Which Version to Install?

edited 2016 May 9 in Technical Support
I had to re-configure my PC yet again.

It is a Windows 7 Pro, 64-bit brand new install.

I've used Doomsday before so I'm not totally unfamiliar with it.

The specs of my machine are attached. It's a decent system, but the display and graphics aren't.

Thoughts?

Thanks...

Comments

  • Your specs are good apart from the video card. I would recommend Doomsday 1.10.4. The later versions probably will have OpenGL compatibility issues with your GPU.
  • I tried that version yesterday (1.10.4 64 bit). It was problematic on a recent previous machine, and it gave me problems yesterday as well.

    It caused the Start button to disappear and I never did get the game to even open. It seemed to load ok, but running a game it gave a black screen. It had sound, but a totally black screen.

    So, I'm a little reluctant to go through all of that with this version.

    Other suggestions?

    :\
  • Skyjake...

    I found out the culprit of the missing Start button problem.

    It was not doomsday as I suspected. It was another program that I must have opened at about the same time I was trying to install doomsday. It's a program I have been using for 15 years, or more. That was the problem.

    Wanted to set the record straight for you, and anyone else that runs across this post.

    :|
  • what was the program if i may ask?
  • It's called Iconoid. It's a utility/tweaking program used to turn desktop icons on/off, change icon text color and so on. Since my last post I was wondering if the aero theme was actually the problem and not iconoid, but one fire at a time. :\
  • Ok, well I have been trying to install Doomsday version: doomsday_1.10.4_64_bit.exe


    I had this version on my previous Win 7 Ultimate and while problematic with Scythe I could play the other DOOM games ok.

    This machine (Win 7 Pro....fresh install ~ 1 month or so) this version won't run.

    Doomsday.out file attached.



    I only loaded the original DOOM (1) game and there is either a black screen and sound, or there is just an outlined window only where the desktop shows, and the sound works.

    I'm assuming the game will 'play' because I can close it easily enough since I have the keystrokes memorized: Esc, Q, enter, y.

    I have tried a number of combinations of settings in the Graphics and Display options, but no luck.

    Any suggestions?

    Thanks
  • I don't see anything unusual going on in your doomsday.out.

    Have you tried disabling fsaa with the '-nofsaa' command line option as suggested here?:
    http://www.dengine.net/forums/viewtopic.php?f=9&t=2216
  • Ok on the specs, that's good to know.

    On the "-nofsaa" part, I have not tried it. Can this be added to Snowberry somehow?

    Thanks -


    Edit: I found this from skyjake when I had troubles before with another machine:

    fizixx wrote:
    How do you use the -nofsaa switch you suggested before? Where does it get placed?

    If you're running Doomsday 1.15 or earlier, so you're using the Frontend, the "-nofsaa" option can placed in the Settings tab > Developer > Custom options field.


    I did that, then tried to start the game...no luck.

    I went back into the Doomsday folders and deleted the "persist.pack" from the runtime folder...no luck.


    Lastly, here's doomsday.out again. I set the verbosity to level 2 (debug) this time, in case there's anything that shows up. I tried to add it with the "CODE" option, but the file was too large so I attached it.


    What's frustrating is, I ran this game and this version with my previous Win 7 64 bit Ultimate machine, and it never did run Scythe, it ran the others just fine, but with this same machine but with win 7 pro I'm getting a black screen.
  • I still don't see anything in the doomsday.out that could explain the black screen, so I would guess it's either a problem with your video card or video driver.

    BUT having read through your old thread I can see it's the exact same card and driver version you had it running on before... So at this point I'm pretty much out of ideas.

    One last thought: Did you try the '640x480 safe mode' that worked for you before?
  • Hi sune....thanks.

    Yeah, I'm beyond frustrated. Yeah, DOOM was working well before, although I hadn't gotten Scythe to work, but that's another matter. So it SHOULD work now, but it doesn't.

    Just a few minutes ago I uninstalled "doomsday_1.10.4_64_bit.exe" completely (manually removed everything the uninstaller doesn't get --- ugh) and I installed "doomsday_1.10.0.exe".

    Those files were when I had this problem x months ago, and one of these was the one that was working, and that was the one I had trouble with Scythe.

    So after installing that other version I'm getting the same thing. Black screen, tried the "-nofsaa" switch, deleting the persist.pack or whatever it is and playing with the 'settings' in Snowberry.

    Now, if by 640x480 mode you mean the setting in Snowberry, yes I tried that. I tried the Anisotropic setting and the other settings....and nothing. Black screen. Sound works. I can close the game just fine, but there is no video at all.

    Here's one last shot at the doomsday.out:
    Executable: Doomsday Engine 1.10.0 (Stable 32-bit #823) Apr  3 2013 12:33:54.
    Command line (15 strings):
      0: ..\Bin\Doomsday.exe
      1: -basedir
      2: C:\Program Files (x86)\Doomsday/
      3: -sfxchan
      4: 16
      5: -fullscreen
      6: -noanifilter
      7: -texcomp
      8: -game
      9: doom2
      10: -iwad
      11: C:\Doom 1, 2, TNT, Final & Ultimate\DOOM2.WAD
      12: -nofsaa
      13: -userdir
      14: C:\Users\Tom\Documents\Doomsday Frontend\runtime/
    Window::initialize: Using Qt window management.
    Initializing plugins...
    Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                        load library C:\Program Files (x86)\
                                                        Doomsday\Bin\plugins\audio_openal.dll:
                                                        The specified module could not be
                                                        found.
      loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
                  load library C:\Program Files (x86)\Doomsday\Bin\plugins\audio_openal.dll:
                  The specified module could not be found.).
      (id:1) dehread
      (id:2) doom
      (id:3) heretic
      (id:4) wadmapconverter
    Starting GuiApp event loop...
    Display mode has changed.
    Canvas: Gained focus.
    OpenGL information:
      Vendor: Intel
      Renderer: Intel 965/963 Graphics Media Accelerator
      Version: 2.0.0 - Build 8.14.10.1930
      Available Compressed Texture Formats: 6
      Available Texture Units: 8
      Maximum Texture Anisotropy: 2
      Maximum Texture Size: 2048
      Line Width Granularity: 0.5
      Line Width Range: 0.0...7.5
      Extensions:
        GL_EXT_blend_minmax            GL_EXT_blend_subtract         
        GL_EXT_blend_color             GL_EXT_abgr                   
        GL_EXT_texture3D               GL_EXT_clip_volume_hint       
        GL_EXT_compiled_vertex_array   GL_SGIS_texture_edge_clamp    
        GL_SGIS_generate_mipmap        GL_EXT_draw_range_elements    
        GL_SGIS_texture_lod            GL_EXT_rescale_normal         
        GL_EXT_packed_pixels           GL_EXT_separate_specular_color
        GL_ARB_multitexture            GL_EXT_texture_env_combine    
        GL_EXT_bgra                    GL_EXT_blend_func_separate    
        GL_EXT_secondary_color         GL_EXT_fog_coord              
        GL_EXT_texture_env_add         GL_ARB_texture_cube_map       
        GL_ARB_transpose_matrix        GL_ARB_texture_env_add        
        GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays      
        GL_NV_blend_square             GL_ARB_texture_compression    
        GL_3DFX_texture_compression_FX GL_EXT_texture_filter_anisotro
        GL_ARB_texture_border_clamp    GL_ARB_point_parameters       
        GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
        GL_ARB_texture_env_crossbar    GL_EXT_texture_compression_s3t
        GL_ARB_shadow                  GL_ARB_window_pos             
        GL_EXT_shadow_funcs            GL_EXT_stencil_wrap           
        GL_ARB_vertex_program          GL_EXT_texture_rectangle      
        GL_ARB_fragment_program        GL_EXT_stencil_two_side       
        GL_ATI_separate_stencil        GL_ARB_vertex_buffer_object   
        GL_EXT_texture_lod_bias        GL_ARB_fragment_shader        
        GL_ARB_shader_objects          GL_ARB_shading_language_100   
        GL_ARB_texture_non_power_of_tw GL_ARB_vertex_shader          
        GL_NV_texgen_reflection        GL_ARB_point_sprite           
        GL_EXT_blend_equation_separate GL_ARB_depth_texture          
        GL_ARB_texture_rectangle       GL_ARB_draw_buffers           
        GL_ARB_pixel_buffer_object     GL_WIN_swap_hint              
        GL_EXT_framebuffer_object     
      Extensions (WGL):
        WGL_ARB_buffer_region          WGL_ARB_extensions_string     
        WGL_ARB_make_current_read      WGL_ARB_pixel_format          
        WGL_ARB_pbuffer                WGL_EXT_extensions_string     
        WGL_EXT_swap_control          
    Initializing Render subsystem...
    Setting up platform state...
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
    Audio configuration (by decreasing priority):
      CD   : FMOD/CD
      Music: FMOD/Ext
      SFX  : FMOD
    Sfx_InitChannels: 16 channels.
    Initializing Resource subsystem...
    Initializing Texture subsystem...
    Initializing Material subsystem...
    Initializing Binding subsystem...
    Initializing InFine subsystem...
    Initializing UI subsystem...
    Locating "HACX - Twitch 'n Kill"...
    Locating "Chex(R) Quest"...
    Locating "Final DOOM: TNT: Evilution"...
    Locating "Final DOOM: The Plutonia Experiment"...
    Locating "DOOM 2: Hell on Earth"...
    Locating "Ultimate DOOM"...
    Locating "DOOM Registered"...
    Locating "DOOM Shareware"...
    Locating "Heretic: Shadow of the Serpent Riders"...
    Locating "Heretic Registered"...
    Locating "Heretic Shareware"...
    Loading game resources...
      IWAD identification: 0107a3f9
    loadCompositeTextureDefs: Loaded all texture definitions from "C:\Doom 1, 2, TNT, Final &
                              Ultimate\DOOM2.WAD:(basedir)\TEXTURE1.lmp".
    R_InitCompositeTextures: Done in 1.2 seconds.
    R_InitFlatTetxures: Done in 0.025 seconds.
    R_InitSpriteTextures: Completed in 1.9 seconds.
    Parsing primary config "configs\doom\game.cfg"...
    Clearing binding context 'global'...
    Clearing binding context 'deui'...
    Clearing binding context 'console'...
    Clearing binding context 'message'...
    Clearing binding context 'chat'...
    Clearing binding context 'shortcut'...
    Clearing binding context 'gameui'...
    Clearing binding context 'menu'...
    Clearing binding context 'finale'...
    Clearing binding context 'map-freepan'...
    Clearing binding context 'map'...
    Clearing binding context 'game'...
    Parsing definition files...
    readAllDefinitions: Completed in 0.087 seconds.
    Definitions:
       30 animation groups
        6 composite fonts
       11 finales
        9 lights
       33 map infos
       11 materials
       27 particle generators
        3 skies
       36 songs
      110 sound effects
      138 sprite names
      974 states
       51 surface decorations
      368 text strings
       11 texture environments
      140 things
    buildSprites: Done in 0.054 seconds.
    R_InitSprites: Done in 0.055 seconds.
    Models_Init: Done in 0 seconds.
    Failed locating image resource for "Particle00".
    -----------------------------------------------------------------------------------------
    DOOM 2: Hell on Earth
    -----------------------------------------------------------------------------------------
    Sfx_Cache: Caching sample 'swtchn' (#23)...
    ^ : Caching sample 'pistol' (#1)...
    ^ : Caching sample 'swtchx' (#24)...
    ^ : Caching sample 'vilact' (#80)...
    ^ > Wad::cacheLump: Created a new 32.0 MB memory volume.
    Stopping GuiApp event loop
    GuiApp event loop exited with code 0
    Shutting down the console...
    Z_Shutdown: Used 2 volumes, total 67108864 bytes.
    Restoring original display mode due to shutdown.
    Canvas: Lost focus.
    Stopping GuiApp event loop
    


    I was going to create another new post, but I don't think it's going to help. if there aren't any other ideas I'm going to uninstall Doomsday and go with another source port.

    I refuse to believe that a fresh install of Windows 7, (64) is unable to drive this game. I've installed it in Safe Mode. I've installed it with the AV off, I've followed all the bits and pieces I can find in the forums, I've changed settings in most, if not all the combinations and STILL a black screen?! wtf is that!?

    I know the machine will run it, and if there's any other ideas to check I will, because I do like this source port, but I'm not going to go without playing the game.

    I appreciate that you've gone through old posts trying to help, so thank you!

    I assumed my post had just been abandoned because it was too difficult a problem for others to solve, which is why, if I don't get this going today, I really have no choice but to go to another port. DOOM is a great escape. I've been playing it since ~1995, and I've gone too long screwing around with this nonsense to just give up.....yanno?

    I looked and found vid cards for cheaper than I thought. What do you all think about a card like this:
    Device TypeGraphics card - low profile - fanless
    Bus TypePCI Express 2.0 x16
    Graphics EngineNVIDIA GeForce 8400 GS
    CUDA Cores8
    Max Resolution2048 x 1536
    Max Resolution DetailsDVI: 1920 x 1200 / VGA: 2048 x 1536
    Interfaces2 x VGA - with adapter 2 x DVI-I (dual link) ( DMS-59 ) - with adapter
    API SupportedOpenGL 3.1, OpenCL, DirectCompute, DirectX 10
    FeaturesNVIDIA Unified Driver Architecture (UDA), Nvidia CUDA technology, Nvidia PureVideo HD technology , HDCP
    

    :(
  • Did you update the Intel Video drivers or just go w/ the defaults that Win7 provided?

    The current incarnation of their Driver Update Utility (http://www.intel.com/content/www/us/en/ ... etect.html) works pretty well for me.

    (I've got a C2D/Intel 965 I can try to test on - but windows10/LinuxMint)

    I'd expect most any AMD/NVIDIA card made in the last, what, 8 years should work? $30-$50 USD, update the drivers and done.
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