[Solved] Particles in JHeretic 1.9.7
Dear support!
JHeretic .1.9.7 works fine without particles, but crashes during launch, if I adding Markworth_Particles_jHeretic.pk3 (attached to this post) to the "auto" folder.
Here is my doomsday.out:
Is it a bug of 1.9.7 ?
Where I can download working particles for JHeretic 1.9.7 ?
Thanks
JHeretic .1.9.7 works fine without particles, but crashes during launch, if I adding Markworth_Particles_jHeretic.pk3 (attached to this post) to the "auto" folder.
Here is my doomsday.out:
Executable: Doomsday Engine 1.9.7 [#425] (Stable 32-bit) Feb 29 2012 12:11:04.
Sys_InitWindowManager: Using Win32 window management.
Initializing plugins...
jDoom
jHeretic
jHexen
dpdehread
dpwadmapconverter
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCIe/SSE2/3DNOW!
Version: 3.3.0
Available Compressed Texture Formats: 3
Available Texture Units: 4
Maximum Texture Anisotropy: 16
Maximum Texture Size: 8192
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert
GL_ARB_draw_instanced GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_robustness GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_shading_language_420pac
GL_ARB_shading_language_includ GL_ARB_shading_language_packin
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage GL_ARB_texture_swizzle
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_import_sync_object GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_alpha_test GL_NV_blend_minmax
GL_NV_blend_square GL_NV_complex_primitives
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fbo_color_attachments GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragdepth GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_OES_depth24
GL_OES_depth32 GL_OES_depth_texture
GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_get_program_binary GL_OES_mapbuffer
GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8
GL_OES_standard_derivatives GL_OES_texture_3D
GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_line
GL_OES_texture_npot GL_OES_vertex_array_object
GL_OES_vertex_half_float GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_create_context_robustn
WGL_ARB_extensions_string WGL_ARB_make_current_read
WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_pixel_format_float
WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_create_context_es2_pro WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NVX_DX_interop
WGL_NV_DX_interop WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
Initializing Render subsystem...
Setting up platform state...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Initializing Resource subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Loading game resources...
IWAD identification: 00ef0a7e
"data\jheretic\auto\JHTP.Pk3" already loaded.
"data\jheretic\auto\Markworth_Particles_jHeretic.pk3" already loaded.
"data\jheretic\auto\UjhrpFull.pk3" already loaded.
"data\jheretic\auto\Weapons.pk3" already loaded.
"data\jheretic\auto\jHeretic_dos_music_wav.zip" already loaded.
"data\jheretic\auto\jHUI.pk3.zip" already loaded.
"data\jheretic\auto\.basedata\e2endpcx.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta00.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta60.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta61.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta62.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta63.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb00.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb59.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb60.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb61.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb62.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb63.lmp" already loaded.
"data\jheretic\auto\.basedata\mapmask.lmp" already loaded.
"data\jheretic\auto\.basedata\menufog.lmp" already loaded.
"data\jheretic\auto\.basedata\pal18to8.lmp" already loaded.
"data\jheretic\auto\JHTP.Pk3" already loaded.
"data\jheretic\auto\Markworth_Particles_jHeretic.pk3" already loaded.
"data\jheretic\auto\UjhrpFull.pk3" already loaded.
"data\jheretic\auto\Weapons.pk3" already loaded.
"data\jheretic\auto\jHeretic_dos_music_wav.zip" already loaded.
"data\jheretic\auto\jHUI.pk3.zip" already loaded.
Parsing primary config "configs\heretic\game.cfg"...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
Is it a bug of 1.9.7 ?
Where I can download working particles for JHeretic 1.9.7 ?
Thanks
Comments
The def crashes Dday 1.9.7 because the Barrel def is commented out by '# and <#' rather than '#> and <#'.
Obviously 1.8.6 allowed (and probably shouldn't have) the former and 1.9.7 doesn't.
(I attached fixed file to this comment)