Crash when launching Doomsday (GLTarget:validate)
The moment I hit the "Play" button in Snowberry, I immediately get an error message and Doomsday is never started. The error message reads "Application terminated due to exception:(GLTarget::validate) Incomplete attachments." This is with the latest build of Doomsday, #1082.
I only get this message on my laptop (runs fine on my desktop). It has an Intel HD 3000 video card with the latest driver (9.17.10.3347).
Here is the "Show Details" stuff:
I only get this message on my laptop (runs fine on my desktop). It has an Intel HD 3000 video card with the latest driver (9.17.10.3347).
Here is the "Show Details" stuff:
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.13.0 [#1082] (Candidate 32-bit) Dec 18 2013 03:25:48.
Command line (12 strings):
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files (x86)\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1-ultimate
8: -iwad
9: C:\Users\Administrator\Documents\Timmy's Files and Documents\Doom\Doom.wad
10: -userdir
11: C:\Users\Administrator\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"
(out of archive in read-only native file "(basedir)\data\doomsday.pk3")
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
load library C:\Program Files (x86)\
Doomsday\Bin\plugins\audio_openal.dll:
The specified module could not be
found.
loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
load library C:\Program Files (x86)\Doomsday\Bin\plugins\audio_openal.dll:
The specified module could not be found.).
(id:1) dehread
(id:2) doom
(id:3) heretic
(id:4) hexen
(id:5) wadmapconverter
Starting GuiApp event loop...
(GLTarget::validate) Incomplete attachments
Application terminated due to exception:
(GLTarget::validate) Incomplete attachments
Restoring original display mode due to shutdown.
Comments
The good news is that I have an Intel HD Graphics 3000 integrated chipset in my MacBook Air, too, and it runs the latest code just fine. The OpenGL version is shown as "2.1 INTEL-8.18.28".
There are a few things that you could try:
9.17.10.3347 is my driver version, btw.
What else can I try?
Thanks.
EDIT: I'll try to make it so, though, that it'll automatically disable antialiasing for you in this situation.
And here is a message I got too:
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe Enabled log entry level: MESSAGE Created a new 32.0 MB memory volume. Config::read: /modules/Config.de is newer than modules/Config, rerunning the script. ^ : Detected new build: 1087 => 1109 Executable: Doomsday Engine 1.13.2 (Stable 32-bit #1109) Jan 14 2014 08:52:47. Command line (13 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom1-ultimate 8: -iwad 9: C:\Users\Administrator\Documents\Timmy's Files and Documents\Doom\Doom.wad 10: -nofsaa 11: -userdir 12: C:\Users\Administrator\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei" (out of archive in read-only native file "(basedir)\data\doomsday.pk3") Initializing plugins... (id:1) dehread (id:2) doom (id:3) heretic (id:4) hexen (id:5) wadmapconverter Starting GuiApp event loop... OpenGL 3.1 supported Canvas: Gained focus. OpenGL information: Version: 3.1.0 - Build 9.17.10.3347 Renderer: Intel(R) HD Graphics 3000 Vendor: Intel Capabilities: Compressed texture formats: 6 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 8192 Line width granularity: 0.5 Line width range: 0...6.99219 OpenGL Extensions: 3DFX extensions: texture_compression_FXT1 ARB extensions: multitexture, texture_cube_map, transpose_matrix, texture_env_add, texture_compression, texture_border_clamp, point_parameters, texture_env_combine, texture_env_dot3, texture_env_crossbar, shadow, window_pos, vertex_program, fragment_program, vertex_buffer_object, occlusion_query, fragment_shader, shader_objects, shading_language_100, texture_non_power_of_two, vertex_shader, point_sprite, fragment_program_shadow, depth_texture, texture_rectangle, draw_buffers, color_buffer_float, half_float_pixel, texture_float, pixel_buffer_object, draw_instanced, half_float_vertex, occlusion_query2, multisample, texture_rg, texture_compression_rgtc, sync, framebuffer_sRGB, depth_buffer_float, framebuffer_object, map_buffer_range, copy_buffer, sampler_objects, seamless_cube_map, uniform_buffer_object, depth_clamp, vertex_array_bgra, shader_bit_encoding, draw_buffers_blend, texture_query_lod, explicit_attrib_location, draw_elements_base_vertex, instanced_arrays, fragment_coord_conventions, texture_buffer_object_rgb32, compatibility, texture_rgb10_a2ui, vertex_type_2_10_10_10_rev, timer_query, vertex_array_object, provoking_vertex ATI extensions: separate_stencil EXT extensions: blend_minmax, blend_subtract, blend_color, abgr, texture3D, clip_volume_hint, compiled_vertex_array, draw_range_elements, rescale_normal, packed_pixels, texture_edge_clamp, separate_specular_color, texture_env_combine, bgra, blend_func_separate, secondary_color, fog_coord, texture_env_add, multi_draw_arrays, texture_filter_anisotropic, texture_compression_s3tc, shadow_funcs, stencil_wrap, texture_rectangle, stencil_two_side, texture_lod_bias, blend_equation_separate, framebuffer_object, draw_buffers2, texture_sRGB, packed_float, texture_shared_exponent, texture_swizzle, packed_depth_stencil, transform_feedback, framebuffer_blit, framebuffer_multisample, texture_array, texture_integer, texture_snorm, gpu_program_parameters IBM extensions: texture_mirrored_repeat INTEL extensions: performance_queries, map_texture NV extensions: blend_square, texgen_reflection, conditional_render, primitive_restart SGIS extensions: texture_edge_clamp, generate_mipmap, texture_lod WIN extensions: swap_hint Extensions (WGL): WGL extensions: EXT_depth_float, ARB_buffer_region, ARB_extensions_string, ARB_make_current_read, ARB_pixel_format, ARB_pbuffer, EXT_extensions_string, EXT_swap_control, EXT_swap_control_tear, ARB_multisample, ARB_pixel_format_float, ARB_framebuffer_sRGB, ARB_create_context, EXT_pixel_format_packed_float Initializing Render subsystem... Setting up platform state... FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013. Audio configuration (by decreasing priority): CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels. Initializing InFine subsystem... Initializing UI subsystem... Locating "HACX - Twitch 'n Kill"... Locating "Chex(R) Quest"... Locating "Final DOOM: TNT: Evilution"... Locating "Final DOOM: The Plutonia Experiment"... Locating "DOOM 2: Hell on Earth"... Locating "Ultimate DOOM"... Locating "DOOM Registered"... Locating "DOOM Shareware"... Locating "Heretic: Shadow of the Serpent Riders"... Locating "Heretic Registered"... Locating "Heretic Shareware"... Locating "Hexen: Deathkings of the Dark Citadel"... Locating "Hexen"... Locating "Hexen v1.0"... Locating "Hexen 4-map Demo"... Locating "Hexen 4-map Beta Demo"... ResourceSystem: All GL textures for RawTextures deleted. Loading game resources... IWAD identification: 00db003a "(basedir)\data\jdoom\auto\.basedata\bigfn032.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb032.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb033.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb034.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb035.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb036.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb037.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb038.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb039.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb040.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb041.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb042.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb043.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb044.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb045.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb046.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb047.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb048.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb049.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb050.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb051.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb052.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb053.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb054.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb055.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb056.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb057.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb058.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb059.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb060.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb061.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb062.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb063.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb064.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb065.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb066.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb067.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb068.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb069.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb070.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb071.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb072.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb073.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb074.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb075.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb076.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb077.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb078.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb079.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb080.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb081.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb082.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb083.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb084.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb085.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb086.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb087.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb088.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb089.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\fontb090.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\mapmask.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\menufog.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\m_thermm.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\pal18to8.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\sndcurve.lmp" already loaded. "(basedir)\data\jdoom\auto\.basedata\stcfn032.lmp" already loaded. ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "%HOMEPATH%\Documents\Timmy's Files and Documents\Doom\Doom.wad:(basedir)\TEXTURE1.lmp". ^ : Loaded all 162 texture definitions from "%HOMEPATH%\Documents\Timmy's Files and Documents\Doom\Doom.wad:(basedir)\TEXTURE2.lmp". ResourceSystem: initCompositeTextures: Completed in 0.53 seconds. ^ : initFlatTextures: Completed in 0.007 seconds. ^ : initSpriteTextures: Completed in 0.32 seconds. Parsing primary config "configs\doom\game.cfg"... Offscreen UI composition enabled B_BindCommand: Deleting binding 39, it has been overridden by binding 113. Clearing binding context 'global'... Clearing binding context 'deui'... Clearing binding context 'console'... Clearing binding context 'message'... Clearing binding context 'chat'... Clearing binding context 'shortcut'... Clearing binding context 'gameui'... Clearing binding context 'menu'... Clearing binding context 'finale'... Clearing binding context 'map-freepan'... Clearing binding context 'map'... Clearing binding context 'game'... Parsing definition files... readAllDefinitions: Completed in 0.035 seconds. Definitions: 28 animation groups 6 composite fonts 9 finales 9 lights 38 map infos 11 materials 19 particle generators 4 skies 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Building sprites... ^ : Completed in 0.01 seconds. ^ : Model init completed in 0 seconds. Failed locating image resource for "Particle00". Ultimate DOOM GLFramebuffer: Multisampling not supported: [ConfigError] (GLTarget::validate) Incomplete attachments ^ > GLTarget: Segmentation Violation ^ : ^ > ResourceSystem: All GL textures for RawTextures deleted. GLFramebuffer > GLTarget: Restoring original display mode due to shutdown. ^ > Canvas: Lost focus.