SIGIL + Doomsday
Hi guys, I put together a quick DED file for John Romero’s SIGIL.WAD.
This contains the following:
Note that this is with the full "non-compat" version of Sigil, and I only did a bit of playtesting so some things may still not work. Let me know how it goes!
→ http://files.dengine.net/packs/sigil.ded
This contains the following:
- episode 5 map sequence
- "SIGIL" added to menu
- new sky and music
- endgame text after E5M8
Note that this is with the full "non-compat" version of Sigil, and I only did a bit of playtesting so some things may still not work. Let me know how it goes!
→ http://files.dengine.net/packs/sigil.ded
Comments
Note that it will still show warnings about the SIGIL.WAD MAPINFO failing to parse correctly, because it is in an unsupported format... The warnings can be ignored.
I'm on Windows Doomsday 2.1.1
If you have any questions, don’t hesitate to ask. I can improve the manual page accordingly.
sigil.ded
SIGIL.WAD
I'll update the DED file accordingly.
EDIT: New version of the DED is now available, please download it again.
Having the DED file in the WAD directory should also work, but you still need to select both the SIGIL.wad and the sigil.ded to be loaded in a game via the GUI.
In the terminal, you can use:
* Episode selection / Episode name seems better algined in non-compat version.
* Warp command doesn't work as expected? "warp 5 8" fails. "warp sigil 8" does work however. Would be "warp 3 8" on compat version.
* This also affects idclev cheat. However, I didn't test writing "sigil8" just "58". "38" works for compat version.
* End text looks different. The background is different. And non-compat has some weird spacing not present in compat-version. Spacing looks better in compat version.
* Non-compat doesn't seem to trigger bunny and "the end" equivalent. Compat does show it with corresponding new artwork.
So far, it seems compat version is working better. But like I've said, I haven't compared inside each of the levels. I was using the leavemap cheat command to quickly go thru them.
When it comes to the warp command, it's either "warp 8" to go to E5M8 if you're already playing episode 5, or you should use the full name: "warp e5m8".
I'll need to update the ending animation and text and use the correct background pictures. The ending is fully defined in the DED.
You can test quickly with the leavemap command.
EDIT:
re-tested both
compat worked
regular one, got stuck after mission 2
What Operating System, version of Doomsday and graphics driver are you using?
nvidia 436.30
doomsday 2.1.1
sigil 1.21
Does anyone know how to remove that entry?
So I went with the compat version; strangely, instead of Sigil becoming the fifth episode with the bloody lettering, Sigil overwrites Inferno and uses different lettering.
Do others have the same issue? And is it meant to do that? Is there a way to get the compat to be a fifth episode like the standard .wad?