Flying enemies glitch
I've noticed that any flying enemy (Lost Soul, Cacodemon, Pain Elemental) will occasionally get stuck in the world. Cacodemons completely vanish but Lost Souls are just floating fires. Shooting in their direction or moving about seems to get them unstuck. Odd little glitch, not sure if the team is aware. I should have taken some screenshots, sorry. I will try to recreate the issue. You can try it on E2M6 Halls of the Damned (UV) in Ultimate Doom. There are plenty of rooms with these enemies.
FYI I am using the following add-ons:
FYI I am using the following add-ons:
- jDoom Resource Pack (jDRP)
- Sycraft's Doom Soundtracks
- jdui-all-20120223.pk3
- HQ DOOM SFX
- Doom hi-res Texture Pack
Comments
Have you tried to replicate the issue without the model pack on (just to narrow down whether it's models, the AI or something else)?
Also, have you enabled the WIP 3d movement option in the compatibility menu? It doesn't work fully in Doom yet, only Heretic.