Thanks for catching that. I could have messed that up with all my tinkering. I've done little else for 4 weeks now to try and get things working.
Before I read your post I did manage to fix TNT & Plutonia, but I can't get Scythe or Scythe 2 to run.
Perhaps you'd be willing to look at the latest doomsday.out?
Executable: Doomsday Engine 1.10.4 (Stable 32-bit #939) Jul 28 2013 09:02:44.
Command line (19 strings):
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files (x86)\Doomsday/
3: -file
4: C:\Users\Tom\Documents\Doomsday Frontend\addons\SCYTHE.WAD
5: -sfxchan
6: 16
7: -nohighpat
8: -nohightex
9: -noanifilter
10: -notexcomp
11: -noramp
12: -iwad
13: C:\Doom 1, 2, TNT, Final & Ultimate\Scythe\SCYTHE.WAD
14: -wh
15: 640
16: 480
17: -userdir
18: C:\Users\Tom\Documents\Doomsday Frontend\runtime/
Window::initialize: Using Qt window management.
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
load library C:\Program Files (x86)\
Doomsday\Bin\plugins\audio_openal.dll:
The specified module could not be
found.
loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
load library C:\Program Files (x86)\Doomsday\Bin\plugins\audio_openal.dll:
The specified module could not be found.).
(id:1) dehread
(id:2) doom
(id:3) wadmapconverter
Starting GuiApp event loop...
Display mode has changed.
Canvas: Gained focus.
OpenGL information:
Vendor: Intel
Renderer: Intel 965/963 Graphics Media Accelerator
Version: 2.0.0 - Build 8.14.10.1930
Available Compressed Texture Formats: 6
Available Texture Units: 8
Maximum Texture Anisotropy: 2
Maximum Texture Size: 2048
Line Width Granularity: 0.5
Line Width Range: 0.0...7.5
Extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_blend_color GL_EXT_abgr
GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements
GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_separate_specular_color
GL_ARB_multitexture GL_EXT_texture_env_combine
GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord
GL_EXT_texture_env_add GL_ARB_texture_cube_map
GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FX GL_EXT_texture_filter_anisotro
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3t
GL_ARB_shadow GL_ARB_window_pos
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle
GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_tw GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite
GL_EXT_blend_equation_separate GL_ARB_depth_texture
GL_ARB_texture_rectangle GL_ARB_draw_buffers
GL_ARB_pixel_buffer_object GL_WIN_swap_hint
GL_EXT_framebuffer_object
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_pixel_format
WGL_ARB_pbuffer WGL_EXT_extensions_string
WGL_EXT_swap_control
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
Audio configuration (by decreasing priority):
CD : FMOD/CD
Music: FMOD/Ext
SFX : FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
loadCompositeTextureDefs > loadPatchNames:
[NotFoundError] (LumpIndex::lump) Invalid lump index -1, valid range: [0..44),
ignoring.
R_InitCompositeTextures: Done in 0 seconds.
R_InitFlatTetxures: Done in 0 seconds.
R_InitSpriteTextures: Completed in 0 seconds.
Parsing definition files...
readAllDefinitions: Completed in 0.011 seconds.
Definitions:
1 finales
11 materials
buildSprites: Done in 0 seconds.
R_InitSprites: Done in 0 seconds.
Models_Init: Done in 0 seconds.
Automatic game selection failed.
Registered Games:
Key: '!'= Incomplete/Not playable '*'= Loaded
-----------------------------------------------------------------------------------------
! chex Chex(R) Quest (Digital Cafe)
! doom2 DOOM 2: Hell on Earth (id Software)
! doom1 DOOM Registered (id Software)
! doom1-share DOOM Shareware (id Software)
! doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali)
! doom2-tnt Final DOOM: TNT: Evilution (Team TNT)
! hacx HACX - Twitch 'n Kill (Banjo Software)
! doom1-ultimate Ultimate DOOM (id Software)
-----------------------------------------------------------------------------------------
0 of 8 games playable.
Use the 'load' command to load a game. For example: "load gamename".
>quit
Stopping GuiApp event loop
GuiApp event loop exited with code 0
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
Stopping GuiApp event loop
I also have the command lines for Scythe and Scythe2 as well. I don't know if they are worth including, but maybe someone will notice something I do not. I attached the image of the Scythe command line. I don't see how to attach the other one. This are images because you can't copy the text from the command line dialog box.
Ok, I see the format for attaching a file, so I'm gonna try this with the other image (Scythe2) and see if it works:
If I can get the two scythe files to run I'd probably be ok.
First you've got to check which original game the pwad is made for. In the case of SCYTHE it is made to run on top of plain Doom2.
As Vermil said use '-file' option to load the PWAD (in this case SCYTHE.WAD) and use '-iwad' option to load the coresponding iwad (in this case DOOM2.WAD). Make sure the paths to the pwad and iwad are correct. Also use the '-game' option to start in doom2 game mode.
(By the way, where is your SCYTHE.WAD located? You're referencing it both as "C:\Users\Tom\Documents\Doomsday Frontend\addons\SCYTHE.WAD" and "C:\Doom 1, 2, TNT, Final & Ultimate\Scythe\SCYTHE.WAD")
The above works for me. I just played through the first couple of levels in Scythe and they're quite fun
Command line? Are you talking about the console that comes up? I don't know how to describe it. All of the games I play (TNT, Plutonia, DOOM & DOOM II) are all started through the Doomsday Engine Front End.
There seems to be no combination of ordering or even common sense that I've tried that will get Scythe & Scythe II to run. It appears they are loading but this console comes up, none of which makes any sense. I don't know why it comes up, but it never comes up with any of the other games.
There are two ways to launch doomsday:
- Through the Front End (aka Snowberry)
- From the command line (in windows called 'Command Prompt') by starting the doomsday executable (doomsday.exe) with the right parameters. These parameters specify the same stuff you can select in snowberry (gamemode, addons etc.)
So by the 'command line' I meen starting 'Command Prompt' in Windows, then navigate to the dir of doomsday.exe with the command
cd /d "c:\Program Files (x86)\Doomsday\bin"
and finally execute the affore mentioned command to launch doomsday with the right options/parameteres to load scythe:
If you prefer to use Snowberry you can fire up Scythe like this:
-Select the Doom 2 profile to the left.
-On the 'maps' tab SCYTHE.WAD should show up, if it's installed in the addon dir. Select SCYTHE.WAD (and no other wads).
-On the 'addon' tab make sure no wads are selected.
-On the 'settings' tab: Set 'Game Component' to 'libdoom', set 'Game Mode' to 'DOOM 2', and point 'Game data file' to the doom2.wad iwad file.
I had to come back to your message here to get scythe/scytheII working again. This worked great. I saved my own instructions for doing it so I can refer back to them if need be.
Comments
Thanks for catching that. I could have messed that up with all my tinkering. I've done little else for 4 weeks now to try and get things working.
Before I read your post I did manage to fix TNT & Plutonia, but I can't get Scythe or Scythe 2 to run.
Perhaps you'd be willing to look at the latest doomsday.out?
I also have the command lines for Scythe and Scythe2 as well. I don't know if they are worth including, but maybe someone will notice something I do not. I attached the image of the Scythe command line. I don't see how to attach the other one. This are images because you can't copy the text from the command line dialog box.
Ok, I see the format for attaching a file, so I'm gonna try this with the other image (Scythe2) and see if it works:
If I can get the two scythe files to run I'd probably be ok.
Thanks for the help.
One uses -file to load a pwad such as Scythe, which is ran over the top of the main wad file.
Any other help for this please?
As Vermil said use '-file' option to load the PWAD (in this case SCYTHE.WAD) and use '-iwad' option to load the coresponding iwad (in this case DOOM2.WAD). Make sure the paths to the pwad and iwad are correct. Also use the '-game' option to start in doom2 game mode.
So your command line should be something like
(By the way, where is your SCYTHE.WAD located? You're referencing it both as "C:\Users\Tom\Documents\Doomsday Frontend\addons\SCYTHE.WAD" and "C:\Doom 1, 2, TNT, Final & Ultimate\Scythe\SCYTHE.WAD")
The above works for me. I just played through the first couple of levels in Scythe and they're quite fun
There seems to be no combination of ordering or even common sense that I've tried that will get Scythe & Scythe II to run. It appears they are loading but this console comes up, none of which makes any sense. I don't know why it comes up, but it never comes up with any of the other games.
- Through the Front End (aka Snowberry)
- From the command line (in windows called 'Command Prompt') by starting the doomsday executable (doomsday.exe) with the right parameters. These parameters specify the same stuff you can select in snowberry (gamemode, addons etc.)
So by the 'command line' I meen starting 'Command Prompt' in Windows, then navigate to the dir of doomsday.exe with the command and finally execute the affore mentioned command to launch doomsday with the right options/parameteres to load scythe:
If you prefer to use Snowberry you can fire up Scythe like this:
-Select the Doom 2 profile to the left.
-On the 'maps' tab SCYTHE.WAD should show up, if it's installed in the addon dir. Select SCYTHE.WAD (and no other wads).
-On the 'addon' tab make sure no wads are selected.
-On the 'settings' tab: Set 'Game Component' to 'libdoom', set 'Game Mode' to 'DOOM 2', and point 'Game data file' to the doom2.wad iwad file.
I had to come back to your message here to get scythe/scytheII working again. This worked great. I saved my own instructions for doing it so I can refer back to them if need be.
Thx