Doom Lamp
hello people of the forums i have something to show you and yes i did post it in the DMP2 but this time i have fixed it up and at this point i am getting the uv's and normals done. the UV's are a right pain. will update this thread as i progress and also i am new to this so any criticism is welcome.
First Wip Hi poly
First Wip Hi poly
Comments
http://nikulas.webs.com/Doom%20Lamp.png
That one for example
http://g01.s.alicdn.com/kf/HTB1hkKEFVXXXXa6XXXXq6xXFXXXW/200169704/HTB1hkKEFVXXXXa6XXXXq6xXFXXXW.jpg
If you do want it to go into the dmp2, then you will need to do it in team fortress 2 texture style, As I believe it fits in with the style of the low res doom sprites.
Personally I didn't think that the original DOOM art style have any connections with the TF2 style, but the new models can be applied with that.
Any game project have their own documented art guides, so if you want to apply to an Art Director burden, you need to describe it on a wiki for artists.
If you treat your model as a "high-poly" you never use it in game engine, so you don't need to care about uv's. Highpoly model used only for baking maps to a low-poly models, there indeed need to care about proper uv-mapping.
Your model is not highpoly enough for baking.
@KuriKai Sorry for a harsh words above, I'm almost forgot what for most of the people here it's just a hobby. Do whatever you think is right