo"... - hexen.wad or machexendemo.wad or hexendemo.wad: "(basedir)/data/jhexen/hexen.wad" - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Playable ... ... ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2' ^ : Ignoring invalid sprite name 'ARTISOAR' ^ : Ignoring invalid sprite name 'ARTIINVU' ^ : Ignoring invalid sprite name 'ARTIPORK' ^ : Ignoring invalid sprite name 'ARTISPHL' ^ : Ignoring invalid sprite name 'ARTITRCH' ^ : Ignoring invalid sprite name 'ARTIATLP' ^ : Ignoring invalid sprite name 'ARTISUMN' ^ : Ignoring invalid sprite name 'ARTIPSBG' ^ : Ignoring invalid sprite name 'ARTISPED' ^ : Ignoring invalid sprite name 'ARTIBMAN' ^ : Ignoring invalid sprite name 'ARTIBRAC' ^ : Ignoring invalid sprite name 'ARTITELO' ^ : Ignoring invalid sprite name 'ARTIBLST' ^ : Ignoring invalid sprite name 'ARTISKLL' ^ : Ignoring invalid sprite name 'ARTIBGEM' ^ : Ignoring invalid sprite name 'ARTIGEMR' ^ : Ignoring invalid sprite name 'ARTIGMG2' ^ : Ignoring invalid sprite name 'ARTIGMB2' ^ : Ignoring invalid sprite name 'ARTIBOK1' ^ : Ignoring invalid sprite name 'ARTIBOK2' ^ : Ignoring invalid sprite name 'ARTISKL2' ^ : Ignoring invalid sprite name 'ARTIFWEP' ^ : Ignoring invalid sprite name 'ARTICWEP' ^ : Ignoring invalid sprite name 'ARTIMWEP' ^ : Ignoring invalid sprite name 'ARTIGEAR' ^ : Ignoring invalid sprite name 'ARTIHRAD' ... ... Unknown material "Textures:BOSSK1" in group def 0: [MissingManifestError] (ResourceSystem: :materialManifest) Failed to locate a manifest matching "Textures:BOSSK1"Full log file:
Application path: /usr/bin/doomsday Created a new 32,0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1265 ] Executable: Doomsday Engine 1.14.5 (Stable 64-bit #1265) Jun 19 2014 12:55:16 Command line options: 0: doomsday RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"] from archive in read-only "(basedir)/data/doomsday.pk3" Joystick_Init: No joysticks found OpenGL 3.0 supported Sys_GLInitialize: OpenGL information: Version: 3.0 Mesa 10.1.3 Renderer: Gallium 0.4 on AMD RV770 Vendor: X.Org Capabilities: Compressed texture formats: 3 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 8192 Line width granularity: 0.1 Line width range: 1...8192 ^ : OpenGL Extensions: ^ : AMD extensions: conservative_depth, draw_buffers_blend, shader_stencil_export, shader_trinary_minmax ^ : ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 ^ : APPLE extensions: packed_pixels, vertex_array_object ^ : ARB extensions: multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map, texture_env_add, transpose_matrix, texture_border_clamp, texture_compression, depth_texture, occlusion_query, shadow, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos, draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program, vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel, occlusion_query2, point_sprite, shading_language_100, sync, texture_non_power_of_two, vertex_buffer_object, color_buffer_float, pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle, framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float, draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range, texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility, blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex, explicit_attrib_location, fragment_coord_conventions, provoking_vertex, sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod, texture_multisample, texture_rgb10_a2ui, uniform_buffer_object, vertex_type_2_10_10_10_rev, get_program_binary, robustness, shader_bit_encoding, timer_query, transform_feedback2, transform_feedback3, base_instance, conservative_depth, internalformat_query, map_buffer_alignment, shading_language_420pack, shading_language_packing, texture_storage, transform_feedback_instanced, clear_buffer_object, invalidate_subdata, texture_storage_multisample, vertex_attrib_binding, texture_mirror_clamp_to_edge, vertex_type_10f_11f_11f_rev ^ : ATI extensions: draw_buffers, texture_env_combine3, texture_float, blend_equation_separate, texture_compression_3dc, separate_stencil, texture_mirror_once ^ : EXT extensions: abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture, polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array, texture, texture3D, draw_range_elements, packed_pixels, point_parameters, rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB, blend_func_separate, fog_coord, multi_draw_arrays, secondary_color, texture_env_add, texture_filter_anisotropic, texture_lod_bias, framebuffer_object, texture_compression_s3tc, texture_env_combine, texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap, blend_equation_separate, packed_float, pixel_buffer_object, texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp, texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit, framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced, gpu_program_parameters, texture_array, texture_compression_latc, texture_integer, texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra, provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled, transform_feedback ^ : IBM extensions: rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat ^ : INGR extensions: blend_func_separate ^ : KHR extensions: debug ^ : MESA extensions: window_pos, pack_invert, texture_signed_rgba ^ : NV extensions: blend_square, light_max_exponent, texgen_reflection, texture_env_combine4, packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance, primitive_restart, conditional_render, texture_barrier, vdpau_interop ^ : OES extensions: read_format, EGL_image ^ : S3 extensions: s3tc ^ : SGIS extensions: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod ^ : SUN extensions: multi_draw_arrays ^ : Extensions (GLX): ^ : GLX extensions: ARB_create_context, ARB_create_context_profile, ARB_fbconfig_float, ARB_framebuffer_sRGB, ARB_get_proc_address, ARB_multisample, EXT_import_context, EXT_visual_info, EXT_visual_rating, EXT_framebuffer_sRGB, EXT_create_context_es2_profile, MESA_copy_sub_buffer, MESA_multithread_makecurrent, MESA_swap_control, OML_swap_method, OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group, EXT_texture_from_pixmap, INTEL_swap_event FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FluidSynth/Ext (MIDI only) Music: FMOD/Ext SFX: FMOD Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... ! tnt.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Final DOOM: The Plutonia Experiment"... ! plutonia.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "DOOM 2: Hell on Earth"... ! doom2.wad or doom2f.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Ultimate DOOM"... ! doom.wad or doomu.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "DOOM Registered"... ! doom.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Doom 64"... ! doom64.wad: missing - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... ! heretic.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic Registered"... ! heretic.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... ! hexen.wad: missing ! hexdd.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen"... - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ! hexen.wad: missing ⇒ Not playable (incomplete resources) Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen 4-map Demo"... - hexen.wad or machexendemo.wad or hexendemo.wad: "(basedir)/data/jhexen/hexen.wad" - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Playable Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Selecting game 'hexen-demo'... Path "auto" now mapped to "data/jhexen/auto" Path "auto" now mapped to "defs/jhexen/auto" Loading game resources... IWAD identification: 0xc53631 ResourceSystem > loadCompositeTextureDefs: Loaded all 148 texture definitions from "(basedir)/data/jhexen/hexen.wad:(basedir)/ TEXTURE1.lmp" ^ : Loaded all 1 texture definitions from "(basedir)/data/jhexen/hexen.wad:(basedir)/ TEXTURE2.lmp" ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2' ^ : Ignoring invalid sprite name 'ARTISOAR' ^ : Ignoring invalid sprite name 'ARTIINVU' ^ : Ignoring invalid sprite name 'ARTIPORK' ^ : Ignoring invalid sprite name 'ARTISPHL' ^ : Ignoring invalid sprite name 'ARTITRCH' ^ : Ignoring invalid sprite name 'ARTIATLP' ^ : Ignoring invalid sprite name 'ARTISUMN' ^ : Ignoring invalid sprite name 'ARTIPSBG' ^ : Ignoring invalid sprite name 'ARTISPED' ^ : Ignoring invalid sprite name 'ARTIBMAN' ^ : Ignoring invalid sprite name 'ARTIBRAC' ^ : Ignoring invalid sprite name 'ARTITELO' ^ : Ignoring invalid sprite name 'ARTIBLST' ^ : Ignoring invalid sprite name 'ARTISKLL' ^ : Ignoring invalid sprite name 'ARTIBGEM' ^ : Ignoring invalid sprite name 'ARTIGEMR' ^ : Ignoring invalid sprite name 'ARTIGMG2' ^ : Ignoring invalid sprite name 'ARTIGMB2' ^ : Ignoring invalid sprite name 'ARTIBOK1' ^ : Ignoring invalid sprite name 'ARTIBOK2' ^ : Ignoring invalid sprite name 'ARTISKL2' ^ : Ignoring invalid sprite name 'ARTIFWEP' ^ : Ignoring invalid sprite name 'ARTICWEP' ^ : Ignoring invalid sprite name 'ARTIMWEP' ^ : Ignoring invalid sprite name 'ARTIGEAR' ^ : Ignoring invalid sprite name 'ARTIHRAD' Parsing primary config "configs/hexen/game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 16 animation groups 5 composite fonts 8 finales 62 lights 1 map infos 11 materials 39 songs 245 sound effects 300 sprite names 2848 states 13 surface decorations 162 text strings 4 texture environments 400 things ResourceSystem: Model init completed in 0.00 seconds Unknown material "Textures:BOSSK1" in group def 0: [MissingManifestError] (ResourceSystem: :materialManifest) Failed to locate a manifest matching "Textures:BOSSK1" Unknown material "Textures:BOSSK2" in group def 1: [MissingManifestError] (ResourceSystem: :materialManifest) Failed to locate a manifest matching "Textures:BOSSK2" Unknown material "Textures:SW51_OFF" in group def 0: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:SW51_OFF" Unknown material "Textures:SW51_ON" in group def 1: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:SW51_ON" Unknown material "Textures:SW53_DN" in group def 0: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:SW53_DN" Unknown material "Textures:SW53_MD" in group def 1: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:SW53_MD" Unknown material "Textures:SW53_UP" in group def 2: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:SW53_UP" Unknown material "Textures:VALVE01" in group def 0: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:VALVE01" Unknown material "Textures:VALVE02" in group def 1: [MissingManifestError] (ResourceSystem::materialManifest) Failed to locate a manifest matching "Textures:VALVE02" Unknown material "Textures:VALVE1" in group def 0: [MissingManifestError] (ResourceSystem: :materialManifest) Failed to locate a manifest matching "Textures:VALVE1" Unknown material "Textures:VALVE2" in group def 1: [MissingManifestError] (ResourceSystem: :materialManifest) Failed to locate a manifest matching "Textures:VALVE2" Available maps: MAP01-MAP04 data/jhexen/hexen.wad Hexen 4-map Demo S_StartMusic: Starting music 'hexen' MasterWorker: Received 1 servers from master Game begins... S_StartMusic: Starting music 'currentmap' Loading map "MAP01"... Map > buildVertexLineOwnerRings: Created a new 32.0 MB memory volume. Current map elements: 1769 Lines 401 Sectors 1970 Vertexes 12 Polyobjs Sector #68 is unclosed near (-2496, 1493) Sector #69 is unclosed near (-2090, 976) Sector #174 is unclosed near (-824, -608) Sector #296 is unclosed near (-2182, 2035) Forced pause for 7 tics Map: MAP01 (1) - WINNOWING HALL GameSession: Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/runtime/cache" ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/runtime/cache" Game ended Unloaded game Z_Shutdown: Used 2 volumes, total 67108864 bytes. Restoring original display mode due to shutdownIs your desktop color depth 24 or 16 bits?
Thanks a lot, skyjake.
Color depth is 24.
Another question, is there ability to turn off FSAA from Snowberry? Unfortunately I haven't found appropriate option...