Such as it is, the detail textures are only allowed one aspect, and that's 1:1 - making it impossible to do 'certain things' ...
And it would be quite useful for such things as I'm going to use them to.
So, here's the point.
The current versions of Doomsday Engine
do not support detail texture scaling in other ways than shrinking the texture to a 1:1 and then down/up-sizing them, which depends on what way the .DED make it do it.
But it would be much better if we had two scaling options, one X, and the other one, Y. Horizontal/Vertical scale.
As it could make possible making detail textures especially for textures
with a aspect other than 1:1 (2:1/1:2)
Well, I think that's enough.. I think.