[Solved] Particles in JHeretic 1.9.7

edited 2012 Mar 3 in Technical Support
Dear support!

JHeretic .1.9.7 works fine without particles, but crashes during launch, if I adding Markworth_Particles_jHeretic.pk3 (attached to this post) to the "auto" folder.

Here is my doomsday.out:
Executable: Doomsday Engine 1.9.7 [#425] (Stable 32-bit) Feb 29 2012 12:11:04.
Sys_InitWindowManager: Using Win32 window management.
Initializing plugins...
  jDoom
  jHeretic
  jHexen
  dpdehread
  dpwadmapconverter
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 285/PCIe/SSE2/3DNOW!
  Version: 3.3.0
  Available Compressed Texture Formats: 3
  Available Texture Units: 4
  Maximum Texture Anisotropy: 16
  Maximum Texture Size: 8192
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_base_instance           GL_ARB_blend_func_extended    
    GL_ARB_color_buffer_float      GL_ARB_compatibility          
    GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth     
    GL_ARB_copy_buffer             GL_ARB_depth_buffer_float     
    GL_ARB_depth_clamp             GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_draw_elements_base_vert
    GL_ARB_draw_instanced          GL_ARB_ES2_compatibility      
    GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
    GL_ARB_fragment_program        GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader         GL_ARB_framebuffer_object     
    GL_ARB_framebuffer_sRGB        GL_ARB_geometry_shader4       
    GL_ARB_get_program_binary      GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_imaging                
    GL_ARB_instanced_arrays        GL_ARB_internalformat_query   
    GL_ARB_map_buffer_alignment    GL_ARB_map_buffer_range       
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_occlusion_query2       
    GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
    GL_ARB_point_sprite            GL_ARB_provoking_vertex       
    GL_ARB_robustness              GL_ARB_sampler_objects        
    GL_ARB_seamless_cube_map       GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding     GL_ARB_shader_objects         
    GL_ARB_shading_language_100    GL_ARB_shading_language_420pac
    GL_ARB_shading_language_includ GL_ARB_shading_language_packin
    GL_ARB_shadow                  GL_ARB_sync                   
    GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
    GL_ARB_texture_compression     GL_ARB_texture_compression_rgt
    GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
    GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
    GL_ARB_texture_env_dot3        GL_ARB_texture_float          
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_texture_rg              GL_ARB_texture_rgb10_a2ui     
    GL_ARB_texture_storage         GL_ARB_texture_swizzle        
    GL_ARB_timer_query             GL_ARB_transform_feedback2    
    GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix       
    GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
    GL_ARB_vertex_array_object     GL_ARB_vertex_buffer_object   
    GL_ARB_vertex_program          GL_ARB_vertex_shader          
    GL_ARB_vertex_type_2_10_10_10_ GL_ARB_viewport_array         
    GL_ARB_window_pos              GL_ATI_draw_buffers           
    GL_ATI_texture_float           GL_ATI_texture_mirror_once    
    GL_S3_s3tc                     GL_EXT_texture_env_add        
    GL_EXT_abgr                    GL_EXT_bgra                   
    GL_EXT_bindable_uniform        GL_EXT_blend_color            
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
    GL_EXT_depth_bounds_test       GL_EXT_direct_state_access    
    GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
    GL_EXT_draw_range_elements     GL_EXT_fog_coord              
    GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object     
    GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
    GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
    GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
    GL_EXT_packed_float            GL_EXT_packed_pixels          
    GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
    GL_EXT_provoking_vertex        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_array          
    GL_EXT_texture_buffer_object   GL_EXT_texture_compression_dxt
    GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
    GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
    GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
    GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
    GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer        
    GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
    GL_EXT_texture_sRGB_decode     GL_EXT_texture_storage        
    GL_EXT_texture_swizzle         GL_EXT_texture_type_2_10_10_10
    GL_EXT_timer_query             GL_EXT_transform_feedback2    
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_EXT_import_sync_object      GL_IBM_rasterpos_clip         
    GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region          
    GL_NV_alpha_test               GL_NV_blend_minmax            
    GL_NV_blend_square             GL_NV_complex_primitives      
    GL_NV_conditional_render       GL_NV_copy_depth_to_color     
    GL_NV_copy_image               GL_NV_depth_buffer_float      
    GL_NV_depth_clamp              GL_NV_explicit_multisample    
    GL_NV_fbo_color_attachments    GL_NV_fence                   
    GL_NV_float_buffer             GL_NV_fog_distance            
    GL_NV_fragdepth                GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
    GL_NV_gpu_program4             GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_coverage    
    GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
    GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
    GL_NV_parameter_buffer_object2 GL_NV_path_rendering          
    GL_NV_pixel_data_range         GL_NV_point_sprite            
    GL_NV_primitive_restart        GL_NV_register_combiners      
    GL_NV_register_combiners2      GL_NV_shader_buffer_load      
    GL_NV_texgen_reflection        GL_NV_texture_barrier         
    GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
    GL_NV_texture_expand_normal    GL_NV_texture_lod_clamp       
    GL_NV_texture_multisample      GL_NV_texture_rectangle       
    GL_NV_texture_shader           GL_NV_texture_shader2         
    GL_NV_texture_shader3          GL_NV_transform_feedback      
    GL_NV_transform_feedback2      GL_NV_vertex_array_range      
    GL_NV_vertex_array_range2      GL_NV_vertex_buffer_unified_me
    GL_NV_vertex_program           GL_NV_vertex_program1_1       
    GL_NV_vertex_program2          GL_NV_vertex_program2_option  
    GL_NV_vertex_program3          GL_NVX_conditional_render     
    GL_NVX_gpu_memory_info         GL_OES_depth24                
    GL_OES_depth32                 GL_OES_depth_texture          
    GL_OES_element_index_uint      GL_OES_fbo_render_mipmap      
    GL_OES_get_program_binary      GL_OES_mapbuffer              
    GL_OES_packed_depth_stencil    GL_OES_rgb8_rgba8             
    GL_OES_standard_derivatives    GL_OES_texture_3D             
    GL_OES_texture_float           GL_OES_texture_float_linear   
    GL_OES_texture_half_float      GL_OES_texture_half_float_line
    GL_OES_texture_npot            GL_OES_vertex_array_object    
    GL_OES_vertex_half_float       GL_SGIS_generate_mipmap       
    GL_SGIS_texture_lod            GL_SGIX_depth_texture         
    GL_SGIX_shadow                 GL_SUN_slice_accum            
    GL_WIN_swap_hint               WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_create_context        
    WGL_ARB_create_context_profile WGL_ARB_create_context_robustn
    WGL_ARB_extensions_string      WGL_ARB_make_current_read     
    WGL_ARB_multisample            WGL_ARB_pbuffer               
    WGL_ARB_pixel_format           WGL_ARB_pixel_format_float    
    WGL_ARB_render_texture         WGL_ATI_pixel_format_float    
    WGL_EXT_create_context_es2_pro WGL_EXT_extensions_string     
    WGL_EXT_framebuffer_sRGB       WGL_EXT_pixel_format_packed_fl
    WGL_EXT_swap_control           WGL_NVX_DX_interop            
    WGL_NV_DX_interop              WGL_NV_float_buffer           
    WGL_NV_multisample_coverage    WGL_NV_render_depth_texture   
    WGL_NV_render_texture_rectangl
Initializing Render subsystem...
Setting up platform state...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Initializing Resource subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Loading game resources...
  IWAD identification: 00ef0a7e
"data\jheretic\auto\JHTP.Pk3" already loaded.
"data\jheretic\auto\Markworth_Particles_jHeretic.pk3" already loaded.
"data\jheretic\auto\UjhrpFull.pk3" already loaded.
"data\jheretic\auto\Weapons.pk3" already loaded.
"data\jheretic\auto\jHeretic_dos_music_wav.zip" already loaded.
"data\jheretic\auto\jHUI.pk3.zip" already loaded.
"data\jheretic\auto\.basedata\e2endpcx.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta00.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta60.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta61.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta62.lmp" already loaded.
"data\jheretic\auto\.basedata\fonta63.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb00.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb59.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb60.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb61.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb62.lmp" already loaded.
"data\jheretic\auto\.basedata\fontb63.lmp" already loaded.
"data\jheretic\auto\.basedata\mapmask.lmp" already loaded.
"data\jheretic\auto\.basedata\menufog.lmp" already loaded.
"data\jheretic\auto\.basedata\pal18to8.lmp" already loaded.
"data\jheretic\auto\JHTP.Pk3" already loaded.
"data\jheretic\auto\Markworth_Particles_jHeretic.pk3" already loaded.
"data\jheretic\auto\UjhrpFull.pk3" already loaded.
"data\jheretic\auto\Weapons.pk3" already loaded.
"data\jheretic\auto\jHeretic_dos_music_wav.zip" already loaded.
"data\jheretic\auto\jHUI.pk3.zip" already loaded.
Parsing primary config "configs\heretic\game.cfg"...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...

Is it a bug of 1.9.7 ?
Where I can download working particles for JHeretic 1.9.7 ?

Thanks

Comments

  • The reason it doesn't load is to do with that commented out dummy Barrel def at the start of the ded. Remove it and the ded loads fine.

    The def crashes Dday 1.9.7 because the Barrel def is commented out by '# and <#' rather than '#> and <#'.

    Obviously 1.8.6 allowed (and probably shouldn't have) the former and 1.9.7 doesn't.
  • Thanks - now it works!

    (I attached fixed file to this comment)
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