The road to mobile
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I’ve spent the past couple of weeks experimenting with an iOS port of Doomsday. This is now at a proof-of-concept level and not playable yet. It isn’t quite the right time to continue m…
I’ve spent the past couple of weeks experimenting with an iOS port of Doomsday. This is now at a proof-of-concept level and not playable yet. It isn’t quite the right time to continue m…
Comments
Nice! Good luck in implementation!
My plan regarding the OpenGL 3 rendering is to introduce it soon into the unstable builds, even though it will have a short-term performance penalty. Optimizations will anyway have to be done later before the 2.1 stable release. The important part is that all the progress so far isn't parked in a work branch and forgotten about...