Head bobbing
I'm using Doomsday 1.9.10. Any way to turn this off? Over the years since I first played Doom, I've developed Meniere's disease. For some reason the head bobbing in this game sets off an attack in 10 or 15 minutes, and the whole room spins and I feel like puking.
It'd be sad to not be able to play through this classic again!
It'd be sad to not be able to play through this classic again!
Comments
Thank God, now I can play without having a bucket handy!
That should do it
This file would go into a mymod.pk3 file to be ticked in Snowberry.
How could I go about this. Would some kind of .cfg file work here?
I wouldn't do it and instead wait for future modding features which may offer a legitmete way of doing such at mod level.
Indeed, Dday's values defs actually already have a feature to completely disable weapon bobbing at mod level on a weapon by weapon basis; the static field.
I dont know about the 'Static' field. However, im not looking to disable 'Weapon Bob', but reduce it to a value of 0.5. This is because the 3D weapon model sways way too much and feels odd. Reducing the bobbing to 0.5 makes it feel much better.
However, I dont want users to have to manually change this when using our MOD (alot of people wont bother), so I wanted to set this automatically for them. I presume 'Static' cant do this, hence the name!
Any suggestions ?
I guess the best solution is to provide a 'Read Me' file that hopefully the user will read first that notes its recommended to change this value for looks, so the user has control and knows whats what. They may even prefer different values I suppose.
But try not to present the user with too many settings to manually change otherwise it may be annoying.
Interesting about the help screen.
I realise that kludging around engine shortcomings is a DOOM modding tradition (of sorts), however this kind of thing should be avoided with Doomsday mods as the engine will continue to evolve after your mod is shipped.
My suggestion is to simply note your configuration suggestions in the mod's ReadMe documentation.
It would have been nice to set things per MOD, but as suggested will just include it on a 'Readme' file, unless something changes until then.
The MOD is no were near completion, so not really a top priority, if there was a way I would have popped it in to set things up as the MOD evolves.
At the end of the day, this is no big deal, its just a matter of preference, is not breaking anything.
I think quite often MODS tend to have a readme file for recommended settings, but everybody likes different things.
At least advice here lets me know were I stand and as always has been helpfull.
Cheers