"Doom Neural Upscale 2X"
I came across this today: https://kotaku.com/hd-doom-is-looking-very-nice-1830996796
Which led me here: https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/
I wonder how hard it would be to get this working for the Doomsday Engine...
Which led me here: https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/
I wonder how hard it would be to get this working for the Doomsday Engine...
Comments
Textures go in 'data/jdoom/textures', flats in 'data/jdoom/flats' and sprites go in 'data/jdoom/patches'.
And do you need to create separate directories for doom/doom2 etc, or can they all be dumped in one place?
What about a monster in it's own directory; put the directory in patches or just the sprites? Kan Doomsday recognize the file names, or do they need to be changed?
I found a (possibly unofficial?) Neural Upscale 2.0 in the Project SIDE thread, which I hope to test out tonight!
If we could convert it to DEngine, that would be pretty sweet!
Project SIDE thread:
https://forum.zdoom.org/viewtopic.php?t=67699