Is there a way to stop the map rotating?
And stay in a fixed NSEW position? This rotation is the single most annoying "feature" in Deng. Completely disorientating - completely throws your direction sense and you have to continuously recalibrate where you are. Extremely annoying.
Comments
The user config I'm referring to is game.cfg which you'll find in the configs/<game> subfolder of your Doomsday runtime folder.
I'm guessing you're running some Unix variant? At this point it would help to know a bit more about the system you're running Doomsday on. (Your doomsday.out log would also be helpful).
This? /usr/share/doomsday/snowberry/conf
No game.cfg -
Ubuntu 14.04 LTS - blessed release, not test.
doomsday.out -
Application path: /usr/bin/doomsday Created a new 32.0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1212 ] Executable: Doomsday Engine 1.14.1 (Stable 64-bit #1212) Apr 27 2014 08:36:32 Command line options: 0: doomsday 1: -file 2: /media/<path>/<disk>/0/doom_wads/external/Class_Ep.wad 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom1 8: -pwadtex 9: -iwad 10: /media/<path>/<disk>/0/doom_wads/Doom.wad 11: -userdir 12: /home/<path>/.doomsday/runtime/ RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"] from archive in read-only "(basedir)/data/doomsday.pk3" Joystick_Init: No joysticks found OpenGL 3.0 supported Sys_GLInitialize: OpenGL information: Version: 3.0 Mesa 10.2.0-devel Renderer: Mesa DRI Intel(R) Haswell Mobile Vendor: Intel Open Source Technology Center Capabilities: Compressed texture formats: 5 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 8192 Line width granularity: 0.5 Line width range: 1...5 ^ : OpenGL Extensions: ^ : 3DFX extensions: texture_compression_FXT1 ^ : AMD extensions: conservative_depth, draw_buffers_blend, seamless_cubemap_per_texture, shader_trinary_minmax ^ : ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 ^ : APPLE extensions: packed_pixels, vertex_array_object, object_purgeable ^ : ARB extensions: multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map, texture_env_add, transpose_matrix, texture_border_clamp, texture_compression, depth_texture, occlusion_query, shadow, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos, draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program, vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel, occlusion_query2, point_sprite, shading_language_100, sync, texture_non_power_of_two, vertex_buffer_object, color_buffer_float, pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle, framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float, draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range, texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility, blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex, explicit_attrib_location, fragment_coord_conventions, provoking_vertex, sample_shading, sampler_objects, seamless_cube_map, shader_texture_lod, texture_cube_map_array, texture_gather, texture_multisample, texture_query_lod, texture_rgb10_a2ui, uniform_buffer_object, vertex_type_2_10_10_10_rev, get_program_binary, robustness, shader_bit_encoding, timer_query, conservative_depth, internalformat_query, map_buffer_alignment, shader_atomic_counters, shading_language_420pack, shading_language_packing, texture_storage, ES3_compatibility, clear_buffer_object, invalidate_subdata, texture_query_levels, texture_storage_multisample, texture_view, vertex_attrib_binding, buffer_storage, texture_mirror_clamp_to_edge, vertex_type_10f_11f_11f_rev ^ : ATI extensions: envmap_bumpmap, draw_buffers, texture_env_combine3, texture_float, blend_equation_separate, separate_stencil ^ : EXT extensions: abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture, polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array, texture, texture3D, draw_range_elements, packed_pixels, point_parameters, rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB, blend_func_separate, fog_coord, multi_draw_arrays, secondary_color, texture_env_add, texture_filter_anisotropic, texture_lod_bias, framebuffer_object, texture_compression_s3tc, texture_env_combine, texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap, blend_equation_separate, packed_float, pixel_buffer_object, texture_compression_dxt1, texture_compression_rgtc, texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit, framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced, gpu_program_parameters, texture_array, texture_integer, texture_sRGB_decode, timer_query, separate_shader_objects, texture_swizzle, vertex_array_bgra, provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled, transform_feedback, shader_integer_mix ^ : IBM extensions: rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat ^ : INGR extensions: blend_func_separate ^ : KHR extensions: debug ^ : MESA extensions: window_pos, pack_invert, texture_signed_rgba ^ : NV extensions: blend_square, light_max_exponent, texgen_reflection, texture_env_combine4, packed_depth_stencil, texture_rectangle, depth_clamp, primitive_restart, conditional_render ^ : OES extensions: read_format, EGL_image ^ : S3 extensions: s3tc ^ : SGIS extensions: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod ^ : SUN extensions: multi_draw_arrays ^ : Extensions (GLX): ^ : GLX extensions: ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness, ARB_fbconfig_float, ARB_framebuffer_sRGB, ARB_get_proc_address, ARB_multisample, EXT_import_context, EXT_visual_info, EXT_visual_rating, EXT_framebuffer_sRGB, EXT_create_context_es2_profile, MESA_copy_sub_buffer, MESA_multithread_makecurrent, MESA_query_renderer, MESA_swap_control, OML_swap_method, OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group, EXT_texture_from_pixmap, INTEL_swap_event FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FluidSynth/Ext (MIDI only) Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels User-supplied IWAD path: "/media/<path>/<disk>/0/doom_wads/" Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "/media/<path>/<disk>/0/doom_wads/tnt.wad" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "/media/<path>/<disk>/0/doom_wads/ plutonia.wad" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "/media/<path>/<disk>/0/ doom_wads/Doom2.wad" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "/media/<path>/<disk>/0/doom_wads/ Doom.wad" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "DOOM Registered"... - doom.wad: "/media/<path>/<disk>/0/doom_wads/Doom.wad" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Doom 64"... ! doom64.wad: missing - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... ! heretic.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic Registered"... ! heretic.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... ! hexen.wad: missing ! hexdd.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen"... - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ! hexen.wad: missing ⇒ Not playable (incomplete resources) Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Selecting game 'doom1'... Path "auto" now mapped to "data/jdoom/auto" Path "auto" now mapped to "defs/jdoom/auto" Loading game resources... IWAD identification: 0xdb003a ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "/media/<path>/ <disk>/0/doom_wads/Doom.wad:(basedir)/TEXTURE1.lmp" ^ : Loaded all 162 texture definitions from "/media/<path>/ <disk>/0/doom_wads/Doom.wad:(basedir)/TEXTURE2.lmp" Parsing primary config "configs/doom/game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 28 animation groups 6 composite fonts 8 finales 9 lights 29 map infos 11 materials 19 particle generators 4 skies 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Available maps: E1M1-E1M9 /media/<path>/<disk>/0/doom_wads/Doom.wad E2M1-E2M9 /media/<path>/<disk>/0/doom_wads/external/ Class_Ep.wad E3M1-E3M9 /media/<path>/<disk>/0/doom_wads/Doom.wad E4M1-E4M9 /media/<path>/<disk>/0/doom_wads/Doom.wad DOOM Registered S_StartMusic: Starting music 'intro' MasterWorker: Received 4 servers from master FIC_SetPatch > ResourceSystem::declarePatch: Failed to locate lump for "Patches:HELP2" FIC_SetPatch: Missing Patch 'HELP2' S_StartMusic: Starting music 'intro' FIC_SetPatch > ResourceSystem::declarePatch: Failed to locate lump for "Patches:HELP2" FIC_SetPatch: Missing Patch 'HELP2' S_StartMusic: Starting music 'intro' FIC_SetPatch > ResourceSystem::declarePatch: Failed to locate lump for "Patches:HELP2" FIC_SetPatch: Missing Patch 'HELP2' S_StartMusic: Starting music 'intro' FIC_SetPatch > ResourceSystem::declarePatch: Failed to locate lump for "Patches:HELP2" FIC_SetPatch: Missing Patch 'HELP2' S_StartMusic: Starting music 'intro' Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Map > buildVertexLineOwnerRings: Created a new 32.0 MB memory volume. Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Picked up an energy cell. S_StartMusic: Starting music 'inter' Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/ runtime/cache" Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/ runtime/cache" ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/runtime/cache" Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded Picked up an energy cell. Picked up 4 shotgun shells. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded You got the shotgun! Picked up an energy cell. Picked up an energy cell. Picked up an energy cell. You got the shotgun! You got the shotgun! You got the shotgun! Picked up the MegaArmor! Picked up an energy cell. Picked up an energy cell. Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded You got the shotgun! You got the shotgun! Picked up an energy cell. Picked up an energy cell. Picked up an energy cell. You got the shotgun! You got the shotgun! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You got the shotgun! Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m7' Loading map "E2M7"... Current map elements: 992 Lines 204 Sectors 967 Vertexes Forced pause for 28 tics Map: E2M7 - Spawning Vats Author: Unknown Game loaded Picked up an energy cell. Picked up the MegaArmor! Picked up an energy cell. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Partial Invisibility You got the shotgun! Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Picked up a box of rockets. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You got the shotgun! Picked up a stimpack. Picked up a box of shotgun shells. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You got the shotgun! You got the shotgun! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Picked up an armor bonus. Picked up an armor bonus. Picked up an armor bonus. Picked up an armor bonus. Picked up an armor bonus. Picked up an armor bonus. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Berserk! You got the plasma gun! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Picked up a medikit. Supercharge! Picked up the MegaArmor! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. S_StartMusic: Starting music 'inter' Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/ runtime/cache" Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/ runtime/cache" > give m Power-up toggled Follow Mode OFF You got the shotgun! You got the shotgun! Picked up 4 shotgun shells. Picked up 4 shotgun shells. Saving game to "/home/savegames/doom1/DoomSav0.save"... GameSession > ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/runtime/cache" Game saved. You got the shotgun! Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded You got the shotgun! You got the shotgun! Picked up a clip. Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded You got the shotgun! You got the shotgun! Picked up a clip. You got the chaingun! Picked up a clip. You got the shotgun! You need a Red Keycard to open this door Picked up 4 shotgun shells. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You got the shotgun! You got the shotgun! Picked up a blue keycard. You got the shotgun! Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded You got the shotgun! You got the shotgun! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. > give s Power-up toggled Picked up a blue keycard. You got the shotgun! Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded > give s Power-up toggled Picked up a blue keycard. You got the shotgun! Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded > give s Power-up toggled Picked up a blue keycard. You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You need a Red Keycard to open this door Picked up a clip. Picked up a clip. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. Picked up 4 shotgun shells. Picked up a box of bullets. Picked up 4 shotgun shells. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You need a Yellow Keycard to open this door You need a Yellow Keycard to open this door > give s Power-up toggled You need a Red Keycard to open this door Game ended Loading game from "/home/savegames/doom1/DoomSav0.save"... Starting music 'e2m8' Loading map "E2M8"... Current map elements: 1360 Lines 138 Sectors 1504 Vertexes Forced pause for 28 tics Map: E2M8 - Tower of Babel Author: Unknown Game loaded > give s Power-up toggled You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! Picked up an armor bonus. Picked up an armor bonus. Picked up an armor bonus. Picked up an armor bonus. Picked up a health bonus. Picked up a health bonus. Picked up a health bonus. Picked up a health bonus. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You got the shotgun! You got the shotgun! Picked up a stimpack. You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! You got the shotgun! Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved. You got the shotgun! Picked up a clip. Picked up a clip. Picked up a clip. Saving game to "/home/savegames/doom1/DoomSav0.save"... Game saved.# 1=Automap turns with player, up=forward.
map-rotate 0
I don't use Ubuntu myself. It would help if another Ubuntu user could confirm whether this is working or not for them.