@0815Jack
I'm modeling a Pillar Door statue by special theleo_ua's request. After that I'll complete the Crossbow HUD animation and projectile effects. So the first package will include:
Crystal Vial
QuartzFlask
HUD Ethereal Crossbow
Pickup Ethereal Crossbow
CrossbowBolts
Quiver of bolts
Decor SerpentTorch
Decor Door Pillar statue
This stuff looks awesome, Heretic has been a game I have played religiously since the mid 90s. I am currently a video game design student going in to my second year. I guess what I am asking is can I help? I have a good understand of 3dsmax, mudbox, Quixel and the posses involved. But my strongest area is texturing and digital painting. https://www.artstation.com/toddb
Hey @Crafty123, great artwork on Artstation! If you REALLY want to help, then I'll appreciate if you make a detailed overpaints for original sprites for items/decorations. So I'm asking for a design in general
To add details to my models I'm spending time searching for the references and/or doing sketches.
Instead of that I would use your designs for models/effects.
Some rules I'm using for a new designs:
1). Keep the same "values" in terms of color, design elements as originals
2). Keep the same silhouette as original.
To test it I'm resizing down a new design to size of the original sprite and compare. If there not much difference, then it's good to go.
I saw an interesting ancient book in your artwork. How could you redesign the Heretic's Tome of Power?
Something, I was lacking since I started to work on Doomsday engine, now available through custom shaders. I always wanted to glowing coronas of light sources not to penetrate with the model, and now it's possible!
I'm using Maya ShaderFX tool only for prototyping. Although I can export shading network to HLSL and GLSL, the generated code is very "dirty". Also Doomsday's GLSL shaders use unique set of input parameters and wrapped atlases for textures.
So I just analyzed how Doomsday's shaders built and tried to follow the same rules, modifying and cleaning up prototype using Notepad++. After @skyjake returned from vacations, he prepared a document about shader variables. https://manual.dengine.net/assets/shader#built-in_variables
Now writing shaders much easier.
Hi there! Starting from September I was really occupied by our project @ CD Project Red, but that doesn't mean I lost motivation for working on Doomsday models, I did really good progress with the shaders, and hopefully will be able to release some of my work till the end of the year.
I am also thinking about starting a open-source mod and this (plus the Hexen ones you made) would be very cool for a start. Would you be willing to make them available under a Creative Commons license (CC-By or CC-by-SA)? Thanks!
Comments
I'm modeling a Pillar Door statue by special theleo_ua's request. After that I'll complete the Crossbow HUD animation and projectile effects. So the first package will include:
Crystal Vial
QuartzFlask
HUD Ethereal Crossbow
Pickup Ethereal Crossbow
CrossbowBolts
Quiver of bolts
Decor SerpentTorch
Decor Door Pillar statue
I think it's about 1-2 months of work.
yes, the one from my current avatar
To add details to my models I'm spending time searching for the references and/or doing sketches.
Instead of that I would use your designs for models/effects.
Some rules I'm using for a new designs:
1). Keep the same "values" in terms of color, design elements as originals
2). Keep the same silhouette as original.
To test it I'm resizing down a new design to size of the original sprite and compare. If there not much difference, then it's good to go.
I saw an interesting ancient book in your artwork. How could you redesign the Heretic's Tome of Power?
So I just analyzed how Doomsday's shaders built and tried to follow the same rules, modifying and cleaning up prototype using Notepad++. After @skyjake returned from vacations, he prepared a document about shader variables.
https://manual.dengine.net/assets/shader#built-in_variables
Now writing shaders much easier.
I am also thinking about starting a open-source mod and this (plus the Hexen ones you made) would be very cool for a start. Would you be willing to make them available under a Creative Commons license (CC-By or CC-by-SA)? Thanks!