high fps with addons
The last few times I've played through Doom/Doom2/FinalDoom (using the snowberry dengine 1.6) I've been playing with the Doomsdayfiles/highdetailtextures/library all disabled. Don't get me wrong, I absolutely love playing the "old style" doom over and over again with full mouse support! But it would be nice if I could enjoy the higher resolution textures, 3-d flames and torches and all those goodies but when I have those enabled the framerate is unplayable. Barrls of Fun for example goes down to 1 fps.. (I'm running it in 1920x1080) Is this somehow a hardware issue or do I need to tweak some settings to make the game "process" the video properly?
Maybe it's just me be but aside from Barrels of Fun, the fps seems to really take a hit from the various colored/non-colored torches no matter the map. I can turn the flashes/sparks in regards to the bullet hits and smoke trails way up with no problem however. Pretty funny making it look like the 4th of July by shooting the wall with the chaingun. So anyways am I just sol? Won't be able to play the game and enjoy high-res textures/sprites at the same time? Not the end of the world for me just hoping for an extra perk.
Thank you so much for all your hard work!! I grew up on the id/apogee games, and y'all giving this game life on todays technology is a godsend! =D>
As far as my system specs, I built this in anticipation for Battlefield 3 pffft *gag*
Some system info:
Operating System: Windows 7 Professional 64-bit
Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz
Memory: 16384MB RAM
Available OS Memory: 16328MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6719)
Display Memory: 1743 MB
Dedicated Memory: 2027 MB
Shared Memory: 3812 MB
Driver Version: 13.350.1005.0
Maybe it's just me be but aside from Barrels of Fun, the fps seems to really take a hit from the various colored/non-colored torches no matter the map. I can turn the flashes/sparks in regards to the bullet hits and smoke trails way up with no problem however. Pretty funny making it look like the 4th of July by shooting the wall with the chaingun. So anyways am I just sol? Won't be able to play the game and enjoy high-res textures/sprites at the same time? Not the end of the world for me just hoping for an extra perk.
Thank you so much for all your hard work!! I grew up on the id/apogee games, and y'all giving this game life on todays technology is a godsend! =D>
As far as my system specs, I built this in anticipation for Battlefield 3 pffft *gag*
Some system info:
Operating System: Windows 7 Professional 64-bit
Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz
Memory: 16384MB RAM
Available OS Memory: 16328MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6719)
Display Memory: 1743 MB
Dedicated Memory: 2027 MB
Shared Memory: 3812 MB
Driver Version: 13.350.1005.0
Comments
Well i have had no slow downs tho my vid card and cpu are better. now a quick question do you have stuff running in the background that could take up video/cpu like torrents and other stuff that downloads like steam. that may cause problems tho i have never had any problems with DDay except when switching from game wile inside. i have used DDay on much worse computers with everything on but that was with an older DDay. My advice is to update drivers and see whats running in the background that can take away system resources.
To update from my original post (just retested a couple things), if I load Doom with *just* the highdetailtextures.zip addon it runs fine. Barrels o fun and Living end for example had no fps drop at all. When I start Doom with *just* the doomsdayfiles.zip however I run into the frame rate issues. Is there an error log somewhere in the file system I could look into? Regarding the retirement of the snowberry frontend, could this somehow be related to Snowberry instead of the doomsdayfiles.zip? I'll have to figure out how to load doomsday w/o snowberry and see what happens.
Anyways, the files in the zip are:
deus-ex_jDRP-Reflections_DaniJ_v1.2.rar
jdep-doom-rain-KuriKai-20060501-1.zip
jdrp-packaged-20070404.zip
jdrp1.1.zip
jdui-all-20080614.zip
tnt31fix.zip
I'd suggest removing the firesticks (and perhaps the torches too) and then continue to use the rest. I probably never got around to optimizing the particle effects as at the time I was mainly focusing on improving the models.
Perhaps someone might like to take a look at those and see if they can be salvaged.
Apparently the culprits are some of the torch variants and the toxic barrels. Lvl 23 fps drops to 1 just seconds after the map loads yikes. Is the moving liquid visible inside the barrel a "particle affect" as well? I'll try pulling out all the flaming-torch-types I can find plus the toxic barrels and see what happens. I'd hate to see em go to waste they're beautiful when they're not killing fps! *thumbs up* So for now I take it jdrp 1.01 is the one I should be using?
*edit*
removing the barrels allowed lvl 23 to start out great so moving on to the torches.
The most likely culprits are things with (likely excessive) particle effects. I was firstly aiming for something that looked good and intended to address any performance issues later once the design of said effects was final. Ultimately that never got done.
Yeah, jDRP 1.01 is probably the best version to use unless you plan to manually "patch" in some of the better models from the 1.1 alpha that work fine for you. Its not a big job once you know how Doomsday addons are packaged, however, replacing or removing particle effects requires opening up the individual packages and altering the definition(s).
Edit: It would also be worth having a quick look through your doomsday.out to see if there are any reports of missing resources. Presently the resource caching is less than ideal and missing resources may lead to thrashing (repeatedly attempting to locate the resource) that will negatively affect performance.
*edit*
I have to uncheck the shinemaps or I get a conflict error.
Though it isn't just about the actual new renderer; Deng Team have and are optimizing much under the hood, that is largely not visible to users at the moment due to the current renderer. This means that when the new renderer comes, Dday will get a larger performance boost than what the new renderer by itself will grant.
Precaching is specifically related to texture images.