Crash when launching Doomsday (GLTarget:validate)
The moment I hit the "Play" button in Snowberry, I immediately get an error message and Doomsday is never started. The error message reads "Application terminated due to exception:(GLTarget::validate) Incomplete attachments." This is with the latest build of Doomsday, #1082.
I only get this message on my laptop (runs fine on my desktop). It has an Intel HD 3000 video card with the latest driver (9.17.10.3347).
Here is the "Show Details" stuff:
I only get this message on my laptop (runs fine on my desktop). It has an Intel HD 3000 video card with the latest driver (9.17.10.3347).
Here is the "Show Details" stuff:
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.13.0 [#1082] (Candidate 32-bit) Dec 18 2013 03:25:48.
Command line (12 strings):
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files (x86)\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1-ultimate
8: -iwad
9: C:\Users\Administrator\Documents\Timmy's Files and Documents\Doom\Doom.wad
10: -userdir
11: C:\Users\Administrator\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" at path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"
(out of archive in read-only native file "(basedir)\data\doomsday.pk3")
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
load library C:\Program Files (x86)\
Doomsday\Bin\plugins\audio_openal.dll:
The specified module could not be
found.
loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
load library C:\Program Files (x86)\Doomsday\Bin\plugins\audio_openal.dll:
The specified module could not be found.).
(id:1) dehread
(id:2) doom
(id:3) heretic
(id:4) hexen
(id:5) wadmapconverter
Starting GuiApp event loop...
(GLTarget::validate) Incomplete attachments
Application terminated due to exception:
(GLTarget::validate) Incomplete attachments
Restoring original display mode due to shutdown.
Comments
The good news is that I have an Intel HD Graphics 3000 integrated chipset in my MacBook Air, too, and it runs the latest code just fine. The OpenGL version is shown as "2.1 INTEL-8.18.28".
There are a few things that you could try:
9.17.10.3347 is my driver version, btw.
What else can I try?
Thanks.
EDIT: I'll try to make it so, though, that it'll automatically disable antialiasing for you in this situation.
And here is a message I got too: