No graphics when launching Hexen with Doomsday Engine

edited 2014 Aug 24 in Technical Support
Hi!

I'm trying to launch Hexen game with Doomsday Engine, but command "doomsday" shows me window with some graphics garbage and no audio present.

1. Installed Doomsday Engine 1.14.5 from DEB package.
2. Downloaded HEXEN archive
3. Configured HEXEN game using Snowberry wizard.
4. Tried to launch HEXEN from Snowberry, got window with graphics garbage and no audio.
5. Tried to launch Ringzero with "doomsday" command, got the same result and following output:
dmitry@r2d2:~$ doomsday
Application path: /usr/bin/doomsday
Created a new 32,0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1265 ]
Executable: Doomsday Engine 1.14.5 (Stable 64-bit #1265) Jun 19 2014 12:55:16
Command line options:
  0: doomsday
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
              shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
              from archive in read-only "(basedir)/data/doomsday.pk3"
Joystick_Init: No joysticks found
fluidsynth: Using PulseAudio driver
OpenGL 3.0 supported
Sys_GLInitialize: OpenGL information:
  Version:  3.0 Mesa 10.1.3
  Renderer: Gallium 0.4 on AMD RV770
  Vendor:   X.Org
Capabilities:
  Compressed texture formats: 3
  Available texture units:    8
  Maximum texture anisotropy: 16
  Maximum texture size:       8192
  Line width granularity:     0.1
  Line width range:           1...8192
^ : OpenGL Extensions:
^ :     AMD extensions:
        conservative_depth, draw_buffers_blend, shader_stencil_export,
        shader_trinary_minmax
^ :     ANGLE extensions:
        texture_compression_dxt3, texture_compression_dxt5
^ :     APPLE extensions:
        packed_pixels, vertex_array_object
^ :     ARB extensions:
        multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map,
        texture_env_add, transpose_matrix, texture_border_clamp, texture_compression,
        depth_texture, occlusion_query, shadow, texture_env_combine,
        texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos,
        draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program,
        vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel,
        occlusion_query2, point_sprite, shading_language_100, sync,                                                                                                                                                                          
        texture_non_power_of_two, vertex_buffer_object, color_buffer_float,                                                                                                                                                                  
        pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle,                                                                                                                                                     
        framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float,                                                                                                                                                            
        draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range,                                                                                                                                                               
        texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility,                                                                                                                                                                   
        blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex,                                                                                                                                                    
        explicit_attrib_location, fragment_coord_conventions, provoking_vertex,                                                                                                                                                              
        sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod,                                                                                                                                                       
        texture_multisample, texture_rgb10_a2ui, uniform_buffer_object,                                                                                                                                                                      
        vertex_type_2_10_10_10_rev, get_program_binary, robustness, shader_bit_encoding,                                                                                                                                                     
        timer_query, transform_feedback2, transform_feedback3, base_instance,                                                                                                                                                                
        conservative_depth, internalformat_query, map_buffer_alignment,                                                                                                                                                                      
        shading_language_420pack, shading_language_packing, texture_storage,                                                                                                                                                                 
        transform_feedback_instanced, clear_buffer_object, invalidate_subdata,                                                                                                                                                               
        texture_storage_multisample, vertex_attrib_binding, texture_mirror_clamp_to_edge,                                                                                                                                                    
        vertex_type_10f_11f_11f_rev                                                                                                                                                                                                          
^ :     ATI extensions:
        draw_buffers, texture_env_combine3, texture_float, blend_equation_separate,
        texture_compression_3dc, separate_stencil, texture_mirror_once
^ :     EXT extensions:
        abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture,
        polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array,
        texture, texture3D, draw_range_elements, packed_pixels, point_parameters,
        rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB,
        blend_func_separate, fog_coord, multi_draw_arrays, secondary_color,
        texture_env_add, texture_filter_anisotropic, texture_lod_bias,
        framebuffer_object, texture_compression_s3tc, texture_env_combine,
        texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap,
        blend_equation_separate, packed_float, pixel_buffer_object,
        texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp,
        texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit,
        framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced,
        gpu_program_parameters, texture_array, texture_compression_latc, texture_integer,
        texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra,
        provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled,
        transform_feedback
^ :     IBM extensions:
        rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat
^ :     INGR extensions:
        blend_func_separate
^ :     KHR extensions:
        debug
^ :     MESA extensions:
        window_pos, pack_invert, texture_signed_rgba
^ :     NV extensions:
        blend_square, light_max_exponent, texgen_reflection, texture_env_combine4,
        packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance,
        primitive_restart, conditional_render, texture_barrier, vdpau_interop
^ :     OES extensions:
        read_format, EGL_image
^ :     S3 extensions:
        s3tc
^ :     SGIS extensions:
        generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
^ :     SUN extensions:
        multi_draw_arrays
^ :   Extensions (GLX):
^ :     GLX extensions:
        ARB_create_context, ARB_create_context_profile, ARB_fbconfig_float,
        ARB_framebuffer_sRGB, ARB_get_proc_address, ARB_multisample, EXT_import_context,
        EXT_visual_info, EXT_visual_rating, EXT_framebuffer_sRGB,
        EXT_create_context_es2_profile, MESA_copy_sub_buffer,
        MESA_multithread_makecurrent, MESA_swap_control, OML_swap_method,
        OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync,
        SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group,
        EXT_texture_from_pixmap, INTEL_swap_event
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
  CD:    FMOD/CD
  Music: FluidSynth/Ext (MIDI only)
  Music: FMOD/Ext
  SFX:   FMOD
Locating "HACX - Twitch 'n Kill"...
 ! hacx.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Chex(R) Quest"...
 ! chex.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
 ! tnt.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
 ! plutonia.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
 ! doom2.wad or doom2f.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Ultimate DOOM"...
 ! doom.wad or doomu.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "DOOM Registered"...
 ! doom.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "DOOM Shareware"...
 ! doom1.wad: missing 
 - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Doom 64"...
 ! doom64.wad: missing 
 - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
 ! heretic.wad: missing 
 - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Heretic Registered"...
 ! heretic.wad: missing 
 - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Heretic Shareware"...
 ! heretic1.wad: missing 
 - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
 ! hexen.wad: missing 
 ! hexdd.wad: missing 
 - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Hexen"...
 - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
 ! hexen.wad: missing 
 ⇒ Not playable (incomplete resources)
Locating "Hexen v1.0"...
 ! hexen.wad: missing 
 - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
 ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
 - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
 ⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
 ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
 - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
 ⇒ Not playable (incomplete resources)
FI_Execute2 > FIC_PredefinedFont: Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
^ : Unknown font 'System:normal24'
Def_Read: Parsing definition files...
^ : Definitions:
^ :   1  finales
      11 materials
ResourceSystem: Model init completed in 0.00 seconds
Game could not be selected automatically
MasterWorker: Received 2 servers from master
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown
~App > ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/persist.pack"

Thanks for support!

Additional info:

using Ubuntu 14.04:
dmitry@r2d2:~$ uname -a
Linux r2d2 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13 15:45:27 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux

Hardware:
dmitry@r2d2:~$ lspci
00:00.0 Host bridge: Advanced Micro Devices, Inc. [AMD/ATI] RX780/RX790 Host Bridge
00:02.0 PCI bridge: Advanced Micro Devices, Inc. [AMD/ATI] RX780/RD790 PCI to PCI bridge (external gfx0 port A)
00:0a.0 PCI bridge: Advanced Micro Devices, Inc. [AMD/ATI] RD790 PCI to PCI bridge (PCI express gpp port F)
00:11.0 SATA controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode]
00:12.0 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB OHCI0 Controller
00:12.1 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0 USB OHCI1 Controller
00:12.2 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB EHCI Controller
00:13.0 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB OHCI0 Controller
00:13.1 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0 USB OHCI1 Controller
00:13.2 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB EHCI Controller
00:14.0 SMBus: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 SMBus Controller (rev 3c)
00:14.1 IDE interface: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 IDE Controller
00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 Azalia (Intel HDA)
00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 LPC host controller
00:14.4 PCI bridge: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 PCI to PCI Bridge
00:14.5 USB controller: Advanced Micro Devices, Inc. [AMD/ATI] SB7x0/SB8x0/SB9x0 USB OHCI2 Controller
00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor HyperTransport Configuration
00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Address Map
00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor DRAM Controller
00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Miscellaneous Control
00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Link Control
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV770 [Radeon HD 4850]
01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] RV770 HDMI Audio [Radeon HD 4850/4870]
02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 02)
03:06.0 FireWire (IEEE 1394): Texas Instruments TSB12LV26 IEEE-1394 Controller (Link)
03:0e.0 FireWire (IEEE 1394): Texas Instruments TSB43AB23 IEEE-1394a-2000 Controller (PHY/Link)
dmitry@r2d2:~$ glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.3
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, 
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, 
    GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_sync, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate, 
    GL_ATI_texture_compression_3dc, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_KHR_debug, GL_MESA_pack_invert, 
    GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_NV_vdpau_interop, 
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 10.1.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
    GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, 
    GL_ARB_color_buffer_float, GL_ARB_conservative_depth, GL_ARB_copy_buffer, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, 
    GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop, 
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

...
dmitry@r2d2:~$ cat /proc/cpuinfo 
processor       : 0
vendor_id       : AuthenticAMD
cpu family      : 16
model           : 4
model name      : AMD Phenom(tm) II X3 710 Processor
stepping        : 2
microcode       : 0x1000086
cpu MHz         : 800.000
cache size      : 512 KB
physical id     : 0
siblings        : 3
core id         : 0
cpu cores       : 3
apicid          : 0
initial apicid  : 0
fpu             : yes
fpu_exception   : yes
cpuid level     : 5
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save
bogomips        : 5223.12
TLB size        : 1024 4K pages
clflush size    : 64
cache_alignment : 64
address sizes   : 48 bits physical, 48 bits virtual
power management: ts ttp tm stc 100mhzsteps hwpstate

processor       : 1
vendor_id       : AuthenticAMD
cpu family      : 16
model           : 4
model name      : AMD Phenom(tm) II X3 710 Processor
stepping        : 2
microcode       : 0x1000086
cpu MHz         : 800.000
cache size      : 512 KB
physical id     : 0
siblings        : 3
core id         : 1
cpu cores       : 3
apicid          : 1
initial apicid  : 1
fpu             : yes
fpu_exception   : yes
cpuid level     : 5
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save
bogomips        : 5223.12
TLB size        : 1024 4K pages
clflush size    : 64
cache_alignment : 64
address sizes   : 48 bits physical, 48 bits virtual
power management: ts ttp tm stc 100mhzsteps hwpstate

processor       : 2
vendor_id       : AuthenticAMD
cpu family      : 16
model           : 4
model name      : AMD Phenom(tm) II X3 710 Processor
stepping        : 2
microcode       : 0x1000086
cpu MHz         : 800.000
cache size      : 512 KB
physical id     : 0
siblings        : 3
core id         : 2
cpu cores       : 3
apicid          : 2
initial apicid  : 2
fpu             : yes
fpu_exception   : yes
cpuid level     : 5
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt hw_pstate npt lbrv svm_lock nrip_save
bogomips        : 5223.12
TLB size        : 1024 4K pages
clflush size    : 64
cache_alignment : 64
address sizes   : 48 bits physical, 48 bits virtual
power management: ts ttp tm stc 100mhzsteps hwpstate

Comments

  • I've additionally copied "hexen.wad" to appropriate folder and got in-game sounds. But game window is still blank.

    I've found following messages in log file:
    Locating "Hexen 4-map Demo"...
     - hexen.wad or machexendemo.wad or hexendemo.wad: "(basedir)/data/jhexen/hexen.wad"
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Playable
    ...
    ...
    ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
    ^ : Ignoring invalid sprite name 'ARTISOAR'
    ^ : Ignoring invalid sprite name 'ARTIINVU'
    ^ : Ignoring invalid sprite name 'ARTIPORK'
    ^ : Ignoring invalid sprite name 'ARTISPHL'
    ^ : Ignoring invalid sprite name 'ARTITRCH'
    ^ : Ignoring invalid sprite name 'ARTIATLP'
    ^ : Ignoring invalid sprite name 'ARTISUMN'
    ^ : Ignoring invalid sprite name 'ARTIPSBG'
    ^ : Ignoring invalid sprite name 'ARTISPED'
    ^ : Ignoring invalid sprite name 'ARTIBMAN'
    ^ : Ignoring invalid sprite name 'ARTIBRAC'
    ^ : Ignoring invalid sprite name 'ARTITELO'
    ^ : Ignoring invalid sprite name 'ARTIBLST'
    ^ : Ignoring invalid sprite name 'ARTISKLL'
    ^ : Ignoring invalid sprite name 'ARTIBGEM'
    ^ : Ignoring invalid sprite name 'ARTIGEMR'
    ^ : Ignoring invalid sprite name 'ARTIGMG2'
    ^ : Ignoring invalid sprite name 'ARTIGMB2'
    ^ : Ignoring invalid sprite name 'ARTIBOK1'
    ^ : Ignoring invalid sprite name 'ARTIBOK2'
    ^ : Ignoring invalid sprite name 'ARTISKL2'
    ^ : Ignoring invalid sprite name 'ARTIFWEP'
    ^ : Ignoring invalid sprite name 'ARTICWEP'
    ^ : Ignoring invalid sprite name 'ARTIMWEP'
    ^ : Ignoring invalid sprite name 'ARTIGEAR'
    ^ : Ignoring invalid sprite name 'ARTIHRAD'
    ...
    ...
    Unknown material "Textures:BOSSK1" in group def 0: [MissingManifestError] (ResourceSystem:
                                                       :materialManifest) Failed to locate a
                                                       manifest matching "Textures:BOSSK1"
    

    Full log file:
    Application path: /usr/bin/doomsday
    Created a new 32,0 MB memory volume.
    Config::read: modules/Config matches version [ 2, 0, 0, 1265 ]
    Executable: Doomsday Engine 1.14.5 (Stable 64-bit #1265) Jun 19 2014 12:55:16
    Command line options:
      0: doomsday
    RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
                  shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
                  from archive in read-only "(basedir)/data/doomsday.pk3"
    Joystick_Init: No joysticks found
    OpenGL 3.0 supported
    Sys_GLInitialize: OpenGL information:
      Version:  3.0 Mesa 10.1.3
      Renderer: Gallium 0.4 on AMD RV770
      Vendor:   X.Org
    Capabilities:
      Compressed texture formats: 3
      Available texture units:    8
      Maximum texture anisotropy: 16
      Maximum texture size:       8192
      Line width granularity:     0.1
      Line width range:           1...8192
    ^ : OpenGL Extensions:
    ^ :     AMD extensions:
            conservative_depth, draw_buffers_blend, shader_stencil_export,
            shader_trinary_minmax
    ^ :     ANGLE extensions:
            texture_compression_dxt3, texture_compression_dxt5
    ^ :     APPLE extensions:
            packed_pixels, vertex_array_object
    ^ :     ARB extensions:
            multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map,
            texture_env_add, transpose_matrix, texture_border_clamp, texture_compression,
            depth_texture, occlusion_query, shadow, texture_env_combine,
            texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos,
            draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program,
            vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel,
            occlusion_query2, point_sprite, shading_language_100, sync,
            texture_non_power_of_two, vertex_buffer_object, color_buffer_float,
            pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle,
            framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float,
            draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range,
            texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility,
            blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex,
            explicit_attrib_location, fragment_coord_conventions, provoking_vertex,
            sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod,
            texture_multisample, texture_rgb10_a2ui, uniform_buffer_object,
            vertex_type_2_10_10_10_rev, get_program_binary, robustness, shader_bit_encoding,
            timer_query, transform_feedback2, transform_feedback3, base_instance,
            conservative_depth, internalformat_query, map_buffer_alignment,
            shading_language_420pack, shading_language_packing, texture_storage,
            transform_feedback_instanced, clear_buffer_object, invalidate_subdata,
            texture_storage_multisample, vertex_attrib_binding, texture_mirror_clamp_to_edge,
            vertex_type_10f_11f_11f_rev
    ^ :     ATI extensions:
            draw_buffers, texture_env_combine3, texture_float, blend_equation_separate,
            texture_compression_3dc, separate_stencil, texture_mirror_once
    ^ :     EXT extensions:
            abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture,
            polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array,
            texture, texture3D, draw_range_elements, packed_pixels, point_parameters,
            rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB,
            blend_func_separate, fog_coord, multi_draw_arrays, secondary_color,
            texture_env_add, texture_filter_anisotropic, texture_lod_bias,
            framebuffer_object, texture_compression_s3tc, texture_env_combine,
            texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap,
            blend_equation_separate, packed_float, pixel_buffer_object,
            texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp,
            texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit,
            framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced,
            gpu_program_parameters, texture_array, texture_compression_latc, texture_integer,
            texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra,
            provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled,
            transform_feedback
    ^ :     IBM extensions:
            rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat
    ^ :     INGR extensions:
            blend_func_separate
    ^ :     KHR extensions:
            debug
    ^ :     MESA extensions:
            window_pos, pack_invert, texture_signed_rgba
    ^ :     NV extensions:
            blend_square, light_max_exponent, texgen_reflection, texture_env_combine4,
            packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance,
            primitive_restart, conditional_render, texture_barrier, vdpau_interop
    ^ :     OES extensions:
            read_format, EGL_image
    ^ :     S3 extensions:
            s3tc
    ^ :     SGIS extensions:
            generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
    ^ :     SUN extensions:
            multi_draw_arrays
    ^ :   Extensions (GLX):
    ^ :     GLX extensions:
            ARB_create_context, ARB_create_context_profile, ARB_fbconfig_float,
            ARB_framebuffer_sRGB, ARB_get_proc_address, ARB_multisample, EXT_import_context,
            EXT_visual_info, EXT_visual_rating, EXT_framebuffer_sRGB,
            EXT_create_context_es2_profile, MESA_copy_sub_buffer,
            MESA_multithread_makecurrent, MESA_swap_control, OML_swap_method,
            OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync,
            SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group,
            EXT_texture_from_pixmap, INTEL_swap_event
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
    Audio configuration:
      CD:    FMOD/CD
      Music: FluidSynth/Ext (MIDI only)
      Music: FMOD/Ext
      SFX:   FMOD
    Locating "HACX - Twitch 'n Kill"...
     ! hacx.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Chex(R) Quest"...
     ! chex.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Final DOOM: TNT: Evilution"...
     ! tnt.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Final DOOM: The Plutonia Experiment"...
     ! plutonia.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "DOOM 2: Hell on Earth"...
     ! doom2.wad or doom2f.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Ultimate DOOM"...
     ! doom.wad or doomu.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "DOOM Registered"...
     ! doom.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "DOOM Shareware"...
     ! doom1.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Doom 64"...
     ! doom64.wad: missing 
     - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Heretic: Shadow of the Serpent Riders"...
     ! heretic.wad: missing 
     - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Heretic Registered"...
     ! heretic.wad: missing 
     - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Heretic Shareware"...
     ! heretic1.wad: missing 
     - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen: Deathkings of the Dark Citadel"...
     ! hexen.wad: missing 
     ! hexdd.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen"...
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ! hexen.wad: missing 
     ⇒ Not playable (incomplete resources)
    Locating "Hexen v1.0"...
     ! hexen.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen 4-map Demo"...
     - hexen.wad or machexendemo.wad or hexendemo.wad: "(basedir)/data/jhexen/hexen.wad"
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Playable
    Locating "Hexen 4-map Beta Demo"...
     ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Selecting game 'hexen-demo'...
    Path "auto" now mapped to "data/jhexen/auto"
    Path "auto" now mapped to "defs/jhexen/auto"
    Loading game resources...
    IWAD identification: 0xc53631
    ResourceSystem > loadCompositeTextureDefs:
        Loaded all 148 texture definitions from "(basedir)/data/jhexen/hexen.wad:(basedir)/
        TEXTURE1.lmp"
    ^ : Loaded all 1 texture definitions from "(basedir)/data/jhexen/hexen.wad:(basedir)/
        TEXTURE2.lmp"
    ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
    ^ : Ignoring invalid sprite name 'ARTISOAR'
    ^ : Ignoring invalid sprite name 'ARTIINVU'
    ^ : Ignoring invalid sprite name 'ARTIPORK'
    ^ : Ignoring invalid sprite name 'ARTISPHL'
    ^ : Ignoring invalid sprite name 'ARTITRCH'
    ^ : Ignoring invalid sprite name 'ARTIATLP'
    ^ : Ignoring invalid sprite name 'ARTISUMN'
    ^ : Ignoring invalid sprite name 'ARTIPSBG'
    ^ : Ignoring invalid sprite name 'ARTISPED'
    ^ : Ignoring invalid sprite name 'ARTIBMAN'
    ^ : Ignoring invalid sprite name 'ARTIBRAC'
    ^ : Ignoring invalid sprite name 'ARTITELO'
    ^ : Ignoring invalid sprite name 'ARTIBLST'
    ^ : Ignoring invalid sprite name 'ARTISKLL'
    ^ : Ignoring invalid sprite name 'ARTIBGEM'
    ^ : Ignoring invalid sprite name 'ARTIGEMR'
    ^ : Ignoring invalid sprite name 'ARTIGMG2'
    ^ : Ignoring invalid sprite name 'ARTIGMB2'
    ^ : Ignoring invalid sprite name 'ARTIBOK1'
    ^ : Ignoring invalid sprite name 'ARTIBOK2'
    ^ : Ignoring invalid sprite name 'ARTISKL2'
    ^ : Ignoring invalid sprite name 'ARTIFWEP'
    ^ : Ignoring invalid sprite name 'ARTICWEP'
    ^ : Ignoring invalid sprite name 'ARTIMWEP'
    ^ : Ignoring invalid sprite name 'ARTIGEAR'
    ^ : Ignoring invalid sprite name 'ARTIHRAD'
    Parsing primary config "configs/hexen/game.cfg"...
    Def_Read: Parsing definition files...
    ^ : Definitions:
    ^ :   16   animation groups
          5    composite fonts
          8    finales
          62   lights
          1    map infos
          11   materials
          39   songs
          245  sound effects
          300  sprite names
          2848 states
          13   surface decorations
          162  text strings
          4    texture environments
          400  things
    ResourceSystem: Model init completed in 0.00 seconds
    Unknown material "Textures:BOSSK1" in group def 0: [MissingManifestError] (ResourceSystem:
                                                       :materialManifest) Failed to locate a
                                                       manifest matching "Textures:BOSSK1"
    Unknown material "Textures:BOSSK2" in group def 1: [MissingManifestError] (ResourceSystem:
                                                       :materialManifest) Failed to locate a
                                                       manifest matching "Textures:BOSSK2"
    Unknown material "Textures:SW51_OFF" in group def 0: [MissingManifestError]
                                                         (ResourceSystem::materialManifest)
                                                         Failed to locate a manifest matching
                                                         "Textures:SW51_OFF"
    Unknown material "Textures:SW51_ON" in group def 1: [MissingManifestError]
                                                        (ResourceSystem::materialManifest)
                                                        Failed to locate a manifest matching
                                                        "Textures:SW51_ON"
    Unknown material "Textures:SW53_DN" in group def 0: [MissingManifestError]
                                                        (ResourceSystem::materialManifest)
                                                        Failed to locate a manifest matching
                                                        "Textures:SW53_DN"
    Unknown material "Textures:SW53_MD" in group def 1: [MissingManifestError]
                                                        (ResourceSystem::materialManifest)
                                                        Failed to locate a manifest matching
                                                        "Textures:SW53_MD"
    Unknown material "Textures:SW53_UP" in group def 2: [MissingManifestError]
                                                        (ResourceSystem::materialManifest)
                                                        Failed to locate a manifest matching
                                                        "Textures:SW53_UP"
    Unknown material "Textures:VALVE01" in group def 0: [MissingManifestError]
                                                        (ResourceSystem::materialManifest)
                                                        Failed to locate a manifest matching
                                                        "Textures:VALVE01"
    Unknown material "Textures:VALVE02" in group def 1: [MissingManifestError]
                                                        (ResourceSystem::materialManifest)
                                                        Failed to locate a manifest matching
                                                        "Textures:VALVE02"
    Unknown material "Textures:VALVE1" in group def 0: [MissingManifestError] (ResourceSystem:
                                                       :materialManifest) Failed to locate a
                                                       manifest matching "Textures:VALVE1"
    Unknown material "Textures:VALVE2" in group def 1: [MissingManifestError] (ResourceSystem:
                                                       :materialManifest) Failed to locate a
                                                       manifest matching "Textures:VALVE2"
    Available maps:
      MAP01-MAP04 data/jhexen/hexen.wad
    
    
    Hexen 4-map Demo
    
    
    S_StartMusic: Starting music 'hexen'
    MasterWorker: Received 1 servers from master
    Game begins...
    S_StartMusic: Starting music 'currentmap'
    Loading map "MAP01"...
    Map > buildVertexLineOwnerRings: Created a new 32.0 MB memory volume.
    Current map elements:
      1769 Lines
      401  Sectors
      1970 Vertexes
      12   Polyobjs
    Sector #68 is unclosed near (-2496, 1493)
    Sector #69 is unclosed near (-2090, 976)
    Sector #174 is unclosed near (-824, -608)
    Sector #296 is unclosed near (-2182, 2035)
    Forced pause for 7 tics
    
    Map: MAP01 (1) - WINNOWING HALL
    
    GameSession: Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory
                 "~/.doomsday/runtime/cache"
    ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/cache/internal.save" from
                  directory "~/.doomsday/runtime/cache"
    Game ended
    Unloaded game
    Z_Shutdown: Used 2 volumes, total 67108864 bytes.
    Restoring original display mode due to shutdown
    
  • Have you tried launching with the -nofsaa option? (In the future, FSAA will be disabled by default.)

    Is your desktop color depth 24 or 16 bits?
  • skyjake wrote:
    Have you tried launching with the -nofsaa option? (In the future, FSAA will be disabled by default.)

    Is your desktop color depth 24 or 16 bits?
    Oh, great, this works!

    Thanks a lot, skyjake.
    Color depth is 24.
    Another question, is there ability to turn off FSAA from Snowberry? Unfortunately I haven't found appropriate option...
  • I don't think Snowberry has a checkbox for this, however you can enter -nofsaa in Settings → Developer → Custom options.
  • Thank you, skyjake
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